Skull and Shackles: Waves of Steel PBP Game Thread (Inactive)

Game Master blackaeon

There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?


101 to 147 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

Male Human Classless, 3 dimensions

Just a quick putter-upper here: one of my idiot neighbors was firing mortars off in their backyard (fireworks are quasi-legal here in FL) and fired a four incher into the power lines. I've just gotten electric back now, so I'll be addressing everything shortly. Thanks for the patience- DM John


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I saw in the other thread you mentioned you're a former pyrotechnician. I'm currently studying chemical engineering, which I originally went into with the goal of becoming a pyrotechnician myself. What's your background with it, if you don't mind me asking?

Grand Lodge

Male Human Classless, 3 dimensions

Actually, Arizona has pretty lax regulations on fireworks, so I simply went to a training class yearly after getting sponsorship from a company that my in-laws and wife worked for for years. We did work in a lot of places, but regularly at the White River reservation in AZ and another one in Gallup, NM doing the tribal Fourth of July displays. Rather than using ignition-based systems, we used live fuse style ones. Miraculously, we never had a low break or accident on any of the shoots that I attended and worked. I ended up doing about twenty shows overall for the company I worked for before they cut down on staff.


Male Human Buccaneer 1

Do any of the men have noticeable weapons on their person? Who would be against me pulling out my gun and threatening them with it?


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I would not be against the brandishing of firearms for the purposes of intimidation. I'd have to wonder how effective it would be, though; considering the canonical rarity of firearms, I'd wonder if they would even know what it is.


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

"Listen up you primitive screwheads..."

I could see that working well.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Just for future reference could I potentially use purify food/drink to cleanse the rum? Not that I would want to but just like to keep my options open :).

Grand Lodge

Male Human Classless, 3 dimensions

None of them are armed at the moment, though they are carrying weapons (the Rahadoumi has a short sword in a scabbard on his hip, the fat piggy-man has a dagger sticking out of his boot). Theoretically, I'd allow Purify F&D to work on the alcohol, since alcohol is technically poisonous.

Grand Lodge

Male Human Classless, 3 dimensions

Also, I updated the Init list with the NPC initiatives too. I don't care if ya'll see them; might give Jagray a better idea as to when he wants to delay his action until.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lieutenant Ambrose Jeggare wrote:
It would appear that Ambrose's idea of subtle is to make the usual gestures even larger and more obvious than he normally would.

Lol! Oh man that's just funny stuff. I can totally see him gesturing so obviously as if he's wearing one of those "Number 1" padded fingers you wear at a sports event on both hands. Just askin' to be looked at. ;)

That was pretty wild though. A 20 on one end and a 1 on the other. Opposite ends of the spectrum on those rolls for sure.


Male Human Buccaneer 1

Posting very shortly.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I had only intended to join the fight if it was already in progress. I had assumed that would be the case, but every PC, including those ahead of me, has either delayed or indicated that they won't be attacking at first. I have no intention of being the first PC to throw a punch, and my attack rolls were made under narrative assumptions that have not been met. As such, I would like to go ahead with my initial plan of attempting diplomacy. To speed things along, I'll make that post now. But, as I've already made an attack roll, if as GM you elect to honor the first rolls made instead and assuming an attack instead of honoring whatever the second roll is and assuming diplomacy (as is your right), I won't argue.

Grand Lodge

Male Human Classless, 3 dimensions

So, part of the whole confrontation post is up. We'll see where it goes from there.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
blackaeon wrote:
...Fipps Chumlett (aka Fatty McPiggyface, as I call him privately, so he can act at that point if he wants, or hold action. For Dhugal and Ambrose, I need to know which action you're planning on doing. I will say that the Intimidate check will happen DURING combat, as the pirate jackholes were pretty much initiating a fight right from the start, and would take a standard action.

Lol! Oh man you got me laughing on this one, dude! "Fatty McPiggyface" and "jackholes" is just funny stuff. :D


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

Well, now that's finally decided. That whole situation got surprisingly messy.


Male Human Buccaneer 1

Sorry about the delayed posting, gentlemen! I was under the impression that I would just be standing out of actiion until someone got knocked on their ass.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well, I'm beginning to think we've lost our DM. Tomorrow will be a week since he's last posted. Doesn't look good, fellas. I've seen this far too many times. Having said that - hopefully I'm wrong.


Male Human Dad/17

Hey all, I playing Randall in the other game that blackaeon was running and I'm stepping on over there to keep things running. I'm willing to do the same here until either he returns or you can find another GM to take over. Please let me know if you're interested in keeping this game going.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I wouldn't mind, Vanulf. If you feel you can manage it until either/or happens as you've mentioned.

No one's chimed in since I did, though. Are you fellas still around?


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Still here. Yes, thank you Vanulf!


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

Still alive as well.

While I want to give blackaeon the benefit of the doubt, I'm not about to turn down an offer like that, Vanulf. Your effort would be very much appreciated.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Still here as well and also very appreciative of the offer!


Male Human Buccaneer 1

Present.


Male Human Buccaneer 1

I was much more expectant of continuing the theatrical version of combat, actually. I'm not exactly hyped for the use of roll 20.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I was hoping blackaeon would return, but it's been some time and we haven't had any kind of response. I'm willing to continue on, though. Thanks for stepping up, Wulfson. As long as you don't disappear mysteriously as well, like the last time we played together ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I was hoping he would as well, but it looks pretty good that's not happening. This is a far too common occurrence unfortunately.

I'm good with Sh'torek's location as well.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Oops, looks like I forgot to set the token permissions. Everybody should be able to move their own tokens now.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Yeah it seems like Skull & Shackles dies quite often. I was actually considering picking up GMing it but I've already got so many I am doing.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

This doesn't actually surprise me in the least. I believe this would've happened regardless of the campaign, to be honest. Mainly due to the fact that blackeon was a newbie, and he jumps in trying to run 2 games right off the bat. Once they realize what they've gotten themselves into, it takes them by surprise with the amount of work involved, they can't keep up, and so they jump ship. Pardon the pun. It simply is what it is.

A part of me has thought about it as well. But time is my biggest issue. I just don't have it. That's not the only issue, mind you, but it does happen to be the main one.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

The campaign seems to have been set to Inactive. Did this happen for everybody else?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yes it did. I'd be curious as to why. And who for that matter.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is Vanulf gonna try and still run this or is it officially done?

I'd have to say blackeon came in and killed it without letting anyone know. Not sure why he'd bother to go about it like that. Seems odd to me. To each his own, I guess.


Male Human Buccaneer 1

Hmm... Now, I'm typing this on my 11th shot of jack daniels so I'm going to take my time, but that doesn't seem right, does it? Shows him, atleast, for biting off more than he could chew...


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

It's unfortunate, but I don't think we should demonize him for it. Haven't we all done something similar at one time or another? Ah well. At least Wulfson can make the executive decision about whether he wants to take the game on permanently or not.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Hrm, yeah if he was planning on taking it on I think the board mods can switch out the GM.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah if Wulfson takes over they can put this thread under his name.

But if he doesn't, do you folks wanna shop for a new DM? Or do y'all wanna just let it be? I actually find this group to be quite interesting. Plus, I think this is a solid cast of players. I've learned to appreciate such when it's there.

Because Wulfson did say this in his above post: "Hey all, I play Randall in the other game that blackaeon was running and I'm stepping on over there to keep things running. I'm willing to do the same here until either he returns or you can find another GM to take over. Please let me know if you're interested in keeping this game going."

So, that tells me he may not wish to be in it for the long haul. Which is fine - at least he's given us a heads up on it.

So if you fellas want to, I can throw it into the recruit thread or one of you can, doesn't matter.

Otherwise, we just let it be. Because I'm not interested in just any ol' DM. I prefer one with good writing skills as blackeon showed.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Well, apparently that decides that. blackaeon won't be coming back. As Javell has stated I do not want to run the two campaigns permanently. I am willing to keep things going until both groups can find replacement GM's though.
I would prefer it if you could put out a call for a replacement GM for this campaign and I will do the same for the other, though.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I agree. For the most part, we've got a strong group here. blackaeon was doing a pretty good job, and from past experience I know that Wulfson's up to the task in the (hopefully short) interim. I agree with Javell that I'd rather have no game than a bad one, and a good GM is essential. If we can find one, I'd be happy to continue, but if not, it's better to end it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Well then how about the rest of you? If we can at least get a majority of us who wish to look for a new DM, then we can throw it out there and see what happens. If not, probably best to call it now. Can't roll with just two of us, obviously.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

I would like to keep it going. I think we have a good group. We can either recruit a new GM, or one of us can do it. Possibly there's an option to merge the two tables if players drop.


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

Hm. The situation is discouraging to be honest, but I'm willing to stick around and see if we can find another GM.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It truly is, Boldwin, I agree. But, maybe we can get someone to pick it up, who knows.

I'll throw it out there in the recruit thread then. I will be stating that they have to accept current pc's as is. Because I'm NOT willing to drop below 20 point buy and I have no other pc for this game. So, I'll be stating that within the thread. Honestly, I don't think that's asking too much.

And if not, then maybe would could pull someone from within to run it as Dhugal suggested. Honestly, I hope we can find us an outside DM because I really like these cast of characters.

I guess we'll see.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And if one does pop up, I say we discuss it over pm. Because if one does pop up and I know nothing about them, it's possible one of you might know them and have had a bad experience in the past and want nothing to do with them. Or vice versa. Or whatever the case may be.

Helps avoid any possible arguing in case an opinion is disliked(by the potential DM). Not saying it'll get to that but you just never know.

Like Ambrose said and said well: "I'd rather have no game than a bad one." And that's just the truth. I'm with this 100%.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I got it up. Let's see what happens.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Good call would be happy to stick around if we can find a new GM.


Male Human Buccaneer 1

Provided we find a new DM i'm fine, really. It's just, I don't much like roll20 whatsoever for placement purposes.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Looks like Roll20 might be the least of our worries. Not looking real good, folks. There's one dude named nightdeath who said he'd take a look; but that dude is in like a million games and he's running nearly as many. And if you read his post in the recruit thread, it's iffy with him even taking it. I really don't see how he does it. I'd get lost if I had that many games going.

@Edgard: Okay I'm curious. Why don't you like Roll20? This one DM uses it in another thread of mine, and it works great. It's only used for map purposes, but there really good maps.

101 to 147 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Skull and Shackles: Waves of Steel PBP Discussion All Messageboards

Want to post a reply? Sign in.