Ruul Spiritskin |
Ruul chases after the fleeing guard and flicks another spike at him.
Shuriken minus range: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Damage: 1d2 + 4 ⇒ (1) + 4 = 5
The Elusive Trout |
That misses, unfortunately. D:
The man gets further and further away.
Being that NPC 1 had been prepping and loading his cross bow this round, he followed after and tried to take a shot at the man before he made it back into the camp, which would be very soon.
To hit: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 Hit. 1d6 ⇒ 1 Ugh. Save for bg: 1d20 + 3 ⇒ (7) + 3 = 10
Thankfully, the young man managed to peg the would-be alerter, knocking him out with the same poison Ruul had to fight off.
Combat over.
Ruul Spiritskin |
Not certain if anyone had heard the brief scuffle, Ruul casts a nod at the would be sniper and advances closer to the cave.
The Elusive Trout |
You recognize the longsword as being masterworks, and the longbow is made of expensive wood, making it 20 gold more valuable than the next one.
Do you keep this fellow alive?
The unnamed rogue grinned at Ruul and pocketed his poison, slipping up behind the beat along with Sorval.
-
Going through the walls, one can see a single pavilion to shade or shelter whomever is on watch as well as a tanning rack for skins. Animal skins, by the look of it, though there are a few bits that are rather... dubious.
There is also a currently-unused campfire circle and a large, out-of-place trapdoor-like construction of wood not twenty feet away.
It reeks of carrion.
It is a mass grave full of mutilated corpses in various stages of decay. Or, that is to say, bits of them (mostly heads). Not all are humanoid, but a majority of the mess is. You'd hazard to guess there's about fourteen people in here, altogether.
And there's a DC 12 fort save to not be nauseated.
The cave entrance carries the sounds of people making merry. Merry men, to be exact. It's a decently sized affair compared to the cliff, and there are rocks piled like stairs that lead down to the end of a narrow passage. At the end, one can see the dancing glow of firelight.
Ruul Spiritskin |
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Ruul covers his snout as the stink hits him. "Perhaps. We'll check it out later", the minotaur rumbles as he heads down the stairs and towards the light.
"Let's see who's responsible for this bloody mess", he adds in a low tone as he inches forward.
Stealth: 1d20 + 1 ⇒ (7) + 1 = 8
Zeltor |
Zeltor trudges along behind his companions, after taking a second look at the valuable bow, and glad for being as far away as possible from whatever carrion could be under that trapdoor.
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
The Elusive Trout |
1d20 + 7 ⇒ (7) + 7 = 141d20 + 2 ⇒ (8) + 2 = 10
1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Sorval and the visitor sneak in just after the others, with Ruul being at the fore to peer into the opening at the end of the passage.
There was a larger cavern in the main room sloping downwards, with torches mounted into the sides in all the directions. In the center, six men sit on the ground, drinking from horns and eating what appears to be trail rations.
A woman with wild curly red hair sits on the ground, reading from a journal in a shrill voice whilst the others laugh. One of them is leaning on an oversized horned helmet.
There's an enormous opening to another chamber on the left and two small passages on the right.
The woman stops her reading for a moment as the minotaur missteps.
She peers into the darkness towards the party for a moment, then shakes her head as if she's imagined something and gets back to reading.
Ruul Spiritskin |
Ruul casts a glance back at Manny and the others. ”Looks like a magic user. Let’s rush her and then deal with the guards as they come to us”, the bull rumbles in a low voice.
The minotaur settles into an aggressive stance as he prepares to rush the woman.
Init: 1d20 + 1 ⇒ (20) + 1 = 21
Zeltor |
"I will focus my shots on her" - Zeltor nods at his huge companion's suggestion.
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
The Elusive Trout |
1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Init, when needed. 1d20 + 4 ⇒ (3) + 4 = 7
Manny was able to get into position fifteen feet away from the woman with ease through the shadowy common room,using a bag full of assorted wooden swag as cover.
I still need Manny's init.
The Elusive Trout |
Init Surprise Round: Ruul, Zeltor, Manny, Sorval. Ruul, she's a good twenty feet away, and there is a chest between you two. If you want to charge her, you're going to have to jump it with a DC 10 acrobatics during said action. Failure by 5 or more has you trip and land prone.
Ruul Spiritskin |
As soon as the goblin is in position, Ruul takes off like a muscle-powered rocket. When he reaches the chest blocking his path, he grabs it with both hands and tries to vault over it...
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12
...With surprising success. As he reaches the woman he lowers his head to bring his horns to bear.
Charging Gore vs Human: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Subtract 2 from attack and damage if she isn't actually human.
Zeltor |
Surprise Round:
As agreed, Zeltor unleashes an arrow at the woman.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17Damage: 1d8 + 1 ⇒ (2) + 1 = 3
The Elusive Trout |
1d20 + 9 ⇒ (7) + 9 = 16 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
I'm being Sorval again. 1d20 + 3 ⇒ (20) + 3 = 23
Between Zeltor and Manny's tender ministrations of pain, the redhead is considerably bloodied, but not out.
Sorval attempts to peg the foes from a distance, but nothing comes of it.
Unnamed NPC attempts to sneak into the chamber after everyone else has left him space, but ends up being spotted anyway.
Still in spoilers until you're in the next room.
Fuzzles and Pup scramble to their feet in response to the hubbub in the main chamber.
Pup immediately removes a battle ax from his back and presses himself against the wall by the stairwell, whilst Pup takes two daggers out of his belt and eyes the wall intensely.
The horse kept in this room whines and shakes against its tether.
"Best keep your head down, lass." Hersh murmurs. "Could be intruders, or it could be Matcha's gone wrong."
New round, but it's now just regular combat. Init is: Ruul, then Zeltor, Manny, Bad guys, Sorval, Redshirt. Ruul, you are adjacent to fair maiden.
Ruul Spiritskin |
”Yield!” Ruul growls at the bloodied (potential) witch.
Assuming she does anything beyond throw herself at his mercy, Ruul shows her his bovine pimp hand. Readying to attack.
Ruul Spiritskin |
With a grunt, Ruul backhands the woman.
Readied Unarmed Strike: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Non-lethal Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Confirming: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Extra Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
He meant it!
Zeltor |
Seeing as their opponents do not seem keen on surrendering, Zeltor begins peppering them with arrows.
Flurry 1: 1d20 + 4 ⇒ (14) + 4 = 18Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Flurry 2: 1d20 + 4 ⇒ (14) + 4 = 18Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Sorval |
Sorval begins to chant in an esoteric tongue while bracing her body as if she were blocking with a shield... after a moment; she releases her hand and moves toward the nearest foe...her sword flashing with power.
Breakdown
Standard: Casts Shield (+4 Shield bonus to AC)
Swift: Spends 1 Arcane pool point to give her Rapier a +1 bonus
Move: 30' move toward nearest foe.
The Elusive Trout |
1d20 + 7 ⇒ (11) + 7 = 18 1d20 + 9 ⇒ (11) + 9 = 20
The foes merely had enough time to re-equip themselves and get up before Sorval joins the fray and moves towards and enemy.
AoO on yours, Manny.
The unnamed young man slinks over to the first opening in the right side of the chamber, loading his crossbow.
"She'd have our hides, lass." Hersh whispers.
Ruul, you're up again.
Sunny, |
"No worries, not like I be doin' nuffin' in here." She cranes her neck at least to try and hear better what's going on 'outside'.
Perception:1d20 + 8 ⇒ (11) + 8 = 19