Genie

Jen'tara Rhee's page

14 posts. Alias of AbsolutGrndZer0.


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Von-Dai Cress wrote:

Yeah, I never liked how weak thermal detonators were made in RCR and Saga. They were presented as this super dangerous thing in the movies, and then the damage got scaled way down. I'm certain that was a game balance thing with the d20 system. WotC probably made the decision as a way to keep players from buying lots of them and ending every encounter with one thermal detonator.

So, thermal detonators were really set to act as Capital Ship scale damage?

Yup, in West End they leveled entire city blocks like they were supposed to.


Ha just noticed even I did the math wrong, in my examples... the thermal detonator would do 10,000 dice damage to the Jedi if it wasn't scaled, not 1,000. :P


Von-Dai Cress wrote:
I've never played, but from my understanding, there were some balance issues with WEG. For instance, I was told a story once where a Force user swallowed a thermal detonator and took no damage, which doesn't seem right to me on several levels.

Uh... well, that's even easier in d20 actually. Thermal Detonators do LESS damage in the d20 than they do in WEG. Which is another thing, if a Force user managed to swallow a thermal detonator, and I imagine it exploded in his/her stomach is the point? There's no way by the WEG rules they would survive that, but by d20 it could easily happen for a high level character. Here's how the WEZG game works...

There are SCALES.

Player. (Obviously, players are here)
Vehicle. (this is things like landspeeders)
Starship. (this is ships like the Millennium Falcon)
Capital Ship. (This is ships like Star Destroyers)
Death Star. (Self-Explanatory)

So, players are obviously Player scale. So, when a player does 1d of damage to another player, it's just that. However, if you use guns mounted on a vehicle that do 1d then when you shoot a player that's 10d damage, whereas to damage the vehicle the player needs to do more damage because its scaled down. Basically, you never roll more dice, but you multiply or divide your result in factors of 10 based on scale. So you'd not roll 10000 dice for the Death Star, you'd just roll 10d, as that's all the damage it needs to do to destroy a planet, since the planet is Death Star scale. But if it fired at the Millennium Falcon (or more like the Millennium Falcon got in the way...) you'd still just roll 10d, however you'd then multiply your result by 100... sayonara Millennium Falcon!

So, that said? Thermal Detonators do like 10d damage. Capital Ship scale damage. Meaning, that force user took the equivalent of 1000d damage... NO way he survived that unless the GM was ignoring the scaling system, which is more than likely the case.

Now, d20 DOES have some similar scaling rules in the starships section, however... whether it's a mistake or not, thermal detonators aren't mentioned as being anything other than player scale. Hence, they do pithy damage and couldn't level 10 city blocks, much less kill a powerful force user as written.


Yeah, I have quite a few RCR books. No Saga books. Course, I have PDFs of the entire West End line. IMO that's still the superior system for Star Wars. The worst case of system changes in my opinion was how the Charon went from this nasty alien race to be feared to just another race players can play. In the West End adventure Otherspace they were featured in, don't know if you all play the game or not, but you had usually 12 Racial Dice then +8 Class Dice. Charon had 25 racial dice. Then they got +8 (or more! For example, Darth Vader didnt' have published stats, but if he did, he'd maybe be +12-16) class dice! Yeah. They were that insanely powerful, but that was part of the point... they were unstoppable... it was a 'stealth adventure' where you had to escape from them without giving them hyperspace technology and without actually fighting them, because if they caught you or even worse found 'our' universe, it was over. They are from an alternate universe where they are the only species because when their home planet fell into a black hole, they kinda went... nuts... and decided that death of the univese was their calling... and so they did just that. They killed their entire universe.


No problem! I too was in that boat a few months ago (and I had severe issues with a third party seller on Amazon... Amazon took care of me but it took a month... :()


Okay then, so we'd know of Darth Vader but not that it has anything to do with Sith. Got it.

"Uh, Darth? Like Darth Vader?" she says, obviously confused as to what this has to do with the Emperor's chief enforcer.


Isn't Darth Vader called that, or does everyone know him only as Lord Vader? I want to say something about that, but figure I should verify with the GM first...


Ah, okay no problem! :D


2V-R8 ROFLMAO

Jen'tara looks a bit confused, but follows the strange robot anyway... a old-looking protocol droid shouldn't be a threat for all of us combined.


"Jen'tara Rhee." is all she says, then she follows into the corridor.


Sith:
"Anyone else find it odd we suddenly know this language we've never spoken before?"


"Why not?" Jen'tara also touches the door, like Von-Dai did.


Jen'tara is a purplish-pink twi'lek, wearing a black and yellow dancer outfit. As she approaches, you see brand scars on her face showing that she is, or once was, a slave.

The photo is of my Sith Assassin version of her from Star Wars the Old Republic. :) As for my Paizo avatar, hey... we gotta do what we can when Paizo doesn't allow custom avatars. :P


Okay, my avatar is the about the right skin color at least. Really wish we could do custom avatars on Paizo. :(

GM:
So, I thought of how to handle her being a former slave, if it's cool with you. Basically she grew up a dancer/sex slave, until her latest master fell in love with her, and in a 'if you love something set it free' moment, he did exactly that. She stayed, and it's him that brought her here.