Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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Male Half Elf Wolf Shaman 5

Sentis was mildly disappointed to not be included in the scout team but...our corporal?..sargeant?...I am still having trouble with some of these miltary terms... knew best so he waited patiently with Baran on the stoop.


male Half orc Shapeshifter Skirmisher 5

Dark quietly follows Grusk, perfectly happy to be away from the crowd.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Did not notice Sentis was not sent, but would not be surprised if we tugged him along against his will


Minor Crab-beast

Advance Scouts:

The group sets out on their appointed mission and it takes a good hour or so to navigate the winding streets and find out the indicated spot where Vankerman was purported to have purchased the mansion. It's a big and imposing building, sitting nestled within a walled estate that bears high walls to block any realistic peek within. Moving around towards the entrance... you spot a peculiar sight. Standing at relative attention and guarding the front gates are two men wearing your colours... those of the Blood Hawks. They appear to have their attention pointed outwards, towards any that might be planning to approach the mansion compound.

Perception / Survival DC 20:
When nearing the mansion you catch a slight whiff of the perfume from earlier... but the scent is fleeting and you can't follow it.

Boozy Crew:

Settling into your much less challenging pursuit of emptied tankards and ribald tales you await the arrival of the city guard. Doc finds that as the common room swells he gets a few signs of recognition and playful requests that he repeat the spectacle that he laid out previously, but if not entertained the men dissipate without too much challenge.

It's been about an hour or more when the barkeep whistles to attract your attention. She jerks her head towards a couple of city guard - both half-caste Mwangi - that have just entered and taken a corner table.


Male Half Elf Wolf Shaman 5

Sentis jumped at the chance to join the two half orcs ...besides Sunny didnt say to stay where I was either...

The druid eyed the estate and whistled softly under his breath. That looks like a tough nut to crack and with our brothers at the gates no less. Blaze wont like this at all. We better not get too close.

Survival: 1d20 + 14 ⇒ (19) + 14 = 33

He caught the scent trail and sighed...of course...

Our kidnapper came through here. Its faint but here none the less.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Perception
1d20 + 8 ⇒ (18) + 8 = 26 +2 monsterous humanoids

"Security was on tha man's mind and now he is gone."


Male Keleshite Magus(Kensai Archetype)/5

Blaze motions to Doc "Grab a pair of mugs and lets go chat with those guards, shall we?"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Aye." Doc grunts, returning to the bar for refills and two additional drinks.

"Do the Mwangi make any good drinks?" Doc asked their host. "Two o' whatever those two like but cannae afford very often."


Minor Crab-beast

The barkeep has a strange look on her face for a moment before shaking her head "I wouldn't bother with the local stuff... these boys've been away from that awhile" taking a couple of cigarillos from under the counter and handing them forward "Give these a go instead" before filling your drinks order as well.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Grinning his thanks, Doc made his way to where Blaze had sat with the Mwangi guards and thumped the pitchers down with gusto.

"Ye lads look like ye could use a drink!"


Minor Crab-beast

The guards look at you guardedly as they chew over their response "Aye, drink is welcome... but what's the cost?"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"We're lookin' fer a guy name o' Vankerman. We hear ye know 'im."


Minor Crab-beast

The guards snort with a mixture of amusement and derision "Heh - I can tell ye where he lives, but I don't know the guy himself. Ain't much to do with the common folk is the feeling I get."

The other guard adds with a hint of realization "You guys are mercs right... Blood Hawks? - shouldn't you guys know more'n us, what with one of your squads on the gate and all?"


Male Keleshite Magus(Kensai Archetype)/5

Blaze is a bit stunned to learn other Hawks are guarding Vankerman, but doesn't let it show "Aye, we are, but we were hoping you guys might have some information about his current whereabouts, information the guards may not share"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"We're Wolves, not Hawks. Same company. Different unit. Din't know they were workin' for 'im. That's interestin'."


Minor Crab-beast

Shrugging "Far as I can tell he's holed up at home. Seems enough activity inside the walls and the occasional carriage around town."

You can indicate OOC what sort of details you're after as well if you find it easier.


Male Half Elf Wolf Shaman 5
Grusk II wrote:

Perception

1d20+8 +2 monsterous humanoids

"Security was on tha man's mind and now he is gone."

Well, it seems like we found what we came for. Should we return to our fellow Wolves or try to find a back way in where those Hawks wont see us?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Might be ok fer one o us tah approach an get names an faces tah go wit them colors, tha hawks should be willin tah talk at least tah determine iffen were supposed tah be hangin round."

"Hate tah think someone other tha hawks was wearin tha garb."


Minor Crab-beast

Grusk recognizes the face of one of the guards - not anyone that you know directly, but you have seen him around the barracks on occasion.


male Half orc Shapeshifter Skirmisher 5

Will try to get a proper post up later tonight after work.


Male Half Elf Wolf Shaman 5

Maybe it would be wisest to approach our fellow Hawks back at the barracks instead of in front of Vankermann's mansion. I'd hate to cause a scene here and ruin any advantage we have with surprise.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Good plan Sentis."


Minor Crab-beast

I'm waiting on PC input before providing DM output - looks like Sentis and Grusk are returning from scouting out Vankerman's digs. Lets assume to the tavern just to put everyone together.
The two half-Mwangi guards are ready and willing to provide information... and are just lacking in questions being asked.


Male Half Elf Wolf Shaman 5

Definitely returning to the tavern to report in.


male Half orc Shapeshifter Skirmisher 5

Dark just follows quietly, feeling a bit out of place in the city.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Report
"We have to report tha professors place is being guarded by blood hawks at least two from tha rank an file, I don't recall their names, but no doubt it was two o em."


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Aye, tha's what we jus' learned too. Sit down, 'ave a drink."

Turning back to the guards, Doc says "Look, we really ain't much good at bein' subtle, so we're jus' gonna level wit' ya. We think Vankerman might o' nabbed a friend o' ours, an' we need t' find out if'n he's at that new manorhouse. We don' really want t' fight th' Hawks. We jus' want t' rescue a guy who they might not even realize they're guarding. C'n you two tell us anythin' that might help us out?"


Minor Crab-beast

The guards take a long draught and swirl it about thoughtfully before swallowing "As long as no word makes out if it goes t*%! up aye? If we see you breaking in, we gotta at least try and keep the peace... be a pity if you tried it just after dawn tomorrow when we're patrolling elsewhere" fixing Doc with a knowing look.

"There's definitely somebody there - lights in the windows and you see some shadows moving about at times. Mainly on the second level. The front's guarded by some of your Mercs... but there's a servants entrance at the back I think that they occasionally slip out of. That might get you in ok."

The guards don't actually get inside the compound as that is guarded by mercs from your company.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Aye, that'd be a right shame." Doc says with a nod. "We def'nitly won't do that."

Standing up to get a refill, Doc thumbs back to towards the guard's table and talks to the bartender.

"Those two blokes, they drink on my tab fer the next week, an' their last round gits one o' these in it every night."

Doc hands the bartender a small bag full of chalky tablets.

Alchemist's Kindness. Prevents hangovers.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Somting smells ishy an it ain't Doc's new girlfriend."


Male Half-Elf Martial Artist /4

Kaavel looks about before pulling out something wrapped up it seems to be salted fish that smells fishy "Might of been this Grusk, took it to eat, want some?"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Went out wit' a Triton fer a spell, back when ah was a sailor." Doc said, sitting down with mugs for everyone who had just arrived. "Tha' was interestin'. Green nipples. Webbed fingers an'... things. An' damn could that lass sing."


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk scratches his head wondering about dwarven sailors, he looks at his axe and knows swimming with an axe is no easy feat....

"Doc ken yah whip someting up tha would make mah axe float on water?"


Minor Crab-beast

The barkeep takes the bag with a nod and slips it under the counter.

Is there an ultimate plan for the way forward?


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc eyeballs the axe and scratches his beard, "B'sides little inflatable floaty wings? Ah could make up a foam sleeve tha' might do th' trick. Honestly, Just makin' ya a new axe outta ironwood, or clouded mithril, or even somethin' like dragon bone if we c'n git some, tha' might be a better option."

'Clouding' is a forging technique in which metal is made significantly lighter. It also tends to make it more easily broken and is usually only used when weight is more important than durability. Mithril is light enough that Clouding it might make it less dense than water.


Male Keleshite Magus(Kensai Archetype)/5

Blaze thinks for a few moments "I think the best plan is to check this servant's entrance out, and see about sneaking in. Question is, do we do a little recon on it first, or just decide to make a run at it?"


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"I think tha full team, some sneakin in and the rest in reserve waitin outside, if tha way ken be cleared quietly tha werks."


Minor Crab-beast

The night passes and dawn finds you casing out the compound in question. You easily slip around the front of the estate and spot the service entrance at the rear. Camping out for a while to see if the guard's intel plays out.

Just confirming - I've assumed you hide yourselves from the other mercenaries on guard. Let me know if that is not true.


Male Keleshite Magus(Kensai Archetype)/5

Definitely hiding, preferably not too far away, but within easy striking distance


Male Half Elf Wolf Shaman 5

Sentis had those pre battle jitters that old men talk about having their first few times out. It wasnt the prospect of possibly having to combat any armed resistance it was the possible backlash if this all went sour and they had to face a very angry Captain that as causing it. He waited as patiently as he could for their opening to move.


Minor Crab-beast

Maybe twenty minutes after you arrive, the servant's entrance opens and you see a reasonably well dressed gentleman step outside to light a tabac pipe. The door is open for now, and the man is leaning against the wall enjoying his smoking as a cathartic release.


Male Keleshite Magus(Kensai Archetype)/5

How far is it to the door? Can I make it in a move action?


Minor Crab-beast

About thirty foot or so to the door, so yes


Male Keleshite Magus(Kensai Archetype)/5

"I can sneak in, unseen, and check to make sure the coast is clear on the inside."


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Stealth
1d20 + 14 ⇒ (1) + 14 = 15

"Let us sneak in fer a closer look."


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

We're in no real rush. Might as well take 20 on those stealth checks as long as we're able to.


Minor Crab-beast

The stealth will be an opposed check - so no taking of 20. The man is currently smoking next to the opened door.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grusk begins to stalk with consummate grace across the gap between the open door and your lurk... only to slam his shin into a jutting timber and choke down a curse. Luckily it coincided with the slop of a chamber pot being thrown out further down the lane and the half-orc was not detected.

Anyone following Grusk in?

Grusk:
You sneak past the man and find yourself in a smallish cloakroom. There is a open toilet at one end and a opened door leading to some bedrolls cast on the ground - though the portal that seems to lead deeper into the house is currently closed.


Male Keleshite Magus(Kensai Archetype)/5

"Grusk really needs to learn about teamwork and patience. Doc hand me one of those knockout patches" When he does so, the magus utters a fiery sounding word, and disappears.

I am going to assume Doc complies. Casting Vanish and moving to apply the patch. 1d20 + 27 ⇒ (8) + 27 = 35 Stealth


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk waits for others to arrive, but secures the door..


male Half orc Shapeshifter Skirmisher 5

Stealth 1d20 + 9 ⇒ (16) + 9 = 25

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