Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

A chorus of echoing croaks heralded the tide of the boggard reinforcements. Just like they had drilled, the Boggard nearest the hidden door ran over and pulled the lever, opening the passage wide for it's brethren. They thundered awkwardly into the cavern entrance. On the other side, more made their way into the twisting tunnels near Albrekt.

The Boggards in the water continued their barrage. The two closest to the adventurers popped out of the water enough to lash out with their sticky tongues, attempting to drag the hapless humans into the water. The rest continued to fire their crossbows.

Green, sticky tongue, ranged touch attack to Marta: 1d20 - 1 ⇒ (4) - 1 = 3

Yellow, sticky tongue, ranged touch attack to James: 1d20 - 1 ⇒ (7) - 1 = 6

Orange, crossbow to James: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d8 ⇒ 5

Blue, crossbow to Bianca: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d8 ⇒ 8

Red, crossbow to James: 1d20 - 1 ⇒ (18) - 1 = 17
Damage: 1d8 ⇒ 4


HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

On the other side of the portcullis, a spiked gauntlet scuttled into a slightly closer position.

Readied action, grab Marta if she passes. I'll continue to hold this readied action as the rounds pass, until I say otherwise (or the event triggers).


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos' words came relayed by the pair of telepathic Daemons.

Sariana, if they breach the portcullis, it will be time to make your presence known.


Attacks and arrows miss the interlopers:

Yorgun STR Vs DC25: 1d20 + 6 ⇒ (19) + 6 = 25

With a mighty grunt, Yorgun manages to heave the mighty ironworks high enough for the others to scurry under, Hallack and James move to engage the approaching Boggards. The half-elf begins to sing (inspire courage). Marta, the cleric moves under (triggering lefty's grab VS CMD16 I'll hold on her action depending on the outcome) Lastly Yorgun follows under dropping the portcullis once more.

Hallack vs Boggard: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

James vs Boggard: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Need to see if lefty manages the grab, then you folks are up.


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HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

A scuttling, armored hand leaped out of the shadows and hit the priestess, clamping down on her throat with a force that belied it's size.

Since this is the first time Righty has seen action, I'll break down his combat sequence. If there's questions, we can do them in Discussion after.

Since combat's been going on for a while, Monkey Style and Snake Style are active.

Righty 5' adjusts into Marta's space (no roll needed due to size. Since Righty has a natural reach of zero, he has to share a space with an enemy to attack them)

Stunning Fist vs Flat Footed, piranha strike: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Nonlethal Damage, unarmed strike, piranha strike, sneak attack: 1d2 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7 Sunning Fist Fort Save DC is 14

Crit Confirm vs Flat Footed: 1d20 + 9 ⇒ (5) + 9 = 14
Bonus Crit damage: 1d2 + 4 ⇒ (2) + 4 = 6

This hit triggers Marked Target, Grab, and Limb Climber

Grab (if attack hits), marked target: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 If marta is Stunned, Righty gets a +4 bonus to this roll.

If the Grapple is successful, it triggers Strangle (grappled foe cannot speak, or cast spells with verbal components until the grapple is broken)

Climb vs Flat Footed CMD, limb climber, Derring Do: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (1) = 16 (If Marta is Stunned and/or Grappled, her CMD might be lower than usual)
Adding Derring Do for 1 Panache.

Assuming all these rolls are successful, Marta has the following problems now-

Poor Marta:

Stunned (drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any). Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against her)

Grappled (Can't move, -4 dex, -2 to all attacks and MD checks other than Grapples. Can't take 2-handed actions. Must make Consentration checks to cast spells)

Strangled (can't speak or cast Verbal spells while grappled)

Total of -10 penalty to attack Lefty (on top of Grappled penalties)

Marta grants Lefty Cover against other foes.

Marta is considered Flanked by any enemy who threatens her.

Dark Archive

| HP 35/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Pop a Ki Barkskin on myself while I wait.

Sariana leaps from the shadows, flying towards Yorgun with a devastating kick followed by a vicious leg sweep, aiming to flatten the fighter and let the portcullis fall on him!

Flying Kick!: 1d20 + 12 ⇒ (13) + 12 = 25 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Punishing Kick: 1d20 + 12 ⇒ (19) + 12 = 31 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 If this hits then DC14 fort save or be knocked prone.


Marta Save DC14 : 1d20 + 7 ⇒ (8) + 7 = 15
Yorgun save Dc14: 1d20 + 5 ⇒ (9) + 5 = 14 Both make their saving throws.

Tracking damage on Xanos' map. Boggards are still up.


25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

The Boggard in the watch cage pulled one of the other levers, releasing the crank that started dragging both portcullises back up into the ceiling.

The four boggards who had been on patrol surged out of the murky water and traded their crossbows for spears while they waited for the bars to finish rising.

The ones in C15 are getting out of the water and swapping weapons. They are armed with Longspears, so two of them do threaten Yorgun through the bars of the portcullis (in case that matters).

From the other side, the Boggards coming from the village swarmed James and Halik. The wounded one let out a thunderous croak.

Pink Boggard activates Terrifying Croak. DC 13 Will save or be Shaken for 1d4 rounds.

White, longspear to James, charge: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grey, longspear to James, charge: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

The rest of the Boggards are all double-moving. The ones near Albrekt are int he water tunnels beneath his location. They are marked with little wings.

GM, I have no idea what the Boggard Shaman is capable of. You'll need to control that one.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Albrekt, it is time to join the fight.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk watches the combat unfold dispassionately. The adventures, while perhaps a threat to their frog-like allies, posed no such thing to the vampires, or the rest of their group.

He turned to Xanos. "Well, how do you think this has gone so far?"


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"As a test of our defenses, mixed. As an information gathering exercise, excellent."

"The boggards and the bear traps are serving their purpose as distractions quite well. I dislike how easy it was for the adventurers to disengage. If not for Sariana's presence I think they may have been able to escape simply by running."

"What are your thoughts?"


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"If the concern is them escaping by running away, then perhaps some sort of dead drop door that can be triggered by the boggards that blocks the exit back out would be in order? Something that is fairly easy to lower, but incredibly difficult to raise back up or otherwise overcome. Unless of course you happened to have superior vampiric strength."


The boggard shaman casts Hold Person on Hallack:
Hallack save DC15 Will: 1d20 + 3 ⇒ (4) + 3 = 7

One spear hits James

Will Save DC13 Hallack: 1d20 + 3 ⇒ (2) + 3 = 5 Shaken: 1d4 ⇒ 2
Will Save DC13 James: 1d20 + 8 ⇒ (10) + 8 = 18
Will Save DC13 Marta: 1d20 + 8 ⇒ (8) + 8 = 16
Will Save DC13 Bianca: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 Shaken 2/4
Will Save DC13 Yorgun: 1d20 + 6 ⇒ (15) + 6 = 21

Hallack Will save DC15: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5 Still held

James steps forward and unleashes on a boggard:

Flurry 1: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Confirm?: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 Crit 1: 2d8 + 4 + 4 ⇒ (4, 8) + 4 + 4 = 20
Flurry 2: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Confirm?: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Crit 2: 2d8 + 4 + 4 ⇒ (1, 5) + 4 + 4 = 14
Flurry 3: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

It explodes in a cloud of gore,

Marta channels good: Damage: 3d6 ⇒ (4, 4, 6) = 14 Hits the undead Dc13 will for half

Bianca moves to set up a Flank on Sariana with Yorgun and keeps up her song.

Yorgun attack Sariana: Attack vs Sariana: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32 Damage: 2d6 + 14 + 2 + 2d6 ⇒ (4, 1) + 14 + 2 + (1, 1) = 23

Everyone is up. Albrekt can have double turn, as I kind of skipped him in order to get this post in.


HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

Will save: 1d20 + 5 ⇒ (16) + 5 = 21 The hand takes 7 damage

With unearthly strength, the severed hand clamped down on the priestess' neck with a barbed grip that caused her ears to ring, her vision to swim and her strength to ebb. The almost imperceptible image of a tall man made of shadows with a ripped spiral where his face should have been glared down at her and lent a supernatural weight to the terrible claw. Because that description is the only way this makes any sense.

Grapple to Pin, marked target, controlling grapple: 1d20 + 15 + 1 + 5 ⇒ (14) + 15 + 1 + 5 = 35


At Xanos' behest the vampyr stirs moving swiftly through the tight tunnel towards to clamor of battle. The ironclad undead hisses at the boggard's he enocounters, signalling them to clear from his path...

When he arrives at the first portcullis bars, Albrέkt leers a jagged grin, then allows his hulking form to drift into vapours...

Can't quite make out the base geography of the map with the various overlays and icons, so taking the most obvious and direct (and likely longest lol) route. By Running (x3 move R1) and normal Move Action (20ft R2) that should get him to the portcullis. He then assumes Gaseous Form (Standard Action R2)


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Fastest and straightest route is to enter Gaseous form in the bone pile and head straight south through the watch cage. Then move in gaseous form again and standard action to re-solidify. I've moved you to that point on the map. The portcullis is raising this round, just in time for your entrance.


Cool - couldn't work out of the watch cage was connected or hanging separate. Cheers for the clarification


Sariana and the boggards are up. I can do the shaman again. It's an oracle built for debuffing, so if you have a preferred target let me know, otherwise he will be casting hold person on one of the fighters again.


25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

The Boggard next to James raised it's morningstar and brought it down on the helpless man's head.
White, Coup de Grace to James: 2d8 + 6 ⇒ (3, 1) + 6 = 10

Another Boggard rushed into join in pummeling the hapless man.

Teal, attack Halak: 1d20 + 3 ⇒ (16) + 3 = 19
Morningstar: 1d8 + 2 ⇒ (7) + 2 = 9

Three more swarmed Halak
Purple, attack Halak: 1d20 - 1 ⇒ (18) - 1 = 17
Morningstar: 1d8 + 3 ⇒ (7) + 3 = 10

Pink, attack Halak: 1d20 - 1 ⇒ (17) - 1 = 16
Morningstar: 1d8 + 3 ⇒ (7) + 3 = 10

Red, sticky tongue (touch) to Halak: 1d20 + 3 ⇒ (16) + 3 = 19 Hit = can't move away from boggard, and -2 AC

Behind them, Yorgun was still being assaulted in the gateway. The portcullis continued slowly raising into the ceiling. The boggards on the other side thrust their spears through the bars at the dwarf.

Yellow, attack Yorgun: 1d20 + 2 ⇒ (13) + 2 = 15
longspear: 1d8 + 2 ⇒ (4) + 2 = 6

Green, attack Yorgun: 1d20 - 1 ⇒ (12) - 1 = 11
longspear: 1d8 + 2 ⇒ (2) + 2 = 4

Two crossbow bolts sailed through the bars. Because boggards are dumb

Orange, ranged attack Yorgun, into melee, soft cover: 1d20 - 1 - 4 - 4 ⇒ (1) - 1 - 4 - 4 = -8
Crossbow: 1d8 ⇒ 2

Blue, ranged attack Yorgun, into melee, soft cover: 1d20 - 1 - 4 - 4 ⇒ (17) - 1 - 4 - 4 = 8
Crossbow: 1d8 ⇒ 3

Dark Archive

| HP 35/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana sidesteps to catch the dwarf between herself and the boggard spears, and then unleashes a rapid series of blows.

Flurry, Flanking: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Flurry, Flanking: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Flurry, Flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 Damage: 1d8 + 5 ⇒ (5) + 5 = 10


@Xanos: Hallack is the one who is paralyzed, not James. I'm not sure who was where when it comes to which boggards would be able to perform a full round action.

Every thing else

Boggard casts hold person on James:
Will save: 1d20 + 10 ⇒ (8) + 10 = 18 Saves

Hold off on James and hallack's actions until we figure out the boggards.

Marta tries to escape the grapple 1d20 + 6 ⇒ (8) + 6 = 14 Against' righty's CMD

Bianca casts cure moderate wounds on Yorgun heal: 2d8 + 6 ⇒ (6, 3) + 6 = 15

Yorgun Atacks Sariana Dice: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 , but misses.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

The Coup de Gracing Boggard was within 5' adjust range of both of them, so just swap the Coup with one fo the other basic attacks on the other guy.


HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

Marta's struggles were in vain. The disembodied hand had a grip like steel.

Marta needs to beat a CMD 22 to break the Limb Climb, and a 26 to beat the Grapple. They are separate conditions that require separate rolls to break


K. Just swapping the first 2 attacks targets.

James gets stabbed.

Hallack DC20 Fort save: 1d20 + 7 ⇒ (2) + 7 = 9 Hallack, unable to defend himself, gets run through by one of the boggards, much to the dismay of the other adventurers.

You folks are up.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

I think you forgot James' action.


I did thanks

James vs Bog: 1d20 + 13 ⇒ (10) + 13 = 23 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
James vs Bog: 1d20 + 13 ⇒ (8) + 13 = 21 Damage: 1d8 + 2 ⇒ (1) + 2 = 3
James vs Bog: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d8 + 2 ⇒ (4) + 2 = 6

James punches a boggard. It doesn't die.


Now materialised Albrέkt moves slowly, drawing his heavy blade methodically as he walks toward the clamour of battle (Double Move 20ft x 2; Free Action w/ Movement).

As he approaches the vampyr catches the scent of blood and fear, causing him to drool as he spouts the litany of his fell goddess;

"Der grave opens to uz all. I vill haszen der living on zheir inevitable path..."

Dark Archive

| HP 35/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana shows Yorgun how things should be done. Her first two blows strike his head from either side, one striking right at the ear-drum!

Flurry: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Flurry: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Flurry: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Crit?: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 Damage: 1d8 + 5 ⇒ (5) + 5 = 10

I assume that confirms so I regain a point of Ki!


25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

The flood of boggards swarmed in behind Albrekt hopping and croaking with the anticipation of the fight.

The two in front of him continued to thrust at Yorgun with their spears.

Yellow, Longspear to Yorgun, flanking: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Green, Longspear to Yorgun: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

The two with crossbows shifted their aim to Bianca, but again missed horribly due to the churning melee.

Orange, crossbow to Bianca, cover, into melee: 1d20 - 1 - 4 - 4 ⇒ (2) - 1 - 4 - 4 = -7
Damage: 1d8 ⇒ 5

Blue, crossbow to Bianca, cover, into melee: 1d20 - 1 - 4 - 4 ⇒ (1) - 1 - 4 - 4 = -8
Damage: 1d8 ⇒ 7

The wounded boggard who had just murdered Hallack retreated to Zikomo. The one James had just punched stepped back to make room for his less injured comrades. They swarmed in on James from all sides.

Red, Morningstar to James: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Purple, Morningstar to James, flanking: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Teal, Morningstar to James, flanking: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

I left you a hole, Albrekt.


HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

Xanos' disembodied hand continued to throttle Marta.

Grapple for Damage, maintaining Pin, sharing space, marked target, flanking: 1d20 + 15 + 4 + 1 + 2 ⇒ (5) + 15 + 4 + 1 + 2 = 27
Nonlethal Damage, marked target, sneak attack: 1d2 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Xanos Prime, you have a reply from Haruk you need to respond to.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Right! Our popcorn conversation while we watch the action. Thanks for the reminder.

"I think the issue of a gate in the Maw would be visibility," Xanos mused. "With this exasperating beacon above us drawing attention, every group that comes here will likely spend time scouting before they make their entrance. The wilds around us are thick enough that they will be able to observe the Horn for as long as they wish without much risk of being spotted. Any defenses that are visible from the outside, we must assume will be seen and prepared for."

"My general thoughts on the defense of this place is to make it appear to be as undefended as possible to an outside eye."

His words were somewhat rambling as he spoke and watched the slaughter happening in the caves with passive amusement.

"Your notion has merit though. The portcullises I installed in our ambush point worked admirably. Making them heavier, or somehow securing them to the floor when they fall, is an excellent idea."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

In the control room

"Would control of Hex and Vex be retained if they left the Horn? We should have a contingency in place if one or more invaders end up on the wrong side of the portcullis. We wouldn't want anyone getting away with word of our defenses. Or perhaps a contingent of undead or boggards that remain outside to pick off stragglers."


@Sariana: Yes the crit confirms.

Yorgun collapses under the assault. James is battered and bloody, but still stands. Seeing Hallack and Yorgun fall, and being surrounded, he throws up his hands. "I yield!"

Bianca panics and makes a run for a side passage. Withdraw action.

The cleric struggles feebly, but really can't acomplish much Escape grapple: 1d20 + 6 ⇒ (2) + 6 = 8

You folks are up.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"I do not believe Hex and Vex will leave the horn. They are it's stewards," Xanos said. "I admit, the exact details of their binding is unknown, and worth asking about. No time like the present."

[b]"Hextor, Vextor, please tell us the exact nature of your binding, and the duties and restrictions it entails," Xanos asked the nearby Daemons, knowing they would telepathically hear him.

Dark Archive

| HP 35/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana pursues the fleeing woman, leaping through the air to strike her with a flying kick!

Attack: 1d20 + 12 ⇒ (12) + 12 = 24 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Punishing kick so fort save or be knocked prone.


HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

The hand retained it's deathgrip on the cleric's throat, holdign her in place for the oncoming horde.

Grapple for Damage, maintaining Pin, sharing space, marked target: 1d20 + 15 + 4 + 1 ⇒ (15) + 15 + 4 + 1 = 35
Nonlethal Damage, marked target: 1d2 + 1 ⇒ (2) + 1 = 3

With no flanking partner, Righty doesn't do much damage. He can maintain the pin though.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"Albrekt, we want the priestess alive." Xanos reminded the vampire brute.

I'm going to wait for Albrekt to act before taking the Boggard's turn. I left a hole for him.


As he enters the site of battle, the towering vampyr savours the scent of blood and death before acknowledging Xanos' edict;

(20ft Move)

"Jawohl Old Vun. I vill nicht kill her..."

Albrέkt casts a baleful look toward the grappled priestess before continuing toward the surrendered brawler.

Smiling, he points his heavy blade first at James, then toward the ground;

"Kneel before your betterz."


@Xanos: The daemons explain that they are tasked with guarding the entrance to the inner sanctum of Vetra-Kali (the room where you initially encountered them). Individually, they may wander a bit, but there is always one in that room. They are bound to the Horn, so they can't wander far.

Fort DC??: 1d20 + 2 ⇒ (7) + 2 = 9 Imagine that wont do.

The half-elf goes sprawling, as Sariana kicks her in the spine.

James drops immediately to his knees, and being grovelling in a rather pathetic manner.

The boggards can still do stuff and there is a giant scorpion that you could use if you want.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

"So we should not expect Hextor and Vextor to wander far from the Sanctum. One of them will always stay in the Sanctum entrance chamber. The other will not wander far from it. The one roving will travel no more than the distance of their telepathy. So, they can range down as far as the first level, but not to the catacombs, and not up to the sanctum itself." Xanos said, analyzing the distances of the Horn in his head. "In theory, in an absolute emergency they could use a thinking mind a telepathic relay, right at the center of their ranges of telepathic distance. One of them could travel to the catacombs or the Sanctum if there was a trustworthy mind bridging the gap between them. I do not find it likely they would trust anyone enough to do such a thing. Perhaps Halthus, as the sole surviving member of the Sons of the Pale Horsemen, but no others that I can think of."


I guess the boggards are just going to wait on the PCs instructions.

The half-elf, sprawled on the damp cavern floor, looks up giant clacking scorpion and the looming form of Sarianna behind her and throws up her hands in defeat. She yields.

Combat is effectively over.


HP: 52/59, AC 22 (many variables), Fort +8, Ref +11, Will +5, Perc +4, Blindsense, Panache 3/4

Xanos's hand continues to throttle the priestess until she's thoroughly unconscious.

Nonlethal damage for as long as it takes.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Ever the workaholic, Xanos didn't wait any longer before going to begin improving the cavern's defenses. "If you have need of me, I will be below," he said to Molsabar and Haruk.

He stepped off the precipice of the third level and drifted gently down to the cavern maw, drifting in just above the ground in with his arms in his wide sleeves.

"Excellent work," he said approvingly. "We learned much watching this play out."

His severed hand finally released the priestess to the ministrations of the Vampires and skittered to it's master.

"Albrekt, in the future, perhaps Golgotha would be a better refuge? In the ceiling. Here." He gestured upward just as his severed hand leapt and twisted, reconnecting itself to his wrist-stump just in time to point to a spot in the stone ceiling just inside the maw.

"Those who enter will find you mounted behind them."

He drifted off to the empty side of the caverns to reset the traps the dwarf had disarmed.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar follows Xanos off of the balcony, and passes him on the way down. He lands harder than the graceful wizard, but lands of his feet and doesn't seem to have been seriously harmed from the fall.

He listens respectfully as Xanos gives his assessment. Then he adds his own. "Sariana, perhaps you should position yourself closer to the portcullis. If one of the invaders manages to dive under the portcullis while it is dropping, your mist form would make you ideal to run them down before than can escape with tales of what they see here. There is a potion we can procure for you that can protect you if it happens in daylight." I'm thinking a potion of protective penumbra.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Real nice, ya'll leaving me behind...


Albrέkt nods at the sound stratagem from the ancient Necromancer and his gesticulating hand.

"Natürlich Old Vun!"

He then returns his baleful gaze toward the scrapper cowed at his armoured feet;

"You haf fallen to uz Herr Raufer (Brawler) . Tell me. Vhat did you know of uz?"

The hulking vampyr lifts James' chin up with a ironclad boot;

"Speak und you may schtill live through zhis."


Consider the cleric choked out.

The would be adventurer meets Albrekt's gaze. "I don't have any idea who you are. We all saw that light show a couple of days ago and that got the whole town talking. Everybody was a-buzz with stories about the old demon temple."

He shifts his gaze to the fallen warrior, "Hallack got to talking about how evil was afoot and what with the army heading off to fight the hoard from the north, it was Farholde's problem to deal with. The dwarf said he knew the way and I figured that there might still be some treasures left unlooted, so I signed up."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

It's at this point that Haruk makes his way down into the catacombs, and joins up with his companions. "If treasure and loot are what drives you, I believe we might be able to reach some sort of working agreement." The silver tongued devilish sorcerer offers. 1d20 + 14 ⇒ (17) + 14 = 31 Diplomacy

Dark Archive

| HP 35/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana drags Bianca up from the floor, twisting one of the woman's arms up behind her back and forcing her to return up the passage to the rest.

"One more for the pile." She says with a wide fanged grin. "Who shall we keep?"

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