Swordthrust--Memories of an Elder Ice Titan (Inactive)

Game Master Chainmail

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST
Adventure by Sam Shirley and Daniel Greenburg
Artwork by Boris Vallejo
current map
King of Mountain Picture and Cover


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Talking and plotting amongst yourselves here.


Male Human Per +3

Dotted for further plotting.


Welcome those from the Reptile God. You will see treasure distribution was expedited in that thread. This put those from the nonpathfinder world where treasure was not so strictly monitored ahead of the pathfinder norm.


Doing some shopping and will update the sheet.

Permission to have Shelyn's Holy symbol as a tattoo?


Male Human Per +3

Ditto.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Both Slow and Stinking Cloud are 3rd level. 375+375=750*0.6=450gp

So Bizzlemont has 3550gp to spend.

Cloak of Resistance (+1) - 1000gp
Pearl of Power (1st) - 1000gp
Pearl of Power (1st) - 1000gp
Bandages of Rapid Recovery - 200gp

He'll also buy scroll writing materials to create the following scrolls for the adventure ahead: Comprehend Languages, Mage armor, Identify, Protection from Evil, Magic Weapon, Shield, Expeditious Retreat, Enlarge Person, See Invisibility. (Total: 175gp)

GP remaining: 375gp

GM, please let me know if any of this isn't available/doable.

Edit: Bandages aren't a CRB item.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Drat. Holy symbols as a Tattoo aren't a CRB item either.


Male Human Per +3

Not sure if you guys are still following our other thread, so:

Terion Stoutheart wrote:
Terion Stoutheart wrote:
GM Tribute, does it make any sense trying to buy a Wayfinder, or there is no PFS? Wanted the one with the ioun stone for prot from evil, though I can never calculate how much it costs ;)

GM Tribute, any ideas regarding this question? I understand if it does not fit the game.

I think I have most of my upgrades nailed down - still mulling it over, but I guess it makes sense to go for the 'basic' kit:

- Cloak of Resistance +1
- Probably a new armor and weapon

Wanted to ask you guy's opinion on gear, as I intend to build on the usual weaknesses of the martial type characters - boosting Terion's Will Save, touch AC, battlefield mobility, and ranged capabilities - what gear would you advise?

Also GM Tribute, I was wondering, even though I do not wish to change characters, I might be interested in swapping some of Terion's feats around for our next adventure - would you allow that?

Terion would look something like this:

Terion update:

Terion Stoutheart
Male Human Fighter 2/Ranger 1
CG Medium humanoid (human)
Hero Points 0
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 19 (+7 armor, +1 Dex, +2 deflection, +1 dodge)
hp 30 (3d10+5)
Fort +7, Ref +5, Will +4 (+1 vs. fear)
Defensive Abilities bravery +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee light shield bash +7 (1d3+4/×2) and
. . masterwork cold iron dagger +8 (1d4+4/19-20/×2) and
. . masterwork glaive +8 (1d10+6/×3) and
. . silver light mace +7 (1d6+4/×2)
Ranged sling +5 (1d4+4/×2)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 0; concentration +1):
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 21
Feats Combat Expertise, Combat Reflexes, Dodge, Iron Will, Mobility, Power Attack
Skills Climb +3, Intimidate +5, Knowledge (geography) +5 (+7 vs. humans), Knowledge (nature) +7 (+9 vs. humans), Perception +7 (+9 vs. humans), Ride +1, Survival +7 (+9 vs. humans, +8 to track), Swim +3
Languages Common, Orc
SQ hero points, track, wild empathy
Combat Gear Potion of Bless Weapon; Other Gear Masterwork Banded mail, Light steel shield, Masterwork Cold Iron Dagger, Masterwork Glaive, Silver Light mace, Sling, Sling bullets (10), Cloak of resistance +1, Ring of protection +2, Backpack (empty), Everburning torch, Grappling hook, Silk rope, Trail rations (4), Waterskin, 3449 GP, 12 SP, 5 CP
--------------------
Special Abilities
--------------------
Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hero Points (0) Hero Points can be spent at any time to grant a variety of bonuses.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Potion of Bless Weapon Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Here is Fornitado sans details, and equipment.


Male Human Per +3

GM Tribute, is it ok then to proceed with the changes to Terion or..?


Yes, changes to Terion good.


Male Human Per +3

Cool, I'll update my alias profile when I got a sec.


Sorry I didn't answer more specific questions.

No Wayfinder or tattoos for holy symbol. The only non-core materials that may appear will be if converting treasures from the source material makes the most sense to add non CRB items.

All characters have no traits but get an extra feat.


Male Human Per +3

Terion updated and ready to go.


Male Halfling Paladin 4

Cannot post properly or even think of updating character til the 5th. Am a little surprised the deadline was moved forward. Feel free to NPC me for now


Just setting up. No problem.

Think of this as the optional cocktail hour before the formal office Christmas party.


Male Halfling Paladin 4

Updated everything now on my end. Not really a big jump in power level, but some useful little items


I am thinking of moving some from the other group over as they don't seem to be taking off. Two groups is too many for retro play I think.


Male Halfling Paladin 4

Not a problem.


Male Human Per +3

I think that is ok. How big will the group become? :D


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

No problem. We started with a big group too.


Ran groups of ten or more regularly in college.

Invited three more, if they all show, we are at 9.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Checking in.


Male Elf Occultist

Checking in as well.


Male Elf Occultist

So should I just start in the gameplay or wait.


Male Human Per +3

Welcome aboard boys ;)


Male Halfling Paladin 4

Post away


Male Human Fighter 1 | HP: 15/15 | AC: 20 FF: 18 T: 13 | F: +4 R: +3 W: +2 | Perc: +1 Init: +2 | Speed: 30 ft

A 9 player party! Wow.

It seems like the old school modules (if I am remembering correctly) were often intended for larger groups [6-8 PC's and sometimes retainers as well (remember retainers from AD&D?)]. I think the Temple of Elemental Evil was supposed to be specifically designed for a really big group.


Male Human Per +3

Good to see another Fighter on board Durahl - Am I correct in assuming that you are more sword and board? If so, good, cause it allows me more freedom to go 2h weapon all the way ;)

Temple of Elemental Evil...Don't even go there. I have been lobbying GM Tribute into taking us to one of those crazy adventures from the AD&D days - Night Below, City of the Spider Queen, etc - but he is putting up a fight :D


Male Human Fighter 1 | HP: 15/15 | AC: 20 FF: 18 T: 13 | F: +4 R: +3 W: +2 | Perc: +1 Init: +2 | Speed: 30 ft

Did those of you who played Against the Cult of the Reptile God roll your hit points for 2nd and 3rd level or use the 1/2 HD +1 for levels above 1st? For most of you, your HP don't seem to jive with the 2nd option (which is what we used as new 3rd level characters).

Terion's HP seem too high, while Bizz and Ama's seem too low if using the 2nd option.


Male Human Per +3

I think we rolled?


Male Human Fighter 1 | HP: 15/15 | AC: 20 FF: 18 T: 13 | F: +4 R: +3 W: +2 | Perc: +1 Init: +2 | Speed: 30 ft

Yeah, I'm definitely "tanking" with a 25 AC although my touch AC still stinks. ;)

I actually looked at Chainmail/GM Tributes active campaigns to find this thread and he is in 3(!) ToEE campaigns. I don't know if they are all truly active but, man, that is hardcore.

I was initially in the Against the Cult campaign but dropped out before it really got going (several reasons...won't enumerate them here) and I have been kicking myself ever since I dropped. I loved playing that module (remember when they were called "modules"?) back in the day. I have been hoping against hope that someone would run The Sinister Secret of Saltmarsh as that is one of my personal favs.

I've never played (nor even heard of this module) so it doesn't have the same nostalgia factor for me.


Male Human Fighter 1 | HP: 15/15 | AC: 20 FF: 18 T: 13 | F: +4 R: +3 W: +2 | Perc: +1 Init: +2 | Speed: 30 ft
Terion Stoutheart wrote:
I think we rolled?

Well, that explains it then...


Male Human Per +3
Durahl of Highhaven wrote:

I was initially in the Against the Cult campaign but dropped out before it really got going (several reasons...won't enumerate them here) and I have been kicking myself ever since I dropped.

Hehe, I know - I stepped in at that time so... Thanks Durahl :D

Just joking - Now you are here, so welcome back - by the way, Against the Cult was HARD.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Got lucky and started in on the Sinister Secret of Saltmarsh, but the DM deployed, and that was that. One of my better characters and games, it was. So Edan sticks around.

Nine.. Yow.. that's big. If it gets to be a hassle in management, I'll sit this pass out if needed.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Sweet, another wizard. Tavar, do you want to conference for spells? With 6 days of travel, Bizzlemont could have made some scrolls. Also, I originally made Bizzlemont more of a specialist since we had another wizard filling the general arcanist gap. Do you see your guy as more of a standard mage or something niche?


I am jumping to the first encounter. Most PbPs seem to move slowly, so I feel the need to speed things up. We will straighten out the details as I set the stage.

I will make an initiative table and a marching order for single and double wide when you settle on how you want to do it. I also need to make a map.

Merrie proposes putting the mounted folks at the rear as she dislikes stepping in surprises on the trail. But someone come up with a marching order. The goblins are discovered about 40' away.

Everyone roll initiative in the main thread with a flavor post covering the night in the tavern, the stocking up on rations, and the six day march. I will make one for Merrie too. Extra interaction is encouraged.


Male Elf Occultist

As for the marching order I would go with double then single file. It puts a good defense on both the front and back. Keeping the softer characters safer.

Cole, Durahl/ Scranford, Strang/Tavar, Bizzlemount/ Merrie, Lamriel/Terion, Me’Mori

A I said earlier can will craft if anyone wants anything.


Map should be at the top of every page and linked in campaign tab.

Party can position themselves in the square provided.

white is clear, light blue difficult terrain, black a steep cliff that is impassable.

Let me know if you can't access map to place character.


Male Elf Occultist

Ok I have marked the spaces my spell hits with a * either on the empty ground or after the individuals name. Oh and the dc was 17 my mistake.

Edit it was 18 Forgot the spell lvl 10 +5 from the 20 int+ 2 lvl + 1 spell focus.


Male Human Per +3

Map is accessible for me GM Tribute ;)

We are going to position ourselves where we would be before the combat begins right?

Are we allowed to add a pic for our characters? :D


Male Human Fighter 1 | HP: 15/15 | AC: 20 FF: 18 T: 13 | F: +4 R: +3 W: +2 | Perc: +1 Init: +2 | Speed: 30 ft

Questions for GM Tribute:

Should I assume that each cell on the spreadsheet/map represents 5 ft?

Did we need to roll for a surprise round or are we skipping that and just starting round 1?


They chose not to take a surprise round and talk.


Rolling to hit and damage in the same thread is encouraged. It allows the DM to adjudicate the hits.

Everyone has not placed, rolled initiative, and acted if appropriate. I will update everyone Monday evening regardless.


Male Human Per +3

I don't think it is my turn yet.


Male Halfling Paladin 4

I was under the impression that drawing a weapon and mounting up was my turn done. Also posted initiative in my post. Didn't roll very well


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I rolled initiative and declared my action.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

whups.. forgot to roll initiative. 1d20 + 2 ⇒ (1) + 2 = 3


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Guys are we on round 1 or 2? I thought we were on round one but I see the enemies have acted and it looks like they go last.


Male Halfling Paladin 4

Looks like we are on round 2 now, based off the fact that no surprise round was used, and thus a rounds actions have gone past. Would be nice to have some clarification

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