Shocker Lizard

Darkbiter's page

565 posts. Alias of sunshadow21.


Full Name

Darkbiter

Race

Half orc

Classes/Levels

Shapeshifter Skirmisher 5

Gender

male

Size

medium

Age

20

Special Abilities

Darkvsion 60', Scent

Alignment

neutral

Deity

doesn't grasp the concept of formal religion; rough shamanistic beliefs

Languages

common, polyglot, orc

Occupation

mercanery scout

Strength 2
Dexterity 4
Constitution 0
Intelligence 1
Wisdom 3
Charisma -1

About Darkbiter

physical description:
6' 2" 269 lb; particularly bestial looking with his orc features particularly noticable, and a nasty overbite; Various tattoos, including a good one of the Sea Wolves emblem

personality:
Surprisingly tolerant of military life, given his background, Darkbiter is content to follow reasonable orders and gets along remarkably well with his fellow mercenaries, though his ability to understand and get along with anyone else is still rather limited. Tends to be quiet and patient, though his anger is well known amongst the rest of the company, as he becomes very dangerous when aroused.

background:
A bastard child left alone in the wilds bordering Sargava and the Mwangi, Darkbiter is equally at home on board a sea ship or a river boat or deep jungle. He basically raised himself, receiving and giving little in the way of trust, and in general had little use for society. One day he happened upon a recruiter for the Steel Wolves who was able to convince Darkbiter that joining the mercenary company would be a good way to further develop his talents. Despite some initial fears of his instructors as to his ability to fit in, he has shown himself to be quite comfortable within the structured life of the company, something that surprises him as much as everyone else.

key stats:
STR 14 DEX 18 CON 11 INT 13 WIS 16 CHA 9

HP = 41(0(Con MOD) + 5d10(10, 9, 4, 7, 7) + 4 (FC))
Speed = 30'
Initiative = +6 = 4(Dex)+2(Trait)

Fort: +4 = 3(base) + 0(Con)
Refl: +8 = 3(base) + 3(Dex)
Will: +4 = 1(base) + 3(Wis)
**+4 vs hot, cold, suffocation

AC: 18 = 10 + 4(Dex) + 4(Armor)
Flat: 14 Touch: 14

CMD: 21 = 10 + 5(BAB) + 2(Str) + 4(Dex)
Flat CMD: 17

+1 Studded Leather Armor +4 AC, Max Dex: 5, ACP: 0, 175 gp, 20 lb
The studs are made from animal teeth that Darkbiter still collects as trinkets and tokens from a favorable land
Longjohns of Endure Elements

BAB: +5
**+4 attack, damage vs humans
**+2 attack, damage vs evil outsiders
**+1d6 when flanking with teammate with Precise Strike
Melee: +7 = 5(BAB) + 2(Str)
Bite +7/+2 to hit, 1d4+2 damage, x2 crit, Piercing
Claws (2) +7/+2 to hit, 1d4+2 damage, x2 crit, Slashing
Unarmed 1d3+1 damage, x2 crit, Bludgeoning, Lethal/nonlethal
MW Greatsword 2d6+3 damage, 19-20/x2 crit, Slashing, 50 gp, 8 lb
Cold Iron Battleaxe 1d8+2(3) damage, x crit, Slashing, x gp, x lb
Incorporeal Shortsword 1d6+2(3) damage, 19-20/x2 crit, Piercing, x gp, x lb
Dagger 1d4+2 damage, 19-20/x2 crit, 10 ft range, Piercing/Slashing, 2 gp, 1 lb
Ranged: +9 = 5(BAB) + 4(Dex)
MW Composite (+2) Longbow 1d8+2 damage, x3 crit, 60 ft range, Piercing, 602 gp, 1 sp, 5 lb
Arrows: Regular - 40; weapon cord
Dagger
+5 to hit, 1d4+2 damage, 19-20/x2 crit, 10 ft range, Piercing/Slashing, 2 gp, 1 lb
CMB: +7 = 5(BAB) + 2(Str)

skills:
Ranger 22 = (6(base) + 1(Int)) x 3; 1(FC)
*=class skill #=armor/encumbrance penalty applies
Acrobatics# 5 = 4(Dex) + 1(racial)
Appraise# 1 = 1(Int)
Bluff# -1 = -1(Cha)
***+4 vs humans
***+2 vs evil outsiders
Climb*# 9 = 2(Str) + 3(ranks) + 3(csb)+ 1(racial)
Craft (any)* 1 = 1(Int)
Diplomacy -1 = -1(Cha)
Disguise -1 = -1(Cha)
Escape Artist# 4 = 4(Dex)
Fly# 4 = 4(Dex)
Handle Animal* -1 = -1(Cha)
Heal* 10 = 3(Wis) + 4(ranks) + 3(csb)
Intimidate* 5 = -1(Cha) + 3(ranks) + 3(csb)
Know (dungeoneering)* 8 = 1(Int) + 4(ranks) + 3(csb)
Know (geography)* 8 = 1(Int) + 4(ranks) + 3(csb)
Know (nature)* 8 = 1(Int) + 4(ranks) + 3(csb)
***+2 on knowledge checks vs humans, can make such checks untrained
Perception* 11 = 3(Wis) + 4(ranks) + 3(csb) + 2(racial)
***+4 vs humans
***+2 vs evil outsiders
Perform (any) -1 = -1(Cha)
Profession (sailor) 7 = 3(Wis) + 1(ranks) + 3(csb)
Profession (any)*
Ride*# 4 = 4(Dex)
Sense Motive 3 = 3(Wis)
***+4 vs humans
***+2 vs evil outsiders
Spellcraft*
Stealth*# 11 = 4(Dex) + 4(ranks) + 3(csb)
Survival* 10 = 3(Wis) + 4(ranks) + 3(csb)
***+4 vs humans
***+2 vs evil outsiders
***+2 to follow/identify tracks
Swim*# 6 = 2(Str) + 1(ranks) + 3(csb)

racial & class abilities:
Racial Abilities
Bestial: orc features are particularly prominent; + 2 Perception
Orc Blood
Orc Weapon Familiarity: proficient with greataxe, falchions; "orc" weapons are treated as martial weapons
Ship Rat (reskinned rock climber): Maneuvering around ship rigging and a swaying ship deck is second nature to Darkbiter. +1 Acrobatics and Climb

Favored Class: Ranger
Proficient with Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Favored Enemy (Humans +4, Evil Outsiders +2)
Track: +1/2 Ranger levels to survival checks to track
Wild Empathy +4
Combat Style: Natural Weapons
Shifter's Blessing (Su): swift action, 6 rounds per day, form of the bear (+4 enhancement to str, 20 ft speed)
Hunting Companions (3 rounds): move action to grant half favored enemy bonus to allies in 30'
Hunter's Tricks: 5/day (1/2 ranger level + WIS mod); usually a swift action
*Skill Sage: free action to roll twice on an skill check of any trained skill and take the best roll

traits and feats:
Traits
Reactionary : +2 Initiative
Tusked: Gain a primary bite attack (1d4 damage)

Feats
Teamwork Feat: Precise Strike
1st level: Keen Scent: Gain scent ability
Combat Style: Aspect of the Beast: Claws of the Beast
Class Bonus: Endurance
3rd level: Improved Unarmed Strike
5th level: Deflect Arrows

gold and treasure:

platinum:
gold: 759
silver: 13
copper: 7
gems:
jewelry:

other gear:
Adventuring Gear with hooded cloak, heavy boots, and vest with pockets
Signal Horn (1 gp, 2 lb)
Waterskin (1 gp, 4 lb)

Backpack (2 gp, 2 lb)
*Bedroll, Blanket, Hammock (6 sp, 9 lb)
*Clay Mug (2 cp, 1 lb)
*Sunrods (2) (2 gp, 1 lb ea) (4 gp, 2 lb)
*Peppertree Bark (12) (+2 circumstance vs poison for 12 hours)
*Healing Kit
*Black Covered book from ruined temple

Belt Pouch 1 (1 gp, 0.5 lb)
*Rations (2) (5 sp, 1 lb ea) (1 gp, 2 lb)
*Potion of Cure Light Wounds (1)
*Tanglefoot Bag (1)
*Thunderstone (1)
*Smokestick (1)
*AntiPlague (1)
*AntiToxin (1)

Belt Pouch 2 (1 gp, 0.5 lb)
*Chalk (10) (1 cp ea) (1 sp)
*Flint & Steel (1 gp)
*Small Mirror (10 gp, 0.5 lb)
*Signal Whistle (8 sp)

encumbrance values:

light: 58
medium: 116
heavy: 175
lift over head: 175
lift off ground: 350
drag: 875

armor & weapons: 34
other gear: 24.5

leveling up:
level 2

level 3
hp: 4+1(FC) = 5
BAB: +1, Will: +1
Endurance (bonus feat)
Shifter's Blessing (Su): swift action, 6 rounds per day, form of the bear (+4 enhancement to str, 20 ft speed)
feat: Improved Unarmed Strike
skills: heal +1, know (dungeoneering, geography, nature) +1 each), Perception +1, Stealth +1, Survival +1

level 4&5