
Shaeryyn |

Shae sends a magic missile at a heretic, mostly, though, she's trying to put out the fires on her!
8 damage to H2. Save: 1d20 ⇒ 1. Fail.
HP: 14/56
Surges: 1/8
AP: 1/3
Enc Used: Corrosive Mist, Fey Step, Fire Shroud, Skewering Spikes
Daily Used: Summon Succubus, Summon Magma Beast, Circlet of Second Chances, Icy Rays from Scepter of Winter.
Status: Bloodied, ongoing 5 fire (se)

Grafire Serpenthelm |

dang got 2 S.e affects on me, right? I don't think I made the save on the previous turn.
A raging fire ball of dragon fury glides across the battle field and places him self between the hidious Heretic 5 and his allies. He roars in her face. The roar reverberates across the field and his friends are invigorated by the sound of determination. He swings his battle axe as if to chop down a mighty Oak in one strike.
double move put me on the North side of H5. that should place between H5 and Shae and Manny. That should include Manny and Shae. This is the intent of the move.
Minor - Stand Tough. All allies within short burst 5 gain 13HP.Should include Shae, Manny and Otto.
Use 1 AP It is one action for 1 ap right? Or can I use a standard and a minor?
Attack H5
Villans Nightmare - 1d20 + 13 - 1 + 1 ⇒ (20) + 13 - 1 + 1 = 33 On hit gives me the immediate interupt to cancel a movement by H5.
Damage 3d10 + 5 + 2 ⇒ (7, 9, 7) + 5 + 2 = 30
a crit - for 35 damage and add - 1d8 ⇒ 5 for the Axe
and for my 2 Saves -
1st Psychic-1d20 ⇒ 1
2nd fire - 1d20 ⇒ 11
34/69hp - 0/9 temp. hp * ongoing 10dmg/se. [bloodied]
4/8 surges
1/2 AP
Inspired Word 1/2
Daily used - Knock them down, Helm of Heros
- Villan Nightmare
- Stand Tough
Enc - Warlord Strike

Fabes DM |

1 AP grants one action of any kind that can be taken on your turn.
Grafire chases down one of the tieflings and beheads the bandit with one horrid swipe.
Manny 18 5 ongoing fire (se)
Otto 18
Hadarai 17
Akahale 10 ongoing 5 fire (se)
Heretics 28
3
4
6 Cursed, Bloodied
Grafire 22 ongoing 5 psychic (se)
Shaeryyn 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)

Mandrake the Mad |

Manny bends over, breathing deeply. He sounds rather like an Asthmatic cow.
The wizard lifts his head and sniffs the air.
"Hmm,... smells good. What's cookin'?" He asks cheerfully.
Then realizes that HE is! He curses and throws snow on his robes, trying to douse the flames,...
Second Wind, +13 HP, current HP: 29, save throw:
1d20 ⇒ 5
Aw,... Come ON! ;P
Current HP NOW: 24

Otto Samir |

"Hey, Manny! Less talking, more blasting!" Otto runs around the stone face and charges one of the witches.
Double move and action point to charge H6 with Forward-Thinking Cut without entering the blue zone or climbing over the face: 1d20 + 15 ⇒ (17) + 15 = 321d10 + 7 ⇒ (6) + 7 = 13

Fabes DM |

Manny's zone disappears at the end of his turn (oo-er, missus), so you're fine to move and charge, Otto. You still have your AP, and I'll use your attack roll. H6 down.
Otto continues the group's chasing down of the tieflings, felling one with ease.
Initiative
Hadarai 17
Akahale 10 ongoing 5 fire (se)
Heretics 28
3
4
Grafire 22 ongoing 5 psychic (se)
Shaeryyn 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)
Manny 18 5 ongoing fire (se)
Otto

Fabes DM |

Fabes DM |

Sorry for delay folks. One of my cats was killed in an accident the other day, so have been not in very great mood, and I have just taken my driving theory test as well. Back to usual schedule.
Heretic 3 moves and attacks Hadarai with Balefire - 21 vs Ref. Miss. Heretic 4 moves and attacks Otto with Balefire - 16 vs Ref. Miss.
Flames hits the ground as the tieflings stumble away from the approaching Hadarai.
Initiative
Grafire Bloodied 22 ongoing 5 psychic (se)
Shaeryyn Bloodied 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)
Manny Bloodied? 18 5 ongoing fire (se)
Otto
Hadarai 17
Akahale 10
Heretics 28
3
4

Grafire Serpenthelm |

My condolences Fabes. Big kitty lover here too.
Single move east towards Otto. Use second wind.
Save -1d20 ⇒ 8 geez
48/69hp - 0/9 temp. hp * ongoing 5 dmg/se. [bloodied]
3/8 surges
1/2 AP
Inspired Word 1/2
Daily used - Knock them down, Helm of Heros
- Villan Nightmare
- Stand Tough
Enc - Warlord Strike
- Second wind

Shaeryyn |

My kitty condolences as well.
Shae moves as she tries to put the fire out, and takes a shot if she sees an opponent.
Move: 3 NE, then 4 east. If I can see either of the baddies, then 8 points of magic missile affection for that person. Save: 1d20 ⇒ 6. Fail.
HP: 22/56
Surges: 1/8
AP: 1/3
Enc Used: Corrosive Mist, Fey Step, Fire Shroud, Skewering Spikes
Daily Used: Summon Succubus, Summon Magma Beast, Circlet of Second Chances, Icy Rays from Scepter of Winter.
Status: Bloodied, ongoing 5 fire (se)

Fabes DM |

Mandrake the Mad |

"ARGH!" The Manic mage yells, frothing slightly at the lips.
"I'LL teach ye to play with fire!" He howls, charging (Stumbling, and on fire) forward until he almost catches up to his new elf friend, then sending a bolt of magic Missile into the farthest fleeing felon.
Move, 1 Square NE, then 5 squares E, them MM on #3, 11pts dmg
Save vs ongoing fire:1d20 ⇒ 12
Current HP:24, NOT (quite) bloodied!

Akahale Gilbrid |

Heretic 4 is cursed, by the way.
Akahale snuffles slightly, undecided which heretic his dislikes more. Unable to get to the tiefling exchanging pleasantries with Hadarai, he concentrates on the one he can reach, shuffling over the patchy ground and sending another bolt of dark power towards H4.
Move three squares east and gain concealment.
Eldritch Blast (Ref) v H4
1d20 + 14 ⇒ (15) + 14 = 29
1d10 + 7 ⇒ (7) + 7 = 14 - power damage
1d8 ⇒ 7 = curse damage

Fabes DM |

Had a post - it vanished. Sigh. H3 uses Cloak of Escape - teleport 5 as imm reaction to being hit.
Initiative
Otto
Heretics 28
3 Bloodied
4
Grafire 22 ongoing 5 psychic (se)
Shaeryyn Bloodied 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)
Manny 18
Hadarai 17
Akahale 10

Fabes DM |

Hit. H4 now Bloodied. Uses Cloak of Escape. H3 Balefire on Otto 1d20+10 = 20 vs Ref. Hits for 1d8 + 10 ⇒ (7) + 10 = 17 (extra 5 from Infernal Wrath)
17 damage and 5 ongoing fire (Se) to Otto
Otto stabs the tiefling, who swirls her cloak and teleports. He is then hit by a ball of flame as she targets him with her ire. She then moves to enagage Akahale in melee, snarling.
The other also targets Akahale but her fire dies. Rolled a 1...
Initiative
Grafire 22 ongoing 5 psychic (se)
Shaeryyn Bloodied 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)
Manny 18
Hadarai 17
Akahale 10
Otto
Heretics 28
3 Bloodied
4 Bloodied

Grafire Serpenthelm |

"Oh by the grace of Bahamut will you stay in one place. Dang infernal Heritecs teleporting here and there making me run to and fro. Come hither and die with honor." Grafire shouts half out of breath.
double move back around the skull to the North towards H4 and Akahale.
Also since we were on the South side of map, the black out to the SE, Can you clear that now or is it of no significance?
Save - 1d20 ⇒ 20
43/69hp - 0/9 temp. hp *
3/8 surges
1/2 AP
Inspired Word 1/2
Daily used - Knock them down, Helm of Heros
- Villan Nightmare
- Stand Tough
Enc - Warlord Strike
- Second wind

Fabes DM |

The blacked out space contains a map of another area, and would be a spoiler.
Grafire huffs and goes back north to aid his egg-brother.
Initiative
Shaeryyn Bloodied 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)
Manny 18
Hadarai 17
Akahale 10
Otto Bloodied
Heretics 28
3 Bloodied
4 Bloodied
Grafire 22 ongoing Bloodied?

Mandrake the Mad |

Manny moves 2 squares E (to make sure that his targets are both in range) then fires Icy Rays Encounter power, vs Ref, one ray each on numbers 3 & 4
The mage steps forward, smoke still drifting from his scorched and tattered robes, and raises his arms, pointing his staff at one lunatic and his orb at another.
"This here is how we take care of business where I'm from!" He says aloud. And fires two thin icy blue beams,...
1d20 + 10 ⇒ (1) + 10 = 111d10 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (12) + 10 = 221d10 + 10 ⇒ (2) + 10 = 12

Fabes DM |

Miss on 3, hit on 4
Manny's icy rays strike one tiefling, sending her to eh ground with a look of pain. The other misses completely.
Initiative
Shaeryyn Bloodied 20 blades - 6 damage to adjacent opponents who make an attack roll (Int mod), ongoing 5 fire (se)
Hadarai 17
Akahale 10
Otto Bloodied
Heretics 28
3 Bloodied
4 Bloodied
Grafire 22 ongoing Bloodied?
Manny 18

Shaeryyn |

Sorry for slowness, busy day yesterday.
Shae moves closer once more and tags the heretic with a magic missile.
3 east. 8 force to H4, save: 1d20 ⇒ 6. Fail again.
HP: 17/56
Surges: 1/8
AP: 1/3
Enc Used: Corrosive Mist, Fey Step, Fire Shroud, Skewering Spikes
Daily Used: Summon Succubus, Summon Magma Beast, Circlet of Second Chances, Icy Rays from Scepter of Winter.
Status: Bloodied, ongoing 5 fire (se)

Akahale Gilbrid |

Used one surge to get back to full. 4 remaining.
If my maths is right, we're on 18,750XP
Akahale pushes his glasses further up his snout and examines the face in the hill.
"This is what I saw in my dream," he announces. "Doubtless it heralds the arrival of further importunities from abominations attempting to dominate the innocent."

Akahale Gilbrid |

Akahale looks disapprovingly at the face, trying to work out a way in and, more importantly, if any traps are involved.
1d20 + 7 ⇒ (17) + 7 = 24 = perception
1d20 + 11 ⇒ (18) + 11 = 29 - arcana
1d20 + 11 ⇒ (10) + 11 = 21 - religion
His senses twang with antcipation of abominable interference in the mortal realms.

Mandrake the Mad |

2 surges, full HP! :)
"Yeah, what he said." Is all Manny replies to Akahale's muttering of doom and despair. The elderly mage is too busy trying to put enough of his scorched and tattered robe back together to pay much attention. Until the grappling hooks come flying out of the mouth of the face.
"Oh, come ON already!" he cries, throwing his hands up in the air in the universal gesture of long-suffering mages everywhere. Then he grabs his staff and orb,...
Init:1d20 + 2 ⇒ (6) + 2 = 8

Otto Samir |

Spending two surges to get to 55/70 HP. This fight is going to be rough.
Otto searches the skies for anything else from his dreams. Satisfied that his vision will not come to pass just yet, he relaxes. Then the grapples come flying out, and it's once more into the breach.
Initiative: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Otto Samir |

Spending two surges to get to 55/70 HP. This fight is going to be rough.
Otto searches the skies for anything else from his dreams. Satisfied that his vision will not come to pass just yet, he relaxes. Then the grapples come flying out, and it's once more into the breach.
Initiative: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Shaeryyn |

Save: 1d20 ⇒ 16. Made that one. One surge spent, since it's all I have. I start this next fight bloodied and surge empty.
Init: 1d20 + 10 ⇒ (19) + 10 = 29
HP: 28/56
Surges: 0/8
AP: 1/3
Enc Used: Corrosive Mist, Fey Step, Fire Shroud, Skewering Spikes
Daily Used: Summon Succubus, Summon Magma Beast, Circlet of Second Chances, Icy Rays from Scepter of Winter.
Status: Bloodied

Grafire Serpenthelm |

Init - 1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 26 within 10 gain a +2 to init.
"Alright lets form up, mage users in back warriors up front. Try to flank the enemy and we'll send these bastards back to the neither world." Grafire readies his axe and shield for the next round.
"Plus we have the high ground." Grafire tries hard to make yet another fight sound like candied sprinkles on a favorite dessert.
69/69hp
2/8 surges
1/2 AP
Inspired Word used 0/2
Daily used - Knock them down, Helm of Heros
- Villan Nightmare
- Stand Tough
Enc. -