| GM Foxy |
With the sun shining on the waves it is possible to look a fair distance and half a mile back Trytton finds the sunken ship. Besides all the zombie corpses that move creepily just a little bit here and there with the movement of the water.
Inside the belly of the ship there is indeed some plunder. A lot of stuff that looks like ragtag. Seems like they were into piracy too.
One plunder equals a metric ton of stuff.
| Estelle Numbduster |
Estelle will go and get the nets out, bringing them to the deck.
"Ye want us to pull em up by hand once ye load em? Won't that be to much for the nets?"
| Lito de'Anora |
Attach the nets to one of the anchor chains and we can winch 'em up and down. Might take a few trips but the ropes can handle it..
| Besmara __ |
"Ok, let's try this. Lift the anchor, set the spanker, we'll turn around and move the ship over the spot." Besmara orders. "Trytton show the location where we have to go to."
Profession Sailor: 1d20 + 15 ⇒ (14) + 15 = 29
parking the ship on the spot :P
| GM Foxy |
It is rather easy to lift the stuff with the net. Abusing the main boom as a side arm helps too. But loading the stuff into the net and pulling it 300 feet through the water takes time. And so the crew works for hours to get everything up with about a dozen travels of the net.
Luckily the plunder was all made of stuff that can stand the seawater. Or the rest already rotted away.
(4 plunder gained)
| Lito de'Anora |
Assuming Trytton is on board Lito anounces:
You heard the Captain! Haul anchor and set sail heading west by southwest! We have an hour until shift change so let's get well underway before then.
| GM Foxy |
The Kraken sails its course towards Windward Isle. A tower rises like a solid block from the sea at the edge of this island. The pounding surf rolls around its base and partially covers the steps that lead up to its front gate. A few arrow slits pierce its walls here and there, and a single shuttered window opens high upon the face of the fortress. A roof of metal shingles rises from its battlements where sentries keep lookout and siege weapons stand ready on corner turrets.
| Estelle Numbduster |
Estelle Grabs Noonan by the foot and drags him down to the hold, stopping before she gets to the stairs and looking down at him smiling.
"To the brig cap'n? This dog shouldn't be sleepin' on the deck!"
To Ambrose's comment.
"I'll lay with the lady o' the house if needs be!"
| Lito de'Anora |
How much time has passed to get is here? Wondering if Chay has any time to craft some basic alchemical items for the ship.
Lito looks at the tower and tries to recall what he can about tidewater Rock and windward Idle.
Loremaster for 20 + 10 = 30 on know Local on Tidewater rock.
Geography to know about windward isle: 1d20 + 8 ⇒ (12) + 8 = 20
Ha! Of course Master Puck. We all know how they love to feel your plumage.
Captain how do you want to play this? I can try to talk our way in.
| GM Foxy |
Current reception:
The saying refers to a small castle called Tidewater Rock that commands a small, protected harbor on a remote island south of Motaku Isle. It is said that anyone who can claim Tidewater Rock as her own will have good luck, as the castle makes a strategic watch point from which one can strike the nearby shipping lanes. Most Free Captains have better things to do than pursue old wives’ tales, but a new pirate captain would surely find a boost to her reputation were she able to claim that she had “cracked the Rock.”
Actual history:
When a Free Captain named Magna Stormeyes discovered the natural harbor on Windward Isle over 2 centuries ago, she immediately recognized that it would make the perfect haven from which to launch a pirate fleet. Starting with just one ship and a small encampment on Windward’s harbor, she began to ply the trade of piracy. With the plunder from her initial hauls, she set about building a keep, which she called Tidewater Rock. From the vantage point atop the Rock, she found she could pick out particularly ripe targets while receiving ample of warning of hostile ships approaching. Over time, Stormeyes’ successes enabled her to build a sizeable fleet, as well as more strongholds on several different islands. She became the scourge of the southern sea lanes and eventually claimed the Hurricane Crown as her own. Shortly after becoming the Hurricane King and relocating to Port Peril, she was assassinated by rival Free Captains. Stormeyes’ burgeoning fleet fell apart among its squabbling captains. Gerta Frome, first mate of Stormeyes’ flagship, the Cocksure, seized control of the Rock. Within only a few years, Frome became a powerful Free Captain herself, and the legend of Tidewater Rock as both a powerful good luck talisman and an impregnable bastion was born.
Over the many years since, control of Tidewater Rock has passed from hand to hand, and its strategic location and practical defensibility have enabled its owners to enrich themselves substantially. With the rebellion of Sargava and its ostensible alliance with the Free Captains, Tidewater Rock became of less strategic importance, and its owners came to be of less prominence, but the age-old axiom of “Good fortune and sure sail await what one can crack the Tidewater Rock” has stood the test of time among the pirates of the Shackles and is oft-quoted—if seldom heeded—even today.
The most recent lord of Tidewater Rock was Bertram Smythee, captain of the Vale and three other brigs. Like his predecessors, he held Tidewater Rock as his seat, but controlled a few other small castles on surrounding islands as well. Over a decade ago, “Iron Bert” Smythee went to sea with his small fleet in a feud with Free Captain Carola Antiochus and was never seen again. Word came back that Antiochus had lured Smythee into the edges of the Eye of Abendego and ambushed him with the help of a previously unknown ally—one Barnabas Harrigan—and that Smythee’s fleet was cut to pieces between the enemy fleets. Though Captain Smythee managed to sink Antiochus’s Pergador, he was last seen on the deck of the crippled and sinking Vale at the mercy of the Eye’s hurricane winds.
Captain Harrigan claimed the remainder of Antiochus’s fleet and took control of several of Smythee’s undefended castles. He made an attempt to take the Tidewater Rock as well, only to discover that Smythee’s able widow had taken charge of its defenses. She managed to fend off his attack with such alacrity that Harrigan decided to leave the widow to rot in her tower.
| Lito de'Anora |
Tidewater Rock.... Tidewater a Rock... Let's see it was the home of Free captain Smythee's and I think it's still held by his widow... Wait widow... OH!
He busts into a huge smile.
Captain, Can I talk to you in private? I think I have a way in there that might even give us eventual control of the tower...
When he is alone with Besmara.
If you give me permission to tell the widow that we used to be unwilling crewmembers of Harrigan's who escaped and took one of his ships, and are out to make the bastards life hell, we can probably get the full support of this place.
Once we get in there, with time, successful raids on the bastards holdings and a bit of work, we can take this place over without a fight...
Only risk is we have to let her know we took the ship from Harrigan. If word gets back to him, he may come after us.
What do you think, do I have permission to tell her if need be?
| Lady Agasta Smythee__ |
Lady Smythee replies "You can come in for dinner under one condition: To ensure safe conduct, you must present one of your number as a hostage. I promis the hostage will be well treated as long as your intentions remain peaceful. The hostage must be left on the doorstep of the keep, unarmed and unarmored, and everyone else must move back at least 100 feet."
"Do you accept these conditions?"
| Lito de'Anora |
Argg, ye be sure? I plan on following through with peaceful negotiations. To let us use this as a home port, but they could do unspeakable things to ye in any case. Lito whispers back.
| Estelle Numbduster |
"I be willin' if I get ta eat all them fancy party pastries as well. Will there be pastries?" Estelle's stomach gurgles as she looks hungry.
"Me mum used ta make em for the bar she worked fore, I spell that wrong on purpose brought in some extra cash ta pay me dads gambling debts."
| Estelle Numbduster |
Estelle disembarks the boat, moving just onto the dock. Estelle Eyes up the woman and her guards if there are any
"So do I get the pretty pink cell? Best be a nice bucket fer me to piss in."
| GM Foxy |
As the boat has the demanded distance, the man disappears from the battlement. Shortly thereafter the door opens and the man appears there with two guards inviting Estelle in. Then the door closes again.
Then you're brought to the second floor into a room (B9) and locked in.
A few minutes later the man appears again with the two guards and invites the others in.
The chamber beyond is floored with the dirt filling the tower’s base and is used to store assorted supplies, spare timber, kegs of nails and tar, spare sailcloth, fishing lines and nets, lengths of heavy rope, and unused furniture. A rowboat hangs from the rafters. Alcoves in the walls and below the arrow slit hold more delicate items such as tinderboxes, tallow candles, and chipped crockery. A side alcove holds a staggered wooden ladder that accesses the second f loor (area B2). The ladder is unusual in that its rungs alternate from side to side so that someone not paying attention can easily lose his footing and fall.
From up there it goes on through a corridor that runs along the south wall of the tower and provides access to three arrow slits overlooking the shingle. There is a chest at one end and a tarnished silver ewer holding drinking water sits on a table at the other end.
But it's at the start that you are led through the next door and next room. A few chairs and a table compose the furnishings in this room. A guard is on duty here. Through another cramped room you are led to the staircase to go two floors up to finally reach the dining room where Lady Smythee awaits you.
| Estelle Numbduster |
You didn't link a map unless I missed it.
Estelle will take a seat in the cell, eventually she starts to bang on the door and rattle it.
"Help me, he is dying in ere! HAHAHA Estelle lets out a big laugh. "I neer been locked up efore so I am just havin' me some fun. I could use a bite ta eat though, what do yas have? Maybe a drink an a game of cards."
| Besmara __ |
"I'll take care of the wine. Master de'Anora will take care of the talking." Besmara replies and takes a seat next to the decanter.
While pouring herself a glass she contradicts herself by adding "Well to sum it up, there is this old saying: 'Good fortune and sure sail await what one can crack the Tidewater Rock.'"
"As I understood Master de'Anora there is some historical basis to this saying. So we're here to talk about how we can gain this good fortune preferably without too much cracking of any kind."
| Lito de'Anora |
Because of one name: Barnabas Harrigan.
We all hate him.
We need a port from which to launch our effort to make his life a living hell, and slowly rip away everything he owns.
Sound interesting?
| Lito de'Anora |
Lito checks and makes sure nobody else is in the room.
This does not go beyound this room:
Have you heard that the bastard was crowing about the capture of "The Man's Promise?"
We're the ones who took it from him.
In fact she's sitting in your harbor right now.
How is that for an resume?
| Besmara __ |
"I'm Besmara, Captain of the Kraken. And we have broken free from Harrigan and took his ship. We fought sea monsters, robbed ships, and sank the Deathknell, that ghost ship you probably heard from. I even have the ship's bell to prove it." Besmara tells.