Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Didja leaves tha grounds in err strain it through yah beard?"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Th' beard's a symbol, Pretty Boy. Ah wouldn't dirty it with mah breakfast."


Male Half Elf Wolf Shaman 5

Coffee huh? Ive never heard of it but its delicious.

He glanced at the dwarf as he drank the bitter liquid.

...I really hope he didnt use his beard to strain this...

That book is arcane in nature and mostly about destructive magic. I thought maybe youd like to study it. Maybe youll find something for those mortars youre always talking about.


Minor Crab-beast

The squad makes it's way back to the eye chamber and notice that the portcullis leading back towards the insect pit has been raised once more. Inspecting the four large statues you notice that they do marry up to the smaller miniatures, and there is an almost imperceptible square hollow at the front of the statue's pedestal the same size as the miniature's base.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"This jus' seems too obvious. Either it's a trap fer the cripplingly stupid, or th' folks who built this place jus' had no sense o' how t' protect their valuables."


Male Half Elf Wolf Shaman 5

I wouldnt know of such things so Ill take your word for it Doc...But what other choice do we have? Maybe if we tried them one at a time?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"I am a bit leery o one at a time, I seen traps made where tis all or nothin. I fer one seeing tha door open think tha whole way should be checked afore we goes tinkerin with magic traps."

"Won't take but a minute fer a couple o us tah makes sure tha way out is clear."


Male Keleshite Magus(Kensai Archetype)/5

"Who says we're the first ones to explore this ruin? Perhaps others before took a different door then we did due to Cort's answer."


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Aw, hell. Gimme those. Lemme see if'n ah c'n figgure it out wit' out killin' us."

What kind of check is it to figure out the pedestal?


Male Half Elf Wolf Shaman 5

Sentis hands over two of the small statues to Doc and examines the ones in his hand.

I think each of these will match up with one of the larger statues...

Perception - 1d20 + 10 ⇒ (5) + 10 = 15

but Im not too sure...anyone else notice anything?


male Half orc Shapeshifter Skirmisher 5

Darkbiter will examine both the statues and the orbs before anyone does anything the group might regret

Perception 1d20 + 10 ⇒ (3) + 10 = 13


Minor Crab-beast

Inspecting the larger statues next to their smaller brethren you cannot discern any mundane workings. The position of the miniature receptacles lies upon a line drawn from the large statue towards the pupil of the eye in the central platform.


Male Half Elf Wolf Shaman 5

Shall we my bearded friend? Prepare yourselves Wolves. No telling what this will do but what other choice is there?

Sentis will place the two small statues in two of the receptacles and step back.


Male Half-Elf Martial Artist /4

Kaavel goes into his fighting stance waiting to see what happens after Sentis puts the figurines in place. He than thinks to himself "I hope this ends as well as when Cortland answered the voice."


Minor Crab-beast

Sentis places the two figurines into the slots, matching up the armanent and stance with the larger statue. They fit perfectly and are locked into place, unable to be removed - though nothing has changed in the room as of yet...


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

And there's slots for four, right?

"Well tha' was anticlimactic. Might be it needs more o' those wee statues. There 'nother room?


Minor Crab-beast

Reminds Doc that Sentis handed two over to Doc that he is holding onto, meaning that Sentis could only install two.
Doc still has a couple that he could place on the pedestals if he were so inclined.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Right. Had a little too much a little too early. Hold on.

Right. Doing that then.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

@Doc
"Didja forget tah drink yer own wake up juice?"

"Next time ya'll not be callin me pretty!"


Minor Crab-beast

As Doc places the fourth miniature into the receptacle, a low hum starts quietly then fills the room. From the helmets of each of the large statues, a beam of fiery light issues forth from the eye socket - converging upon the pupil of the eye in the central platform. This continues for a few moments before the beams wink out of existence.

With the unearthly squeal of stone grating on stone, the central platform starts to retract into a spiral staircase leading deeper into the complex...


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Hownow more stairs? Shall we look wolves?"

Grusk moves towards the stairs and looks into the dark depths.....


Male Half-Elf Martial Artist /4

Looking at the stairs Kaavel says "Since they opened the door might as well go check it out."


Minor Crab-beast

Peering into the newly revealed depths you notice that no light comes from below. The staircase twists round at least 360 degrees so you will need to descend to reveal what lies below. The air that blows up from the chamber is musty and stagnant.


male Half orc Shapeshifter Skirmisher 5

"No point in standing around." Darkbiter starts to move cautiously down the stairs.

Stealth 1d20 + 8 ⇒ (6) + 8 = 14
Perception 1d20 + 10 ⇒ (9) + 10 = 19


Minor Crab-beast

Darkbiter starts to descend the stairs.

For those non-darkvisioned among the squad - can you confirm what sources of light you are carrying with you?
Once I know that I'll update what people see at the base of the stairs segmented by vision class.


Male Half-Elf Martial Artist /4

A torch.
Kaavel lights his torch as he looks down the stairs.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk and darkbitter will go ahead without light....

Grusk also measures the width to make sure he can swing his axe before going down.....


Minor Crab-beast

The squad descends into the gloom, their way lit by flickering torchlight. The stairs are long and you feel as though you have turned around completely a few times before reaching their base.

Once the bottom of the stairs is reached, you exit through an open arch. Those limited to the vision of the torches can see no walls to the large chamber they have entered.

Darkvision:
You can barely make out what looks like a wall at the edge of your view. You think the stairs are in the centre of a large chamber

Perception DC21:
You hear a faint sound as though bone was scraping on stone.
1d20 + 15 ⇒ (14) + 15 = 29 1d20 + 15 ⇒ (6) + 15 = 21


Male Half-Elf Martial Artist /4

Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Kaavel keeps following the others through the ruins.


Male Keleshite Magus(Kensai Archetype)/5

Once down the stairs, Blaze will move a bit to the right of and behind the Half-Orcs, scimitar out and ready for danger. 1d20 + 3 ⇒ (15) + 3 = 18 Perception.


Male Half Elf Wolf Shaman 5

Sentis had a look of pure awe on his face when the light shot from the armored suits and opened the strange staircase.

...it worked...it really worked...Hey! It worked!

He'll look on as the others light torches and descend down the spiraling stairs. He takes one of the everburning torches that theyd been using and follows behind.

The deeper they went the more disconnected to the jungle he felt. It was an alien place for him and made more so by the Wolves flickering torchlight spread out in the chamber.

Perception - 1d20 + 10 ⇒ (15) + 10 = 25

Uh...anybody else hear that scraping sound?

The druid will draw his sword and strain to see anything beyond the darkness.


Minor Crab-beast

Despite Sentis's warning and indication of the direction he heard the sound, no one can see anything currently (not even those with darkvision).


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Stealth
1d20 + 8 ⇒ (18) + 8 = 26

Perception
1d20 + 5 ⇒ (1) + 5 = 6

"Sounds often means trouble!"

Moves a bit ahead to get a look at the far wall....


Male Half Elf Wolf Shaman 5

D'oh! This half elf is wishing he had prepared a light spell for the day.


male Half orc Shapeshifter Skirmisher 5

Darkbiter stays close to Grusk, hoping its not another skeleton.

Stealth 1d20 + 8 ⇒ (17) + 8 = 25
Perception 1d20 + 10 ⇒ (8) + 10 = 18


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

At teh rear of the group Doc pulls something out of a pouch and hammers it into his palm. After shaking it for a moment it starts to emit a bright glow.

"Better livin' through chemistry..." He grins, tossing the glowing rod down the hall into the darkness.


female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14

dotting


Male Human Fighter 4

"You mages get all the best toys Doc." Cort says, Aldori blade at the ready.


Minor Crab-beast

The light stick given flight by Doc's hand rolls out into the darkness, bouncing along the floor. It eventually comes to rest against a wall roughly 60ft distant from where the squad stands. It its glow you can make out a series of racks against the wall, though most of them seem to be rotted through and their contents lying against the ground.

There is no sign of anything moving in that direction.

For argument's sake lets say that glow stick was tossed out South. If you can declare your movement or actions based on compass directions, that will help.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Mage? Psh. Ah could teach Grusk 'ere how t' make one'a those. S' jus' a matter'a knowin' wha' happens when ye mix th' right stuff t'geather. Honestly, it ain't any harder'n makin' good beer."

Looking down the hallway, Doc shrugs. "Ah'm a little nearsighted, but ah don' see anythin'. Biter, that lightsitck's all yours if y' want. Jus' pick it up an' toss it down th' next hall."


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Fer tha record Id rather make good beer."

"SPread out an keep yer eyes open."

Grusk heads further south towards the glowing rod.....


Male Half Elf Wolf Shaman 5

Sentis will continue to follow the squad to the south and hasnt forgotten the strange sound he heard before.

Perception - 1d20 + 10 ⇒ (16) + 10 = 26


Minor Crab-beast

As the squad moves carefully towards the wall newly lit by the light stick, you see that the racks on the wall were once weapon racks. Unfortunately the passage of time has not been kind and most of the wood is rotted and steel is corroded beyond repair.

Sentis or Perception DC 20:
You hear the scraping sound once more, though it seems to be coming from both the NW and NE of your position. You can't gauge the distance though...

You are currently on the South wall of a large chamber that you descended into the center of. Those with darkvision think they can make out the corners of the chamber about 60ft in either direction from where you stand.


Male Keleshite Magus(Kensai Archetype)/5

Blaze keeps his ears alert, trying to hear anything that might be useful. 1d20 + 3 ⇒ (15) + 3 = 18 Perception check "Nothing here, let's move to the other side of the room" He begins to walk back to the stairs.


Male Half Elf Wolf Shaman 5

Im hearing scraping sounds coming from the other side of this room so lets be extra cautious as we head that way.


Male Half-Elf Martial Artist /4

Perception Check
1d20 + 13 ⇒ (3) + 13 = 16
Dice roller likes threes.

Kaavel turns to the area Sentis was speak of but not hearing anything wonders what Sentis was talking about.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

If the area we're in has any side rooms or passages that we're skipping for now, I'd like to set one of my quick-deploy noise traps to make it harder for things to sneak up on. Also, if there are sconces or other kinds of fire receptacles I'd like to take the time to light them all.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Perception
1d20 + 5 ⇒ (10) + 5 = 15

Heads to the racks for anything that at first glance appears intact.....
ie perception score notices...


male Half orc Shapeshifter Skirmisher 5

Stealth 1d20 + 8 ⇒ (3) + 8 = 11
Perception 1d20 + 10 ⇒ (15) + 10 = 25

As soon as Darkbiter reaches a wall, he moves to the edge of the party's light source, hoping that he can hide and get a drop on whatever is making the noise.


Minor Crab-beast

Grusk is unable to notice anything intact in plain view, he gauges that he would have to spend some time fishing through the detritus to inspect things better.

Are y'all following Blaze back to the center then proceeding to the other side (to the North)? - or are you fanning out in different directions?

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