Avimar Sorrinash

Umurn Silverfang's page

97 posts. Alias of Almonihah.


Full Name

Umurn Silverfang

Race

Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3

Classes/Levels

Current Effects:

Gender

Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15

Strength 23
Dexterity 13
Constitution 16
Intelligence 14
Wisdom 16
Charisma 10

About Umurn Silverfang

Umurn Silverfang
Half-orc werewolf cleric of Asmodeus 8
LE Medium humanoid (human, orc, shapeshifter)
Init +1; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 24, touch 12, flat-footed 23 (+10 armor, +1 deflection, +1 Dex, +2 natural)
hp 75 (8d8+32)
Fort +9, Ref +4, Will +11
Defensive Abilities orc ferocity; DR 3/silver; Resist fire 10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 silver heavy mace +13 (1d8+7) or
. . dagger +12 (1d4+6/19-20)
. . bite +12 or +7(secondary) (1d6+6 or 1d6+3 +1d6 bleed)
Ranged mwk heavy crossbow +8 (1d10/19-20)
Special Attacks channel negative energy 3/day (DC 13, 4d6), hell's corruption (4 rounds, 6/day)
Domain Spell-Like Abilities (CL 7th; concentration +10)
. . 6/day—fire bolt (1d6+3 fire)
Cleric Spells Prepared (CL 7th; concentration +10)
. . 4th—divine powerx2, wall of fire[D]
. . 3rd—bestow curse (DC 16), blindness/deafness (DC 16), deadly juggernaut, dread (DC 16), fireball[D] (DC 16)
. . 2nd—align weapon (evil only)[D], bull's strength, darkness, resist energy, lesser restoration
. . 1st—command[D] (DC 14), cure light wounds, divine favor (2), protection from good, shield of faith
. . 0 (at will)—detect magic, purify food and drink (DC 13), read magic, stabilize
. . D Domain spell; Domains Evil (Devil[APG] subdomain), Fire
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Statistics
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Str 23, Dex 13, Con 14, Int 14, Wis 16, Cha 10
Base Atk +6; CMB +11; CMD 23
Feats Werewolfx3, Heavy Armor Proficiency
Traits indomitable faith, seeker
Skills Acrobatics -4 (-8 to jump), Intimidate +2, Knowledge (religion) +13, Perception +15, Sense Motive +14, Spellcraft +13; Racial Modifiers +2 Intimidate
Languages Common, Gnoll, Infernal, Orc
SQ orc blood, change shape, Mighty Jaws, Lycanthropic Empathy, Scent
Combat Gear oil of invisibility, potion of barkskin +2, potion of bull's strength, potion of cure light wounds (2), potion of cure moderate wounds, potion of enlarge person (2), scroll of remove curse, scroll of remove disease, scroll of remove fear, remove fear, wand of cure light wounds; Other Gear +1 full plate, belt of physical might +2 (str, con), +1 silver heavy mace, crossbow bolts (50), dagger, mwk heavy crossbow, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, silver holy symbol of Asmodeus, soap, spell component pouch, torch (10), trail rations (5), waterskin, 600 gp
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Special Abilities
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Cleric Channel Negative Energy 4d6 (3/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Devil (Evil))
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Damage Reduction (3/silver) You have Damage Reduction against all except Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+3 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hell's Corruption (4 rounds, 6/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse of 2 rolls for skill checks.
Scythe of Evil Make weapon unholy for 4 rounds 1/day
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

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