Song of Ice and Fire: Dragons at War (Inactive)

Game Master Deiros


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Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Next to my name ->> is a link [House Naelareon]. All the information are there :)


Do we have a motto and coat of arms....I can still get one drawn up if I know what we want.


We need a coat of arms, we have a motto check campaign tab.


The lord is yet to declare an Heir just so you know as there are 3 possible heirs.

The daughter is handicapped as she would need to get rid of both men before her lol


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11
Maester Lucen wrote:
Do we have a motto and coat of arms....I can still get one drawn up if I know what we want.

The coat of arms you posted was good, but I think the consensus was change the charge to Argent.


Shadow's Status

Good evening folks. As I said, I am late to the party but I discussed my character with the DM and he has approved.

On wrinkle he asked me to discuss with the Players before I begin posting. My character is a cross between Robert Baratheon and Jamie Lannister.

I am an excellent Fighter but I can't keep either of my swords sheathed...

My backstory has me as a Household Knight for your family. In exchange for my services you would house and food myself and my unorthodox family.

My father sits on the small council but I am his third son so there was little upward mobility for me. He also disapproved of my two paramours (and counting) and my two bastards (and counting).

At this point I have been with the House for years so my libido would be pretty apparent for all to see. How would you all like to handle that particular flaw of mine?

Ser Weyand Wylde:

Male Age 27 (Adult)
Goal – Power (I seek to create my own House)
Motivation – Greed
Virtue – Courageous
Vice – Ambitious

Destiny Points 2

Abilities and Specialties
Agility 3
Animal Handing 2
Athletics 3
Awareness 4 [Empathy 1B]
Cunning 3
Deception 5 [Bluff 1B]
Endurance 4 [Stamina 1B]
Fighting 6 [Longblabes 2B]
Healing 1
Language 3
Knowledge 3
Marksmanship 2
Persuasion 3 [Seduce 2B]
Status 2 (3 – Household Knight)
Stealth 1
Survival 2
Thievery 1
Warfare 3
Will 4 [Courage 1B]

Qualities
Blood of the First Men [Increase Health by 2 – Add +2 to all Endurance tests]
Lucky [Once per day re-roll single test, take the better of the two results]

Drawbacks
Lascivious [During an Intrigue, my first Persuasion test must always use Seduce. Take -2 D on all Persuasion test to Charm]

Intrigue
Intrigue Defense - 10
Composure – 12
Initiative - ??

Combat
Health - 14
Combat Defense – 10
Armor Rating – 0
Longsword - Damage 4
Move - 4
Initiative - 3

Glory -

Experience -

Equipment:
Common Clothes.
Noble Clothes.
Boots.
Dagger.
Longsword.

Wealth - 130 Stags

Appearance & Personality Weyland is tall dark and handsome. His hair and eyes are dark. He has a strong muscular build and a penetrating gaze. He dresses in fine but not extravagant clothing.

Weyland is courteous to smallfolk though he will not respect them if they appear to be disrespectful to him. He drinks and eats heartily but his true weakness is the opposite sex.

History Born in 97 Weyland was the third son of Lord Jasper Weyland destined to be a knight but never Lord of the House. As a young boy Weyland learned the fighting styles the traditional combat of Westeros and excelled at it, besting the House Weapons Master as a young teen. In fact, he won a few combat rounds against greater opponents as a squire in 111 AL’s gaining notice as a swordsman.

When his father Lord Jasper was selected as Master of Laws on the Small Council in 113 Weyland was left behind at Rain House. Weyland was frustrated with being left behind, he thought he should have come with his father to King’s Landing to make a name for himself, instead he was left to rot in the Stormlands.

Accolades went to young men his age and only slightly older. Bored at home with peace in the land, Weyland became involved with a common girl, Heidi, as his paramour. Their shared passions resulted in the birth of Weyland's bastard son Chris Storm. While his father refused to recognize the bastard Weyland put a great deal of energy into the child's well-being.

By 117, Weyland’s life of tranquility was energized by pirate raids in the Stormlands. Standing tall in the thickest of the fighting when the pirates were finally put to the sword, Weyland was inducted into the Knighthood for his bravery.

Despite his love for his paramour his father arranged for him to be wed to Ilya of House Estren, a comely young girl from a house aligned with the Lannisters. Weyland soon learned to love Ilya and she accepted Weylan's son though she did not adopt him. After two years of trying Ilya was finally ready to give Weyland the legitimate son who would push Chris out as the object of Weyland's affection. Unfortunately Ilya died during delivery and so did his newest son. Weyland was grief stricken and found comfort in the arms of Ilya's chambermaid, Gretchen. This union created yet another bastard for Weyland, Kritus Storm, another son.

House Estern was furious at Weyland's involvement with the chambermaiden but Weyland shrugged off their protests and decided to raise Kritus the same way he raised Chris, as if the child was legitimate. Lord Jasper was exasperated with Weyland's inability to control his libido and tried to convince Weyland to settle down again.
Weyland refused and in 119 petitioned House Naelaron to accept him as a swron sword of the House so that he could be out from under his father’s thumb. Weyland required the House to provide for both of his paramours and both of his bastards but with his fighting prowess to add to the House it was a worthwhile investment.

Though Heidi and Gretchen bear ill will towards each other Weyland refuses to see it and puts his love for his sons first allowing them to bicker as they will. Between the dullness of his duties and the bickering of his paramours, Weyland has sought out new conquests though they never seem to go much farther than a few weeks until he is on to the next one.

With the grief he receives from his father via ravens Weyland was surprised to see a raven with actual pertinent information, it seems a succession war is brewing in King’s Landing. Perhaps there is opportunity in this…

Background Event Noble son of House Wyland from whom he parted ways.

House Wylde
Located in the Stormlands

Seat Rain House (located along the southeastern shore of Shipbreaker Bay on Cape Wrath).

House Motto - Strategy in Arms

The lineage of House Weyland is long and storied in its production of excellent warriors. Any man with arms can swing a sword but knowing when to swing the sword is more important than how hard you can swing it. Fights are won with strength of mind not strength of muscle.

Coat of Arms - A blue green maelstrom on gold.


You need to buy Status 3 to be a Household Knight or you are just a sworn sword and treated as such, regardless of were you come from.

While Fighting 6 is technically allowed, but that type of skill puts you on par with most famous people in Westeros for their skill with a sword.

I'm sorry I don't allow more than 1 ability dropped to 1, to avoid power creep on character builds.

You must pick a Flaw to any of your abilities and it cannot be the ability you already reduced to 1.

This flaw is for your Age so you get no Destiny Point from it.

I'm sorry your father is i the Small Council, that is for your House...


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Well, honestly I dont know. It is fine for me although I am having a bit shock when I saw the stats.

Otherwise I am happy that we get more players. As in IC Wylde will really spice things up. As I see the background and his characteristic-> there is bound to be a lot of clashing and pickery between Marcus and Weyand.

Just that extra 150 EXP is a lot and really over boosting your character over others. I see Warlord already picked up on the topic of stats wise. Otherwise Weyand Wayle seems interesting character.

Not sure how then it will be also realmwise. There could also be some history since Marcus also hails from Stormlands


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Will adjust my stats per DM comments leave one zero Stat though I will keep the 6 Fighting as I think it defines the character.

Edit: Will drop my Deception to 2 (less 70), Warfare to 2 (less 10), Persuasion to 2 (less 10), Knowledge to 2 (less 10), Cunning to 2 (less 10), and Status to 3 (costs 10). That gets me 3 status and removes my 100 bonus points. Will keep Thievery at 1 and get 2 in both Stealth and Healing. One more status 1d6 more gold, 1d6 ⇒ 6

My Flaw was tied to Persuasion in which I have a 3 (well 2 now post edits) so not sure I follow that comment please elaborate as this is my first character from this system.
Edit- I re read Destiny section, I see I can gain extra Destiny Point from another Flaw, will look into that next.

The 2nd Destiny point was a hold over from my 4 initial points, should I just buy a 3rd quality.
Edit - I am between Danger Sense and Long Blade Fighter I any thoughts on the choices DM?
Edit - Ok have one Flaw and one Drawback now so I get the extra Destiny point, with it I take Toughness and I switch my Endurance Bonus die to Resilience (will remove the Benefits in Seduction so it seems like a greater drawback...)instead of Stamina for 2 more Health Levels.

My father being on the Small Council was a little added spice I found out when Googling the House. He was initially built for "modern" SoIaF where the House has lost much cache. I thought it would be an interesting thing to note but I do not see it really as a benefit asas I left the House because of our bickering, should I make him a nemesis? Would that extra flaw give an extra Destiny Point and add some more flavor? Thanks for the assistance.

Marcus, good idea we should know each other as I am only a year older than you. As I have my own bastards I would not have an issue with you currently but perhaps in my youth we clashed and you see me as a hypocrite now because of my own children and how I treat them?


It's fine that he is in the small council, which is currently favoring one faction, unknown to you lol since you never cared.

A lot of things from some people backgrounds do matter in the long run, we WILL go through the Dance of Dragons events, so be ready to command units, defend your Hall and choose your House path wisely Green or Black.

I'm all for alternate history, so if a canon NPC dies because of PC involvement or other circumstances it changes history, so we might end up in a different ending to the civil war.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

How far are you interested to bring this game? Some definitive point or if it proves interesting and all have fun, do you consider taking it as long as everyone has interested and you yourself are enjoying the game?

PS: I do hope my Nemesis will not be sooooo bad... no nasty surprises there (fingers crossed)


Until the House dies or PC are to old and about to kick the bucket.

So it will last as long as players are having fun and interest as always, this is a heavy player driving campaign, so if you wait for events to unfold that is fine, but it will make for a rather lame thing, instead of player driven plots that can develop into great things or even wars.


Intrigue: Init 3D; Def: 9; Comp: 9; Combat: init 3D; Def: 8; Hlth: 9; Move 4

Perhaps I've been playing too much Crusader Kings, but if it's still fun when we die or become otherwise incapable I see no reason to stop there.

Of course if it feels like we reach a time to end, sometimes that's for the best too, I've sadly been part of a few campaigns that turned sour because they just went on too long.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Wow, lot happened since I went to bed last night.

Welcome to Storyteller Shadow, aka Ser Weyland Wylde. He'll bring a lot of good RP to the game, we're in a Star Wars PbP together.

Catching up now.


Shadow's Status

Hey Garran (aka Renlo). Thanks for the thumbs up :-)

Looking forward to playing in this one with you and I can certainly say the same for you, love the RP you have given to the Renlo character in SW.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

father is pressing him to earn honor, this might indeed make him a bit....haughty. Given that tourney lances aren't tipped...how dangerous would it be to wear leather instead of proper armor?


You will most likely die, if you do not wear better armor, minimum something AR 7

A common knight will do 7 dmg per DoS.

Jousting defense is calculated differently than normal combat defense, it's based on your handle animal and ride bonus dice

SO yes you need something higher than leather or you are going to die in the joust


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Yea...I figured as much so I am looking at trying to borrow from the others. Breastplate is easier to adjust for others given the straps and such involved so I am gonna try to do so...and borrow a shield from one of the others. Given there isn't anyone else that could probably join in in the Joust...then we could at least try to get distinguish the family in all ways that way.


The NPC knights are good in Melee and Joust, one of them is just better at the other.

While you could get a decent armor and shield for the joust, it would be your father that pays for it, just so you don't die, basically sponsoring your entrance, hence his you better do well.

Meaning making it to Round 3.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I see, I am gonna try and be resourceful as a good heir should and provide for myself in a manner. I assume that the Grand Melee would go on before the Joust as that is generally the grand finale of most celebrations.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Well, character at last finalized with the stats after a lot of mind changing how I should go with him.

Your typical general: warfare/cavalry: jouster with a touch of melee fighter

Regarding armor is Scail enough or should I get something better? Might sell 1 or 2 items from my inventory to be able to afford a bit more expensive one


If you are cavalry/jouster armor penalty is not a big deal to you, since most damage will be mitigated it's like having Ser Weyland getting 2 DoS against a knight in full armor, all you will hear is chink chink, as the sword bounces of the armor and does no damage.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Hm, so considering if I should change my Scail + sell 1 or 2 items for

Brigandine / Half-Plate / Full-Plate. Not really sure which one


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I believe if you plan on doing any on foot fighting, half plate is so not the way to go.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Yes, its being a bit risky so if I do well in Joust-> I might be able to afford new equipment.

So far with Scail it is only 6 Armor and -3 Armor Penalty

Brigandine is then 8 Armor and -4 Armor penalty although bulk is 3 (limiting my movement to 2). Character wise Marcus is not so bad even with 4 Fighting and his Handle Animal 4 +1B ride (massive 17 passive) is quite huge for Jousting


All heavy armors have high penalties, to combat defense, but heavy armor user buy the big +4 shield for a reason.

Which you need +1b Shields to use

Otherwise Splint is a good balance for riding and on foot


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Marcus, do not forget Darne has a Destrier Stallion "Onyx". So he would be most comfortable on his own.


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

As I am looking through the book on armor it is astounding how much damage heavy armor absorbs!


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

If you master one horse, you master (almost) all of them. well, noted. I will change the description a bit


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Geeze, you guys are active today. I hope this keeps up as we go.

Catching up now.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

Salute!


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

well, I am off to sleep.I hope there is no avalanche of post awaiting me


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

There might be, if this is any indication.

Welcome, Ophelia!


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

Nymeros (for purposes of Ward status):

For the sake of one roll on each, I am making this as follows:
Assuming 6 players to roll for the kingdom
1= Defense, 2=Influence, 3=Lands, 4=Law, 5=Population, 6=Power, 7=Wealth

First: 1d7 ⇒ 2
Second: 1d7 ⇒ 4
Third: 1d7 ⇒ 7
Fourth: 1d7 ⇒ 6
Fifth: 1d7 ⇒ 4
Sixth: 1d7 ⇒ 4

First Founding: 1d6 ⇒ 5
Historical Events: 1d6 - 1 ⇒ (4) - 1 = 3

Historical Event 1: 3d6 ⇒ (3, 2, 3) = 8 DOOM!
Historical Event 2: 3d6 ⇒ (4, 2, 5) = 11 Infrastructure
Historical Event 3: 3d6 ⇒ (1, 6, 1) = 8 DOOM!

Defense: 7d6 + 1d6 - 2d6 - 2d6 ⇒ (6, 3, 1, 6, 6, 1, 4) + (5) - (6, 3) - (5, 5) = 13
Influence: 7d6 + 1d6 - 2d6 - 2d6 ⇒ (4, 6, 2, 5, 3, 4, 6) + (5) - (4, 4) - (1, 5) = 21
Lands: 7d6 - 2d6 - 2d6 ⇒ (4, 3, 4, 4, 2, 2, 5) - (1, 5) - (6, 6) = 6
Law: 7d6 + 1d6 + 1d6 + 1d6 - 2d6 - 2d6 ⇒ (3, 3, 5, 2, 6, 4, 6) + (1) + (5) + (1) - (3, 3) - (2, 1) = 27
Population: 7d6 - 2d6 - 2d6 ⇒ (2, 1, 5, 3, 3, 6, 3) - (6, 6) - (5, 5) = 1
Power: 7d6 + 1d6 - 2d6 - 2d6 ⇒ (5, 4, 2, 5, 6, 5, 3) + (4) - (2, 4) - (3, 6) = 19
Wealth: 7d6 + 1d6 - 2d6 - 2d6 ⇒ (1, 1, 5, 2, 3, 5, 1) + (3) - (2, 3) - (5, 2) = 9


It looks like this particular house has collaped! DOOM!

I am reworking the background to make sense with the history. Oddly, I think this helps. I will get something appropriate for the timeline up tonight.


I don't need the creation proses just a brief background and were it is located.

I also answered to you in the recruitment thread about timeline issue, that you got wrong for a bit over 100 years.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

New Background:

The lands of the Nymeros family had suffered endless hardship. No sooner were the new ditches and roads built that a second doom befell the family and their small community in the far south of Dorne. Fearing the worst, that another doom would settle, Ophelia's parents sent her away to the Isle of Braavos in the hopes she would remain safe there until the wars had settled and the House had recovered. Although a bastard, she was none-the-less the only living child of her noble mother and her warrior father.

Such a simple solution, and like so much of house Nymeros, it was bound to fail. Soon after she reached her first blood, her parents had managed to find her a position in a northern noble house with hopes and promises of marriage. Although Dorne was not a part of Westeros, far too many of the Dornish Princes were concerned about the fate and ill luck of Nymeros, regarding them as cursed. If the family was to succeed, they needed new blood, new money, and hopefully new lands.

All was well for a short while, until her Westerosi family found out the truth of her family. Incredibly wronged by this betrayal, yet still loving the girl, House Dedding seized the Dornish princess to be. If her parents wanted her, they would have to come north and answer for their wrongs. Afraid that such a journey might be construed as lending aid to either the Greens or Blacks, the Nymerosi family simply abandoned their daughter, hoping she would fare far better in the north than the family had in the Dornish deserts.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12
The Warlord wrote:

I don't need the creation proses just a brief background and were it is located.

I also answered to you in the recruitment thread about timeline issue, that you got wrong for a bit over 100 years.

I am sorry. It seems i bookmarked both of the pages (recruitment and discussion) with the same name. It looks like I am pseudo randomly posting between the two. I will move all comments back to recruitment until finished, unless here is more convenient.

I have redrafted the background above in the hopes that it makes more sense with the house background generated, and a reason for a Dorne to be in the north.


Discussion thread is fine


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Eep that puts her as having been if I am not mistaken to be coupled with Darne at the time yes? When was the arrangement nullified or is it still nullified? (Just turned 16 not but a summer ago so he just became of age to marry recently)

Edit: You're lack of persuasion puts you at a heavy disadvantage if someone were to try and take you as a consort or anything of the like.


In Westeros the age to marry is when they become women (first period), so it can a bit earlier than 16, around 13-14.

Regarding background when you speak of northern, do you mean the North as in Starks?

IN this setting saying northern House, it really does mean the North, not just anything north of Dorne.

Deddings - The 's' at the end is part of the House name, I know GRRM has a weird way of naming things.

So basically your background says the Deddings captured you coming from the North back to Dorne and hold for ransom to pay money it's not owed to them, by broken minor house and to top it off a bastard.

While in Dorne you are treated with a lot more respect, just like the Iron Islands for being a bastard, in Westeros you are rally not worth as a Ward since you are not really as important as true son/daughter to your House, so you are worth 0 in Westerosi politics as Ward.

Marriage the way you propose works fine, as a trick to get a big House, and they probably tried to marry you, to a second son or something like that, which I have a least of all the Deddings in the current timeline in this thread I think in the first page or second, so you can pick a name.

So change nortthern House for Riverlands House, otherwise, you are in the North and away from everything.


House Deddings
Lord Oslyn Deddings
Seat: Meadowhall Castle
Coat of Arms: Rampant Argent horse on a vert field
"Through tamed power we conquer"

Ser Jonus Dedding (aged: 37, died in the second Blackwood vs. Bracken battle 120 AL) Married Ellyn Paege (aged: 25)
Ser Dyllan Rivers (age: 18) Mother: Lynda, a former lover to Jonus Deddin (aged: 20, Murdered by unknown assailant 123 AL)
Maid Danyelle Dedding (age: 16)

Ser Pendyn Dedding (age: 41) Married Ryanna Frey (age: 33) - Heir
Ser Davos Dedding (age: 18)
Vance Dedding (age: 11) - Squire to Lord Cerran Daerros

Lady Tenya Dedding (age: 27) Married Lord Arthyr of House Wayn
Maid Alina Wayn (age: 12)
Squire Rick Wayn (age: 11)

Lady Gwyneth Naelaron of House Dedding age 34 Married to Lord Domeric Naelaron age 42

Lord Deston Veleris - Lord
Lady Sofina Veleris - Lady
Lady Ayleth Veleris - Daughter 16 years old
Arving Veleris - 14 years old - Squire to Ser Korban Paege

Lord Cerran Daerros - Lord
Lady Eyla Daerros -Lady
Ser Broden Daerros - Heir - 18 years old
Desmor Daerros - 12 years old - Squire to Ser Davos Dedding


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Marcus just wants to see how Darne is performing and will then offer couple tips to help with performance and maybe even show himself how to do it -> so at least 1 or 2 post more from Marcus. Otherwise there is not much for Marcus to say or speak so will wait for others


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

I am waiting for the First Lady to have her say before I head off and play with her cousin :-)

Also, what would be the procedure Weyland would use to speak with Lord Naelaron, to say the least he is disturbed by his dress down at lunch. In addition, I was successful at determining that here was something bothering him some worry (the Empathy check).


My lord, is the most common way.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12
The Warlord wrote:

In Westeros the age to marry is when they become women (first period), so it can a bit earlier than 16, around 13-14.

Regarding background when you speak of northern, do you mean the North as in Starks?

By North, I just meant North of Dorne, the Riverlands.

The Warlord wrote:
IN this setting saying northern House, it really does mean the North, not just anything north of Dorne.

Well taken, I will be more careful of the direction of north v. the North.

The Warlord wrote:

Deddings - The 's' at the end is part of the House name, I know GRRM has a weird way of naming things.

So basically your background says the Deddings captured you coming from the North back to Dorne and hold for ransom to pay money it's not owed to them, by broken minor house and to top it off a bastard.

While in Dorne you are treated with a lot more respect, just like the Iron Islands for being a bastard, in Westeros you are rally not worth as a Ward since you are not really as important as true son/daughter to your House, so you are worth 0 in Westerosi politics as Ward.

I was basing value on the Heir element coupled with the possible value (non-existent) of a Dornish heir in trying to recruit at least one Dornish House into involvement in the war over the Bastard element. I will look at other flaws, or just eliminate Ward altogether.

The Warlord wrote:

Marriage the way you propose works fine, as a trick to get a big House, and they probably tried to marry you, to a second son or something like that, which I have a least of all the Deddings in the current timeline in this thread I think in the first page or second, so you can pick a name.

So change northern House for Riverlands House, otherwise, you are in the North and away from everything.

I think a most appropriate marriage would have been to one of the Landed Knight's second or third sons. The family I rolled up is abysmally unlucky, broke, and completely unpopulated. Aiming for higher would not be likely to meet with success. I figure the family that got me, believing a Dornish Princess was their prize, are more than a little peeved to learn that my family holds next to nothing, their heir is a bastard, and the family is broke. The new family rejected the marriage upon learning the truth. The Deddings took pity, or possibly believed it was just better to hold on and hope I remain an Heir, and kept me after their knight kicked me to the curb.

-----

If anyone has a thought on a good flaw to replace Ward, please let me know!

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On Nemesis: I think that there are quite a few options here, since both factions are actively courting Dorne to intervene, and it is unlikely that either side will simply accept a Dornish presence without feeling some anger about my homeland's lack of support for their cause. Coupled with my parents' lies to try to get me into a position of power through lies and misleading statements, I could have pissed off any number of individuals.

Would you like me to pick a Nemesis, let it develop in story, or assign one?

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As soon as I get these last two details confirmed; I will be set.


Intrigue: Init 3D; Def: 9; Comp: 9; Combat: init 3D; Def: 8; Hlth: 9; Move 4

Can I just say that I keep thinking Darne is called Dame, as the rn looks much like an m on my screen.

It is most distracting. ;-)


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Just a note to the character in statwise:

You have spent 310 EXP on Ranking abilities. I do see that you have Marksmanship & Thievery at 1 (granting that 100exp) which is nice

But gamewise & as The Warlord already said earlier regarding Weyland character: you are supposed to have only one skill at 1 due to not having a power character. Also her being quite powerful compared to all others seems a bit ridiculous, if I am a bit direct.

I know that in Dorne women are also fighters and some are even better than men but with those inflated stats its a bit ridiculous for any Household Knights or Knights at all to challenge you.

Just hoping to help out here and not pickering on some stuff. Otherwise I do love your character & her lore. I forgot, but what were your motivations/vices etc with Ophelia? It might interesting to twine her together with some of the characters in the house -> bring that extra spiciness from hot lands :)


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

As far as RP with the rest of the group, Garran typically doesn't approach the house Knights or family of the Lord without invitation. He is very much a member of the smallfolk who has somehow managed to climb to a semi-important position within the household. He likes the others well enough from his interactions with them, but he typically waits for them to initiate it.

Since I don't know if I specified them, his goal is to become a famous hunter and marksman, such that stories and legends will be told of him. He's motivated by the thought of being immortalized in story for all time. His Virtue is his loyalty to House Naelareon, for all they have given him and the kindness they have shown him. His Vice is that he's overly rigid, believing there is a way to do things and that is how they should be done.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Ouch, lol I did not even think about that as I found the name


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12
Marcus Stormborn wrote:

Just a note to the character in statwise:

You have spent 310 EXP on Ranking abilities. I do see that you have Marksmanship & Thievery at 1 (granting that 100exp) which is nice

But gamewise & as The Warlord already said earlier regarding Weyland character: you are supposed to have only one skill at 1 due to not having a power character. Also her being quite powerful compared to all others seems a bit ridiculous, if I am a bit direct.

I know that in Dorne women are also fighters and some are even better than men but with those inflated stats its a bit ridiculous for any Household Knights or Knights at all to challenge you.

Just hoping to help out here and not pickering on some stuff. Otherwise I do love your character & her lore. I forgot, but what were your motivations/vices etc with Ophelia? It might interesting to twine her together with some of the characters in the house -> bring that extra spiciness from hot lands :)

Noted. I will adjust Marksmanship to 2, drop Animal Handling to 2, and amend Warfare to 2 as well. I think (no book at work) that should fix the issue.

Background details I rolled a couple pages back:

1) I achieved a significant deed. Perhaps that is why I am still in the Riverlands and not sent packing back to Dorne. I like the idea of saving my lord, or perhaps even the Landed Knight father of my once bethrothed while on a boar hunt.

2)My goal is Love, I will ascribe that to family and the hope I can restore my parents to a position of something vaguely resembling comfort. In doing so, I hope they will come to love me and accept me back. I am not happy I was abandoned in the Riverlands. I am not happy I was traded for a long shot hope at some increase in familial holdings.

3) My motivation is Greed. I want to have a real position in my family. I want to get home eventually. I want a House that is more than a rubble heap.

4) My Virtue is Honesty. I will not break my freely given word, but I am not 'Ned Stark' open, honest, and duty bound to reveal every detail and get myself killed.

5) My Vice is Avaricious. Fancy word for Greed. I collect what I think may be of value to achieve my Goal and Motivation.

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