Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

After a long evening of will-battling a spirit Grusk takes a nap and rests up for the journey ahead...


male Half orc Shapeshifter Skirmisher 5

I need to figure out how much money Dark has to play with and he'll do some shopping. Otherwise, I can't really think of much with him aside from studying the book he found way back when.


Male Half-Elf Martial Artist /4

Kaavel has still been copying the pictures in the book he found.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Ever the workaholic, by the time the others get back, Doc is almost finished mounting the various weapon systems.

The finished product is both ridiculous and terrifying.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk is awakened by Doc groaning and grunting as he mounts the assorted orifices of the contraption.....

"Docs ramroding an loadin tha weapons."


male Half orc Shapeshifter Skirmisher 5

Dark just stops, looks at the contraption, blinks a few times, and finally shakes his head as he mutters under his breath, "And people think I'm strange."


Male Keleshite Magus(Kensai Archetype)/5

Clapping a friendly hand on Dark, Blaze says "You are strange my friend. Doc, however, is otherworldly and quite possibly out of his mind."


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"No one 'preciates mah genius." Doc says around his cigar as he opens the hatch.

"Take a tour. Get acquainted. Pull levers an' push buttons."


Male Half Elf Wolf Shaman 5

Shopping:
Sentis is looking to get either a Pearl of Power 1 or a Cloak of Resistance +1 and an Ioun Torch if available?

The young half elf looked at Doc's contraption with wide eyed wonder and hesitated to take the dwarf up on his offer of 'Pull levers an' push buttons'.

Edited - ready to move forward DM VoV


Minor Crab-beast

Based on the comments - I'm guessing fast forward to Holmburg is the intent? - if so, just need an IC statement to support.

Edit: all items are available Sentis.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Tally Ho to Holmburg!"


Minor Crab-beast

One evening after a few days of R&R Blaze receives a message from Holmburg to come and see him in the morning. An uneventful night passes and the squad heads out towards the inn which he rents a room above. Kalabuto is quiet and clear this time of the morning and you make good time and are soon drawing up to the inn.

Perception DC 20:
One of the second floor windows is smashed inward and open.

When you step within the tap room the barkeep greets you tiredly. With a smile he bids you "Morning mates, the scholar was right excited yesterday... even bought some hard liquor for the first time since he's been here. You to see him?"


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Perception
1d20 + 8 ⇒ (19) + 8 = 27

"I smell trouble! Upper window smashed in."

points --->


male Half orc Shapeshifter Skirmisher 5

Dark frowns as Grusk points out the window and hard liquor is mentioned. "Perhaps we should make haste and make sure our good friend is still present and intact."


Male Half Elf Wolf Shaman 5

Worry creased the half elf's face at Grusk's observation.

Good idea. I'll stay here in case something is still in there and tries to flee.


Minor Crab-beast

All bar Sentis move within and any talk of broken glass offered to the barkeep is met with a puzzled expression "You sure - we haven't heard nothing" and when you ascend to Holmburg's room it certainly appears normal from the outside. The door shows no sign of being forced, and you cannot hear anything within the room.

If you try the doorknob:
You find the door is locked.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk and dark head for the door.

Trying the knob and finding it locked Grusk pulls forth lock-picks and attempts to unlock the door.....

1d20 + 10 ⇒ (17) + 10 = 27


Minor Crab-beast

Grusk makes swift work of the simple lock and renders the door open-able.


Male Keleshite Magus(Kensai Archetype)/5

Blaze draws forth Sunstrike and motions for Dark to lead the way into the room.


Minor Crab-beast

As the door is drawn open, you find the room's interior is similarly cluttered with papers and books and artefacts and leftover food - much the same as it normally is... but there is a distinct lack of Holmburg. The broken window has spread cheap glass over the room's floor that crunches beneath your feet as you walk.

A clear space has been made in the room's center and a solitary chair placed within it.

Peception DC 20:
You spot a few drops of dried blood on the floorboards near to the chair.

Apart from the entry chamber there is a bedroom to the back. The bed covers are drawn back and mussed indicating that someone had slept there last night. Checking the sidetable by the bed you find Holmburg's eye-glasses and purse.


Male Keleshite Magus(Kensai Archetype)/5

The magus looks around the room 1d20 + 6 ⇒ (9) + 6 = 15 Perception but sees nothing out of the ordinary.

"I don't like this. Its obvious something happened here, something unpleasant it would seem"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc raises an eyebrow at the scene. Once it becomes clear the Holmburg isn't in the room, he raises a stubby hand. "Hold up, Wolves. Don't mess nothin' up. Let's jus' look around a sec, see what the room tells us."

Doc is playing amateur detective. He's not the most observant, but he knows what questions to ask.

"Dark, if ye still got that Keen Sense potion ah made fer ye, drink it. Ah need ye t' look fer footprints an' anythin' else that's outta place. Ah wanna know how many folks were here, an' 'bout how big they were."

"Grusk, Kaavel, go back outside an' scurry up onta th' roof. Look fer anything that don't look right, shingles knocked loose, gutters pulled down, that sort o' thing, an' look fer the route they might have taken t' get up an' down. Ye might find rope marks on the ledges. They had t' git him down somehow. n' see if there's any roofs close enough t' move across."

"Sentis, c'n you an' Baran see if ye c'n git a scent offa anythin'?"

Doc's going to see if he can extrapolate anything from the obvious stuff, like which direction the window shattered in, and if the chair had ropes tied to it.


Minor Crab-beast

DM is cool with inferring the Sherlock Scan and results - if those queried can give me an IC post of what they do then I can combine into a summary post after.


Male Keleshite Magus(Kensai Archetype)/5

As Doc takes over, Blaze opens his senses to the mystical and looks around the room again Casting Detect Magic

"You need me to do anything Doc?"


Minor Crab-beast

Blaze does not detect any active or passive magic auras within Holmburg's room. Though give me a Spellcraft please


male Half orc Shapeshifter Skirmisher 5

Dark also has scent.

"Still have it here somewhere, suppose now is as good a time as any." Dark will quickly drink the potion as he starts to examine the room not only with his eyes, but all of his senses.

Perception 1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25(favored enemy: human, and keen senses)
Survival 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12(favored enemy: human)


Male Keleshite Magus(Kensai Archetype)/5

Can I take ten?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Coming in last from kneeling in front of the door Grusk takes a look around....

Perception
1d20 + 8 ⇒ (14) + 8 = 22

Being a rogue Grusk spots the tell-tale signs of dried blood near the chair.

"Blood."


Minor Crab-beast
Memluk "Blaze" Seljuk wrote:
Can I take ten?

Not for this one


Male Half-Elf Martial Artist /4

Perception:1d20 + 12 ⇒ (2) + 12 = 14

Looks at Doc, as he speaks before going up on the roof.


Male Keleshite Magus(Kensai Archetype)/5

1d20 + 8 ⇒ (9) + 8 = 17 Spellcraft


Minor Crab-beast

The window was definitely broken inwards, judging by the spread of glass. The key to the front door also remained within the lock on the door's interior.

Although Blaze doesn't detect any magic, the fact that the broken glass was not heard leads him to suspect the use of some kind of dampening spell to muffle sounds.

Dark's nose picks up a well ingrained scent of Holmburg, but also a couple of fleeting traces of other notes. A hint of flayleaf - an addictive drug - and also a delicate scent he finds difficult to place. It is wispy and enticing, perhaps a perfume of some kind? There are no overt tracks within the room apart from those that could be connected to Holmburg, but Dark does see some smudging that suggests cloth wrapped feet in a few points around the room.

Kaavel's inspection of the roof shows some dislodged shingles leading from the room to the far corner of the building... almost as though a body was being dragged. The building's corner drops into a cul-de-sac which is unable to be seen from the street, though Kaavel can't see any signs of wear on the gutters or points where grapples were set.

Lastly you scan over the books and papers and though you find most of them present... though the book from the place where Thronebound was interred is missing.

Appraise DC 12:
Although Holmburg doesn't have much of worth - there are still enough glints of silver and gold around to suggest that whoever broke in did not take anything of base monetary value.

Intelligence DC15:
From a quick review of the scattered papers and new journals you can't see any references to the translation of Thronebound's tome. It would look like the abductors took the book and all of the translation.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"A magic check, Boss. An' run interference for us if someone downstairs gets nosy." Doc says to Blaze just before he starts carefully moving around the room.

Int check: 1d20 ⇒ 16
Appraise: 1d20 + 10 ⇒ (9) + 10 = 19

A bit later after getting reports from everyone, Doc nods. "Looks pretty straightforward t' me. They came in through th' window, tied 'im t' th' chair an' questioned him hard 'nough t' bleed 'im, an' dragged 'im out th' window t' that dead end Kaavel spotted."

"Ah bet a night wit' Grusk's mom tha' if we head down t' that dead end, Sentis 'll have a scent in less 'n two minutes."

purposefully not revealing the results of the checks yet. It's more dramatic that way. :)


Male Half Elf Wolf Shaman 5

Sentis knew their worries were correct when Kaavel came out onto the roof to investigate. He followed him from the ground around to the cul-de-sac and guessed theyd found the drop spot. He cautiously moved in to look for clues as to what happened. He adopted the senses of his wolfen brothers and used the inherant magic to alow him to speak with Baran. He yelled to the others before getting started.

Im guessing the old man is missing! Can you throw something down of his so we can compare the scents?

Senses:
Totem transformation to gain Scent ability. +4 to Survival to track by scent. And can cast Speak with animals/Canine at will.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Kidnappin fer sure, someone spent some money, spells aint cheap, an had they wanted him dead they could ave jus killed em. I bet a night wit Doc's dad tha people err wantin him as their own translator."

Appraise
1d20 + 1 ⇒ (18) + 1 = 19

Looks for interesting items and pockets any he finds.....


Minor Crab-beast

Sentis is able to find the same scents that Darkbiter did above. He is also able to note that the scent of the flayleaf intertwines with Holmburg's odour - while the perfume is distinct. The scent leads away and down a side alley further from the inn.

Follow the scent?

Grusk casts his eyes around the room and finds some old trinkets and coins that look like they might be worth something to a collector.


male Half orc Shapeshifter Skirmisher 5

"We should follow before the scent grows cold and muddied with people moving about."


Male Half Elf Wolf Shaman 5

With the noticable scent of flayleaf prevalent in both the room and the cul-de-sac; the Wolves had found their trail. Sentis put Baran on the trail and used his heightened senses to follow it as well.

Canine:
Baran, my brother; we need to find our friend. He's an elder and we fear the worst so we must hurry.

Survival: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33


Male Wolf

The young wolf barked several times with happiness that his friend Sentis was barking at him!

Canine:
Brother! Glad to help find old one. Sharp scent. Like smoke.

Survival: 1d20 + 5 ⇒ (12) + 5 = 17


Minor Crab-beast

Sentis and Baran pursue the scent out and away from the inn...

Will give results in a bit after others have advised what they are up to.


male Half orc Shapeshifter Skirmisher 5

Dark moves to aid Sentis as well.

Survival 1d20 + 9 ⇒ (17) + 9 = 26+2 if favored enemy applies.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Looks like our more wolfy wolves have somethin' t' follow." Doc says to Blaze. "Let's go wander after 'em an' pretend t' be useful."


Male Keleshite Magus(Kensai Archetype)/5

Damn boards issues, I had no idea there was new posts!

Blaze chuckles "They'll need us if things turn uglier than Grusk. Admittedly that is really difficult, but I suppose its possible."


Minor Crab-beast

Team Green sets to task following the minute traces of scent and drag signs as they follow a haphazard route through back alleys - keeping far from the main path where eyes could see. After ten minutes of tracking, the trail leads to the foot of a two story building, where the trace vanishes upwards.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc looks up the side of the building.

"THink we should find out who owns the place b'fore we start climbin' 'round on it?"


Male Keleshite Magus(Kensai Archetype)/5

"Good idea. I'd rather not break into a place just yet." He pauses, thinking.

"However, we all don't need to go. Team Green, since you all led us here, you guys need to make sure nobody leaves. Cover the obvious exits, and move in some small patrols. Nothing too big, as we don't want our target slipping by ya. Doc and I will go try to find out who owns this place"


Male Half Elf Wolf Shaman 5

You got it Blaze. I just hope that Holmburg can afford us taking our time...

Sentis set about doing just as their captain asked and circled the building with Baran staying alert.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Male Wolf

Baran whimpered when they didnt immediately follow the trail into the building but he was far from the alpha position. He kept his nose to the ground and his ears perked for danger.

perception: 1d20 + 5 ⇒ (13) + 5 = 18


Minor Crab-beast

Circling the building you find it to be a leatherworkers workshop, though closed for the day. There is only a single entrance which is locked with a cheap padlock. From what you can see externally, there does not appear to be anyone within... though Sentis' sharp eyes notice some damage to the roof immediately above where the scent was lost.


male Half orc Shapeshifter Skirmisher 5

What time of day is it, and what is the surrounding neighborhood like in both front and back? How close are the other buildings? What is the traffic of other folks like?

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