Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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The last smash from the infernal werewolf gives Albrέkt pause, bringing a hiss from the vampyr's half helm.

Enraged he swings wildly, seeking retribution...

Melee (Power Attack): +1 Greatsword: 1d20 + 11 ⇒ (3) + 11 = 14

... but the cleaving blow is easily avoided by the cunning lycanthrope.

FINISH HIM! lol


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn notes his opponent's anger, and the opening it leaves. He presses the attack, but only his last blow does more than ring off the vampire's armor.

Mace: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Mace: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

"Yield!" he snarls as his mace dents Albrέkt's armor.


Albrέkt runs a gauntlet'ed hand over the dent in his breastplate, then smiles;

"Vunderbar... You are impressive Höllenwolf, but I am nicht ready to yield yet..."

From his fingers green flame flickers, wreathing those areas where Umurn hit in sickly fire... (Touch of Corruption - Swift Action on self)... mending and healing the damage wrought.

Touch of Corruption: 3d6 ⇒ (4, 1, 4) = 9 (HP now 24/73)

The vampyr chuckles dryly;

"Ach. How remizz of me. I schud share Urgathoa's blessing..."

He reaches for the infernal priest

Touch Attack (Standard Action - does not provoke AoO): 1d20 + 12 ⇒ (5) + 12 = 17

Damage: 3d6 ⇒ (4, 6, 5) = 15


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn growls and pulls back. He could press on... but they are not aiming to kill one another here.

"I yield," he states, lowering his weapon, though keeping a wary eye on the vampire. "I knew there was more to you than the blade.

Dark Archive

| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

Slow clapping fills the room as Sarianna mockingly applauds the fighters from above. "Well done. You have hit each other with weapons and not fallen over. Perhaps next time you will show us your magik, Asmodean."


Albrέkt salutes Umurn with his blade before sheathing the weapon;

"Bravo Höllenvulf. To even hold your own againscht ein Unheilgen Kreiger des Blassen Prinzessin (Unholy Warrior of the Pallid Princess) izt impressive..."

The vampyr chuckles dryly at his fellow undead's comment;

"Magicks höllisch vud nicht make a difference mein Kleine Schwester... Perhapz next time he schud fight you little vun?! "


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

"Perhaps." Umurn did not make it clear which of the two he was replying to. "I look forward to seeing how you fight when you intend to kill your target."

With that, he nods to both of them, then turns to go to his quarters. It wouldn't do to stay in a wounded state like this, not when an attack could come at any time.

Dark Archive

1 person marked this as a favorite.
| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage
Albrέkt Heißhungrig wrote:
"Magicks höllisch vud nicht make a difference mein Kleine Schwester... Perhapz next time he schud fight you little vun?! "

"You kan't beat me, why would he?" Sarianna asks with a smile, enjoying the banter with her 'brother'.


In the interest of moving forward...

Farholde is quiet this week. No new adventurers arrive in town. Elise (head of the white ravens, the other knot in town) approaches Baron Vandermir and has a much more successful meeting than your own previous introduction. The pair hit it off fabulously.

In other news, the sisters of Saint Cynthia-Celeste post a 500 gp reward for information about the whereabouts of one of their order who has gone missing, one Sister Marta Dian.

Dark Archive

1 person marked this as a favorite.
| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

Sariana joins her brother on his trip to Farholde, drinking her fill in a long series of small bites. However unlike Albrekt she soon returns to the Horn, employing all of her considerable skill in stealth and knowledge of the teleporting thrones to return without attracting much attention. With this achieved she floats in mist form through the great fortress, intent on observing their new werewolf companion - her brother may not see it, but the wolf was cunning and blessed by a dark god. He would bear watching.

Stealth: 1d20 + 17 ⇒ (12) + 17 = 29 No idea if Gaseous Form and hiding in walls would grant a bonus. :)
Perception: 1d20 + 21 ⇒ (9) + 21 = 30

Just a bit of RP for Umurn if he wants it. ;)


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Perception: 1d20 + 14 ⇒ (2) + 14 = 16

Almost every time Sariana checks in on him, Umurn is engrossed in some form of training--sometimes combat practice, sometimes studying magic or the teachings of Asmodeus, other times engaged in various exercises to build his strength, and a few times even taking some of the fortress's guards and drilling them on combat tactics. He seems almost determined to push himself to the point of exhaustion every day, then a little bit further. A few times he stops to sniff at the air, frowning, but if he detects his watcher he gives no sign.

The only breaks he takes from his relentless schedule are to eat, sleep... and at midnight, when he goes to the temple of his dark god and pays his respects to his master.

I figure midnight would be an appropriate time for a cleric of Asmodeus to refresh his spells.


1 person marked this as a favorite.
HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos rarely came out of his laboratory. He was punctual, meeting with the members of the Knot who were present each night for their debriefing.

His presence was felt almost constantly. Severed hands ran throughout the horn delivering messages and checking guard positions and entry points. His undead horde watched passersby carefully from behind the arrow slits. The haunting melody played by one of the hands never stopped. Instead it simply moved around. One skeleton carried the lyre tirelessly, played by a severed hand that scuttled across the surface of the instrument like a musical spider. Where the song went, the Horn changed. Walls smoothed and thickened. Doorways damaged by the Victor's attack a lifetime ago repaired themselves. Traps and tunnels dug themselves in the catacombs. New walls and rooms formed. The entire mountain soon bore the subtle mark of the ancient necromancer.


In Farholde ,Albrέkt assumed a variety of guises...

As the dverg merchant Edensor Hochmettle, he presses the flesh and flashes the coin to secure a quantity of mithril required for his smithing operations.

Then as the stooping old sage Opa Langenschlaf he attends the local cemetery, grumbled intent to research the legacies and dead bloodlines of the local families and petty nobles.

During the daylight hours he holes up in a tavern room, and latterly in a sequestered crypt the brute breaks open...

Dark Archive

1 person marked this as a favorite.
| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

Unbeknownst to the werewolf his observer considers him with something approaching approval. His relentless drive to improve reminds her of her own training in the Monastery of the Three Eyes. If only he was not infected with wolf blood. And the worship of the Gods... None the less she continue to observe the wolf with respect and a careful eye - her Bruder might have been content to overbear him with physical might and his many vampiric gifts, but to Sarianna the wolf had come off better.

That didn't mean that she'd let it happen again though...


The knot busies themselves with their various schemes for another week. Nothing much of note occurs, but you do receive a note from the White Ravens. It reads, “New adventurers in town calling themselves ‘Brendam’s Breaker’. They have been broken. No further difficulties. -- Z"

While things were quiet on your end, you can't help but notice that this last batch of adventurers arrived from out of town.

The vamp's milk run would have provided the necessary remaining materials for the alchemical golem to be reactivated.

From a general passage of time standpoint, it has been one month since you began the ritual.


When the Knot next gather to plot and discuss the progress of the ritual Albrέkt seems unusually animated;

"Fellow mitglied of Der Knotten. Der Blassen Prinzessen hast spoken to me. Der final schtep in Der Übergang beckons to me."

He smiles wistfully;

"I must prepare mien Krypta... Schtock das Speisekammer vith flesh und blut to suztain..."

(Necril): Mitglied = Members; Übergang = Transition; Krypta = Crypt; Speisekammer = Larder

The towering vampyr tastes the air, through jagged fangs;

"Vhen I am in erstarrung do nicht dizturb me... it vud nicht be vise, nor zafe. Rest assured vhen I emerge it vil herald a neu epoche!"

(Necril): Erstarrung = torpor


Alright, jumping ahead. Fine with retconning whatever we need to.

Week 8

Another message arrives from the seventh knot:

Note:

To the Ninth:

A new group of adventurers are in town – they are too visible to attack directly. They assault the Horn soon, unsure of the exact time of arrival. They mentioned something about the ‘center eye’. Third level entry?

Traya DeMarco – the leader, a sorceress of some sort.
Hassan J’raaq – a strange foreign barbarian with red skin, horns and a large curved sword.
Tasker Twelve-Knives – half-orc knife specialist, a weakness for pretty women
Posca the Merchant – dwarven cleric of a god of merchants, greedy above all else

-- Z

Dark Archive

| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

"Leave a gold trap for the cleric then." Sarianna says, appearing as if from thin air as the group gathers to digest the news. "Behind a portcullis maybe to split him from the rest? I can distract the orc well enough and Mein Bruder will relish this 'Hassan'. I assume you can handle a sorceress?" She asks Haruk and Xanos with a well judged touch of insolence.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"Or perhaps he can be bribed to switch sides, or even merely abstain, if it comes to that."

These might work too.


Will presume my vampanzer hears of the incoming party as he announces his impending torpor.

At the news of the incomers Albrέkt nods slowly with a jagged grin;

"Vunderbar. Zey vill serve as minn sustinanze for Der Übergang."


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn's only answer is a toothy, hungry smile.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos nodded. "As before, I believe we should let them in, monitor their progress for a time, then cut off their escape. Perhaps we can entice them to one of the upper entrances to test those defenses."

Lefty and Righty are staying with me. The other hands are at the entrances to the Horn, keeping watch with Blindsense. We have Boggard scouts below and Haruk and I's minions manning the watch stations a the two upper entrances as well. Grumblejack is flying around with the magical spyglass I gave him, being our eyes in the sky. Hex and Vex are taking turns using the Clairvoyance effect to keep watch over the interior of the Horn, and telepathically relaying info to us as things change. Hopefully we will see the adventurers coming before they get to the horn itself. If not, we'll know as soon as they arrive.


Let me know if there are any particular, specific preparations that the party wants to do, but I don't want to get bogged down for too long with an overly long discussion. Let's have some fun, but not overthink this too much.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I agree with Xanos' plan, save that perhaps either Haruk disguised as a woman or Rafaela could greet them at the door, to distract and potentially waylay Tasker. We could also try and draw Posca away and tempt his greed.


Albrέkt leers and nods;

"Der dritte level. Zhat izt mien. I vil vait for zhem... All vil be butchered schud zhey kom knokking."

Plan to wait at 3-1 in gaseous form - should they be aware of the entrance there. If any of them do enter via flight or whatnot (and our vampanzer becomes aware) he'll welcome our guest accordingly

Dark Archive

| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

Sarianna waits by the main entrance, fully intending to watch the adventurers closely.


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn positions himself near the interior stairs on the 'main' floor, ready to go down or to the door depending on where the attack comes from.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos had no idea how long it would be before the adventurers showed up, so he remained in his lab trusting that their perimeter defenses would let him know when the right time to ready himself was.


Sorry for the delay. Just lazy.

Ok. I'm going to ignore the general ridiculousness of just standing around waiting for people to show up when you don't know when that is. Anyways let's just move to the fighting.

At some point, four adventurers climb up the main stairway to the horn. They notice the wall blades trap outside the main entrance and start to disable it.

Passive perception notices any traps DC21 or lower. Taking 10 on traps for 24. Go nuts.


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn makes his way to the room at the end of the hall beyond the entrance.

I think that's just off 1-20, with the golem?


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

The Daemonic telepathy alert system notifies everyone in the horn as soon as the adventurers cross the threshold. Up in the sanctum, Hextor uses the Eyes of Vetra Kali to maintain a Clairvoyance view of the intruders and happily tells everyone listening what the adventurers are doing.

Xanos casts Stoneskin on himself and leaves his lab, headed for the entrance.

Allow them to gain entry. Keeping them from escaping is our highest priority. the wizard's voice came through the Message spell he maintained on the Knot.


The cultist in the guard station, could hear the faint scratching throught he stone as the adventurer on the other side of the wall began disabling the trap.

Welcome them in, Hextor's mind voice prompted the Cultist.

She casually reached over and pulled the manual release mechanism, setting the trap off.

Note on the map that the blade trap is manually triggered. Unless their trapsmith has some ability that makes them super quick at disarming, the trap should be able to be activated before the device is disabled.

Scything blades exploded out from the wall.

Wall Scythe Trap: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11

As quick as they came, they were gone again. The tension spring inside the wall began winding, resetting.

Trap takes 2 rounds to reset.


Higher in the Horn, a sickly coloured gas hovers... almost unnaturally waiting...

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk opts to remain in the observation room with the wraiths, watching for the time being.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar also waits in the observation room, hoping to gauge how formidable the interlopers are before he is forced to engage them.

Dark Archive

| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

Another patch of dark mist floats a few feet behind Umurn as Sariana continues her vigil of the werewolf, and their foes.


The half-orc curses as the blade cuts into him. "Damned thing just went off."

Disable device: 1d20 + 14 ⇒ (6) + 14 = 20 Think that does it

After dealing with the trap he takes out a bottle and drinks it. 2d8 ⇒ (2, 6) = 8

The Party is on high alert and moves slowly forward. Don't know how active you plan on being on the defense.

Hps:
Trasker 35/38 - used potion

@Xanos: Here's a LINK to a picture of the enemy party if you want to make tokens. It's just the four characters on the right.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Ok, enemies are on the map, lower left, at the first floor entrance. GM, you should be able to edit their tokens if you want to.

Haruk and Molsabar, I currently have you on the 3rd floor, near the teleportation circle. So, you can pop down to the first floor throne room whenever you want to join the fight. If that's not where you want to be, feel free to move yourselves. Everyone else is in the first floor throne room.

GM, I've moved my cultists and undead where I would like to have them staged. They're all under orders to remain well out of sight and not to engage until the signal is given. Also, all the arrow slit hatches are currently closed (think sideways trap doors). The enemy might be able to recognize them for what they are, but they'd have to bash them open to see through them.

Xanos continued his walk from his laboratory, casting another spell as he went. Spectral Hand


Originally envisioned Albrέkt holding sentinel ip at 3-1, but as the cabal of schemers are up there, I'll happily hang where you've positioned me alongside Mien Kleine Schwester and our new watchdog in 1-27.. :)

The putrid mist begins to solidify until it is replaced by an ironclad vampyr.

The towering wretch sneers, flexing its long clawed gauntlets...

"Ich habe immer Hunger (I ever hunger).. Bring zhem tu our feazt..."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

When the scouts tell us the assault is imminent, Molasbar goes to the third floor. He opens the door between 3-1 and 3-9 and stands in the doorway. He watches between the teleportation circle and the illusion covered balcony. If an intruder gets past the illusion or knows about the teleporters and gets to the circle, he'll be ready to engage them. If he gets a telepathic message that he is needed somewhere else, he can go to the teleportation circle and get as close to the hot spot as possible.


Thanks for the tokens.

The party moves forward, stopping at the floor trap, where the half-orc moves to disable it. Taking 10

Next round of response if you want.


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn schools himself to patience, only his twitching tail betraying his rising need to hunt, to kill and eat, to taste the hot flesh and blood of his screaming prey...


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos walks into the first floor temple where most of the rest fo the Knot was lying in wait.

"We may be able to kill them in the choke point," the tall wizard said without preamble. "Shortly they will reach the door to the entry chamber. Once they are through it, my followers will activate a dropping portcullis similar to the ones in the caverns. Once they are trapped in the entry chamber, I would very much recommend not entering to engage them there. Anything in that room will not enjoy the experience."

He did not stop where the rest were gathered. Instead he headed for the throne.

"I will be positioning myself behind them. Once they find themselves in a murderhole, I suspect they will attempt to escape the way they came. They will run the gauntlet right to me. Anyone capable of flight is welcome to join me."

Casting Fly.


Ok. Reading over the adventure, we are going to jump forward to one event that I think the party with enjoy and then jump again to the last few days before the ritual is completed when all kinds of crazy begins to occur. Feeling energized and back in the game.

First advance to level 8

Over the course of the next few weeks you capture or eliminate several groups of would be adventures, aided by the timely warnings of your allies in town. With each success the quality of the competition seems to grow.

At dawn on the 111th day the sacrifice is be performed.

The second heart is cut out and placed in the bowl beside the statue. The first heart, black and shriveled, still beats in the first bowl sustained by black magic. A voice echoes throughout the Sanctum -- the same alien and malevolent voice from the first prayer. This time it says (in Abyssal): “Tezathra Vo” -- “I see” and the three eyes in the statue of Vetra-Kali flare with green light.

The Horn trembles and once more a great beacon of green light erupts into the dawn sky. The suns rays are barely seen that day. All across this region darkness blankets the land for the entire day. Today the sun has failed. Vetra-Kali’s return to his dominion draws nearer. Need to know who performs this sacrifice.

A few weeks later, the horn is assaulted by the best prepared party of adventurers yet. The group is exceptionally cautious and extraordinarily well equipped to deal with the challenges they face. You are victorious, but there are losses among the minions. On one of the fallen adventurers you find a journal and a bunch of papers. The papers appear to be the ramblings of a madman, but contain details regarding the party's make up and prowess, including your names and sketches of your faces. The last entry of the journal is of particular note.

Journal entry:

What an interesting development today. We were approached by a so-called holy man full of talk about visions and angels and so forth. He claimed these spirits had driven him to stop the wickedness going on in the Horn and to rally us to our “destiny”. Mentioned us almost by name the angels did! I’m flattered.

He delivered us his pitch and then gave to us an immense pile of information about the place. Really he did everything but gives the keys to the front door.

Of course I don’t accept such gifts without a fair degree of skepticism. I had Vethia trail the “Holy Man” and our fears turned out to be justified. She saw this angel-speaker slip into a side alley and transform back into a dark haired and much younger human.

My tracker followed the human through the streets of Farholde and saw the young man rendezvous with a strange white haired woman with a white raven on her shoulder. He called her “Z”.

They didn’t say much to each other. All he said was “It is done. The Ninth is finished.” I am unsure exactly what that means, but clearly we are being used in some sort of double-cross between various factions of the cult that occupies the Horn. Ah, evil-doers. They never change.

So, they want us to be their assassins, eh? Well, its a job we don’t mind doing. We’ll be cautious about this information obviously. But I think it’s likely to pan out. They wouldn’t want their dupes to fail after all, would they? Of course, when we’re done, I think we’ll pay the “holy man” a little visit as well. Vethia is pretty sure the woman in white must be staying in the nearby inn -- “The Auld Briarhall” in Auld’Irey.

What a piece of work is my elven tracker! She tracked a shapechanger through almost a half mile of city, managed to eavesdrop on a private guarded conversation and reported back without even a ripple of trouble. Hah! Remind me to give that girl an almost even share of the treasure!

Tomorrow we attack the Horn. I can feel it my bones. This is the big one! After this, I just know that our wee little band will never be the same.


Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn snarls as he finishes reading the journal entry. "Betrayal? Do they so fear our success they would jeopardize the entire plan to stop it?"

He snorts. "If they were going to betray us, they should have made certain it would work. Now the question... how do we wish to repay them?" He smiles broadly, showing off his fangs.


1 person marked this as a favorite.
HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos pulled out the small clay seal which would summon Tiadora when broken. He set it on the table.

"They die, of course. Fist though, the Cardinal should be made aware of the treachery of the allies he provided us."

Dark Archive

| HP 122/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 2/3, HeP: 2/3, Haste 0/1, Gas 1/1 | Active Conditions: quickened, clumsy 1, +2 damage

"Death." Sariana agrees. "Mein Bruder and I will enjoy that."


Albrέkt sneers as the treachery is revealed, then gives a curt nod at Sariana's affirmation.

"Ve vil dekorieren Farholde vith zheir blut und fleisch..."

The hulking vampyr eyes the seal intensely;

"Hold. Vhat if Der Kardinal vas implizit in zheir verrat (treachery/betrayal)? Vhat zehn Old Vun?"


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"Then he will lie to us," Xanos shrugged. "Either way, he will have to call for their death."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk is also vexed at their betrayal, but likewise cautions Xanos. "Perhaps it might be best to find out some information before we going summoning our benefactor. I could disguise myself, and see if I can figure out who this 'angel' is, and maybe learn about bit more about why 'Z' wanted us dead in the first place."

Do we know who Z is? And do we have a likely identity of the dark haired human who pretended to be an angel?

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