Star Wars - RCR - AN Empire Reborn (Inactive)

Game Master rhalwarlock

This game takes place not to long after the Battle Yavin. This will be a force game, and quite possibly a Dark Side game - but PvP will not be allowed. The game will mostly be a sandbox game. I have plans, and long range goals, but everything (after it gets going) will be player character directed. Characters can be from almost any background (no force) - Imperial, Rebel, moisture farmer, etc.


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Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I've never played, but from my understanding, there were some balance issues with WEG. For instance, I was told a story once where a Force user swallowed a thermal detonator and took no damage, which doesn't seem right to me on several levels.


Von-Dai Cress wrote:
I've never played, but from my understanding, there were some balance issues with WEG. For instance, I was told a story once where a Force user swallowed a thermal detonator and took no damage, which doesn't seem right to me on several levels.

Uh... well, that's even easier in d20 actually. Thermal Detonators do LESS damage in the d20 than they do in WEG. Which is another thing, if a Force user managed to swallow a thermal detonator, and I imagine it exploded in his/her stomach is the point? There's no way by the WEG rules they would survive that, but by d20 it could easily happen for a high level character. Here's how the WEZG game works...

There are SCALES.

Player. (Obviously, players are here)
Vehicle. (this is things like landspeeders)
Starship. (this is ships like the Millennium Falcon)
Capital Ship. (This is ships like Star Destroyers)
Death Star. (Self-Explanatory)

So, players are obviously Player scale. So, when a player does 1d of damage to another player, it's just that. However, if you use guns mounted on a vehicle that do 1d then when you shoot a player that's 10d damage, whereas to damage the vehicle the player needs to do more damage because its scaled down. Basically, you never roll more dice, but you multiply or divide your result in factors of 10 based on scale. So you'd not roll 10000 dice for the Death Star, you'd just roll 10d, as that's all the damage it needs to do to destroy a planet, since the planet is Death Star scale. But if it fired at the Millennium Falcon (or more like the Millennium Falcon got in the way...) you'd still just roll 10d, however you'd then multiply your result by 100... sayonara Millennium Falcon!

So, that said? Thermal Detonators do like 10d damage. Capital Ship scale damage. Meaning, that force user took the equivalent of 1000d damage... NO way he survived that unless the GM was ignoring the scaling system, which is more than likely the case.

Now, d20 DOES have some similar scaling rules in the starships section, however... whether it's a mistake or not, thermal detonators aren't mentioned as being anything other than player scale. Hence, they do pithy damage and couldn't level 10 city blocks, much less kill a powerful force user as written.


Ha just noticed even I did the math wrong, in my examples... the thermal detonator would do 10,000 dice damage to the Jedi if it wasn't scaled, not 1,000. :P


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Yeah, I never liked how weak thermal detonators were made in RCR and Saga. They were presented as this super dangerous thing in the movies, and then the damage got scaled way down. I'm certain that was a game balance thing with the d20 system. WotC probably made the decision as a way to keep players from buying lots of them and ending every encounter with one thermal detonator.

So, thermal detonators were really set to act as Capital Ship scale damage?


Male (+ Android, R3A5) Kushiban (VP 43, WP 12)
Stats:
Init +9 | F/R/W 4/10/3 | Def 22
Skills:
Acrobatics/Stealth 17, Pilot/Repair 16, Escape Artist 11, Perception 9, Astrogate/Computer Use 8, Slight of Hand 7
Scoundrel 3/Fringer 1/Tech Spec 1

Well, I think this is officially dead now. :) If you see any other RCR Star Wars recruitments, drop me a PM, I'll try to do the same.


Von-Dai Cress wrote:

Yeah, I never liked how weak thermal detonators were made in RCR and Saga. They were presented as this super dangerous thing in the movies, and then the damage got scaled way down. I'm certain that was a game balance thing with the d20 system. WotC probably made the decision as a way to keep players from buying lots of them and ending every encounter with one thermal detonator.

So, thermal detonators were really set to act as Capital Ship scale damage?

Yup, in West End they leveled entire city blocks like they were supposed to.


Male (+ Android, R3A5) Kushiban (VP 43, WP 12)
Stats:
Init +9 | F/R/W 4/10/3 | Def 22
Skills:
Acrobatics/Stealth 17, Pilot/Repair 16, Escape Artist 11, Perception 9, Astrogate/Computer Use 8, Slight of Hand 7
Scoundrel 3/Fringer 1/Tech Spec 1

I am considering adding a sixth game I'm running, now that my work life has settled down with my new job (And my jaw is no longer stabbing pain into my brain). If you are interested in GURPS, you can look here and if interested, let me know in the thread.

Rather than do a public recruitment, I'm just going to ask people I'm playing with already first.

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