THE REFUGE OF TIME Regular (Inactive)

Game Master Helikon

In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
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Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Repost of my first set:
fortitude save: 1d20 + 6 ⇒ (19) + 6 = 25
reflex save: 1d20 + 6 ⇒ (13) + 6 = 19
will save: 1d20 + 8 ⇒ (6) + 8 = 14

Second set:
fortitude save: 1d20 + 6 ⇒ (2) + 6 = 8
reflex save: 1d20 + 6 ⇒ (11) + 6 = 17
will save: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Repost from Tiny's first set:
fortitude save: 1d20 + 8 ⇒ (13) + 8 = 21
reflex save: 1d20 + 4 ⇒ (18) + 4 = 22
will save: 1d20 + 5 ⇒ (18) + 5 = 23

Second set:
fortitude save: 1d20 + 8 ⇒ (1) + 8 = 9
reflex save: 1d20 + 4 ⇒ (12) + 4 = 16
will save: 1d20 + 5 ⇒ (8) + 5 = 13

Again: NOTE: Tiny has Resist: 10: acid/cold/elec./fire/sonic; Evasion; and +4 to Will saves vs. Ench.


Barm ConcealmentLow good: 1d100 ⇒ 9 Hits the sinspawn
Botting Barm.
Fort: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Refl: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Will: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Botting Vybus.
Fort: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Refl: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Will: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Fog clears.
Knowing that the gust of wind will dispell his cloud the wizard unleashes his summoned creature.
A Gibbering mouther.
With a maddening shriek he charges Jing
attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 9 ⇒ (9) + 9 = 18 Jing is grabbed. (Barely)
I think only Vybus and Jing failed their rolls. Being attacked Jing will melee attack the mouther next round.
-----------------------------------------------------
Then the sinspawn attack.
The first bites Barm then takes a step back, then attacks him with his spear, then he takes a step back.
Attack: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 15 ⇒ (2) + 15 = 171d8 + 9 ⇒ (2) + 9 = 11
Then the second bites tiny and then attacks Barm with his spear too and steps back.
Attack: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 15 ⇒ (3) + 15 = 181d8 + 9 ⇒ (5) + 9 = 14
Finally the wizard quickly casts a spell but alas Tiny saves the grease on his weapon. Then the wizard more slowly casts another spell and another cloud appears. But, rogar ready for it tries to shoot him. He hits, but fails to wound him.
This time it is green and Yucky.
Tiny is much to strong for that, but alas Barm is sickened for 1d4 + 1 ⇒ (1) + 1 = 2 rounds and Mutahir for 1d4 + 1 ⇒ (3) + 1 = 4
Vybus please roll confusion,
Warpac Haste PoE Wizard has total conceilment against you
Jing Haste PoW
Tiny
Rogar Haste PoW

@Rogar. those are Sloth Sinspawn fighters. Being very uncommon enemys that is all you know

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac moves back to cover the wizard, swinging wide to avoid an AoO unless it has reach, then attempts a bull rush on it to break its grapple.

Bull rush, divine favor, haste, bull's strength: 1d20 + 15 + 6 ⇒ (19) + 15 + 6 = 40

With that roll, the Mouther should be shoved at least 10' (5' +5' for every 5 Warpac exceeded the CMD) and Warpac will follow for 10' to block the door.

I don't think this guy likes spellcasters! Rogar, could you deal with the mouther?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm makes a step closer to enemy and strikes with his sword.

to hit - haste, sickened : 1d20 + 15 + 1 - 2 ⇒ (3) + 15 + 1 - 2 = 17
damage: 2d8 + 12 ⇒ (6, 3) + 12 = 21

to hit - haste, sickened: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
damage: 2d8 + 12 ⇒ (5, 1) + 12 = 18

HASTE attack- haste, sickened: 1d20 + 15 + 1 - 2 ⇒ (3) + 15 + 1 - 2 = 17
damage: 2d8 + 12 ⇒ (2, 1) + 12 = 15

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir steps out of the cloud with an annoyed cough. He strikes out at the Sloth fighters.

attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d6 + 11 ⇒ (6) + 11 = 17
Intimidate: 1d20 + 12 ⇒ (14) + 12 = 26

Crit?: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d6 + 8 ⇒ (2) + 8 = 10

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

@JHelikon: I just checked the gibbering mouther, if the wizard's evil it's still a fiendish creature, summoned as evil, and therefore unable to attack PCs protected by PfE

Rogar throws his bow on the ground drinks a potion growing in stature and bulk and then moves near the battle, careful to avoid the summoned cloud...

Free action to drop bow, standard action to drink potion of enlarge person, move action to walk closer to the battle unsheating greatsword as part of movement


Sorry Barm and Mutahir are Nauseated. In my list it is listed as neutral. Well then he did not catch Jing.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Sorry to be a pain, but no one answered: what is PoE and PoW mean?

also, what I can see I took 5 HP of damage and Tiny's AC is 27, so both rolls (which is bite on him and which is spear on Barm) will not hit him, he is unharmed. Is this correct at this time? Which square is the wizard in?

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Jing Kwan moves into the room and casts Create Pit under the Glibbering Mouther (Reflex DC=20)[/ooc]

Create Pit:
School conjuration (creation)
Casting Time: 1 standard action
Components: V, S, F (miniature shovel costing 10 gp)
Range: medium (100 ft. + 10 ft./level)
Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration: 1 round + 1 round/level
Saving Throw: Reflex negates; Spell Resistance: no
You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it (see Editor’s Note). In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. Creatures who fall into the pit take falling damage as normal. The pit’s coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

"No one attacks the Master and lives!"

Tiny takes a 5' step and makes 2 attacks (Full Round due to Haste).

Tiny is wielding his +1 Adamantine Greatsword. If the caster is in the square adjacent, he will attack him, otherwise, the thing North of Tiny

[dice=Melee attack vs. "?"]1d20+12+1[/dice]
[dice=possible Slashing damage vs. "?"]2d6+5[/dice]

[dice=Melee attack vs. "?"]1d20+12+1[/dice]
[dice=possible Slashing damage vs. "?"]2d6+5[/dice]


Sorry as Jing is confused wouldn´t tiny, especially as are his masters command not move to the mouther and attack him?


No one was hit for damage so far

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

PFE is "Protection from Evil", not sure about the other. Helikon, the eidelon is a sentient being, not a golemn, that explicitly attempts to protect it's master. So, "Technically" since jing is confused, it uses it's own int score to make decision, and "Hit the thing that is threatening my master" is a pretty easy decision to make even with a bad Int.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Two things:

(1) I did not notice being confused. I believe I need to roll to see if I can act normally and still move and cast create pit.

(2) First time around my order to Tiny was: "Tiny, find and kill the spellcaster!" (Tab 6; June 27). I forgot to add it the second time around, but it would have been the same order since that's the fastest way to end this kind of encounter according to Jing Kwan's experience. Tiny would not deviate unless I gave him different orders.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

So if Barm is Nauseated for 2 rounds (not sickened)he will not attack, he moves back.

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Vybus had in his previously-posted immediate actions spoiler that he'd reroll any save below a 10 with his folio + GM stars.

Vybus/Max immediate actions:
if targeted by a spell, in any kind of AOE, or otherwise being attacked, I will cast Emergency Force Sphere.

If Vybus or Max need to make any kind of saving throw, I'll use a folio re-roll if I roll lower than a 10 (I have 5 GM stars to add to the re-roll). Once my folio re-roll is used, I'll use Beacon of Luck next time I need to make a saving throw.

re-roll vs confusion: 1d20 + 8 + 2 + 5 ⇒ (1) + 8 + 2 + 5 = 16 Damn!

confusion: 1d100 ⇒ 26 Babble incoherently

Dark Archive

Female CG Lyrakien (Azata) | HP 24/24 | AC 12 T 12 FF 10 | F: +5, R: +3, W: +5 | Perc: +16, SM: +3 | Speed 80' fly (perfect) | constant: freedom of movement, detect magic, detect evil, truespeech | Active conditions:

Max vs confusion: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

confusion: 1d100 ⇒ 95

Confused, Jing Kwan attacks the nearest creature...

Max(1-2) or Warpac(3-4): 1d4 ⇒ 3

...Warpac with his bare hands...

melee vs. Warpac: 1d20 ⇒ 15
possible non-lethal Blunt damage: 1d3 ⇒ 3

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar steps forward and unleashes a full attack against the wizard, it connects thanks to the reach provided by his new form.

Power Attack roll 01: 1d20 + 20 + 1 - 1 ⇒ (15) + 20 + 1 - 1 = 35Damage roll: 2d6 + 16 + 9 - 1 ⇒ (6, 5) + 16 + 9 - 1 = 35

Power Attack roll (haste): 1d20 + 20 + 1 - 1 ⇒ (14) + 20 + 1 - 1 = 34Damage roll: 2d6 + 16 + 9 - 1 ⇒ (1, 5) + 16 + 9 - 1 = 30

Power Attack roll 02: 1d20 + 12 + 1 - 1 ⇒ (14) + 12 + 1 - 1 = 26Damage roll: 2d6 + 16 + 9 - 1 ⇒ (6, 4) + 16 + 9 - 1 = 34

Step forward and full attack against wizard, sword is magic and adamantine if needed to bypass DR. If impossible to attack the wizard then attack one of the cultists instead. P.S. I believe PfW to be just a typo


Actually no you don´t.
Rogar draws a potion move action, drinks his potion in round 2 standard and steps closer 5 foot step.

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Is the spellcaster next to me so my attacks went towards him or is he in the corner space and my attacks went towards the monster to the North of me? Oh, and did I actually hit/damage anything?


Tiny does manage to hurt the sinspawn.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

So the caster should be in the corner then. May I adjust it's position on the map?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar round 01: moves inside the room 40'' and readies an attack.
Rogar round 02: if I understand you correctly you want to split "drinking potion" into "retrieve potion/drink potion". So, free action to drop bow, move action to retrieve potion, standard action to drink potion, 5ft step
Rogar round 3: move near the wizard, if possible attack him, if impossible despite Rogar having reach attack nearby cultist using his first roll


@Rogar do you have another way to reduce the potion taking?
Round 3.
The Gibbering mouther gibbers again.
SaveJing: 1d20 + 8 ⇒ (10) + 8 = 18 Jing saves
SaveVybus: 1d20 + 8 ⇒ (5) + 8 = 13 But Vybus does not. The mouther charges
Warpac but can´t touch him due to the protection from evil.
The upper sinspawn attacks Tiny then Rogar
Attack: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 15 ⇒ (3) + 15 = 18
The other bits Mutahir then claws at him
Attack: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 12 ⇒ (1) + 12 = 131d4 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 12 ⇒ (12) + 12 = 241d4 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 15 ⇒ (16) + 15 = 312d8 + 30 ⇒ (1, 2) + 30 = 33
He quickly shoots a ray at rogar
Attack: 1d20 + 7 ⇒ (12) + 7 = 191d4 ⇒ 4Rogar looses 4 levels
The wizard quickly casts another grease on tiny.
ReflTiny: 1d20 + 4 ⇒ (7) + 4 = 11 And Tiny looses his blade
He then quickly moves higher up in the corner
Barm and Mutahir are still nauseated
Vybus please roll confusion,
Warpac Haste PoE
Jing Haste PoE
Tiny
Rogar Haste PoE

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm stands still. (last round of nauseated)

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Jing Kwan calls out "Grab him Tiny!", then he steps back 5' and casts Glitterdust on the Gibbering Mouther (Will DC=20; SR: none)

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

"Yes, Master!" roars Tiny..

Tiny will take a 5' step and try to grapple the caster. (If the caster is flying, Tiny will fly up to him even if this provokes.)

CMB vs. Caster's CMD: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Not sure if I can try again with haste, but if I can

CMB vs. Caster's CMD: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

OMFG! what is with the dice roller today!!!


This will indeed provoce.
CMB: 1d20 + 15 ⇒ (12) + 15 = 27 And tiny is forced to stay where he is.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

What did he do to Tiny that prevented him from moving in? You rolled a CMB but did not specify what the attack was.

Warpac activates bane (using his bane baldric) vs. aberrations as a swift action and attacks the gibbbering mouther.

To Hit, Bull's Strength, Divine Favor, Haste, Bane: 1d20 + 15 ⇒ (7) + 15 = 22
Damage, Bull's Strength, Divine Favor, Bane, Holy Strike: 1d10 + 14 + 3d6 ⇒ (6) + 14 + (2, 5, 3) = 30

Haste To Hit, Bull's Strength, Divine Favor, Haste, Bane: 1d20 + 15 ⇒ (6) + 15 = 21
Damage, Bull's Strength, Divine Favor, Bane, Holy Strike: 1d10 + 14 + 3d6 ⇒ (3) + 14 + (5, 2, 6) = 30

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Um, I pointed out in the discussion thread that Gibbering Mouther is not a legal option for summon monster. It only appears on the Summon Monster list for worshippers of Rovagug (which these cultists are not) in the Legacy of Fire adventure path (which is not a legal source for PFS). I guess we're just ignoring that? I also had in my immediate action spoiler that you asked me to type up that I'd use Beacon of Luck next time I needed to make a save. But to keep things moving, here's my confusion roll...

confusion: 1d100 ⇒ 51
damage to self: 1d8 - 2 ⇒ (1) - 2 = -1 LOL 1 non-lethal

Vybus/Max immediate actions:
if targeted by a spell, in any kind of AOE, or otherwise being attacked, I will cast Emergency Force Sphere.

If Vybus or Max need to make any kind of saving throw, I'll use a folio re-roll if I roll lower than a 10 (I have 5 GM stars to add to the re-roll). Once my folio re-roll is used, I'll use Beacon of Luck next time I need to make a saving throw.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

@Helikon: I usually don't force my players to spend a move action to retrieve the potion because, unless they explicitly put it into their backpacks I consider the potions within easy reach. And since you need a move action only to retrieve a STORED object I allow players to drink potions as a standard action instead to force the move and standard combo on them. That said, I believe the way you are doing things is perfectly legal. Anotyher thing, ignoring Vybus' objection for a moment, the mouther or any evil summon can only attack Warpac and Tiny because they have no PfE on themselves. And I believe you are not keeping Rogar's previous roll, right

Round 3

Rogar moves near the cultists and slashes at the one behind Tiny with his huge sword...

Power Attack roll: 1d20 + 20 + 1 - 4 - 1 ⇒ (15) + 20 + 1 - 4 - 1 = 31Damage roll: 3d6 + 16 + 9 + 1 - 1 ⇒ (5, 5, 3) + 16 + 9 + 1 - 1 = 38

Move and attack


@as your bab was reduced by 4 shouldn´t your PA be reduced by 4?
There are a couple of options to legally store potions, like bandoleers for easy reach and that would have been totally different.
@Vybus Being confused you can´t active the Emergency force sphere I think. But it does not matter anyway, as you are quite safe where you are.

Warpac does some major damage to the gibbering mouther, but due to the damage reduction and the additional hitpoints thanks to the summoner it is still, but very barely alive.
The mouther can try to attack someone protected by PoE, but fails at the last second.[/ooc]
Rogar does manage to hurt the cultist badly, but he is not yet down.
WillMouther: 1d20 + 5 ⇒ (15) + 5 = 20 And he saves.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

@Helikon: in PF you don't lose levels when energy drained or the like, you gain negative levels. In play this means the following

Negative Levels:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

I guess you can consider Power Attack subject to "level dependant variables". In that case Rogar power attack drops by 2, because he's treated as lvl 4 instead of 8. And btw any legal evil summon can attack Warpac and Tiny because they did not receive PfE. That said, here's my round 4 actions (as I won't be able to post much today I think)

Rogar Round 4

Rogar attacks the cultist in front of him. If he drops he will step forward and attack the wizard.

Attack roll 01: 1d20 + 20 + 1 - 4 - 1 ⇒ (16) + 20 + 1 - 4 - 1 = 32Damage roll: 3d6 + 16 + 9 + 1 - 1 - 2 ⇒ (6, 6, 4) + 16 + 9 + 1 - 1 - 2 = 39

Attack roll (haste): 1d20 + 20 + 1 - 4 - 1 ⇒ (10) + 20 + 1 - 4 - 1 = 26Damage roll: 3d6 + 16 + 9 + 1 - 1 - 2 ⇒ (4, 1, 6) + 16 + 9 + 1 - 1 - 2 = 34

Attack roll 02: 1d20 + 12 + 1 - 4 - 1 ⇒ (15) + 12 + 1 - 4 - 1 = 23Damage roll: 3d6 + 16 + 9 + 1 - 1 - 2 ⇒ (4, 3, 5) + 16 + 9 + 1 - 1 - 2 = 35

Full attack. If first target dies 5ft step and complete attacks against wizard

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Just in case they come up next

Rogar saves:
Fortitude Save: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20

Reflex Save: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17

Will Save: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Helikon wrote:
Warpac does some major damage to the gibbering mouther, but due to the damage reduction and the additional hitpoints thanks to the summoner it is still, but very barely alive.

Extra HP! Blah. I didn't know a summoner could add HP to a summoned creature. I think Rogar is right about that PfE on Warpac. I was not paying close attention to what folks did differently the second time and just assumed he had PfE because you said he did. You should be able to smack him around with the Mouther unless things were done differently the second time around.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Augment Summoning:
Your summoned creatures are more powerful and robust.
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Jing Kwan has it for when Tiny goes down.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
jing kwan wrote:

Augment Summoning:

Your summoned creatures are more powerful and robust.
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Jing Kwan has it for when Tiny goes down.

I should have remembered that. I remembered the strength boost but forgot the con boost.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

And back. I guess the 4th of july was quite intense as the game slowed down considerably. I hope we can get it moving soon. In the meantime I'd like to ask something to my fellow pathfinders. Once (if?) we deal with this wizard and his minions should we explore the 2 rooms left unchecked on the map? I guess this is the "final boss" of the scenario, but we should complete the whole 2dungeon", imo.


End of round 3 (Rogar Spear is just 1d8+9 damage so crit 3d8+27 not +45 Please add the HP to your life)
Seeing 3 people perfectly alignent, Naroth flies south and casts his most dangerous spell.
Acid Spray: 10d6 ⇒ (5, 1, 4, 4, 1, 5, 5, 3, 5, 2) = 35 Refl DC 21 half.
ReflMutahir: 1d20 + 11 ⇒ (1) + 11 = 12
ReflTiny: 1d20 + 4 ⇒ (20) + 4 = 24 ( I am not sure he is in line)
ReflRogar: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 (If he has somehow a reroll)
The Yellow attacks Mutahir
Bite: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 12 ⇒ (1) + 12 = 131d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 12 ⇒ (17) + 12 = 291d4 + 4 ⇒ (1) + 4 = 5 and makes a step aside
The other Bites tiny and spears rogar
Bite: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 2 ⇒ (5) + 2 = 7
Spear: 1d20 + 12 ⇒ (4) + 12 = 161d8 + 9 ⇒ (7) + 9 = 16
and makes a step aside
But only one claw finds its mark in Mutahirs flesh.
Gibbering mouther attack on warpac.
Attack: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 2 ⇒ (1) + 2 = 3 He utterly misses.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar's actions for round 4 were posted already. Since you rerolled his save (which would have failed anyway) do you want me to reroll his attacks?

Attack roll 01: 1d20 + 20 + 1 - 1 - 4 ⇒ (14) + 20 + 1 - 1 - 4 = 30Damage roll: 3d6 + 16 + 9 + 1 - 2 ⇒ (4, 1, 4) + 16 + 9 + 1 - 2 = 33

Attack roll (haste): 1d20 + 20 + 1 - 1 - 4 ⇒ (7) + 20 + 1 - 1 - 4 = 23Damage roll: 3d6 + 16 + 9 + 1 - 2 ⇒ (4, 4, 5) + 16 + 9 + 1 - 2 = 37

Attack roll 02: 1d20 + 20 + 1 - 1 - 4 ⇒ (16) + 20 + 1 - 1 - 4 = 32Damage roll: 3d6 + 16 + 9 + 1 - 2 ⇒ (1, 4, 4) + 16 + 9 + 1 - 2 = 33

Rogar attacks the first cultist, if/when it falls he 5 ft steps towards the wizard and directs his remaining attacks against him. Sword is adamantine and magic for the purpose of bypassing DR

edit:@Helikon: I'm not sure I get your meaning, Rogar has no spear, and as far as I can tell he was hit with no criticals. Rogar's currenttly at 29/84 hp. Rogar's greatsword causes 3d6 damage because it's currently large.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

not nauseated anymore

Barm moves closer to Naroth and attacks. If the wizard is in the air and out of reach then Barm will move 5ft more to attack Yellow.

To hit - haste : 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
damage: 2d8 + 12 ⇒ (3, 4) + 12 = 19

confirm crit : 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
damage: 2d8 + 12 ⇒ (3, 8) + 12 = 23


Helikon wrote:

The upper sinspawn attacks Tiny (with Bite) then Rogar (with his longspear)

[Dice=Attack]d20+8; 1d6+4
[Dice=Attack]d20+15; 1d8+15 20+15 Autohit & Threat!
[Dice=Confirm]d20+15; 2d8+30 16+15=31 Confirms
I made a mistake, they do 1d8+9 and do 2d8+18 extra on the crit for a total of 27+6 = 33 you received!

So you are at -4 HP

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

confusion: 1d100 ⇒ 77

Jing Kwan tries to attack Max...

unarmed strike vs. Max: 1d20 ⇒ 11
possible non-lethal damage vs. Max: 1d3 ⇒ 2

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Tiny has Evasion so he doesn't take damage from the spell.

Tiny takes a 5' step at a 45 degree vertical angle and tries to grapple the caster.

UMB vs. caster: 1d20 + 11 ⇒ (18) + 11 = 29

second attempt(if needed) UMB vs. caster: 1d20 + 11 ⇒ (20) + 11 = 31

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac takes a final swipe at the deranged beast to put it out of its misery.

To Hit on Mouther, Bull's Strength, Divine Favor, Haste, Bane: 1d20 + 15 ⇒ (19) + 15 = 34
Damage, Bull's Strength, Divine Favor, Bane, Holy Strike: 1d10 + 14 + 3d6 ⇒ (1) + 14 + (6, 1, 3) = 25

Hasted To Hit on Mouther, Bull's Strength, Divine Favor, Haste, Bane: 1d20 + 15 ⇒ (5) + 15 = 20
Damage, Bull's Strength, Divine Favor, Bane, Holy Strike: 1d10 + 14 + 3d6 ⇒ (7) + 14 + (3, 6, 6) = 36

Though tempted to engage the others (ehich he could do if the first swipe took it out and left him with a move action), he holds position under the doorway, ready to swipe at anything that tries to get through and protecting the spellcasters.

"Don't suppose either of you can make me fly? Oh!" He ends with a confused stare as Jing starts attacking Max.


Warpac destroys the mouther, iny manages to grapple the wizard.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Did Barm hit wizard or Yellow?

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