Swordthrust--Memories of an Elder Ice Titan (Inactive)

Game Master Chainmail

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST
Adventure by Sam Shirley and Daniel Greenburg
Artwork by Boris Vallejo
current map
King of Mountain Picture and Cover


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Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Sorry, I'm still here! Had a busy weekend and with the site crash, I was out for a bit.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I figured the crash had thrown some folks off.


Lamriel Brightflame wrote:

When GM asked for a new headcount, myself, Terrion and Fornitado were the three who replied. Cole continued posting which is pretty much the same thing, right?

Fornitado is in but traveling. So we are at three plus Fornitado on excused absence. With Merrie, the party is balanced, so we can continue. Rogue cleric bard fighter paladin.

I will move things along this evening.


GM Tribute wrote:
Lamriel Brightflame wrote:

When GM asked for a new headcount, myself, Terrion and Fornitado were the three who replied. Cole continued posting which is pretty much the same thing, right?

Fornitado is in but traveling. So we are at three plus Fornitado on excused absence. With Merrie, the party is balanced, so we can continue. Rogue cleric bard fighter paladin.

I will move things along this evening.

Oh, Bizzle adds the wizard, even better.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Good to hear! BTW if this wasn't clear, Lamriel has cast his vote for just letting the goblns go (without their weapons).


This might be a bit weird but I would be interested in rejoining this adventure albeit with a different character (I was playing Durahl, the human fighter). I dropped because there were just too many people in the group for my tastes (9 PC's IIRC) and I was the third fighter-type in the group which wasn't really necessary.

Initally, Grimmy/Lamriel and I were going to be in a second "table" playing this module but we were then bunched up into this one when our group fizzled. My fighter made more sense when we were in that group but is very redundant now and the number of players seems to be at a manageable level.

Tribute's games are some of the few I've seen on this board that come close to my style of play (old school AD&D) and I would like the chance to continue. Of course,the decision is up to Tribute and if he does not feel comfortable with me rejoining, I'll understand completely.

@Tribute: Just send me a PM to let me know either way. If you don't want me back, I'll just disappear. If you are okay with my return (I'd like to use a different class, though, if possible.), I can join up with the group in the village.


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Sorry guys. I posted after the battle when we were discussing what to do with the goblins, but that must have been during the boards sickness. I basically said what GM Tribute did. I really didn't care either way, because Goblins are beneath my notice. Finally home tomorrow afternoon, and should be able to pick up the posting a bit.


Male Dwarf Rogue 1 | HP: 10/10 | AC: 16 FF: 13 T: 13 | F: +2 R: +4 W :+1 | Perc: +5 Init: +2 | Move: 20 ft | Darkvision 60 ft

Okay, Logan1138 here, posting my proposed "re-entry" into the adventure with a different character: Valbrihk "Wingfoot" Blackstone, a dwarven rogue on the run after being falsely accused of treason in his homeland.


Purely a "flavor" thing: Val sounds very much like "Quint" the captain of the Orca in the movie "Jaws" wonderfully portrayed by Robert Shaw.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Nice hat!


Lamriel Brightflame wrote:
Nice hat!

Yeah, that hat and the cigar immediately clicked with me. He almost looks like he could be the Marlboro Man or a cigar-smoking dwarven Indiana Jones. :D

Btw, I hope that there are no hard feelings about my bowing out of your first PbP GM'ing experience. I felt bad about "abandoning" you since you were kind enough to personally invite me but I could tell right away that I was probably not going to "click" with that group and it was best to step aside before things got going and give someone else the spot at the table, so to speak.

I think the gnomish crossbow guy is pretty epic, though. He looks like he'll provide plenty of entertainment value.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Isn't he a riot? The whole cast is pretty all star. Exceeds my highest expectations when I opened recruitment.

No hard feelings. I haven't bothered replacing you. They're going to have a hell of a time with no cleric though.


@Tribute: Do you want me to wait until you give me the green light to start posting in the game play thread?

I figured since I am sort of jumping in at the middle that you might want to notify me when it was appropriate for my PC to join in to make the transition a little more smooth. If you would rather, I just get posting, I'll do so.


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As for three fighter types, a very good DM once recommended at least three fighter types for many of his adventures.


GM Tribute wrote:
As for three fighter types, a very good DM once recommended at least three fighter types for many of his adventures.

I think that comment made more sense in Basic and 1st Edition AD&D when Fighters were the only ones who could really...well, fight, particularly well. In modern gaming (D&D 3.5/Pathfinder) most classes have much better durability (more hit points and better armor options) and with the right "build" a cleric or rogue can be a pretty darn good combatant.

Of course, I would never deign to disagree with EGG himself. ;)


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

If I had to hazard a guess, were his initials EGG?


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Male Human Per +3

*bows* at the mention of the EGG allmighty.

Logan1138, you're not gonna go crazy on us and start scratching blackboards on us now, are you?


Terion Stoutheart wrote:

*bows* at the mention of the EGG allmighty.

Logan1138, you're not gonna go crazy on us and start scratching blackboards on us now, are you?

It took me about 30 seconds to figure out what the heck you were talking about with the blackboard comment. Then the dawn of realization hit...


OK, Merrie's need as adventure hook has been served.
With a PC rogue (Strang may come back too--the cast can change) and the obvious conflict, no need to keep her. Merrie has red hair--I had to model her after a red head I dated in college, a little high maintenance.

Logan's rogue can post and explain (or not explain) why Morlean used his clout to get him pardoned from jail against the wishes of the dwarven merchants and miners. Jalla will give him Merrie's boots of climbing.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

I'm here, but I missed an extra day or three since the game wasn't showing in My Campaigns and am now a bit confused about my status since another rogue-class came in (as an alternate character for an existing player, it looks like).

I'm not averse to switching classes to keep things diverse; I haven't played a monk or bard yet.


I'm willing to either step aside entirely or create a different class rather than supplant Strang as he is already the parties established rogue. It would make more sense for Strang to continue as a rogue than for both of us to make new characters IMO.

I could go ahead and bring over Xanthar Hammerhand, a dwarven cleric (two divine casters is NEVER a bad thing). I was initially going to go with him until I saw that it appeared the party no longer had a PC rogue.

I'll leave it up to Tribute and Strang to decide how best to proceed.

NOTE: If it is decided for me to go with Xanthar, it might not make as much sense for him to have been in trouble with the law and a different reason for his inclusion might need to be selected.


Logan, it is up to you. Dwarf cleric or rogue. According to Gygaxian math, the party is lacking fighter power.

I know rogues get a bad rap, but I have no problems with two. Merrie is gone because she was going to be number 3 and it made sense for her to leave.

Dwarf cleric would have shown up and been recruited by Morlean using the same conversation but later in the day and arrive very late at the inn to introduce himself.


@Strang: I was just reviewing your character sheet while trying to make my decision about cleric vs. rogue and I noticed that your PC appears to be built only using a 15 point build while everyone else is using a 20 point build.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

My Bard leans a little more towards casting and archery then skills and rogueiishness if that is a factor for you guys. I'm going to pick up spell focus next feat.


Okay, I just checked other character sheets and see that both Fornitado AND Lamriel have wand of cure light wounds so a 2nd cleric is really not needed.

I notice that tribute keeps mentioning more fighting ability would be nice so that makes me think I should go with a warrior type after all. That begs the question: should Durahl (the chaotic neutral fighter who makes decisions in life by "throwing the bones") return or should I go with a different concept? Durahl is a tank but Terion's AC is almost as good--having a +2 ring of protection really helps ;)--so it might make more sense to go with a two-weapon fighting DPS chainsaw. Kind of have an idea for a two-bladed sword wielder who rose up from the gladiator pits (a la Conan in the movie) and is now a soldier of fortune.

Anyone have an opinion: stick with 2nd rogue, Durahl pulls a "Costanza" and keeps coming back to get something he forgot or double bladed buzz-saw of doom? Personally, I'm kind of jonesing to try a total DPS killing machine...


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M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I don't always vote, but when I do I vote Costanza.


Male Human Per +3

Logan1138, I know it is not the answer you were looking for but it will boil down to what you feel like playing, in my opinion.

Terion has gone through multiple roles in his short time of existence - first he was suppose to be a front liner sword and board fighter, then he reverted to a second line 2h-weapon fighter because we had a Barbarian, a Paladin and a hevily armoured Cleric [that +2 ring of protection was his, before Terion "inherited" it :D] - then we lost the barbarian and the cleric, then we regained another paladin while maintaining Ama, which was a different, less first line cleric, playing a more support role - it has been a ride so far, but for now I decided to settle him as a 2h-weapon fighter (the ring helps, of course).

From my perspective as a fighter, I would say "go cleric" for two reasons:

- It would add a lot of sustained healing to the group - I don't care what everyone says, clerics are the bomb (not going into Oracles at this point because they are not part of this game) - they can heal AND fight effectively - that is priceless, and a dedicated divine caster (not necessary a "healer" is important in any group - not only damage stops adventurers, there is stat damage, poisons, undead, you name it;

- Pick up a decent armour, and you are ready to stick it out front side with Terion. Heck, grab a longspear, throw in one or two buffs before you wade into the fray, and you will be kicking more bad guys around than anyone else in the group. Or grab a weapon+shield combo, and they will be going nuts trying to hit you, while you can still damage them back, and HARD. Through all this, I am hoping you will still have time to throw some heals at your friendly neighborhood fighter over here.

So cleric would be my first choice, because I think he is versatile, and the one that adds more to Terions'... Huh... The groups' needs :D

As for Durahl coming back, there also advantages in bringing to the table a sword and board fighter + a 2h-weapon fighter - the possibilities are endless. Don't even get me started on what 2x 2h-weapon fighters could do :D

The thing is, I think, as sub-optimal as anyone may want to call it, that we will need healing DURING combat, and if we rely on the CLW wands for that not only they will not heal enough, as they will be eating away at otherwise important actions from Fornitado and Lamriel.

Now... As I wrote that last paragraph, I went back to check Fornitado's crunch and... He is a cleric, and a quite capable healer, is he not? And he is still in the game, right?I feel like an idiot now... Go rogue? :D


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Okay, so I've decided to pretty much ignore everyone (including myself) and go with Xanthar Hammerhand, fighter/cleric of Torag. Xan is going to be standing side-by-side with the warrior types in the group as his feats and gear are all directed towards combat but he will be able to offer a little extra clerical spell casting as well.

I'm not quite sure if you all are still at Morlean's residence or at the Inn (where I am supposed to join in) so I'll remain on "standby" for a while longer until I get a better fix on your location.


D*mn, Grimmy! I have been casually following your two fledgling GM'ing attempts and you guys are absolutely flying in terms of pace. Kind of makes me regret dropping out as slow pace of play is an even bigger issue for me than "weird" player choices for PC's. You guys are almost simulating the speed of a F2F gaming session at your current pace. Weekends seem to be dead on these boards but not the Grimster's games.

(NOTE: This is not intended as some sort of subtle jab at your game, Tribute. This is just the only game where Grimmy and I both post so it made the most sense to put it here.)


OK, we are ready to head to the Titan's Crown.

We need the obligatory post to show who is getting on the wagon in the morning. C'mon, who wouldn't want sausage and egg stuffed bread loaves for breakfast. Strang has yet to post, but now he is the ONLY rogue. I hope he makes it.


Yeah, it's really going to s*ck if Strang ends up NOT playing. Did I just make a terrible mistake for the group by not going with Valbrihk?


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |
Logan1138 wrote:

D*mn, Grimmy! I have been casually following your two fledgling GM'ing attempts and you guys are absolutely flying in terms of pace. Kind of makes me regret dropping out as slow pace of play is an even bigger issue for me than "weird" player choices for PC's. You guys are almost simulating the speed of a F2F gaming session at your current pace. Weekends seem to be dead on these boards but not the Grimster's games.

(NOTE: This is not intended as some sort of subtle jab at your game, Tribute. This is just the only game where Grimmy and I both post so it made the most sense to put it here.)

Actually there have been no posts in Mouth of Doom today. Wizard's Amulet has a few but that's because we actually had a long stall beginning late fri/early sat, so some folks were eager to see the actions they started resolve (bit of a cliff-hanger). I think weekends are weekends no matter the game. But yeah, PM me this stuff is probably better. Glad your reading the gameplay though!


You will find out, that when activated the boots create the spell: SPider Climb.

The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Awesome.


Endure elements doesn't really have much mechanical effect does it? It doesn't protect you from damage, correct? It's just kind of a nod to the fact that characters should freeze to death in really cold weather but that kind of stuff is usually just "handwaved" away.


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

You just don't have to make Fortitude saves in extremely cold or hot weather to avoid fatigue or other bad stuff :-).

Endure Elements

Spoiler:

Casting Time 1 standard action
Components V, S

EFFECT
Range touch
Target creature touched
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Yeah, it doesn't protect against Cold Damage (like from a Winter Wolf), but it sure does make trekking through an ice cave easier. Technically, you could visit the North Pole in your swim wear with that spell.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

So...does that mean that Strang is not going to be a part of this adventure? This is a fine how-do-you-do. Now we have no thief/rogue. Who volunteers to be the poor schlub who has to go around tapping everything with a 10 foot pole and setting off all the traps?

On an even more troubling note: Who is now envisioning Bizz walking around in the snow sporting only a Speedo? ;)


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

No, I'm here - sorry for any confusion!

Character sheet has been updated (purchased Mwk shortsword, Mwk studded leather armor, and Amulet of Natural Armor +1, Str+2 since was at 15 PB).


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Not a major point but which pantheon are we using for this game? I just went with the default deities presented in the CRB (Torag for Xanthar) but for flavor purposes I would like to know so I can know which deity to swear by for Xan.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Guys, I can wait for when the time is right, I know there's been a lot of roster changes recently, but I'm thinking about withdrawing at some point to focus on the game I'm running myself. It's the damn maps that areeating my time, I have no trouble posting a lot.

You guys would have Wiz/Cler/Cler/Rogue/Fighter without me? Not bad I would say. Not too shabby.

Just a heads up I will be looking for a good breaking point for Lamriel to say farewell.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Lamriel Brightflame wrote:

Guys, I can wait for when the time is right, I know there's been a lot of roster changes recently, but I'm thinking about withdrawing at some point to focus on the game I'm running myself. It's the damn maps that areeating my time, I have no trouble posting a lot.

You guys would have Wiz/Cler/Cler/Rogue/Fighter without me? Not bad I would say. Just a heads up I will be looking for a good breaking point for Lamriel to say farewell. Not too shabby.

At the rate your two games are going, I'm amazed you have time to breathe let alone participate as a player in any games. You guys are absolutely flying!


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Yeah well it wasn't a problem because I can post a lot from work but GIMP just crashed on me and I had to get the new version that's native on mac to solve the stability issues I was having and now I have to get used to the changes in the new version and blah blah blah.

tl;dr:
Maps.


Male Halfling Paladin 4

I have to admit, I have lost complete track of who is in and out.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I thought it was Cole, Strang, Terion, Bizzle, Fornitado, Xanthar and Me (for now).

I gotta say, I love the pulp sword & sorcery feel of this adventure.


Just updated the campaign tab.

That should be right. Update tomorrow.


You see the occasional large wolf stalking you. As you climb up the on the clockwise path you have the steep mountain on your right and the sheer one thousand foot drop on your left.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Umm...so that red area that Xan is currently parked right next to on the current map is a 1000 foot drop? Yeah...I think I need to move away from that. I didn't notice that when I placed him there. :p

EDIT: Well, I see that Tribute has rolled initiative. Sorry about that fellers. I was hoping that Cole's awesome Diplomacy roll might be enough to overcome Xan's hot headedness but it looks like that isn't going to be the case. Sometimes role playing your PC can be a real b*tch. On the bright side: If we survive, we won't have to split our loot with this bandit.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Okay...I just saw what that dude did on his first attack. This is f*cking nuts and it's my fault.

@Tribute: Can you retcon his action and have him attack Xan? He is the one who insulted the guy. This is entirely my fault and I don't want to see everyone in the group get slaughtered because I chose to play Xan as a greedy little dwarf who wasn't willing to split the goodies.


These are the modules before CR balance. Some encounters I don't think were meant for brute force. Plus he needs to use his cleave feat.

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