Song of Ice and Fire: Dragons at War (Inactive)

Game Master Deiros


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Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Ok this is what I don't fully get...so She's +2 steps, minus 2 steps...so she's indifferent yes? Oh bah, I start are disliking her...so I should adjust how that goes yes? Hmmm...so I wouldn't say charming her since I dislike her at present. But Convince would be fine, I should alter the mood a bit or switch that to Deception....yea?

Edit: My deception is a 4, since the bonus dice was thrown away in the situation anyways should I keep the roll as is and be acting like I like her to her face....or what would you like me to do Warlord.


Matthias would struggle to intrigue a squire...

So no, unless his Deception is 3 or more, he better quit every intrigue lol or try to use his Status escape, if he doesn't want to look bad quitting.

Yes, most players make the mistake of thinking ASOIAF game is like D&D, but here balanced characters matter more than specialist, because what is the point of being the best swordsman if I can convince you to fall on your sword.

While having a "fancy" fighting style is cool you have to remember that social class matters and blending in is more important.

In ASOIAF is important to start with an Average character with some specialties, like the sample one I posted.

He has 3 in most abilities and 4 in those that define him as a veteran warrior, but he can still branch out with XP into more social or fighting prowess.

Yes Marcus it will take you for ever to beat Matthias in an intrigue, while Darne can butcher the both of you, but Ser Weyland son Chris can beat the living crap out of him in a straight fight and joust. Not to mention some trouble in intrigue also lol.


What does Maester Lucen want for reward other than +1 Status, I really can't think what to offer your character. Maybe a to the citadel where you get Knowledge Focus benefit


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

It will take a bit time with Matthias and Marcus or how should we speed the Intrigue Combat along? Even with Deposition shifts +3 steps total (+2 Steps from Same house and both getting +1 more (Marcus +1 from Just / Matthias 1 from Honest) it will still take time


Yielding options, like I said.

Instead of intrigue that round you can offer your opponent a yield option.

He can answer with counter offer he is willing to yield, or simply quit/withdraw the intrigue.


1 VP per PC voting for the Heir.

It's 9 day to early for him to win.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I think if what I read was he meant if I were to gain three votes or points in my favor then Matthias must then agree to vote on behalf of me?


Well I do not think Lucen can take a +1 status as he would then be at a 4, which would be higher than the lord's own children, I think. A +1 to knowledge is always a good bet (I see it as finishing a new link in his chain)...
Sorry I have not been very vocal...tourneys are much more for the martially inclined, although I would like to get into some intrigue with finding out information about any houses we regularly interact with (or perhaps might marry into)


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

I think Warlord is going to have plenty of Intrigue for us as we push forward!


That is were you will shine, intrigues.

Day one has an intrigue event, then you have your Maester exclusive event, while there can be a Joust, you can be in the audience doing an intrigue.

Going to the market buying supplies, poison maybe ;) to help lol


Let me know when intrigues are done, I don't want to interrupt player conversations.

Remember to use the time slots, as we will do things by time slots, so we are all int he same time, just maybe not the same place ;)


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Weyland is asleep, in his own bed for once!


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Unless Cassondria comes to see Darne before going to see Garrin to be instructed better for the hunt then I see Darne going back to his room to reflect on the information his father gave today and what he must do to prove himself.


Male Knight / Destiny Point 2 / Intrigue Init: 3d6, Defense 9, Composure 12 / Combat Init: 3d6, Defense 6 (Scale) or 8 (w/Shield), AR 6, Health 9

I see a deluge of posts. Just doing a quick check in. Will respond better later today after hell day at work is completed.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Indeed, I agree that learning the system really really can be painful in a manner. It's one reason that I asked the DM for feedback on my character so often and always took his advice as sometimes struggling can be quite deadly.


Male Knight / Destiny Point 2 / Intrigue Init: 3d6, Defense 9, Composure 12 / Combat Init: 3d6, Defense 6 (Scale) or 8 (w/Shield), AR 6, Health 9
The Warlord wrote:
Matthias would struggle to intrigue a squire...

Well, at least I'd have a chance. I have been reading the ASOIAF guide. They really set up the intrigue system pretty nice. As my understanding has grown, it looks like I may to settle myself in to a support role.


Male Knight / Destiny Point 2 / Intrigue Init: 3d6, Defense 9, Composure 12 / Combat Init: 3d6, Defense 6 (Scale) or 8 (w/Shield), AR 6, Health 9
Darne Naelareon wrote:
Indeed, I agree that learning the system really really can be painful in a manner. It's one reason that I asked the DM for feedback on my character so often and always took his advice as sometimes struggling can be quite deadly.

I have a tendency leap before looking with systems. Lesson learned. It will make for some entertaining play for me. I already have some ideas for one or two other characters should things not go well for Matthias.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

~nods~ If somehow I make it deep into the Joust or Melee I will have to use my destiny in the combat. Cause you can temporarily change bonus dice into test dice so you get to keep all of them. For instance if I were trying to Seduce someone major, I'd roll 6d6 normally and only keep 4. But if I spend a point of destiny I'd get to keep all six.

Same for instance with combat. In the Joust, I roll 5d6 but only keep 3. I could use a point of Destiny and get to use all five for a roll.

I didn't see though if you could spend after the roll or if it's something you declare before.


Destiny Points used is one thing, but if you burn a Destiny Point you don't get it back, you have to spend 50XP to get a new one.

It's two very different things, to spend a Destiny Point to burn a Destiny Point. So read the difference properly lol.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Woops, make that convert only one of those bonus dice to test dice. I didn't read that well enough, thank you Warlord for correcting me.


No problem, just remember Spent DP can be recovered, Burned DP not.


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Shortcomings are made up by XP this the same in every game


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Agreed.

But I do see myself pumping up at least Persusasion and Warfare somewhat. Guess I would need also get 1 more in Deceit & Will. Otherwise time tells us


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

A failed test simply means the attempted action doesn’t work, but it
usually doesn’t mean you can’t try again. In some situations, failure can
carry greater risk, such as a failed Athletic test to climb a wall or a failed
Agility test to maintain balance on a slippery surface. Any time danger
is involved and you fail the test by 5 or more, you may suffer a
Critical
failure: additional consequences in the form of damage, injury, or some
other drawback usually spelled out in the action attempted.


This 3 morning slots you can spend exploring the grounds, meeting random NPC or just wait for the events to happen, let me know.


Shadow's Status

So fAR I approached cassondria after hat I will see how else I can screw up...


You didn't screw up, you just made a rival from a Status 6 House, no biggy!


Shadow's Status

Ah ok, I'll just have to kill em then.... :-)


Sure, you want heavy machinery to dig more deeply lol :3


Shadow's Status

I maybe I can call in a favor from Taloc the Spear of Righteousness :-)


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

I plan to checkin with Matthias and Weyland before I head to bed, otherwise I will be done.


Shadow's Status

Will be in meetings all day fyi


No problem, you will be "Present" in the events, just not really participate.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I am hoping that there might be time before the start of the events of the day to speak with Maester Lucen about the other houses and the available daughters.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Still waiting for Lord Deddings response before Marcus taking off to see his surroundings. Need to still talk with Garran IC about 10 people he took from guard position hehe


lol lord Dressings lol just be glad it's a thought or that would not be a good day for Marcus.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Thats how Marcus sees him: Lord Dessing has evolved to Lord Dressing... doesnt Dressing suit more towards man of his "stature" lol. Hurray for inner dialogues


Affectionate 1DR –2 Deception +5 Persuasion
Friendly 2DR –1 Deception +3 Persuasion
Amiable 3DR 0 Deception +1 Persuasion
Indifferent 4DR 0 Deception 0 Persuasion
Dislike 5DR +1 Deception –2 Persuasion
Unfriendly 6DR +2 Deception –4 Persuasion
Malicious 7DR +3 Deception –6 Persuasion

Please apply bonuses or penalties accordingly to your rolls


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Where is the problem?

Marcus is using Deception ->+2 to Deception roll (because of Unfriendly) so did I do something wrong then?

Trying to increase the disposition higher through Charm (Deception(Act)) or it has to be exclusively with Persuasion?


Charm is Persuasion.

You can use Deception (Bluff)
Deception is also a useful tool in intrigues. You may test Deception
whenever you would test Persuasion to compel another target but only
if your role in the intrigue involves concealing information, misleading
your opponent, or blatantly lying about your intentions. As well, when
a target attempts to discern your motives, your opponent’s Difficulty is
equal to your Deception test result.

Act part covers disguise, acting in a play and act the part.

The combo for spy/assassins is high Act and disguise.

Bluff cover everything else.

Cheat is for when playing games.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Hm, so either I will have to use that roll as a Deception (Bluff) -> lying to make Ophelia believe that I do want to help her or better her position

or I will be using Persuasion (Charm), taking -4 to the roll = Result is 10. With that DR 6 her Composure does not take damage but does it change her Disposition with +1 Step better direction or it will stay the same? Or In addition, you gain +1D on all Deception and Persuasion tests during your next intrigue against this opponent.


Stays the same, you have to defeat her to change her disposition, or she can yield and give it freely.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

So much Intrigue ^^, I'm behaving for the most part but then Cassondria is my current target so to speak, then from there I'll play the game a bit more to see what I can do. So far I've felt it better to just roleplay out asking for things but I can see trying to more aggressively ask for a few things.


This is your 3 morning slots you guys are spending intriguing each other as a "practice" as you control the outcome of it and roleplay it not me.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

So if I understand this right, when using Deception, your Opponent can roll Awareness to see through the deception?

If so, how does awareness of the deception affect the future rolls in the Intrigue?

My OOC on the other side is answered here, (I think) so I will go Edit to continue the Intrigue.

Calculation:

Both Marcus and I have set Unfriendly as our starting Disposition.

We are both DR 6 as a result.

I roll 3d6 and one DoS against Marcus. He loses 3 Composure, reduced by up to 6 for a total of 0.

Marcus rolled a 14 against my 10 Intrigue Defense, also one DoS, I lose 3 composure, reduced by up to 6 for a total of 0.

Both he and I can roll Awareness to determine whether we know the other is faking.

The roll for Awareness is the number rolled for the Deception test.


During an intrigue is not the same as a normal deception roll vs. Awareness.

Use intrigue like you do persuasion, they are like "Weapons" during an intrigue.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

If I am now more up to speed, it appears that over time, I will need to roll a minimum of:

(9+5+5) =19 to get three DoS on an Intrigue Test v. Marcus. On 3d6, that means I need a 17 or 18 on 3d6.

Marcus will likewise need to roll (10+5+5) = 20 on an Intrigue Test v. Ophelia, that means he needs an 18 on 3d6.

At such time those rolls may occur, each will lower the Opponent's Composure by 3 (Deception) x 3 (DoS) - 6 (DS) = 3 Composure Loss.

Thus, I would have to succeed three times, and he 4 times to get an actual victory?

Either of us could burn 1 Destiny Point to increase a result by 5 permanently losing one Destiny Point, or we could spend a Destiny Point to gain +1B for a single round, losing one Destiny Point until the end of a significant event, of the Narrator's choice?


Read the intrigue section or ask me about it, there are ways to recover composure, mitigate composure damage,get bonus dice to your rolls, etc...


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Well, I do find it interesting between players but these can prolonge quite long time.

I do like to push game sometimes just a bit forward like now where intrigue matters (versus npc's) although I do enjoy these pc vs pc.

Or we can keep going with this till someone of us win :)


Well, let me know it's your story you decided when you are ready to push to the first event

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