Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

It certainly is an interesting item! Of course, we all have dark vision, but still.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur's spell list for the fight:

0th:
Read Magic
Message
Prestidigitation
Detect Magic

1st: (DC 16)
- Mage Armor
+ Enlarge Person
+ Burning Hands
+ Color Spray
+ (Earth) Grease

2nd: (DC 17)
+ Stone Call
+ Create Pit
+ (Earth) Glitterdust

Going heavy on the area of effect spells and crowd control. I'll try to seperate and disable their forces as best I can so you all can single them out and pick them off one by one.

Also note he has Message prepared, which he will cast before we join battle, so we can all stay in communication in case something weird happens.


I'm posting this to all of my games:

I apologize for my slowness in posting. Back to School has been kicking my ass more than normal this year. I'm working way too much. I keep thinking Things will get better this week. and that keeps not being the case. Hopefully things will start getting better and I'll be able to post more frequently. Until then, I apologize again for being so slow to update.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
GM SuperTumbler wrote:

I'm posting this to all of my games:

I apologize for my slowness in posting. Back to School has been kicking my ass more than normal this year. I'm working way too much. I keep thinking Things will get better this week. and that keeps not being the case. Hopefully things will start getting better and I'll be able to post more frequently. Until then, I apologize again for being so slow to update.

No problem, thanks for the update.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No problem GM! I'm just glad there is someone as diligent and caring as you teaching the next generation!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Gonna agree with the two who already posted.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Let's make it four for four. Thank you for your commitment, both to these adventures and to the most important job there is.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I’m taking a bunch of Cub Scouts camping this weekend, so don’t expect any posts out of me until, and unless, I survive and return!


Sorry folks. Many bumps in my life at the moment. Then trouble getting on the site this weekend, then back to new bumps. I'll get back as soon as I can.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Life happens! We understand.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Thanks for letting us know and yeah life happens. I do hope it is not too bad


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No problem GM, take your time!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I plan on torching the web on my next round. Anyone against taking a bit of fire damage?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Not me, of course, I think I just got out of it.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

If you want the web torched, Dasur can do it easily. He just didn't feel like setting everyone on fire. In any case the Drow is probably going to do it for you.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Can someone move me to the blue drow please?


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

We have some alchemist's fire, in case. Torvi, I'm afraid you need to do another escape artist check to move through a square filled with webs.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Apparently I do! Roll made!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Ok heroes! I'm off for family vacation for a few days. I should be back up on the net late Sunday, or Monday.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I am not liking this new watermark picture thing Paizo has added to the forums!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Watermark?

I don't see anything like that.

Also I added a black box on the map to represent the pit.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Apparently it is showing up only on certain platforms.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I updated my phone last night and now I see it. Who thought this was a good idea?, it's really distracting.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

On the flip side, DMs are apparently once again able to modify campaign infos.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Yeah! Also it seems the weird background watermark is a bug.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Argh! My apologies for not pointing this out regularly! When my song is up, anyone raging gains the rage ability Celestial Totem:

Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.

So, right now, when Snorri does LOH on himself, he heals an extra 3, for example. Pretty much all of our healing right now would do the same.


At this time of thanksgiving, I wanted to take a moment to be thankful for my online PbP community. I'm not the best PbP GM. Often busy and inattentive. But I am thankful for the generous and creative people that I have found on this forum to play games with with. They allow me to indulge in games I otherwise would not be able to play. To connect with people I otherwise would never encounter. To have a few moments every day that are sublime. Whether high fantasy, low modern, or science fiction, than you for your contributions to my life. Know that you might often feel neglected, but I hope you will believe that each of the people in my games is one of the best things in my life. I am thankful for each of you.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I hope you had a great Thanksgiving!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Thank you, GM. I for one certainly enjoy the wonder you bestow upon us with every post!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

And I am thankful for both all of these games and the dice rolls keeping me humble.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Less on the dice rollers but everything else I agree with!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Poke? I think we all took our actions for the round.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Yep. So we surrounding the pit and readying action to kill the drow, right?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

When the pit spell ends in three rounds (it is not dismiss-able), all the water in it is going to flood back out as the pit rises, and you're liable to be knocked into the stream (or not, dwarves are pretty hardy at holding their ground) I would recommend just ignoring the drow in the pit and going along the northern side to reach the other side. If the drow isn't unconcious or drowned we can deal with them then.

As soon as he can see them, Dasur will try and deal with the orc archers. They're all grouped up and that's bad news for them!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I am starting to get sick so please bot me for a few days. Sorry. Also I do not want to leave a foe behind us.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I am made of fail :(


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Luck is a fickle mistress. I think I hit twice in the whole fight.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Wow thanks guys, you've managed to infect Dasur's dice too.

I can't draw anything on the map worth squat on my phone. Will try to remidiate later.

GM: I had an idea. Because stone call creates rubble/ difficult terrain, would it be enough to fill up the steam bed and allow Dasur to walk across it instead of jumping?


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I am sorry my friend. It is like a plague.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Sorry for the awful 40' radius marker covering your beautiful map, GM, but it's the best I could do without going crazy trying to use the built-in tools.


HP .31/33. nat hits are magical vs DR

Apparently there is some nasty weather coming and my state tends to shut down when that happens. If I do not post at some point in the next few days it means I probably lost power.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Stay safe!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Please take your pick of our group loot pile, friends!

------------------------------

Current Group loot:

940 gp

4 +1 mithril chain shirts,

3 potions of cure moderate wounds,

scroll of cat's grace

2 scrolls of stinking cloud

scroll of web

2 potions of pass without trace,

Golden, functional timepiece (unappraised)

300 gp worth of rare metal cogs, springs, handles, collars, and other mechanical bits and bobs

Magical telescope eyepiece (worth 10,000 gp toward creating a perception-enchaning item)

Climbing kit x2
500 ft silk rope
Manacles (small)
Manacles (medium)
Grappling hook (4)

Oil (10)
Twindertwig(10)

Weapon blanches: 1 adamantine, 5 cold iron, 5 silver

mwk greatsword
20 crosssbow bolts

----------------------------

I wish Dasur could use some of that sweet, sweet mithral chain mail. He will take all the scrolls unless someone wants one of them, none of those listed above are in his spell book.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I would like a chain shirt but that because better AC is nice.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

+1 chain shirt for me!


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I'll carry some rope (maybe 100' of it?) and a grapple.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Updated the group loot.

2 chain shirts left! Snorri, I bet Iverna would appreciate it if you re-sized one of the chain shirts for her? It might help prevent being eaten by demon worms.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I'm good with the items I got, I'll work on the armor in the next downtime, if I can modify magic items without breaking the enhancement.


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They are mithral chain shirts, not chain mail.

The image of 2'6" Iverna wearing the chain shirt of a 6'6" orc warrior makes me laugh.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

If no one wants the spare one, and yeah the mental image of Iverna wearing that armor is funny, then I would like to claim one for Regnir. He is staying out more and he can wear armor.

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