TET(With a T this time)'s pantflyer campaign (No, it's not dirty.)

Game Master Halflingtime


1,201 to 1,250 of 1,807 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

The thingading


Female :D Check out my fetching opercles!

It would take your entire turn to get to the thingading. Also, I need to know if Ruul will do anything other than hesitate.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

LOL, sorry.

Ruul stops hesitating and joins his companions on the attack!

The bull closes on the thing with a meaty fist.

Punch: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Female Elf

Sunny winces...looks around to see if 'Pup' or 'Fuzzy' are going to do anything against her. If not she races over to poor Donaon's side to see if she can help/save/heal check etc his self.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny grabs the back of Ruul's belt, heaves himself up, balances a foot on his tail and then flips onto his shoulders and then over everyone so he lands behind the thing!


Female :D Check out my fetching opercles!

Acrobatics, dang it! 1d20 + 9 ⇒ (6) + 9 = 15 You clear Ruul, but not the monster. High jumps aren't as merciful as long jumps, and this creature is large...Reflex save is needed to stay on top of the monster. Otherwise, you slide back onto Ruul. And you will be mounted.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I hope Manny's ready to be mounted!


Female Elf

Go Manny! (^_^)


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Just call us Blaster Master


Female :D Check out my fetching opercles!

Gm Screen:

1d100 ⇒ 40
1d20 + 11 ⇒ (15) + 11 = 261d6 + 4 ⇒ (6) + 4 = 101d20 + 12 ⇒ (11) + 12 = 231d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21
Manny is ON TOP of the beast. Whoo! He will have to make a DC 15 Reflex save every turn, but this is an advantageous position. The beast is flat-footed against you as long as you remain on top, but there is no flanking bonus, and being thrown can cause some damage to you. (Because CMB in this situation doesn't make sense.)
Ruul's attack, whilst strong, doesn't do nearly as much damage as he had hoped. The necrotic flesh of the creature is stiff and strong.
The lithe Manny leaps into the fray and onto the monster due to sheer luck and a bit of improvisation in the air.

The monster lunges, ignoring the smaller creature for the thing that punched it. Several tearing sounds signify its movement, and it sends a mighty elongated arm-braid into Ruul's face before wrapping it around him, pulling him into a fetid embrace.
Ruul ends up eye-to-eye with a stitched face in the torso.
That's ten damage and a grapple, bud.

Ruul, Manny Perception DC ...21?! The dice... le sigh.:

A pale woman creeps out of the same opening from which emerged "Matcha". She's grinning, and sticks to the walls headed towards the exit.

Sorval says something under her breath and then takes off after Manny, intent on getting an advantageous position against the creature. Due to concerns with her abilities to move, she only gets to its side this round.
Zeltor?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Got a runner over there. Manny points at the woman.


Female :D Check out my fetching opercles!

Ah yes, but first.. Sunny.
Sunny is in no way hindered as she does her odd dance out of captivity. Neither of the men pay her any mind as she attends to Donaon, who is bleeding out on the ground and generally nonresponsive.
Heal check or wisdom check, Sunny. DC to beat is 15.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Noticing a pale woman trying to creep away, Zeltor doesn't even break his momentum, turning to focus his fire on her - "Don't even take another step" - he warns, punctuating his intention with two arrows.

Flurry 1: 1d20 + 4 ⇒ (2) + 4 = 6Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Flurry 2: 1d20 + 4 ⇒ (14) + 4 = 18Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Elf

"HAAALP! PLEASE HAAALP!" Suny cries, even as she does her best to tend to poor Donaon. "I needs some HEALIN' HERE!"

Heal Check:1d20 - 2 ⇒ (10) - 2 = 8

Sunny doesn't want poor Donaon ta' die. ;_;

Perception:1d20 + 8 ⇒ (4) + 8 = 12 (To look around her cave in the hopes of seeing something left behind which might help.)

But the tears in her eyes blur her vision.

Not that I has tha' healin' skill, but tha' dice roller could be a tad more kind. (¬_¬)


Female :D Check out my fetching opercles!

Sunny tries to staunch the bleeding, but fails to do so, making a noise Zeltor can hear through the chaos of battle.
Zeltor shifts his bow from the creature he had managed to hit once before onto the fleeing woman... only to miss narrowly due to a shimmering arcane shield.

The bearded man who had been one of Sunny's jailors finishes removing the ropes fastening the horse and moves it away from the wall.

"Pup, get the kit and give it to the lass. Lass, get out of the way."
The younger man grimaces but retrieves a small box out of a bag he picked up from the corner and tossed it next to Sunny before standing next to the horse as well.

Sunny, you get access to a healer's kit with 2 uses left.

"Your things are in the main room." Hersh adds.

Ruul, Manny


Female Elf

Blinking back tears, even as she's nodding thanks for this small mercy, Sunny again attemps her best to help poor Donaon.

Heal check:1d20 - 2 + 2 ⇒ (1) - 2 + 2 = 1

Her first attemp hampered/wasted by her shaking hands and blurred vision.

(>_<) *Screams @ dice roller results in frustration!

Will be having another go next round.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny keeps stabbing at the flatfooted critter

S.Sword: 1d20 + 6 ⇒ (20) + 6 = 261d4 ⇒ 3
SA: 1d6 ⇒ 6
Critcheck: 1d20 + 6 ⇒ (17) + 6 = 231d4 ⇒ 4

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul grunts in surprise as the hideous thing grabs him and wraps him in a crushing embrace. He’d wrestled all manners of men and beasts but this was something entirely different. Ignoring the pain coursing through his body and the foul stench assaulting his senses, the bull rears back and slams a fist into it again.

Flurry: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Flurry: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Female :D Check out my fetching opercles!

Gm Screen:

1d100 ⇒ 97
1d6 + 4 ⇒ (5) + 4 = 91d20 + 11 ⇒ (16) + 11 = 27
1d20 - 1 ⇒ (3) - 1 = 2

The monster takes a few more elegent hits from Rull and Manny before tossing the latter down viciously.
However, you autosucceed to NOT take damage from the fall, and you are now at the right of it. One move will have you flanking.

The woman that Manny had pointed out and Zeltor had shot at moves closer to the archer-monk and kisses a finger, whispering, before blowing said magical kiss towards the tiefling.

Spellcraft DC 16 marks it as Charm Person. Zeltor, that's a DC 14 Will Save or she's your good buddy.

The monstrosity that had Ruul in its clutches is more concerned with choking the life out of him. 9 damage.

Sorval, I know, would finish flanking and attack here. 1d20 + 6 ⇒ (4) + 6 = 10[/ooc]
Sorval pushes her rapier towards the beast and misses.

Sunny tries to use the clotting agents and bandages on Donaon's awful wounds, but there's too much blood. His breathing is shallow and rapid. Sunny doesn't have to be a healer to guess he won't last long at this rate.

Zeltor.


Female Elf

Posting for next round.

*Prays to the dice gods*

Suny wipes her eyes with the back of one arm before continuing to try and save Donaon.

Heal Check:1d20 - 2 + 2 ⇒ (9) - 2 + 2 = 9

"HAAALP! PLEASE HAAALP!" Suny calls again, sontinuing to try her best to tend poor Donaon. "I needs some HEALIN' HERE!"

(>_<) *Throws dice roller across the room in anger, rage, frustration and disgust*


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Zeltor is not aware of what the woman is trying to do, but he does feel the magic assaulting his senses - the history teacher finds himself growling and falling not only to his training, but also to his infernal ancestry to resist the insidious spell

Will Save: 1d20 + 7 ⇒ (18) + 7 = 25

Zeltor's got enough friends, thank you :D

Shaking the magic away, he is able to maintain his wits about him, and find that they are in dire straits as to how to proceed. The woman is definitely a spellcaster, and dangerous for that simple fact, but the monstrous creature is hitting his minotaur companion with such violence that the tiefling makes a quick decision - "Manny, Sorval, the woman is a caster. Neutralize her as fast as possible" - the commanding shout is unusual for the mild mannered monk, but reflects the urgency of the situation - "I will try to hold that monster at bay"

Taking down to one knee, his bow training flashing in his mind for a split second, Zeltor takes careful aim, and lets too arrows fly at the monster grappling the (unconscious?) form of Ruul.

Flurry 1: 1d20 + 4 ⇒ (14) + 4 = 18Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Flurry 1 Perfect Strike: 1d20 + 4 ⇒ (6) + 4 = 10Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Flurry 2: 1d20 + 4 ⇒ (17) + 4 = 21Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Bah... 10 damage?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

I'm a little busy trying to keep it from eating Ruul


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

"I'll take care of that"


Female :D Check out my fetching opercles!

1d20 - 5 ⇒ (20) - 5 = 15Zeltor manages to peg the creature twice, but only one hit leaks more juice.
The scents of whatever unholy processes go on in the back chambers bombard the wounded Ruul.

Hersh regards the screaming Sunny with pity.
[b]"Lass, I need you to step aside. I don't want to trample you."

Pup steals past her with his daggers to the top of the stairs, looking at the chaos unfolding.
He's not really bothering to hide his presence, but neither is he acting threatening so much as looking around for Matcha.

Zeltor is the only one in position to see him emerge clearly from the same chamber that all the calling for healer is coming from.

Manny, Ruul. Make it count.


Female Elf

Sunny in't 'Screamin'. She be quite pointedly railin' an' scathin' at tha' patently unfaired behavior of tha' realitie's dice roller. :P


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny steps into a flanken position and keeps stabbing

Sh.Sword,Flank: 1d20 + 8 ⇒ (8) + 8 = 161d4 ⇒ 1
Sneak: 1d6 ⇒ 6


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

If there's any indication that this thing is hurting, Ruul will attack, otherwise he's going to break free and try for a breather.

Gore: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Otherwise that'll be a 25 to break free.


Female :D Check out my fetching opercles!

That's hard to say. It's leaking, but you don't know how damaged it is. I need you to decide. Your life could depend on it.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Does it have DR or have we been doing full damage to it? Would there be any kind of check to determine how hurt it is?


Female Elf

Sowwie Sunny in't seem ta' be helpin' none.... ;_;


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'm more fumin' at folks that should be helping that are not.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul will go ahead and gore it.


Female :D Check out my fetching opercles!

Gm screen:

1d100 ⇒ 29 1d20 + 13 ⇒ (4) + 13 = 171d20 + 9 ⇒ (1) + 9 = 10

Manny and Ruul continue their attacks, putting more damage into the lumbering bad guy with as much ease as the situation allowed (not much, as it turns out). Neverless, more alchemical fluids spurt.

For the first time, Ruul feels the monstrosity teeter, but it is not yet slayed/deactivated/defeated/pwned. However, it is enough that, in trying to wring the life out of Ruul, it fails to maintain its grip in any meaningful way. In trying to throttle the bull-man's necks, it merely crushes his horns.
While uncomfortable, this does no harm the minotaur in a serious fashion.

The woman Zeltor decided needed a good containing shakes her head in frustration and casts an entirely different spell.

Spellcraft DC 15 recognizes [i]Expeditious Retreat.
She makes her way to the exit.

Some of the hostages from earlier seem keen on following her, but not with the same speed, being that they're staggered.

Now we've got Sorval, Sunny, and Zeltor.


Female Elf

From where she kneels besides the prone form of Donaon, Sunny searches the form of Hersh...looking for any signs that the fellow might be carrying a life saving vial of healing potion about himself.

Perception:1d20 + 8 ⇒ (1) + 8 = 9

(>_<):
Oh, for f@cks sake! Another fekkin one?! Sunny is just not catching a break here!

Sorry Mistress Trout, I thought looking for another potion somewhere might help.get Sunny out of her rut, but it seems the Paizo dice roller has other plans. :(


Female :D Check out my fetching opercles!

Sunny:

I know what you mean. This is happening to me in two other games. However, Sunny doesn't see anything that causes her to think he is. It was a good idea. However, you could probably convince him to help in this case with a DC 10 diplomacy check and a puppy face. It's not a guarantee, but it's another pair of hands and you're in his way.


Female Elf

Blinking back the over flowing tears seeming gushing from her large, blue eyes Suny looks up at Hersh,

"Please...help?" She begs him. ;_;

Diplomacy:1d20 + 3 ⇒ (18) + 3 = 21

Finally!

*Does super, happy fun dance @ finally getting a number over 10 on the fekkin dice roller(^_^)


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Ok, so can Zeltor try that Intelligence check, before proceeding?

Int Check: 1d20 + 1 ⇒ (6) + 1 = 7

... I'm assuming there will not be a wealth of information with that roll...


Female :D Check out my fetching opercles!

Correct. You know NOTHING! BWAHAHAHAHAHAHAHAHAHhahahah-cough-


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Not true! Zeltor knows... Stuff...

Zeltor notices the woman dashing out - he firmly believes she must be the one responsible for all this, as the creature embroiled with Ruul seems to be nothing more than a mindless aberration.

But chasing her is really not an option, not when those he has been walking the path with are in such danger. He tries to get a good look at her, but remains focused on his attacks.

Flurry 1: 1d20 + 4 ⇒ (17) + 4 = 21Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Flurry 2: 1d20 + 4 ⇒ (17) + 4 = 21Damage: 1d8 + 1 ⇒ (8) + 1 = 9

I hope my arrows are at least damaging the thing?


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Sorval will stay flanked with Ruul. Spending an Arcane pool point to increase the power of her Rapier.

Attack Roll: 1d20 + 7 ⇒ (16) + 7 = 23

1d6 + 4 ⇒ (5) + 4 = 9

Also Knowledge(Arcana): 1d20 + 8 ⇒ (10) + 8 = 18 to figure out how hurt it is.


Female :D Check out my fetching opercles!

Zeltor's arrows continue to pound into the beast, and Sorval gives it a telling blow.

Sorval:

It's starting to reach the end of its rope, but you think that there is some negation of damage being done here. That said, it's teetering on at less than a quarter of its hit points.

GM Screen:

1d20 + 4 ⇒ (10) + 4 = 141d20 - 5 ⇒ (19) - 5 = 14

Hersh can't turn down Sunny in this case, though her gives an exasperated sigh. He leads the horse with the reins to just behind her and kneels down. His hands aren't as unsure as Sunny's, but the efforts teeter on useless. Nevertheless, Donaon's vitals begin to stabilize.

Pup moves to the chests and bags oh the main room and rifles through some of them.

"Lass, take him and get out of the way, now."


Female Elf

Sunny 'squees' in delight at Hersh progress, bouncing to her feet in joy and quickly scampering over to her place of incarceration. Grabbing the blanket from inside, she uses it -With Hersh and/or Pup's help- to place Donaon upon it, make the poor fellow a tad more comfortable and gently place him to the side of the passage. (^_^)

"Thank'e, thank'e, thank'e, thank'e, thank'e, thank'e, thank'e, thank'e, thank'e..." Is Sunny's muttered mantra as she settles Donaon in and Hersh and Pup begin to make their final preparations at leaving.

Perception:1d20 + 8 ⇒ (1) + 8 = 9

Her eyes concentrating on Donaon's prone form...

I swear, I'm gon'a find tha' paizo dice roller an' do somat to it...Somat bad...(¬_¬)


Female :D Check out my fetching opercles!

Ruul, Manny?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Isn't Ruul free because the beastie failed to maintain the grapple?


Female :D Check out my fetching opercles!

Mechanically, yes. Descriptively, it's still trying to grab his horns.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Gotcha.

With the monster busy trying to control his horns, Bjorkus turns back to his fists, slamming them into it in quick succession.

Flurry: 1d20 + 5 - 2 + 2 ⇒ (16) + 5 - 2 + 2 = 21
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Flurry: 1d20 + 5 - 2 + 2 ⇒ (9) + 5 - 2 + 2 = 14
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny keeps doing what he does best. *snikt*

Sh.Sword,Flank: 1d20 + 8 ⇒ (11) + 8 = 191d4 ⇒ 4
SA: 1d6 ⇒ 3


Female :D Check out my fetching opercles!

GM Screen:

1d20 + 11 ⇒ (8) + 11 = 191d6 + 4 ⇒ (1) + 4 = 51d20 + 13 ⇒ (15) + 13 = 28

Ruul and Manny fight back admirably, whipping bits of stiff flesh into the air with their continued blows.
At this point, Sorval can tell that the creature is only just clinging to animation.

It gets what is likely its last hit in against the bull-man, wholloping him fiercely and getting its disgusting appendages around him again. 5 damage, which would stagger Ruul but not knock him down.

The woman who had been fleeing before is now gone without a trace.

Sorval, Zeltor?


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

We almost have it! Sorval shouts with elation; Spurring herself for one final blow...

Attack: 1d20 + 7 ⇒ (7) + 7 = 14

Damage: 1d6 + 4 ⇒ (3) + 4 = 7

1 to 50 of 1,807 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / TET's Trouty Things Campaign All Messageboards

Want to post a reply? Sign in.
1 to 50 of 668 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female :D Check out my fetching opercles!

Hello!


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Sorry for the confusion it takes me a few minutes finish up a post.


Female :D Check out my fetching opercles!

Me too, sometimes.


Female :D Check out my fetching opercles!

Don't worry if you get behind on this part because you're one of the last characters tagged in. This is more to get people acquainted with the game/area/character they're playing.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Okay, I won't worry.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

I will be busy tommorrow; I have my 22nd to attend to!!


Female :D Check out my fetching opercles!

Happy birthday!
I will also be busy some of tomorrow. Going to spend it with my hubby-to-be and some friends in the evening, though I'll have my ds with which to check in.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Hello! Just an ordinary halfling wondering if there is any good ale for sale. Don't mind the sack on my head, I had a nasty childhood disease.


Female :D Check out my fetching opercles!

You still have to choose where you're going for the day, Manny, IC.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

*Sniffs the air; frowns* No ale for you; Goblin... J/K


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Level one Ruul is ready to go!


Female :D Check out my fetching opercles!

Alright guys, here goes: I have some questions for you guys to answer at your leisure.

What sorts of things have you never done before as characters?
Assuming you're newer, what do you think would be a really fun thing to slay/accomplish?
What are your characters afraid of most?
What are their favorite things in the world?
How many hats do you think they could balance on their heads at once?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Quote:
What sorts of things have you never done before as characters?

Having been a slave for the majority of his life, Ruul's never had a chance to participate in most of the things that come with being free and independent. Specifically, things like sitting down for a formal meal or creating art (for the sake of art) would be downright bizarre for him.

Quote:
Assuming you're newer, what do you think would be a really fun thing to slay/accomplish?

Raised as a gladiator, the roar of the crowd is a thrill that little will be able to replace for Ruul. Perhaps praise and accolades for other things might work. I could see Ruul being a performer of some kind.

Quote:
What are your characters afraid of most?

Bondage. Slavery. Etc.

More specifically he's worried agents of the Prophets will come after him and try to drag him back. He doesn't understand the organization super well but he knows they are powerful and capable of being ruthless.

Quote:
What are their favorite things in the world?

As above, praise, freedom, feeling strong (both literally and figuratively).

Quote:
What are their favorite things in the world?

A lot. Ruul isn't graceful but his horns give him a pretty significant hat-stacking advantage.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

1. Pull off a bank heist
3.Manny is afraid of horses
4.Manny loves excellent brews
5.Many hats! Manny could sponser Team Fortress 2


Edit: I have no idea what you're talking about. *whistles innocently*


Female :D Check out my fetching opercles!

My friend, you are in the discussion thread.


Why of course. :) Just making sure everyone was bright-eyed and bushy tailed.

As far as the questions....I'll answer them after some sleep.


Female :D Check out my fetching opercles!

Okay.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

1. Well She wants answera from her brother...
2. A fortress city of minions to slay and a BBEG to confront at the top. Also; killing the dragon responsible for her clans death.
3 Finding her brother dead.
4. She has always been fascinated with the arcane.
5. Why would anyone do that? I don't understand-sorry.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]
The Elusive Trout wrote:
What sorts of things have you never done before as characters?

Flirting... Yep... Zeltor was found by his master as a young devil-child, and brought up fully in a monastery. Only very recently, searching for his origins [he has nightmares and whatnot :D], has he been allowed to move away from that spartan life, and go out into the world. As such, he is not familiar with the comings and goings of the opposite sex, and has neer flirted with a girl, or have been the target of an attraction or anything of the kind. He is slightly on the shy side.

The Elusive Trout wrote:
Assuming you're newer, what do you think would be a really fun thing to slay/accomplish?

Zeltor is a protector of the weak - the underlying search for his past is always there, but ever since he started travelling, he tends to develop attachments quickly, probably due to the fact that he is somewhat naive regarding the world - his attachments drive him to play the defender role. Finding recognition for such role, as humble as he may be, would probably make for one very happy tiefling.

As far as slaying... Zeltor is not a slayer, he fights when there is need to fight. But the guy playing Zeltor says:"There is nothing quite as amazing as putting down an evil dragon" - THAT is the quintessential fight :D

The Elusive Trout wrote:
What are your characters afraid of most?

The path from being a bestial creature scouring the Ashen Plains of the Worldwound, to where he is now, has been a very long and hard one, only possible due to the humanity recognized in him by his master - losing that is definitely Zeltor's greatest fear.

The Elusive Trout wrote:
What are their favorite things in the world?

The sunrise - Zeltor's first memory as a self conscious creature is that of sitting on the top of his monastery in Qiang Tian staring at the Sun as it crested the horizon.

The Elusive Trout wrote:
How many hats do you think they could balance on their heads at once?

Probably a lot, since he is all about monkish stuff like balance, equilibrium, harmony with the one force and whatnot. But he would probably not do it - his sense of humor is not... an overwhelming onle - lets put it like that. So stuff without practical application doesn't really motivate him much.


Female :D Check out my fetching opercles!

I will be out quite a bit today.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Same thing for me, but tomorrow ;)


What sorts of things have you never done before as characters?
Never been in a serious relationship. Never really been in a serious combat. Never been underground.
Assuming you're newer, what do you think would be a really fun thing to slay/accomplish?
Well everyone loves to slay a dragon. But something truly monstrous and strange would be fun.
What are your characters afraid of most?
Becoming reliant on drugs and being buried alive.
What are their favorite things in the world?
The open sky. Music. Alcohol
How many hats do you think they could balance on their heads at once?
Ooh...2 to 3, depending.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Our fishy overlord has forsaken us. =(


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

How do you have your vitals posted like that?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Post it in your profile under race or class.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

When you do your profile, put the data in the class/levels section.


Female :D Check out my fetching opercles!

I'm out. I can only post a little on a dying Ds. It takes a long time to gm post.


Male Elf Dervish Dancer Bard/2 | HP 12/12 (5NL) | AC: 13, Touch: 13, FF: 10 | Fort: -1, Ref: +5, Will: +2 | Init +5 | Perception +2

What sorts of things have you never done before as characters?

Participated in an army v army battle, stolen anything (well a friend stole a bottle and I examined it and noticed Thasollian runes on it and then we made a second bottle to replace the stolen one and we sold the original for a bunch of platinum.), travel in a desert... I'm really new to RP there are probably hundreds of things I haven't done yet but those are the few that I can think of right off the bat...

Assuming you're newer, what do you think would be a really fun thing to slay/accomplish?

Kill a small army single handed would be cool although I have seen the rules and don't want to drag that into the game... Killing a couple Drow would be nice for character satisfaction of course.

What are your characters afraid of most?

Aside from death/losing a leg *shudders at the thought of losing both*, Enclosed spaces and being unable to keep the cultures of dance alive throughout the centuries. Oh and the Undead Horfil gets scared at just the sight of them... Having to fight one would not likely occur though will if must (will save to prevent shaken DC 15 does that sound fair?).

What are their favorite things in the world?

Dancing, music, good ale, making friends on his self conceived quest.

How many hats do you think they could balance on their heads at once?
5-6 and would accept the challenge as a training session for learning a dance that requires great balance.


Female :D Check out my fetching opercles!

So sleepy... Updates either morning or evening... I might have to skip church because of the late night. At any rate... seeya tomorrow/later today.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Good night Trout.


Female :D Check out my fetching opercles!

/does as much as she can before she must leave for worship service


Female :D Check out my fetching opercles!

Marduzi, the Three Ears is a three story structure that is in the poorer part of town and has a neglected top floor (it's unused and supposedly structurally unsound). It also has a chimney that's on askew and pours smoke out horizontally.


Aww..It's a quaint place then. lol


Female :D Check out my fetching opercles!

One of my older sisters and her family just took in a timid greyhound. He looks like a jackal.
So badarse.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Someone fished up our Elusive DM!


Male Elf Dervish Dancer Bard/2 | HP 12/12 (5NL) | AC: 13, Touch: 13, FF: 10 | Fort: -1, Ref: +5, Will: +2 | Init +5 | Perception +2

Now all we need is a ball of string to rope up our Catfolk Magus and we are set!


Female :D Check out my fetching opercles!

I sent her a pm already.


Female :D Check out my fetching opercles!

I never thought I'd google images for "Victorian ninja"...


O.o Victorian...ninjas...now I've heard just about everything.


Female :D Check out my fetching opercles!

Okay: New questions to keep people busy if they wish to fill them out:
1.Have you seen the mythic rules?
2.Would you want to have your characters commission/build things?
3.What would you want to see more of in this town?
4.Are any of you thinking of multiclassing?


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Him actually- Sorvalyn is my sister's concept... done in her honor.

Sorry; I had work for the last nine hours.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

1.I am reading the Mythic rules
2. Not really
3.DOing fighting in the ring!
4.Nope


1. The mythic rules? Love 'em, from the sounds of it.
2. Well, there's some good things I could see being commissioned. Mostly medical items or something to help with his addiction.
3. Action.
4. Nope.


Male Elf Dervish Dancer Bard/2 | HP 12/12 (5NL) | AC: 13, Touch: 13, FF: 10 | Fort: -1, Ref: +5, Will: +2 | Init +5 | Perception +2

1: I have heard of the new Mythic stuff though I have yet to read up on the new content as I don't want to add a new level to the theory crafting process that could possibly not even be in effect with most groups. (Yes I understand that they can be removed easily I just don't want to go filling my head with more stuff to think about I have enough to think about making a character in the first place!)
2: Not the craftsman type sorry.
3: Would love to go to the theater to see just how big of a hole I dug myself into with this character concept!
4: Not really the Dervish Dancer while it can just doesn't seem to flow well with anything... If I multiclass it would be the Shadowdancer Prestige Class though I'm not thinking of getting the feats for it anytime soon. (Now that I'm thinking about it I have to find my level progression for this character as I haven't used it in so long... Time to go digging in different file folders, be back in a half-an-hour)

Found my level progression guide for this character! Its a year old where I didn't know how to build truly great characters so for this campaign I'll go by what feels right for this character to get in terms of feats, spells, and skills.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Yes, I've read the mythic rules. I'd prefer not to touch them.

Ruul doesn't know it, but he'd like to try his hand at art and/or music. His whole life he's been trained to fight and kill. He'd like to create something for once.

Having the town be a bit more proactive would be cool. So far I'm digging the skyrim approach where we go around talking to folks and collecting quests. Maybe once we start building up a reputation, people could come to us.

Ruul's next level is going to be monk. As far as his background goes he should already have it. Gotta get to level 2 quick!


Female :D Check out my fetching opercles!

Mythic isn't for here. At least, I wouldn't touch them for at least a year irl after all the erratas are out, etc.
Even then, never more than a couple of tiers. I just wanted to know what the general sentiment is.

@Feral: That's the plan. No one really knows who some of you are, or know you in separate capacities.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

I'm sorry I have to get some sleep. I will be on tommorrow morning- but I have 8 hours of work from noon to evening.


Female :D Check out my fetching opercles!

At times I may have to DMNPC you or make it so you can catch up via spoilers to a past conversation.
This would simply be done to keep things going a little bit.
In this case, I could assume that Horfil will take Sorval to the theater, for example, and move on from there. You can put up a heading and say how your meeting finished in "flextime", and then come back to the present. A good example of this would be the COT campaign in which Feral played Maddok (And might still, but I hardly see it on the front page).


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

DM Are had some sort of family crisis and was off and on for a bit. He hasn't been heard from in weeks. That game might be dead. =(

1 to 50 of 668 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / TET thinks we should talk it out over here. All Messageboards

Want to post a reply? Sign in.