
Lieutenant Ambrose Jeggare |

It's certainly going to make things interesting one way or the other, that's for sure. It was a ballsy move on his part.

Black Dhugal |

Hope I didn't disrupt your plans too much :) I don't think my character would passively accept capture if he thinks he can improve his position through trickery. I understand that this will likely not end well for him :)

Javell DeLeon |

Hey man, I say you gotta do what you think your pc would do. If that's his character then so be it.
Makes it interesting for sure. And also a bit nerve wracking. Which is what makes it interesting. :)
Edit: I will say this: you really ought to put a rank in Bluff. Not sure what gives me that idea; probably just a hunch. ;)

Javell DeLeon |

@Edgard: Pretty amazing bustin' out 2 Natural 20's on that. I'm like, "You gotta be kiddin' me." That was just cool.
Now is it simply 4 successful rolls? I ask because Jagray has 6 successful rolls and was curious as to why. Just wanna make sure I haven't missed something somewhere. That happens to me a lot.

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Actually, Jagray has 8 Climb rolls, four which failed, and four which did not. He had to make two saves to keep from falling; I decided to give him the one that got 13 as a freebie because I'm not sadistic enough to try and kill you a half-hour or so of consciousness into the game.
I'm almost that sadistic, but not quite.

Javell DeLeon |

The Reflex save! That's what I missed. You see! I miss things. I just figured they were all climb checks. Okay, gotcha. Thanks for the clear up. I was nowhere near thinking about a Reflex save on a fall. Completely forgot about that.
Oh and thanks. For not being that sadistic. Heck, I wasn't worried anyhow. *Pulls out handkerchief and wipes sweat from brow* Nope. Not me. Not one bit. No sir. :P

Lieutenant Ambrose Jeggare |

Jeez, Edgard! Let's hope your good fortune here doesn't get you killed later on.
These flashbacks are painfully difficult to write, and I'm afraid they're just as painful to read. I welcome any constructive criticism anybody has to offer.

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Rolls needed for everyone (don't forget to declare your ship action for the daytime when you make 'em!):
Ambrose: DC 10 Stealth, Survival, or Dex check to catch enough vermin (your choice)
Black Dhugal: DC 12 Strength check to pump the bilges
DC 10 Con check to keep from being fatigued at the end of it
Sh'torek: DC 10 Acrobatics check to navigate the ship while being a runner
DC 10 Con check to keep from being fatigued at the end of the shift
Edgard: DC 10 Profession (Sailor) or Dex check to lower/raise sails
DC 10 Con check to keep from being fatigued at end of shift
Boldwin: DC 10 Profession (Sailor) or Str check to knot/haul rope
DC 10 Con check to keep from being fatigued at end of shift
Javray: Bull Session (drinking with Kroop); must drink an extra ration of rum, make DC 10 Fort save to avoid Con penalties/shorten fatigue, increases save vs. ration of evening rum by +2 (hardly tough for a dwarf!)
Don't forget to declare what sort of actions you'll be up to for your daytime ship action. We'll rp out small bits of what happens during the shifts accordingly

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Duhr hur hur and here I thought I was being clever! I have been using snippets from one game in the other, because you seem to be vying back and forth in terms of where you're at in the timeline of things. To be honest, I'm doing it because I can kind of get away with it right now, although I've been subtly changing things in both games (different NPCs showing up in different places, slightly different personalities, etc). It's one luxury I'm indulging myself in right now, because after the first main adventure in this, I'm pretty certain I won't get it anymore.
Thanks for pointing it out, though, fixed that bit.

Lieutenant Ambrose Jeggare |

He mentioned Ambrose in the other one too. Quid pro quo and all that.
If the flashbacks aren't bothering anybody, I'll take that as a good sign.
EDIT: You might copy-paste the write-ups of daytime and nighttime actions, as well as the checks associated with the different jobs, into the Campaign Info tab for convenience.

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Yes, the daytime shift actions are the ones I listed earlier. I'm working on taking care of that. Honestly, I'm going to tuck in soon, so I'll likely have them up tomorrow. I spent most of my day writing iterative loops using multiple mathematical methods in Java, and I keep wondering why I'm forgetting my curly brackets. I also typed half a post into Netbeans before I realized what I was doing, too.
As a side note, nobody in the other party has been beaten yet, but that may change soon. The rogue (Xiakon) got caught stealin' in the kitchen. Bum-buh-buhhhh!
Another side note, the names I confuse most are both for Chelish characters. Damn devil-worshippers.

Javell DeLeon |

That's what I thought. I went ahead and copied/pasted them under Sh'torek's alias. That way, we don't have to keep zapping back to look for them.

Lieutenant Ambrose Jeggare |

Actually, I'm Korvosan :P Can't wait for somebody to make that mistake in game.

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Drunk-time!: 1d3 ⇒ 21d8 ⇒ 1 First number is for Con damage on Jagray, second is for hours fatigued. Also, as I'd mentioned, he'll get an additional ship's action for the day.
Eh, that's not so bad. Also, go home Jagray, you're drunk!
Edit: Forgot the bonus to Charisma Cha bonus: 1d4 ⇒ 1
Not so much a friendly drunk, is he?

Lieutenant Ambrose Jeggare |

I'm loving the dialects. They're always such a pain for me to type.
The Influence action always seemed a bit problematic to me. It seems weird to declare an influence attempt on NPCs we haven't met yet. Do we use the action and name the target and let you handle coming up with the actual encounter?

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You can either name the target or just specify something like, "the first female crew member Ambrose bumps into" or the like. Especially since there hasn't been a ton of interaction betwixt PC and NPC characters, that'd work well to start, and as you get to know names, then you can name the names. Does that help?

Lieutenant Ambrose Jeggare |

Yeah, that'll work. As long as we're not waiting for an NPC to be introduced before we interact with them, we should be fine. We'll meet a lot of people at dinner, too.

Lieutenant Ambrose Jeggare |

I've got magespice, so I'm not too worried about it one way or the other.

Javell DeLeon |

I'm going to hazard a wild guess and say you've actually been through a part of this campaign already, Ambrose. Or possibly run it at some point in the past? Just curious 'cause you seem to know your way around this AP fairly comfortably(well, this part anyway).

Lieutenant Ambrose Jeggare |

Yes, I've been through Book 1. That was in my application, but I'm now realizing that that was PMed, and thus not public. My last group had quite a struggle through this first part, and there were a lot of things we learned that would have been helpful to know beforehand. I'm familiar with many potential problems and confusions, and I'm trying to get them cleared up before they affect us. I don't have any interest in metagaming, and the structure of the first book makes it pointless to do so, so no need to worry about that.

Javell DeLeon |

Yes, I've been through Book 1. That was in my application, but I'm now realizing that that was PMed, and thus not public. My last group had quite a struggle through this first part, and there were a lot of things we learned that would have been helpful to know beforehand. I'm familiar with many potential problems and confusions, and I'm trying to get them cleared up before they affect us. I don't have any interest in metagaming, and the structure of the first book makes it pointless to do so, so no need to worry about that.
Oh heck no! I ain't got no worries. I was just wondering. Obviously you're not the only one to sign up for a game you've been through already. No matter how much or how little.
It's all good with me, bud.
Did you make it all the way through to the end of the Book?

Javell DeLeon |

Okay, I'm guessing Dhugal is making a daytime check. If you read what it says:
Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or another skill check with no chance of detection).
So I would take that as you aren't required to make a Stealth check. It says a SINGLE perception check OR another skill check with NO CHANCE OF DETECTION.
So I don't think the stealth check is actually required, right? It seems to be only at night is when it's required.
I'm just trying to save the dude a little skin if that's at all possible. :P

Javell DeLeon |

But also I think it would depend on where you go. Because he said this to you:
Motioning to the staircase down to the hold that they'd initially come out of, he said, "Thar's a barrel down thar o'er a trap-door inna floor. Move it, 'n head down t'the bilges 'n work the pump. Don't try t'come up 'til yer called, or ye'll be sorry."
So I would gather you're down somewhere where you're probably alone. At least that's my guess. Unless, of course, you decided to go upstairs like he told you not to. Then it is gonna be all kinds of ugly. :P
I tell you, it reminds me of a movie in where you root for the good guy to escape, but he gets caught and then pummeled to near death. And then you're like:
"Oh CRAP! Why did he do that!"
You know, the 'mad' you get at him for not succeeding more so than attempting it. You want him to try but then you don't for fear of failure.
Continuing on in that essence:
"He was so close, dangit! Man I hope he gets out and just KILLS that guy!"
Good stuff. :)

Lieutenant Ambrose Jeggare |

Yes, the game fell apart during a lull between Book 1 and 2. I've finished Book 1 entirely, none of Book 2.
I may have contributed to the confusion with the Stealth check. That check was for my duty, killing vermin. While Scourge did threaten you, I doubt that the GM had intended to restrict your actions. Plus, he can always fiat a narrative reason for you to be out for the short moment that sneak takes. Of course, the standard 'I am not the GM' disclaimer applies.

Lieutenant Ambrose Jeggare |

Seconded. Happy wife, happy life.

Jagray Hamfur |

Do you have info on gaining fatigue/losing fatigue and becoming exhausted? Is the only way to clear fatigue, aside from magic, to rest or does it decay normally with time? Oddly I've never had to really deal with fatigue in depth.

Lieutenant Ambrose Jeggare |

Not all that much info there besides the 8-hour recovery. The GM has houseruled the rum rations, and part of that houserule appears to include the altered fatigue duration from the rum ration, to play more like actual drunkenness that is alleviated as you sober up.
As I understand RAW/RAI, fatigue and exhaustion don't decay normally with time without rest. You're fatigued due to lack of adequate rest; not resting isn't going to solve that problem.

Lieutenant Ambrose Jeggare |

Yeah, it seems that we're just waiting on the DM now.
Also, 100!