| Zeltor |
Zeltor presses his assault on the creature, hoping to put it down.
Flurry 1: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Flurry 2: 1d20 + 4 ⇒ (15) + 4 = 19Damage: 1d8 + 1 ⇒ (3) + 1 = 4
| The Elusive Trout |
The arrows lodge in the monster, but Sorval's hit doesn't quite penetrate. Somehow, it's still standing.
Sunny clears the way, and Hersh heads up the stairs with a whinnying horse, joining Zeltor and Pup in the main room. He's only keen on the latter, though. Pup bounds back to the horse with his bag.
The injured bandits continue to escape, as well. They look to Hersh and the horse with pleading eyes. The bearded bandit ignores them. He looks at the battle going on through the arch, though.
"Do you have that covered?" he asks.
"Traitorous scum..." murmrs one of the other slowly-escaping hostages.
"Nah, I think he's snarking," says another.
Ruul, Manny. It has 1 hp left, and a DR of 5. You can do this.
| The Elusive Trout |
Unless Ruul had something to interject first, that will do her. Depending on whether or not he kills it first or not, I can write a conclusion.That's a level up and access to an extra trait, per my ruling, that reflects your character growing from recent experiences. Meaning it has to make sense in context.
| Ruul Spiritskin |
Busted up inside and hurting badly, Ruul pours the last of his strength into a desperate attack.
Gore: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
| The Elusive Trout |
Discuss advancement in the other thread, plox.
Ruul tears into the creature with his horns, ripping out a disturbingly long core structure consisting of long lines of alchemically-filled guts. Like a heaving giant, the flesh monster collapses.
Just to be sure that it won't get up again, as it's falling, Manny stabs it.
It doesn't even shudder, inanimate as wood on the floor.
"Guess Matcha... wasn't so bad then?" the cowering prisoner near the archway points out.
"All right, you lods. Have both the goose and the gander fled the roost?!" the bearded bandit roars at his retreating companions.
"Well, we've not seen Coqui yet."
"Maybe he escaped invisibly?"
"Or maybe he's turned the lab into his last fortress."
"We're ficked, aren't we?" calls out one of the limping hostages, seeing a bottleneck in the making.
| Sunny, |
At work on phone, will level and adjust character when I get home later.
Sighing with relief that her freind will be doing okay Sunny sits by his side even as Hersh and Pup move the horse out past her. Sunny takes a moment to use a small corner of the blankey to wipe/dry her eyes and clean her face.
Perception:1d20 + 8 ⇒ (5) + 8 = 13
Hearing the distant call, Sunny gently leans over gently giving Donaon a kiss on the forehead before she bounces to her feet and skips off to see who needs some helping hands. (^_^)
| Sunny, |
Sunny skips up besides the horse. Stopping to briefly hug it's large head and snuggle against the animals snout.
"Horsey..." She whispers, then looks out into the cavern proper and the people arrayed there.
Perception:1d20 + 9 ⇒ (12) + 9 = 21
With a smile to 'Fuzzy' and 'Pup' Sunny wanders into the room and begins to inquisitively look about for the reason some one was calling for aid..
Just some questions. How obvious are the bandits who are scarpering? Ruul's not in any real danger of pining for the fjords at the moment, right? Where abouts might Sunny's trunk of stuff be? Wishing every one all the very bestest! (^_^)
| Sunny, |
Ruul's currently bleeding to death.
(O_o)
Seeing people beginning to gather around...somebody...Sunny quickly scampers over to see if she can help.
Heal Check:1d20 + 3 ⇒ (10) + 3 = 13
"If'n ye put pressure on'a leakin' place...it helps..."
Yah, I can see the dice roller really helping out here. (¬_¬)
| Sorval |
Sorval; inexpierinced with first-aid and afraid she will do more harm than good- pulls out a bottle and gives her potion to Sunny He'll be fine as soon as soon as he drinks this... Sorval studies the elven lass carefully- Were you the one who was calling for help? And do you still require it?
Are our character's aware that magical healing stabilizes? If not- I apoligize for the erroneous metathinking on my part.
| Sunny, |
It's not erroneous. If you know it heals, you know it can help. However, it's worth mentioning that Sunny is stark naked.
*Giggles* I in't 'Stark' nekkid. I is 'Buffed' nekkid. (^_^)
Sunny nods, "Aye, that were m'self. There were a friend who gots hurt a tad by..." And she stops to point at 'Fuzzy'(Hersh) and 'Pup' (Assuming they are slowly moving through the area with the horse), "...them."
"But..." Sunny adds thoughtfully, still looking at Hersh and Pup with her large, blue eyes, "They in't completely bad fellers. They's jus' taken some wrong choices." Sunny adds philosophically, even turning slightly to address them and potentially other bandits still within ear shot.
"Like I were sayin' afore, I'm sure if'n theys git them selfs to a monastery or a church an' be tellin' tha' folks about they's wrongs? That tha' cleric-y folks will be helpin' 'em git they selfs back on'a better path." (^_^)
Diplomacy:1d20 + 2 ⇒ (15) + 2 = 17
Yay, talkin' be a 'free' action! (^_^)
Sunny turns to helping the big fellow who's lying on the floor. Gently she kneels then leans over his expansive frame and slowly trickles the potion between his lips.
Heal Check:1d20 + 3 ⇒ (4) + 3 = 7 (If needed)
Potion Cure Light Wounds:1d8 + 3 ⇒ (4) + 3 = 7 ( I think I'm doing that right, since it takes certain levels to make potions, right?)
"Oh? Thank'e!" (^_^) Sunny exclaims at Sorval offering her a blankey... Which she quickly bundles up and makes the prone fellow a tad more comfortable where he lays. Sunny leans back and whispers to Sorval,
"Here...how do that hat thing come off...?" She points to the animal mask on the prone fellows face/head.... :/
| Ruul Spiritskin |
Ruul wakes with a start as the potion works its way down his throat. The bull lurches to an upright position, while still coughing and sputtering. ”Did we get it?” he rumbles.
| Ruul Spiritskin |
At Sorval's explanation and as things come better into focus, the minotaur snorts and nods. He wipes some of the alchemical goop off of his horns and digs a hoof into the fleshy monstrosity. "Never fought anything like that in the pits."
Spotting the disrobed and perky elf, the bull nods at her. "You Sunny?"
| Sunny, |
On phone at work for next twelve hours.
At Ruul's question Sunny beams, "Yus!" (^_^) Then her eyes grow wide as the large framed Ruul slowly begins to stand.
"Ooooooo..." She opines in obvious awe and wonder....
Then she blinks as she looks from Hersh's critter and thence Ruul and back...and forth...
"Not horsey? Monitor..." She whispers, coming to terms with another new word/concept.
| Ruul Spiritskin |
Looking around, Ruul realizes the marksman was missing. ”There was a boy with us. He was looking for you”, the bull explains after pausing to enjoy Sunny' unabashed display.
”He shot me earlier because he thought we were with the ones that took you”, he explains further while touching the bloody hole in his side where the poisoned bolt had pierced his furry hide.
| The Elusive Trout |
Hersh isn't getting very involved with the adventurers' conversations. He's more concerned with rooting through the treasure stored in the main room. He sets aside what are obviously Sunny's things, but rifles through some of the other objects, grabbing a couple of shiny articles and shoving them in a bag.
Eventually, he interjects something in the party's direction.
"It's still weird that you haven't encountered the male magicker. I wouldn't assume you're safe, yet."
Many of the injured bandits are taking off... very slowly, being that their level of injury won't allow a swift retreat.
Except for the restrained individual and the unconscious ne'erdowells, of course.
Pup fiddles, aiming a dagger at the head of one his former comrades. He doesn't through it, but he does make a motion and "ksh"ing sounds.
| Ruul Spiritskin |
"There's more down here" Ruul rumbles in understanding.
The minotaur takes a step to explore further but winces as his broken ribs pain him.
Ruul's still very hurt and in no shape to go on.
| Sorval |
Concurred- we need to do something about the mage and Ruul's wounds. Sorval whispers Sevari pertalins... in her arcane tongue one more as she walks toward the hoard... expecting auras to appear before her.
Sorval casts Detect Magic and investigates the hoard for magic items; potions in particular.
| The Elusive Trout |
Sunny doesn't have a hard time bandit-herding, as all the men in question are too injured to warn her off. The bound man pales at this announcement, though.
"I don't wanna die." he says to Manny, brown eyes wide. "You can get us off the hook, right?"
"You're going to take us all to the law, then, are you?" Hersh asks very seriously.
Meanwhile, Sorval encounters 8 objects with magical auras in the debris. 5 of them lead to what appear to be potion vials.
There's another one on a ring, and two on scrolls.
| Ruul Spiritskin |
Once they're pointed out to him, Ruul tries to identify the potions by scent.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
| MannyGoblin |
Well that is the question eh? See we have been getting tales about people being chopped up by bandits and considering this thing.. Manny kicks part of the disgusting remains of the creature. Seems that we found out where the parts have been going. Considering a lot of you look like you are incapable of building this sort of thing, perhaps you can point us to whoever does this.
| Ruul Spiritskin |
Ruul's eyes grow wide in recognition. He undoes the stopper on a few and downs their contents.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
| The Elusive Trout |
"The Lady just ran off!" the captive practically shouts. "She did a lot of it, but so did Corqui, down in the lab. Said it was some religious thing or thereabouts."
"They paid well," Hersh volunteers. "But don't just run off thinking our lot didn't do anything. We had to work, you know."
He regards the red-haired woman on the floor and one of the unconscious men.
"And some worked with more zeal than others. I don't know if you believe me, but I didn't torture, and I didn't cut down anyone without weapons raised, but that can't be said of some here."
He points at the group of bandits in Sunny's "ring".
"I won't be telling which, because this will turn into an absurd tribunal, but there's one freakish sadist in that bunch."
He motions to his foot below. "We have another down here,-"
The wild-eyed Pup continues to aim and make sound effects, though his comrade is long gone from the prior position.
"-and some of us just aren't all here, as it were."
"Oi! SHUT YOUR MOUTH, DESERTER!" Shouts one of Sunny's captives. "They might just get rid of the lot of us and be done with it!"
| Sunny, |
Sunny waves her hands as she 'Shushes' the people,
"Here, HERE! No one should be killin' any one!"
Diplomacy:1d20 + 2 ⇒ (15) + 2 = 17
She moves in and gently undoes the binding on the one, single prisoner. Giving them a friendly pat on the head once she's finished.
"Now then." Sunny nods before moving over and gently taking Hersh by the hand and leading him over to join the other bandits. She indicates he should sit and join them. "Ye is all in'a same group, like, after all..." She points out. (Here's where I be hopin' Hersh does like he'd be nice an' behave. :P) For the moment she does leave 'Pup' along, though her gaze doesn't often stray form the fellow or is antics.
"NO one does nuffin', y'know, silly..." She advises the people before she turns and skips over to Rull, Manny, Sorval and Zeltor. Giving a deft and fluid bow she straightens, extends a hand and says,
"Me bankité dindoskal veno ilo asountimon veno oum maata’patou man asountimon veno oum maata’patou ilo achan’chinou vanu lacto!" She exclaims brightly, even bouncing slightly on her toes as she expounds upon her message. (^_^)
| Sorval |
potion that Ruul didn't drink:Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
potion that Ruul didn't drink:Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
Ring:Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Scroll a:Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Scroll b:Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
| MannyGoblin |
Hold it there! Manny points his blade at Sunny. These bandits have been robbin and killen people out there, we were sent by someone whose folk got cut up by them and now we see that they are all in a rush to point fingers except themselves. I say we take the whole lot of them back to town and let the law deal with them if they are so hot to have a fair trial.
| Sunny, |
Suny 'Eeps' as the small, robed figure points a blade a her midriff. She listens to what the..fellow...has to say, though a slight frown develops on her features.
"I know they's bandits." She replies. "An' they knows they's bandits. As fer takin' 'em any where's....Why would they wan'a go some place where they knows they's gon'a be treated not nice? That'd be silly. Even I can understand that..." She leans down, closer to Manny's eye level and,
She gives Manny a wink,
And she gives Manny a second wink even as she turns to Ruul, Sorval and Zeltor.
"Here...did I say me G'day wrong?" She asks, sounding puzzled...
| Ruul Spiritskin |
Even with the healing potions patching him up some, Ruul is too battered to argue. ”So we head back to town?” the minotaur rumbles as he leans awkwardly on the goblin’s shoulder.
| Sunny, |
*Tries not to giggle as the big guy seem intent on squishing the little guy.* (^_^)
Sunny leans closer to Rull
Bluff:1d20 + 3 ⇒ (13) + 3 = 16(As she tries to subtly point out the bunch of bandits sitting in the room)