About Maester Lucen
Maester Lucen
Human Sorcerer 1
Medium humanoid, neutral
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Armor Class 12
Hit Points 7 (1d6+1)
Speed 30 ft.
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STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 11 (+0), WIS 12 (+1), CHA 17 (+3)
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Feats Actor
Saving Throws Con +3, Cha +5
Skills Arcana +2, Deception +5, Insight +3, Perception +3, Persuasion +5
Senses darkvision 120 ft., passive Perception 13
Languages Common, Draconic, Elvish, Goblin
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Class Abilities
Eyes of the Dark. At 1st level, you gain darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against the number of sorcerer spells known. Additionally, you can cast it by spending 2 sorcery points or by expnding a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
Strength of the Grave (1/long rest). Starting at 1st level, when damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you can instead drop to 1 hit point. You cannot use this feature if you are reduced to 0 hit points by a critical hit or by radiant damage.
After the saving throw succeeds, you can't use this feature again until you finish a long rest.
Feats
Acting Skilled at mimicry and dramatics, you gain the following benefits:
* Increase your Charisma score by 1, to a maximum of 20.
* You have advantage on Charisma (Deception) and
Charisma(Performance) checks when trying to pass yourself off as a different person.
* You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Actions
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Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.
Hit: 1d8+2 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+2 piercing damage.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.
Equipment Dagger, Light Crossbow, arcane focus (crystal), backpack, bedroll, clothes, common, clothes, fine, mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 5 gp