Full Name |
Mutahir Hashem |
Classes/Levels |
|
Strength |
10 |
Dexterity |
19 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
14 |
About Mutahir Hashem
Picture
Human Swashbuckler 5/ Pure Legion Enforcer 4
LG Medium Humanoid
Int +8; Senses Perception +6; Panache Pool 4
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DEFENSE
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AC 24 Touch 16 FF 16 (Armor +5 Shield +2 Dex +6 Dodge +1)
HP 67: F +5 (D+10) R +12 (D+20) W +6 (D+14) SR 20 Vs. Divine Spells
Charmed Life: 3x per day, Add Cha to Saving throw (+2 Cape of Daring Deeds).
Swash Deeds:
Dodging Panache: 1 Panache Add AC equal to Cha and move 5 feet.
Opportune Parry and Riposte: 1 Panache attempt to parry attack, make attack back.
Kip Up: Do not provoke when standing. Stand up as swift for 1 panache.
Swash Init: Gain +2 to Init
Inspired Rapier: +1 on attack rolls +2 on damage, Improved Critical
Weapon Focus (Rapier) +1
Improved Godless Healing: When Below Half Health, Move action to regain 2d8+9, Usable 4 times per day.
[dice=Godless Healing]2d8+9[/dice]
Defense Combat Codes
spoiler=Parry+Riposte]
[dice=Parry]1d20+22[/dice]
[dice=riposte]1d20+22[/dice]
[dice=damage]1d6+18[/dice][/spoiler]
spoiler=Stylish Riposte Vs attack against me less than AC19]
[dice=attack]1d20+18[/dice]
[dice=damage]1d6+14[/dice] [/spoiler]
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OFFENSE
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Melee Full Attack
BAB +7 WFo +1 WFi +5 S+1 W+1
[dice=attack]1d20+18[/dice]
[dice=damage]1d6+14[/dice]
[dice=Intimidate]1d20+12[/dice]
[dice=attack]1d20+13[/dice]
[dice=damage]1d6+14[/dice]
[dice=Crit?]1d20+18[/dice]
[dice=damage]1d6+9[/dice]
Voice of Law: [Dice=Voice of Law]1d20+16[/dice]
Followers of Specified Deity are subject to intimidate within 30 feet, Move action, +2 bonus attack and damage rolls against shaken targets.
Free Hand Maneuver: Make Free Dirty Trick, Disarm, Drag, Reposition, or Steal, and single attack, Provokes as normal,
Confiscate:Pure Legion enforcer gains a +2 bonus on combat maneuver checks to disarm or steal divine paraphernalia and magic items. He can attempt disarm and steal combat maneuvers against such targets without provoking an attack of opportunity.
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STATISTICS
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STR 10 DEX 21 CON 12 INT 14 WIS 8 CHA 14
BAB +7, CMB +13, CMD 23
Skills: Acrobatics +16 Bluff +6 Diplomacy +9 Escape Artist +8 Intimidate +14 knowledge Local +8 Knowledge Religion +9 Perception +6 Proffession Lawyer +3 Sense Motive +9 Spellcraft +7 Use Magic Device +10
Feats: Combat Reflexes, Divine Defiance, Fencing Grace, Focused Disbelief, Godless Healing, One-Handed Weapon Tricks, (Blood Ioun Stone Extra Feat, 2nd Godless Healing) Iron Will,
Daring-Do: Add 1d6 on physical skills, add additional on 5 or 6 (Cape of Daring Deeds)
Traits: Rahadoumi Disbeliever
Justicar
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GEAR
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Worn: Rapier +1 Answering
Mithral Chain Shirt +1
+1 Mithral Buckler
Belt of Incredible Dexterity +2
Cape of Daring Deeds (+2 resistance, +4 Charmed life)
Wrist Sheath, Wand of Infernal Healing (9 Charges Used)
Tablet of the first Laws of Man (Hip case)
2x Panache feather (In hat, standard to replace)
Wayfinder (Dusty Rose Prism Cracked +1 Init)
In Bag
Smelling Salts
Earplugs
Basic Survival Kit
Basic Dungeoneering Kit
Winged Boots, 3x per day fly for 5 minutes.
6011 GP
PFS Info
EXP 25 Prestige 37 Fame 40
Tyranny of Winds Part 1 - EXP 1 Prestige 2
Tyranny of Winds Part 2 - EXP 1 Prestige 2
The Devil we Know Part 1- EXP 1 Prestige 2
House of Harmonious Wisdom- EXP 1 Prestige 2
Godmouth Heresy - EXP 3 Prestige 4
Champions Chalice Part 1- EXP 1 Prestige 2
The Glass River Rescue - EXP 1 Prestige 2
Dawn of the Scarlet Sun - EXP 1 Prestige 1
Treacherous Waves - EXP 1 Prestige 1
Graves of Crystal Maw Pass- EXP 1 Prestige 2
In Wrath's SHadow- EXP 1 Prestige 2
Carrion Hill- EXP 3 Prestige 4
Golemworks Incident EXP 1 Prestige 2
The Ghenett Manor Gauntlet EXP 1 Prestige 2
Beggar's Pearl EXP 1 Prestige 2
Over watched EXP 1 Prestige 2
Refuge of Time EXP 1 Prestige 2
Choking Tower EXP 3 Prestige 4
Returned to Sky 6-20 EXP 1 Prestige 2