Vybus Abbin
Male human (Chelaxian) wizard (exploiter wizard) 8 (Pathfinder RPG Advanced Class Guide 133)
CG Medium humanoid (human)
Init +5;
Senses Perception +11
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 60 (8d6+26)
Fort +7,
Ref +8,
Will +9; +2 vs spell, 1/adventure, +4 vs gaze attack (single use), reroll vs undead (single use)
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-2/19-20) or
. . spiked gauntlet -2 (1d4-2)
Special Attacks arcane reservoir (4/11)
Wizard (Exploiter Wizard) Spells Prepared (CL 8th; concentration +14)
. . 4th—persistent command undead (DC 18), confusion (DC 20), emergency force sphere
. . 3rd—dispel magic, displacement, fly, slow (DC 19)
. . 2nd—create pit[APG] (DC 19), false life, lipstitch (DC 18), mirror image, web (DC 19)
. . 1st—enlarge person (DC 17), feather fall, grease (2), mage armor, magic missile
. . 0 (at will)—detect magic, message, prestidigitation, read magic
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Statistics
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Str 7,
Dex 15,
Con 13,
Int 22,
Wis 9,
Cha 14
Base Atk +4;
CMB +2;
CMD 14
Feats Alertness, Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Heighten Spell, Improved Familiar, Persistent Spell[APG], Preferred Spell (glitterdust)[APG], Spell Focus (conjuration)
Traits arcane archivist, magical lineage, reactionary
Skills Bluff +2 (+4 gripplis), Diplomacy +2 (+4 vs Fey, +4 gripplis), Disable Device +10, Fly +13, Intimidate +2 (+4 gripplis), Knowledge (arcana) +15, Knowledge (dungeoneering) +14, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +15 (+16 vs Fey), Knowledge (nobility) +10, Knowledge (planes) +15, Knowledge (religion) +14, Linguistics +10, Perception +11, Sense Motive +1, Spellcraft +19, Use Magic Device +14
Languages Aklo, Azlanti, Common, Draconic, Giant, Goblin, Terran, Thassilonian
Combat Gear lesser extend metamagic rod,
scroll of air bubble,
scroll of detect secret doors,
scroll of dimension door,
scroll of expeditious retreat,
scroll of gust of wind,
scroll of identify (x2),
scroll of invisibility,
scroll of lesser (x5) restoration,
scroll of levitate,
scroll of mage armor (x2),
scroll of mirror image,
scroll of mount (x2),
scroll of obscuring mist,
scroll of protection from evil,
scroll of protection from evil (x2),
scroll of see invisibility (x5),
scroll of shield (x2),
scroll of spider climb,
scroll of stone call,
wand of heightened awareness (50 charges),
wand of infernal healing (50 charges), acid, holy water;
Other Gear haramaki[UC], dagger, spiked gauntlet,
cloak of resistance +3,
cracked dusty rose prism ioun stone,
cracked pale green prism ioun stone (saves),
handy haversack,
headband of vast intelligence +2,
ioun torch ioun stone[APG],
sleeves of many garments[UE],
traveler's any-tool[UE], ink, inkpen, journal[UE], masterwork tool, masterwork tool, silk rope (50 ft.), spellbook, wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 10,483 gp, 9 sp
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Special Abilities
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Arcane Reservoir +2 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Magic Items (2/day) (Su) Move act, destroy potion/scroll or -5 wand chg for +1/2 spell level to reservoir. Staves better.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Heighten Spell Increases spell level to effective level desired.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Preferred Spell (Glitterdust) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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