THE REFUGE OF TIME Regular (Inactive)

Game Master Helikon

In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
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Good point. I rolled for Mutahir and Rogar. Rogar does burn it. If you want Mutahir you can also do so.

bit of luck:

mutahir: 1d20 + 4 ⇒ (8) + 4 = 12
rogar: 1d20 + 11 ⇒ (2) + 11 = 13

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

...

How many rounds?


Rogar is nauseated for: 1d4 + 1 ⇒ (4) + 1 = 5 rounds

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac, thanks to the haste, runs over tio the downed summoner and casts CSW on the prone figure (spontaneously casting from the protection from energy spell).

CSW: 3d8 + 7 ⇒ (1, 4, 4) + 7 = 16


How much HP do you have now Jing?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Guys I'm not sure if it is my turn or not because Helikon does not put the initiative block.

Barm moves out of the cloud and attacks a beast.

to hit - haste: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
damage: 2d8 + 12 ⇒ (1, 1) + 12 = 14


It is your turn, the wizard acted. It is just Pathfinders vs wizard

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Sorry for the delay, I live in Oregon and just woke up. Jing kwan is now back to 0 HP. If I am not sure if I am awake or not.

I had posted the wrong ability. I was trying to use: Transposition (Su): At 8th level, a summoner can use his maker’s call ability to swap locations with his eidolon. If it is larger than him, he can appear in any square occupied by the eidolon. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able.

Not sure what you want to do here, if anything. I understand that I passed out either way, just not sure current position and if I took that last 16 HP of damage/healing and Warpac's current position. If I remember correctly, that would have left me on the floor next to Mutaihr

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

@Elikon: you wrote that the wizard had summoned a celestial tiger. Can you confirm this guy is not EVIL? Because afaik otherwise that tiger cannot be celestial, it should be fiendish, which means evil, which means that, being a summon is should NOT have been able to attack Jing because of Protection from Evil. Here's the text of Summon Monster I'll copy/paste the relevant text here.

Summon Monster wrote:
Creatures on Table: Summon Monster marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell’s type match your alignment.

Now: the tiger has a nifty "*" next to its name. Which means if our wizard here is evil it cannot be celestial and it needs to be fiendish, which also means evil which also means PfE applies and therefore it wasted its attacks not being able to damage Jing. If you are uncertain about this we may ask in the rules forum, but I think it's quite important to make sure everything works fine when a PC's potential death is involved

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

With the incredible speed granted by haste, Mutahir dashes out of the cloud, trying not to lose his lunch, and appears behind the wizard. He coughs a few times, but holds his blade up to pen in the wizard.

That is a really important thing considering that it's the diffrence between a PC kill and not. :(

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (13) + 19 = 32
riposte: 1d20 + 19 ⇒ (17) + 19 = 36
damage: 1d6 + 17 ⇒ (6) + 17 = 23

Stylish Riposte Vs attack against me less than AC19:

attack: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d6 + 13 ⇒ (3) + 13 = 16


Back to round one.

IniNaroth: 1d20 + 6 ⇒ (19) + 6 = 25
IniSinspawn: 1d20 + 6 ⇒ (20) + 6 = 26
VybusIni: 1d20 + 5 ⇒ (13) + 5 = 18
JingIni: 1d20 + 1 ⇒ (13) + 1 = 14
RogarIni: 1d20 + 3 ⇒ (3) + 3 = 6
BarmIni: 1d20 + 2 ⇒ (19) + 2 = 21
WarpacIni: 1d20 + 3 ⇒ (14) + 3 = 17
MutahisIni: 1d20 + 6 ⇒ (14) + 6 = 20
Rogar opens the door and goes into hiding.
Please put yourself on the map.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I moved people a little without thinking. Please adjust yourselves where you want to. Jing Kwan and Tiny are where they want to be. Ready when everyone else is

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Will we be getting a new haste? I stayed within the 30 to receive it, so I hope so.

Mutahir holds out his sword.

COWARDS! GOD SLAVES TO A DEAD MASTER! COME OUT AND FACE ME!

Voice of Law, all followers of godess of runes Lissala are affected by my intimidate check.

Voice of Law: 1d20 + 14 ⇒ (19) + 14 = 33


Barm is first
Mutahir your action is noted

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm will delay. He will take action after haste.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac's first actions are the same. They will be to cast beacon of luck using a fervor, activate the holy strike blessing with a standard action, and take a move action.Only this time he will move 40' due to haste.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Haste as not been cast yet. My init. has not come up yet.


Please all announce possible immidiate actions, in spoilers.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar will give his wand of Protection from Evil to Vybus and ask him to cast it on everyone who wants it (Rogar had 38 charges on that wand now it's 33 because everyone got the spell cast but for Warpac).
As for opening the door: this time Rogar will open it unless Warpac offers to do so. Btw Rogar's initiative is +6. If possible I'd like for initiative order to be visible. Currently it's so:

Round 01 - Bold may act

Sinspawn 01 (choose a color)
Sinspawn 02 (choose a color)
Naroth

Barm
Muthair
Vybus
Warpac
Jing
Rogar

I assume the wizard and his cultist acted already? If so Rogar will enter the room following the others armed with his bow and ready an attack against the wizard if he tries to cast a spell

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Thank you Rogar. That helps alot. My eyes were starting to bug out a little trying to figure out who was next. LOL.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
jing kwan wrote:
Haste as not been cast yet. My init. has not come up yet.

If you are not announcing the fact then I will pull Warpac back 20'. If you are then he will wait until after Jing to move. I'm going to assume that Warpac does not know its coming though, and pull him back 20' and adjust if this changes.

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Before the door is opened, as requested Vybus will use Rogar's wand of Protection from Evil on himself, Nancy, Rogar, and anyone else who would like it. Possible immediate actions noted below.

Vybus/Max immediate actions:
if targeted by a spell, in any kind of AOE, or otherwise being attacked, I will cast Emergency Force Sphere.

If Vybus or Max need to make any kind of saving throw, I'll use a folio re-roll if I roll lower than a 10 (I have 5 GM stars to add to the re-roll). Once my folio re-roll is used, I'll use Beacon of Luck to re-roll any save where I roll lower than a 10.

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Vybus takes out a scroll of Gust of Wind (move action) and hands it to Max (standard action).

Vybus/Max immediate actions:
if targeted by a spell, in any kind of AOE, or otherwise being attacked, I will cast Emergency Force Sphere.

If Vybus or Max need to make any kind of saving throw, I'll use a folio re-roll if I roll lower than a 10 (I have 5 GM stars to add to the re-roll). Once my folio re-roll is used, I'll use Beacon of Luck next time I need to make a saving throw.

Dark Archive

Female CG Lyrakien (Azata) | HP 24/24 | AC 12 T 12 FF 10 | F: +5, R: +3, W: +5 | Perc: +16, SM: +3 | Speed 80' fly (perfect) | constant: freedom of movement, detect magic, detect evil, truespeech | Active conditions:

Max flies forward and activates the scroll of Gust of Wind, aiming it directly at the fog.

Vybus/Max immediate actions:
if targeted by a spell, in any kind of AOE, or otherwise being attacked, I will cast Emergency Force Sphere.

If Vybus or Max need to make any kind of saving throw, I'll use a folio re-roll if I roll lower than a 10 (I have 5 GM stars to add to the re-roll). Once my folio re-roll is used, I'll use Beacon of Luck next time I need to make a saving throw.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Jing Kwan moves forward and casts Haste centered on himself.

I can select everyone technically, but not sure who is withing range of the 30' apart condition, and I don't have much experience with the Maps program. If someone would be so kind as to throw up a circle and adjust for maximum inclusion, I will be most greatfull.

Also, delaying Tiny's turn until I know what the result of the Haste is.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Vybus Abbin wrote:
Once my folio re-roll is used, I'll use Beacon of Luck to re-roll any save where I roll lower than a 10.

It does not work like that. You have to decide before the roll.

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11
Warpac wrote:
Vybus Abbin wrote:
Once my folio re-roll is used, I'll use Beacon of Luck to re-roll any save where I roll lower than a 10.
It does not work like that. You have to decide before the roll.

Oh gotcha, thanks. I'll adjust the write-up.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm will take Protection from Evil

rage
Barm will move in the room and attack.

to hit: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d8 + 12 ⇒ (4, 6) + 12 = 22

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Being hasted (But not protected from evil), Mutahir will run alongside Barm, striking at the cultist in the back of the room in tandem with him.

attack: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d6 + 13 ⇒ (4) + 13 = 17
Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (12) + 19 = 31
riposte: 1d20 + 19 ⇒ (5) + 19 = 24
damage: 1d6 + 17 ⇒ (6) + 17 = 23

Stylish Riposte Vs attack against me less than AC19:

attack: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d6 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Tiny moves 5' NW, 45'N, then 5'NW.


Mutahir, your action was use Voice of law.


Round 1 recap.
Sinspawn 01 (choose a color) Went on delay
Sinspawn 02 (choose a color) Went on delay
Naroth Cast a fog spell

Barm moved in
Muthair used voice of law
Vybus moves casts invisibility on himself (you do not know that the wizard can see you) in and Max gusts of wind
Tiny moved in
Warpac moves in
Jing casts haste
Rogar moves in.


Round 2.
Hearing the spell cast the wizard casts a spell after retreating a bit back and up.
Then he orders his goons to do something.
Barm haste PoE
Muthair haste
Vybus Haste PoE
Warpac Haste PoE
Jing Haste PoW
Rogar Haste PoW

Mutahir:
Will you accept the beacon of luck from your colleage?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Did my attack from previous round hit or not?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm attacks Sinspawn.

To hit - haste: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
damage: 2d8 + 12 ⇒ (4, 6) + 12 = 22

to hit - haste: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 2d8 + 12 ⇒ (5, 4) + 12 = 21

haste attack: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
damage: 2d8 + 12 ⇒ (5, 3) + 12 = 20


Barm last round you did not reach the enemy due to fog.
Barm tries to enter the fog but alas his movement is impaired. No five foot step.
So just one attack that misses.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar action was to move inside after Haste was cast and ready an attack in case the wizard cast. So if the wizard tries to cast he'll immediately attack

Readied attack:
Readied attack (Rogar vs Wizard): 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30Damage roll: 1d8 + 3 ⇒ (2) + 3 = 5

@everyone: Please remember spellcraft checks can be rolled to try identyfing spells being cast.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7

Warpac calls out "What are these things? They don't look entirely human. Are they devils or demons?"

Could someone do a knowledge dungeoneering roll to help out? Warpac has a Bane Baldric he can use if someone can tell him what he is facing.

Question for GM. Is he near enough to a wall or ceiling to stick him with a tanglefoot bag? Warpac is delaying until after the other PCs go,
hoping to know what he cast and what these things are.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Knowledge (dungeoneering: 1d20 + 5 ⇒ (15) + 5 = 20

Careful! Those are...

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Sorry, forgot about that.

Muthair waits until the wind blasts away the fog, [delay until fog is blow away by gust of wind] then dashes in to strike.

attack: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d6 + 13 ⇒ (6) + 13 = 19
Intimidate: 1d20 + 12 ⇒ (11) + 12 = 23

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (16) + 19 = 35
riposte: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d6 + 17 ⇒ (6) + 17 = 23

Stylish Riposte Vs attack against me less than AC20:

attack: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d6 + 13 ⇒ (5) + 13 = 18


Unfortunately some others have triggered themselves too. Having the highes iniative they can act first.
Now it is SHOWTIME!
Something appears. It will cause everyone of you to do a saving throw. Who will use bit of luck.
And yes it is not good what appears.
This will be the first action that happens.

@Rogar Answer depends on your reply with bit of luck.
@Warpac The wizard is not close enough to the ceiling. Maybe the wall, but a very low chance.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Stupid question time: what is PoE and PoW mean?

spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
Jing Kwan will share any knowledge gained.

Yes I am using bit of luck

My saving throws, if allowed to roll myself, please add bit of luck bonus

fortitude save: 1d20 + 6 ⇒ (19) + 6 = 25
reflex save: 1d20 + 6 ⇒ (13) + 6 = 19
will save: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Tiny is using bit of luck if it applies to him. Please add to rolls.

Tiny's saving throws, if allowed to roll himself.

fortitude save: 1d20 + 8 ⇒ (13) + 8 = 21
reflex save: 1d20 + 4 ⇒ (18) + 4 = 22
will save: 1d20 + 5 ⇒ (18) + 5 = 23

NOTE: Tiny has Resist: 10: acid/cold/elec./fire/sonic; Evasion; and +4 to Will saves vs. Ench.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

No. Rogar won't be using a bit of luck now. Keep it for later. If I underdstand it correctly, "A Bit of Luck" is a flat +2 luck bonus on saving throws that can be "burned" before a roll, giving you a chance to reroll if things go badly. I'd rather keep the flat +2 bonus right now and possibly use the reroll later.

Fortitude Save: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Reflex Save: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Will Save: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Please choose the appropriate roll


Giving the others till the evening then I will roll for them.

@ Rogar
No rogar, again you do not understand it correctly.
You can not reroll.
Either you roll twice before the roll is made or you do not.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Should those of us that used it post re-rolls as well?


Please do!
Some might need it!

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Fort: 1d20 + 4 ⇒ (9) + 4 = 13
ref: 1d20 + 11 ⇒ (13) + 11 = 24
will: 1d20 + 3 ⇒ (19) + 3 = 22
Fort: 1d20 + 4 ⇒ (9) + 4 = 13
ref: 1d20 + 11 ⇒ (4) + 11 = 15
will: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac will use his lucky presence and roll twice, but not his Beacon of Luck.

Before that happens, Warpac still has his action. I needed answers to my questions first before I could post. He activates Divine Favor with a fervor and steps up, draws his tanglefoot bag, and tosses it at the wizard.

To hit ranged touch, -6 for range: 1d20 + 3 ⇒ (18) + 3 = 21

Note: I needed to stay somewhat centered so that the beacon of luck still affected everyone.

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