
GM Foxy |
repost because page break
The work on the ship is still hard. As the crew has to take shifts it's still at the verge to not being enough people for handling the ship. But at least now the ship can sail around the clock.
With the coming of evening, a nor’easter off the Eye sweeps across the Fever Sea, bringing a front of high winds and a purplish-black sky. Even before nightfall, the hurricane lamps must be lit to pierce the gloom. As the ship rides up and down with the swells and sporadic rain lashes the deck, the strained clanking of a bell can be heard once again coming over the water. A red ship’s lantern shines in the darkness as the dark bulk of a derelict whaler looms out of the night.

Besmara __ |

"Yay, we're followed by a stale joke from the last century." Besmara sigh's. "All hands on deck in full garb. Man the siege weapons. Fifteen crossbows lined up to shoot everything that comes close to our deck. Ten pirates to cut ropes. The rest keep the ship going."

Lito de'Anora |

Just to be clear, is this the Deathknell?
Captain, do you want us to try to sink her and run or let her get close to see what we are up against?

Besmara __ |

Yes it is.
"I don't want to waste ammunition so it would be nice to see if shooting it has an effect before going all in with that. But I don't see how running would help." Besmara replies.
"If you think you can see something in that sea, your're welcome to check them out." she adds to Trytton.

Noonan2 |

Noonan comes rushing up with his bow. I don't think we can aim the siege weapons in this weather! He forms up the armed sailors so they are ready to repel.Going out alone? Don't know if wise.

Estelle Numbduster |

Owlbear moves up to the side of the ship, Shield in 1 hand club in the other, Estelle at his side, stretching and loosening up her muscles.
As they get closer and Estelle can see what is up with the ship she backs up a bit.
"Ye want us to take on that? That be the Deathknell tis it not be? Best to just avoid it I be thinkin'"

GM Foxy |
Chance to fire a catapult is gone.
The Deathknell closes with the Kraken from astern, firing once with the great whaling ballista mounted on its bow.
Ballista: 1d20 + 6 ⇒ (4) + 6 = 10
But the shot goes wide. The Deathknell is really fast and within minutes it's alongside and the grappling hooks come singing over to grapple the two ships together.
On board of the Deathknell are sailors that look a bit rotten and bony. Also the complete ship and everything on it is wet. The sails are ragged and one wonders why this thing moves at all much less at this speed.

Lito de'Anora |

You heard the lady. You all have scimitars make use of them.
Steady mates! Ye be the best Damn crew in the whole of the shackles. The stories we will tell when we clear this blight from the seas will earn us all drinks from many a lesser crew!
Lito continues on inspiring the crew's courage.
Inspire courage +2 to attack and damage (round 1/16)

Estelle Numbduster |

"Cut the lines, don't let em pull us to them, we fight on OUR TERMS!
Ye heard the Cap'n they don't step foot on our ship. Port side archers grab the boarding hooks and push em off as they swing over."
With that Estelle's hand Axe flashes out to cut the closest grappling hook to her. Estelle then moves close to Owlbear, reading herself for the first zombie to try to come over.
Hard Punch: 1d20 + 12 ⇒ (2) + 12 = 141d8 + 4 ⇒ (6) + 4 = 10 1d4 Bleed, Boar style allows me to do slashing

GM Foxy |
The lined up crew shoots their crossbows at the line of undead.
Composite Longbow: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Composite Longbow: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 201d8 + 3 ⇒ (8) + 3 = 11
Composite Longbow: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Composite Longbow: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Composite Longbow: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 181d8 + 3 ⇒ (7) + 3 = 10
Composite Longbow: 1d20 + 4 ⇒ (8) + 4 = 12
Composite Longbow: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d8 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 242d8 + 5 ⇒ (1, 8) + 5 = 14
Composite Longbow: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Composite Longbow: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Composite Longbow: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 201d8 + 3 ⇒ (4) + 3 = 7
Composite Longbow: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d8 + 3 ⇒ (6) + 3 = 9
Composite Longbow: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d8 + 3 ⇒ (8) + 3 = 11
Composite Longbow: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d8 + 3 ⇒ (8) + 3 = 11
Composite Longbow: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d8 + 3 ⇒ (1) + 3 = 4
Composite Longbow: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d8 + 3 ⇒ (2) + 3 = 5
Most of the shots go into the wood of the ships and some just miss. Some more stick in the zombies for no effect. But a few manage to take bits and pieces out of the zombies.
One of the first jumps directly into Estelle's fist. This hits rather hard. (But undead don't bleed)
Six zombies make it over to the Kraken. Most of the crew shits their pants and doesn't dare to approach these. Because they have weapons that will hurt and kill them. But how to kill what is already dead?
The line of archers readies their bows and is glad to be out of reach.
As the ships are pulled together the zombies start jumping over. Some go overboard but they have no problems swimming and try climbing up again between the ships.

Besmara __ |

As it becomes clear that they will make it over to the Kraken Besmara casts returning weapon on her two masterwork daggers. She walks over to side with Estelle and show those sissies how that is done.
Throw Dagger: 1d20 + 10 ⇒ (9) + 10 = 191d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Throw Dagger: 1d20 + 10 ⇒ (9) + 10 = 191d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Lito de'Anora |

I assume this is the same round Lito started inspiring courage? So I cant attack? Also are we Botting Jarrus for this fight?

Noonan2 |

Fire at will! Noonan decides that he is better with a sword than bow and draws his blade to start hacking. Rage
Rage,PA,Inspire: 1d20 + 11 ⇒ (14) + 11 = 252d6 + 15 ⇒ (1, 1) + 15 = 17
Rage 1/12

GM Foxy |
The zombies hack at the water wall destroying it. But at least it delays them a while.
Noonan gets one that is already damaged and cuts it in half.
The zombies attack with their rusted cutlasses.
Cutlass Noonan: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (1) + 2 = 3
Cutlass Estelle: 1d20 + 5 ⇒ (1) + 5 = 6
Cutlass Besmara: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (3) + 2 = 5
Cutlass Rosie: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 2 ⇒ (4) + 2 = 6
The captain of the Deathknell continues to ring that bell.

Besmara __ |

"Hey stop that." Besmara demands from the zombie. She then steps aside to pair up with Rosie to finish one more of them.
Dagger: 1d20 + 10 ⇒ (1) + 10 = 111d4 + 4 ⇒ (1) + 4 = 5
Dagger: 1d20 + 10 ⇒ (14) + 10 = 241d4 + 4 ⇒ (4) + 4 = 8

Lito de'Anora |

Lito grabs a scimitar from one of the trembling crewmen.
Pointing it at the fallen zombies he says:
Look, There's nothing to fear, three of them are down already! They fall just like anything else!
Inspire courage +2, (Round 2/16)
Loremaster Religion - Take 10 for a 19 to know about brine zombies and what magic affects them
Not much my magic will do against them, so I guess...
Then he steps up to the nearest zombie and slashes at it with the scimitar.
Scimatar + Inspiration: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Owlbear Hartshorn_NPC |

"Me no smash?"
Owlbear drops his club and draws his boarding Axe, slicing into the first zombie in front of him.
Boarding Axe: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
he will cleave is possible
Cleave: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 111d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Estelle Numbduster |

Estelle stays on Owlbear's left keeping him from being flanked.
Flurry: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 221d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Flurry: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 261d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
As Estelle digs into the flesh of the zombie she pulls out chunks of it with her hands.
Boar style Rend: 2d6 ⇒ (5, 5) = 10

GM Foxy |
Estelle punches through one of the zombies with both her fists. As it is hard to tell when they are dead as they already look the part anyway she rips it apart.
Lito cuts one of them and Owlbear both but none of them falls.
The undead sailors continue attacking.
Cutlass Lito: 1d20 + 5 ⇒ (7) + 5 = 12
Cutlass Owlbear: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (5) + 2 = 7
And the undead captain keeps ringing the bell.

Besmara __ |

Besmara continues to throw daggers at what is left.
Throw Dagger: 1d20 + 10 ⇒ (13) + 10 = 231d4 + 4 ⇒ (4) + 4 = 8
Throw Dagger: 1d20 + 10 ⇒ (15) + 10 = 251d4 + 4 ⇒ (1) + 4 = 5
"I'll pay 100gold to the one who silences this stupid bell!" Besmara shouts annoyed.

Besmara __ |

Besmara walks to the rear of the ship and aims the ballista at the bell. "Hey Chay, cast me that spell on the ballista!"
Once Chay has cast it she fires the ballista.
Ballista: 1d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 103d8 ⇒ (6, 6, 6) = 18
After the hit she turns to Flips "Now ye take yer thumb out of yer ass and keep shooting."

GM Foxy |
The large bolt of the ballista makes quite the impressive sound as it hits the bell and creates a serious dent in it. But the captain of the Deathknell flies into a frenzy over it. He places himself between the bell and the ballista - the burning in his eyes as he glares at Besmara. But Lucky for her she is out of reach and he seems to hesitate to leave the proximity of the bell.

Lito de'Anora |

See, they are down, we will take them all! Onward!!
Inspire courage +2 (round 3/16)
Then Lito attempts to jump across
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21
Landing quite gracefully.
since I think that's just his move action
As he lands there he sets his feet and slashes at one of the zombies in reach.
Scimitar: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Chay Heliot |

summon: 1d3 ⇒ 3
Chat finishes his spell and three celestial eagles appear around the zombie captain.
They screech in fury at the undead thing and then attack:
Eagle 1(Celestial, augmented)
bite + IC: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Talon + IC: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Talon + IC: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Eagle 2(Celestial, augmented)
bite + IC: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Talon + IC: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Talon + IC: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirm: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Eagle 3(Celestial, augmented)
bite + IC: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Talon + IC: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Talon + IC: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage + smite + IC: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Eagle: AC: 14, HP:7, 3rounds, full stats - here
As the eagles attempt to do their work, Chay steps over and touches the Balista enchanting it as a +1 weapon for the next 3 min.