
Bizzlemont Blacktop |

Both Slow and Stinking Cloud are 3rd level. 375+375=750*0.6=450gp
So Bizzlemont has 3550gp to spend.
Cloak of Resistance (+1) - 1000gp
Pearl of Power (1st) - 1000gp
Pearl of Power (1st) - 1000gp
Bandages of Rapid Recovery - 200gp
He'll also buy scroll writing materials to create the following scrolls for the adventure ahead: Comprehend Languages, Mage armor, Identify, Protection from Evil, Magic Weapon, Shield, Expeditious Retreat, Enlarge Person, See Invisibility. (Total: 175gp)
GP remaining: 375gp
GM, please let me know if any of this isn't available/doable.
Edit: Bandages aren't a CRB item.

Terion Stoutheart |

Not sure if you guys are still following our other thread, so:
Terion Stoutheart wrote:GM Tribute, does it make any sense trying to buy a Wayfinder, or there is no PFS? Wanted the one with the ioun stone for prot from evil, though I can never calculate how much it costs ;)GM Tribute, any ideas regarding this question? I understand if it does not fit the game.
I think I have most of my upgrades nailed down - still mulling it over, but I guess it makes sense to go for the 'basic' kit:
- Cloak of Resistance +1
- Probably a new armor and weaponWanted to ask you guy's opinion on gear, as I intend to build on the usual weaknesses of the martial type characters - boosting Terion's Will Save, touch AC, battlefield mobility, and ranged capabilities - what gear would you advise?
Also GM Tribute, I was wondering, even though I do not wish to change characters, I might be interested in swapping some of Terion's feats around for our next adventure - would you allow that?
Terion would look something like this:
Terion Stoutheart
Male Human Fighter 2/Ranger 1
CG Medium humanoid (human)
Hero Points 0
Init +2; Senses Perception +7
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Defense
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AC 21, touch 14, flat-footed 19 (+7 armor, +1 Dex, +2 deflection, +1 dodge)
hp 30 (3d10+5)
Fort +7, Ref +5, Will +4 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 20 ft.
Melee light shield bash +7 (1d3+4/×2) and
. . masterwork cold iron dagger +8 (1d4+4/19-20/×2) and
. . masterwork glaive +8 (1d10+6/×3) and
. . silver light mace +7 (1d6+4/×2)
Ranged sling +5 (1d4+4/×2)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 0; concentration +1):
--------------------
Statistics
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Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 21
Feats Combat Expertise, Combat Reflexes, Dodge, Iron Will, Mobility, Power Attack
Skills Climb +3, Intimidate +5, Knowledge (geography) +5 (+7 vs. humans), Knowledge (nature) +7 (+9 vs. humans), Perception +7 (+9 vs. humans), Ride +1, Survival +7 (+9 vs. humans, +8 to track), Swim +3
Languages Common, Orc
SQ hero points, track, wild empathy
Combat Gear Potion of Bless Weapon; Other Gear Masterwork Banded mail, Light steel shield, Masterwork Cold Iron Dagger, Masterwork Glaive, Silver Light mace, Sling, Sling bullets (10), Cloak of resistance +1, Ring of protection +2, Backpack (empty), Everburning torch, Grappling hook, Silk rope, Trail rations (4), Waterskin, 3449 GP, 12 SP, 5 CP
--------------------
Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hero Points (0) Hero Points can be spent at any time to grant a variety of bonuses.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Potion of Bless Weapon Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Durahl of Highhaven |

A 9 player party! Wow.
It seems like the old school modules (if I am remembering correctly) were often intended for larger groups [6-8 PC's and sometimes retainers as well (remember retainers from AD&D?)]. I think the Temple of Elemental Evil was supposed to be specifically designed for a really big group.

Terion Stoutheart |

Good to see another Fighter on board Durahl - Am I correct in assuming that you are more sword and board? If so, good, cause it allows me more freedom to go 2h weapon all the way ;)
Temple of Elemental Evil...Don't even go there. I have been lobbying GM Tribute into taking us to one of those crazy adventures from the AD&D days - Night Below, City of the Spider Queen, etc - but he is putting up a fight :D

Durahl of Highhaven |

Did those of you who played Against the Cult of the Reptile God roll your hit points for 2nd and 3rd level or use the 1/2 HD +1 for levels above 1st? For most of you, your HP don't seem to jive with the 2nd option (which is what we used as new 3rd level characters).
Terion's HP seem too high, while Bizz and Ama's seem too low if using the 2nd option.

Durahl of Highhaven |

Yeah, I'm definitely "tanking" with a 25 AC although my touch AC still stinks. ;)
I actually looked at Chainmail/GM Tributes active campaigns to find this thread and he is in 3(!) ToEE campaigns. I don't know if they are all truly active but, man, that is hardcore.
I was initially in the Against the Cult campaign but dropped out before it really got going (several reasons...won't enumerate them here) and I have been kicking myself ever since I dropped. I loved playing that module (remember when they were called "modules"?) back in the day. I have been hoping against hope that someone would run The Sinister Secret of Saltmarsh as that is one of my personal favs.
I've never played (nor even heard of this module) so it doesn't have the same nostalgia factor for me.

Terion Stoutheart |

I was initially in the Against the Cult campaign but dropped out before it really got going (several reasons...won't enumerate them here) and I have been kicking myself ever since I dropped.
Hehe, I know - I stepped in at that time so... Thanks Durahl :D
Just joking - Now you are here, so welcome back - by the way, Against the Cult was HARD.

Me'mori |

Got lucky and started in on the Sinister Secret of Saltmarsh, but the DM deployed, and that was that. One of my better characters and games, it was. So Edan sticks around.
Nine.. Yow.. that's big. If it gets to be a hassle in management, I'll sit this pass out if needed.

Bizzlemont Blacktop |

Sweet, another wizard. Tavar, do you want to conference for spells? With 6 days of travel, Bizzlemont could have made some scrolls. Also, I originally made Bizzlemont more of a specialist since we had another wizard filling the general arcanist gap. Do you see your guy as more of a standard mage or something niche?

GM Tribute |

I am jumping to the first encounter. Most PbPs seem to move slowly, so I feel the need to speed things up. We will straighten out the details as I set the stage.
I will make an initiative table and a marching order for single and double wide when you settle on how you want to do it. I also need to make a map.
Merrie proposes putting the mounted folks at the rear as she dislikes stepping in surprises on the trail. But someone come up with a marching order. The goblins are discovered about 40' away.
Everyone roll initiative in the main thread with a flavor post covering the night in the tavern, the stocking up on rations, and the six day march. I will make one for Merrie too. Extra interaction is encouraged.

Tavar Lynning |

As for the marching order I would go with double then single file. It puts a good defense on both the front and back. Keeping the softer characters safer.
Cole, Durahl/ Scranford, Strang/Tavar, Bizzlemount/ Merrie, Lamriel/Terion, Me’Mori
A I said earlier can will craft if anyone wants anything.