Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Don't forget to take precautions regarding masking your alignment. These folks sound like they might have paladins among their number, or inquisitors. The gig will be up fast if anyone notices that Rose has an Aura of Evil.

Back at the Horn, Xanos spent long hours stirring alchemical cookpots with prestidigitation while one hand hand worked with Molsabar on making a magical harp and the other explored the forest around the Horn, looking for any particularly dangerous creatures.


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HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

Stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Survival (track prey): 1d20 + 8 ⇒ (14) + 8 = 22

Righty has Blindsense 30, so he auto-detects corporeal creatures within his range. If he can find a creature's blood, he can us Mark Quarry and use Locate Creature to find it anywhere. Righty is looking for anything we might be able to capture and train to be a guard beast.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

If Rose or Haruk is going to try and infiltrate the abbey (or, even more fun, corrupt and recruit a member), Molasbar would prioritize any crafting to help them as first, after the lyre.


@Rose:What Xanos said. Not to put too fine a point on it, but it might be best to avoid unwanted attention at the moment. I'm not saying you can't try, but there are risks associated with it.


Duly noted - scratch scouting out the nuns for now. We can bring the evil to them when we're better prepared.


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Inactive

Darn evil auras, there ought to be a better way to hide them!

Feeling like she hears the voice of Xanos in her mind warning her not to be foolish, Rose starts to pout but decides she'd better keep a low profile.

Dark Archive

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| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

One level of Vigilante and I could pass as living :) There's actually a social talent for that!


I'm just moving us along here

Meanwhile back at the Horne...

Lefty's prowling brings back a report of a group of elves scouting in the area. They are a party of 7 and are led by a stunningly beautiful black-haired elven woman. They appear to be looking for someone names 'Jurak'. They are moving in a general direction towards the Horne of Abbadon.

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

I call dibs on the elf! :D


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Nope! You're days away in town. Sorry!

Do we know, or can we roll to figure out, who 'Jurak' is ?


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Knowledge Local (who's Jurak?): 1d20 + 9 ⇒ (5) + 9 = 14

"We need to prepare for the possibility of engagement with enemy forces. There is a group of elves in the area looking for someone named Jurak." Xanos told the members of the Knot who were still at the Horn.

"I think stealth is the best option. We should not seek to engage the enemy unless we are at full strength and ready for the possibility that our work here may be discovered."

"My suggestions are to instruct the Boggards to stay in the water and hide if the elves come upon them. The rest of our forces pull up to the second level and lay low. Molsabar, I'd like you to engage in counter-tracking. Obscure all traces of us outside the Horn. Erase the battle site with the treant and the trail we left getting here. Perhaps leave a false trail if you have time."

"I will attempt to gather information on these elves, and get a message to the rest of our group."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"Wouldn't it make sense for me to go out and speak to them? I can claim I'm a lost traveler or something similarly helpless and vulnerable." Haruk offers.

"Also, I could summon my accuser devil to scout them and report back their conversations."


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"Sending your scout is an excellent idea. I would not recommend speaking to them until after we have an assessment of their capabilities."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"I'll leave immediately."

On his way out, Molasbar stops by the boggard caves. He asks for those best at tracking and brings them with him. Looking for some aid another bonuses from our minions!

He'll rush to the scene of the battle with the treant, minions in tow. He'll start by obscuring the scene of the battle. If possible, he'll try to make it look like the treant never made it to the site (by erasing tracks back to a river or pond the treant crossed) or fake tracks moving on from the battle scene to a nearby river or pond.

After that, he'll obscure tracks heading back to the Horn.

Once back at the Horn, he'll obscure their movements outside of the horn.

In each case, he won't be too concerned about boggard tracks; I'm assuming those are pretty normal in this region.

If he can take 20 at the battle site, he will.
Survival 1d20 + 10 ⇒ (17) + 10 = 27
Survival 1d20 + 10 ⇒ (4) + 10 = 14
Survival 1d20 + 10 ⇒ (5) + 10 = 15

Hopefully he'll get some plusses for aid anothers and passage of time.


@Xanos: You've never heard of Jurak, but a 5min conversation with a boggard will confirm that it was the treant's name.

@Molasbar: You manage to effectively cover up the signs of the battle with the treant.

@Haruk: Let me know if you are sending out the devil and what instructions you give it.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

After figuring out the Treant was Jurak, Xanos had the Boggards, his non-burning skeletal minions, and Albrekt's undead steed haul the treant corpse up the stairs to the first level of the horn where it could be safely hidden inside.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Fang, how far away are the elves from the Horn? Could my devil reasonably teleport to them based on info from Lefty or does it need to seek out on it's own?


@Haruk: Sorry for the delay. They are within a day of the temple (I'm just assuming that is about the range of lefty's ranging. Xanos can feel free to correct me.). I wouldn't say that there is any specific landmarks that would make a direct teleport possible, but considering it can do it at will, is invisible and can fly, with some general directions, it can just use line of sight teleporting to find the elvish party in short order. I think it is fair to say that the devil should be able to find, spy and report within the time limit of your ability.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

A day sounds reasonable.

Also, if I remember right there's something that blocks teleportation to and from the Horn. I think you can teleport inside the Horn, and outside it, but not back and forth. Am I remembering that correctly?


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@Xanos:
Not that the PCs know this yet, but that effect doesn't come into play until the ritual is begun.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk will have his devil basically spy on the elves for as much of the full hour he as him for, before having him return, and info dump whatever they say.


The devil is able to spy for a bit and return. It witnesses minimal conversation. One unusual thing it does observe is that at one point, the black-haired woman stopped and appeared to converse at length with a old an gnarled tree.

Anyone with knowledge (arcana) has a pretty good idea that interaction is similar to a speak with plants spell, but the devil did not witness any overt spellcasting.


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And just as suddenly, the elves appear to lose interest and wander off back into the wilds away from the Horn, never to be seen again.

Some time later, the away team returns from town with the items and equipment requested.

Moving on. Make your preparations and start the ritual. Let's go.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"Excellent." Xanos said as they rifled through the supplies the away team had brought back.

"I will begin preparation for the rituals in the caverns below."

How long do the rituals for the nightmare, hellhounds and mudmen take?


Inactive

"Thank goodness we're back, I was tired to having to babysit these vampires and keep them from trouble."

Rose drops a large pile of goods onto a table. "The Baron has provided materials for our crafting projects. As you can see, our involvement with your schemes has borne fruit."

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

"Babysit?" Sariana asks, dropping a pile of goods considerably larger than Rose's onto the floor. "Without us you'd still be dragging all these things back from the city. Besides... if Mein Bruder really wanted to get into trouble you'd have a hard time stopping him." She bares her teeth, but its more of a teasing grin than a threat, at least in vampiric terms.

So who is taking each ritual? I know we discussed it earlier but I've forgotten! Also still happy to give up leadership of the Boggards if someone else wants them. Now she's killed the chieftain Sari isn't really interested in them apart from as chilled snacks.


At the words of his fellow vampyr Albrέkt merely emits his death-rattle chuckle before addressing those who remained behind;

"Ja. Ve haf been busy - az haf you drei?"


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar rifles through the supplies they brought without any ceremony.

"Yes, yes, perfect!"

He barely registers Rose's perfect comment about their usefulness. On his way out the door to start his crafting, he pauses long enough to say "Let me know when you are ready to enter the chapel."


@Xanos: Let's say one a day.

@all:Nobody has actually been into the inner sanctum yet (the thing the two Daemons were guarding. From scouting, you do know that there is a lightning elemental in there. You do need lighting elemental blood to help repair the golem.

You do need to get into the inner sanctum to start the ritual. Starting the ritual requires sacrificing Halthus (the petrified cultist), or another blood relative of the dead cultists.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos went down to the caverns with Haruk and began setting up for the first ritual.

I'm not sure how many of us it takes or what the skill roles involved are.


Albrέkt seeks out Halthus, keen to learn what has been occurring within the Horn since the vampyr took his sojourn.


Inactive

"Come on folks, let's go clear out the inner sanctum so we can get this ritual started."

Rose prepares her spells. She casts Resist Energy: Communal on the party, protecting them from lightning damage. Resist 20 Lightning.

She also casts Magic Vestment on Sariana's Armor. +2 Enhancement bonus.

Finally, she sets up a Defending Bone around herself. DR 5/bludgeon, max 35 HP

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sari cracks her knuckles before scampering up the wall and onto the ceiling, hanging from hands and feet above the rest of the group.

"Ready." She grins, in a flash of teeth.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos blinked, looked down at the summoning supplies in his arms, then set them back down on the table.

"Fine."

Mage Armor, Sheild, False Life, Fox's Cunning

Bull's Strength on Sariana

False Life: 1d10 + 8 ⇒ (3) + 8 = 11


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk sighs, "I guess we should probably go deal with that lightning elemental first." He was looking forward to the fiendish rituals, but this was kind of important too.

The infernalist then girds himself with hellish looking armor, preparing for battle. Casting Mage Armor.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar is ready to lead the way with Sariana once the others are done spell casting. Or, should I say, Molasbars. Casts mirror image, 1d4 + 1 ⇒ (3) + 1 = 4 images.


At the prospect of combat, Albrέkt halts and invokes fell magicks (Cast Iron Skin - +4 Natural AC for 7 minutes) before drawing his blade with a toothy grin;

"Ready und villing also."


We're mapless for our fights, I believe.... It's been so long since we've had a fight...

I'm a little confused as to what is going on. I think that Xanos was going to prepare one of the summoning rituals (from the mural), but it feels like we are fighting a the elemental is the inner sanctum. From a timeline standpoint, you can do both in the same day, so let's fight.

@Xanos: No further skill checks needed for the rituals, feel free to use them as an RP opportunity if you want.

Again you make the grueling climb up the spiral staircase until you reach the antechamber where you first encountered Hexor and Vexor, the Horn's daemons. With the amulets obtained from from the Dread Wraith's treasure cache, they bow to your wishes and you continue to the top, coming upon the Inner Sanctum of Vetra-Kali for the first time.

This large domed chamber is baroquely decorated and everywhere adorned with jagged daemonic iconography and visions of spreading pestilence and mortal suffering. It is a grand chamber: eighty feet across at its widest, ninety feet long and rising at its apex to a dome fifty feet high. Low partition walls section off two ritual preparation chambers and dominating the chamber is the statue of Vetra-Kali himself carved
from hard green alabaster. He holds three knives and three bowls and leers eyeless over the altar before him. He presents a figure of brutal alien malice.

The green stone of the altar is stained black in many places, doubtless from the countless victims who met their end upon its block. There is a
basin at the base of the statue that is currently empty.

Completely out of place is the heavy silver chains that bind the altar and connect to a heavy argent seal pressed with the holy sunburst of blessed Mitra -- the Silver Seal.

Circling the dome in perpetual motion is a huge creature of living energy. It crackles with malice at your appearance

Initiative:

Molasbar: 1d20 + 4 ⇒ (12) + 4 = 16
Xanos: 1d20 - 1 ⇒ (10) - 1 = 9
Rose: 1d20 + 4 ⇒ (14) + 4 = 18
Sariana: 1d20 + 9 ⇒ (17) + 9 = 26
Albrekt: 1d20 + 0 ⇒ (15) + 0 = 15
Haruk: 1d20 + 2 ⇒ (8) + 2 = 10
Baddies: 1d20 + 12 ⇒ (6) + 12 = 18

Combat round 1
26 Sariana
18+ elemental
18- Rose
16 Molasbar
15 Albrekt
10 Haruk

Sariana is up to start things off. The elemental is flying near the ceiling, putting it ~35 feet off the ground.


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HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos reached out and brushed Sariana's shoulder just before she crests the top of the stairs. A surge of necrotic energy runs through her.

Just before the fight:

Sari gets Bolstered. +2 attack and Damage, and 6 Temp HP for 3 rounds

Girded for battle, the tall necromancer was an unsettling sight. He wore spiked gauntlets, each of his hands twitching slightly at the ends of his wrists. Four other hands crawled along the floor as his vanguard, also armored in spikes, each chained to a wide belt Xanos wore, like terrible pets on leashes.

He lifted off the ground rather than climb the stairs and simply hovered gently into the antechamber. Casting Fly.

He'd left the rest of his undead force behind. They would only get in the way in the tight quarters at the top of the Horn.

Knowledge: Planes: 1d20 + 10 ⇒ (9) + 10 = 19
What do I know about Lightning Elementals?

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana, after receiving the various dark gifts from her companions, runs easily up the wall almost as though she was still on the floor. She thus enters the room upside-down and quite near to the elemental's height - making her immediate assault a lot easier!

Not going to ask about the physics involved in a flying kick from the ceiling... Also, activate Barkskin for 1 Ki

Racing along the ceiling Sari charges the creature.

Charge: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25 Damage: 1d8 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11


@Xanos: You know what there is to know about elementals.

Sariana slams into the being of pure energy.

The creature swoops down to strike at Albrekt before moving back to the ceiling. Flyby attack, 15 foot reach

Attack vs Albrekt: 1d20 + 16 + 3 ⇒ (18) + 16 + 3 = 37 Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14 + Electricity: 1d8 ⇒ 4

Everyone is up.

elemental:

AC 19, touch 17, flat-footed 10 (+8 Dex, +1 dodge, +2 natural,
–2 size)
hp 79/85
Fort +10, Ref +15, Will +5
DR 5/—; Immune electricity, elemental traits


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos glanced over his shoulder. Behind them was a balcony and a long drop. Lighting elementals were well known for pushing their enemies about.

"Don't get near the balcony. Try to get out of this central corridor. It may try to push you off the edge."

The tall Necromancer dragged the spikes of his gauntlets down his cheeks below his eyes. The blood flowed upward into his eyes, staining them red with gathered power.

Blood Infusion Damage (to self): 1d4 + 4 ⇒ (3) + 4 = 7

Casting Accursed Glare. DC 23 Will save negates.

If it fails it must roll twice and take the lower result on every d20 roll, for the rest of it's life.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

1d20 + 10 ⇒ (11) + 10 = 21 Planes

Haruk hurls a pair of fiery rays at the elemental. Scorching Ray 1d20 + 5 ⇒ (7) + 5 = 12 Ray 1, ranged touch for 4d6 ⇒ (1, 2, 4, 4) = 11

1d20 + 5 ⇒ (15) + 5 = 20 Ray 2 for 4d6 ⇒ (5, 1, 3, 5) = 14


Inactive

"Pathetic, this is all that guards the inner sanctum? No match for the forces of Hell." Rose's disdain is strangely inspiring to the party. Inspire Courage, +2 attack and damage

Active Effects
Resist Electricity 20 - Party
Inspire Courage, +2 atk/dam - Party
Magic Vestment, +2AC - Sari
Defending Bone, DR5/bludgeon - Rose


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar goes into Kirin stance, and flings a single shuriken at the elemental. He holds his falcata in his other hand, in case the elemental decides to swoop at him.

Swift action for stance, standard for attack.
To hit 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage 1d2 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Active Effects:
Mirror Image, 4 images
Resist Electricity, 20
Inspire Courage, +2 to hit and damage


Round 1 Buffs/Conditions: Iron Skin (+4 Natural AC for 7 minutes AC27); Inspire Courage (+2 attack & damage)

The crackling elemental swoops and slams into Albrέkt, causing him to take a step back. The vampyric brute laughs to himself as the creature's energy courses through his cold flesh; Resist Electricity 10

Not sure if Flyby Attack provokes AoO? If not use below as a readied attack should the elemental enter his range.

(AoO or Readied) Power Attack Melee: +1 Greatsword 1d20 + 11 ⇒ (13) + 11 = 24

Damage: +1 Greatsword: 2d6 + 14 ⇒ (5, 2) + 14 = 21


@Albrekt: It does trigger AoOs, but the elemental has 15 foot reach.

Will Save: 1d20 + 5 ⇒ (16) + 5 = 21 CURSED!!

One of Haruk's rays sizzles in, but Molasbar's missile misses.

The elemental swoops down again this time taking a swipe at Haruk.

Attack: 1d20 + 16 ⇒ (15) + 16 = 31 Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9 plus Electicity: 1d8 ⇒ 8
Cursed: 1d20 + 16 ⇒ (16) + 16 = 32

Everyone is up.

elemental:

AC 19, touch 17, flat-footed 10 (+8 Dex, +1 dodge, +2 natural,
–2 size)
hp 65/85
Fort +10, Ref +15, Will +5
DR 5/—; Immune electricity, elemental traits


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Reminder to Sari, you have Bulls Strength and Bolster from Xanos. I can't tell if your last attack counted those or not.

Xanos reached out and tapped Albrekt on the back.

Bolster to Albrekt. +2 attack and Damage, and 6 Temp HP for 3 rounds

Effect Counter:

Sari Bolster, 1/3

Albrekt Bolster, 3/3


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Five Molasbars look up at the elemental, studying it as he spins another throwing blade at it.

Swift action to study. Knowledge (planes) 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

If the knowledge check meets DC 15 + elemental's CR, he gets +2 on saves against the creature's attacks and +2 dodge bonus vs. its AOOs, and can try add Int damage to attacks vs. it.

Edit: Unless the CR of the elemental is 1, that's a miss. He can try again next round.

Shuriken attack,
To hit 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage 1d2 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Active Effects:
Mirror Image, 4 images
Resist Electricity, 20
Inspire Courage, +2 to hit and damage


Inactive

Rose seeks the blessing of the dark angel Eiseth to imbue her with Divine Power.

Casting Divine Power. Gain 7 Temp HP, +3 atk/dam, and an extra attack as if hasted. Promise I'll actually start attacking next turn.

Active Effects
Resist Electricity 20 - Party
Inspire Courage, +2 atk/dam - Party
Magic Vestment, +2AC - Sari
Defending Bone, DR5/bludgeon - Rose
Divine Power - Rose

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