Shisumo's Shattered Star 2 (Inactive)

Game Master Shisumo


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Shiv's rapier ends the life of the goblin, but cannot undo the indignity he has suffered.

End of combat! 101 XP for each of you. What now?


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8
DM Shisumo wrote:
Uh, whoops. Retcon - I forgot #4 was already at 0 hit points. So instead it attacks Ellantera with its dogslicer using the same roll, hits and deals 1d4 points of damage, then falls over and begins dying.

Ellantera calmly reaches out with her sword and helps him along. Coup d' grace - Damage: 2d8 + 6 ⇒ (3, 4) + 6 = 13

"Let's get the bridge back up, eh? Can anyone get this filth off us with magic - they'll smell us before they ever see us."

She lets Shiv and Oscar take out their frustrations on the remaining dying creatures, swipes some cloth from one to wipe the worst of the offal and blood from her blade, and studies the erstwhile bridge. She lifts the end farthest from the door back into position before moving to the end near the door, ties Galyna's rope around it, and tosses the rope to someone that can pull it up.

Will that work? Oh, and the xp total is fixed.


Ellantera and Galyna get the plank back into place; it is covered in muck, but with the rope to brace, crossing it shouldn't be too risky.

It's a DC 5 Acrobatics check, thanks to the rope; if you can hit that by taking 10, you needn't roll.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera will wait in the muck - finishing off any goblins as necessary - until the others cross. She will aid Miet by lifting her and climb up the destination side of the pit.

Climb: 1d20 + 4 ⇒ (3) + 4 = 7
Climb try two: 1d20 + 4 ⇒ (16) + 4 = 20


Female Human Ranger (Infiltrator) 2

Galynamakes her way across, glad for both her mask and the fact that she is still unsullied.


The doorway on the opposite side of the room remains closed for the moment.

Since Galyna's first in line, is she going to open it?


Male Human Rogue(Scout) 2nd

Warily watching the sewer pipes for anymore goblins Shiv takes a few moments to spit out more than his usual black chew. Seeing Galyna giving him a disgusted look, he manages a sickly grin at her, "Come here lass so I kin give ya a big smootch." Satisfied that no more goblins are coming he climbs to the top of the nearest pipe and continues up the wall.

Climb Check: 1d20 + 7 ⇒ (3) + 7 = 10
Climb Check: 1d20 + 7 ⇒ (20) + 7 = 27

I am assuming that all this takes long enough that his sickened condition is gone. He climbs back up into the attic and positions himself above Galyna.


Female Human Ranger (Infiltrator) 2

Galyna opens the door slowly.


The door opens easily at Galyna's touch, and she leans into the doorway to take a look around. The floor of the next room has fallen away, leaving a narrow, charred ledge along the south and east walls. To the northwest, a second ledge heaped with crates and barrels sits, while above the rafters of the attic lay bare to view. The nearby ledge looks solid enough, but is sloped dangerously; a missed step is likely to dump the careless transgressor into yet more sewage in the pit below. Another door exits the room on the north wall.

Shiv:
Up above, you cross to the section of the attic that marks the edge of the next room. The ceiling of the room below has collapsed, revealing a drop into the filth below. Charred rafters extend to the western wall, providing a means of crossing the space to the north or south.

The rafters require a DC 10 Acrobatics check to cross, just like the ones in the previous room. There are three that cross all the way to the far side of the room, along columns D, F, and H on the map; a fourth rafter in column J is broken in the middle, and only extends as far as row 14.

Galyna and Shiv only: Perception, DC 20:
You catch a glimpse of movement behind the barrels on the opposite ledge. You are not surprised.


Female Human Ranger (Infiltrator) 2

Perception1d20 + 7 ⇒ (9) + 7 = 16


Male Human Rogue(Scout) 2nd

Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11


Goblin Perception checks:
Archer #1: 1d20 - 1 ⇒ (12) - 1 = 11
Archer #2: 1d20 - 1 ⇒ (13) - 1 = 12
Archer #3: 1d20 - 1 ⇒ (2) - 1 = 1
Archer #4: 1d20 - 1 ⇒ (12) - 1 = 11

....aaaaand saved by the distance penalties...

Suddenly, from behind the barrels on the far side of the room, four more of the stench-ridden green-skinned goblins pop up. They have Medium-sized crossbows braced on the top of the barrels, and fire a hail of bolts at Galyna before dropping behind the barrels once more.

Archer attack #1: 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d10 ⇒ 1
Archer attack #2: 1d20 + 2 ⇒ (9) + 2 = 11, damage 1d10 ⇒ 5
Archer attack #3: 1d20 + 2 ⇒ (7) + 2 = 9, damage 1d10 ⇒ 3
Archer attack #4: 1d20 + 2 ⇒ (17) + 2 = 19, damage 1d10 ⇒ 1

Two of the bolts graze the elf, but her armor is more than tough enough to deflect the other two.

And initiatives from everyone again, please! If you beat the goblins, please take your first action! Note that, from the doorway or anywhere along the nearby ledge, the goblins have total cover unless they stand up to shoot. Shiv, you have an angle on them that only grants them standard cover.

Goblin initiative: 1d20 + 6 ⇒ (10) + 6 = 16


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Init. 1d20 + 2 ⇒ (14) + 2 = 16


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

How many actions are you ruling took place before the door opened? I don't think Ellantera or Miet are probably out of the pit yet...


Fair question. Answer: two. During those two rounds, Shiv climbed the wall, El and Galyna got the board up and Galyna crossed it and opened the door; El would have one round's worth of actions left, and everyone else is free to do two rounds' worth before rolling their init.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Miet will determine Ellantera's action. If Miet wishes, Ellantera lifted her up on round 2. Otherwise, she finished off another goblin still blowing bubbles in the sewer water. She's got a good cold angry going right now. Another ambush does not occur to her.

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19


Male Dwarf Cleric 2

Initiative:: 1d20 - 1 ⇒ (16) - 1 = 15


Male Human Rogue(Scout) 2nd

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Female Gnome Sorceror

Initative

1d20 + 2 ⇒ (5) + 2 = 7


Male Dwarf

Salt is embarrassed that he was so useless in the fight, so uses one of the goblins as a stepping stone to return to the bridge. He then hears the sound of twanging crossbow bolts, and charges into the room next door.

Is it possible to get into the next room without using the bridge?...Just staying in the water?.

1d20 + 2 ⇒ (10) + 2 = 12 Initiative


Female Human Ranger (Infiltrator) 2

1d20 + 5 ⇒ (4) + 5 = 9


Male Human Rogue(Scout) 2nd

Here's Kassandra's initiative just to keep the ball rolling. Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Looks like it's Ellantera and then the goblins (normal goblins have a higher dex than Uraisa).


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

When she realizes that Galyna's under fire, Ellantera looks at the bottleneck of the doorway and at her brother's perch. She will spend the round strapping her shield to her back and sheathing her sword so that her hands are free for a climb.

Are any of the stink bombs still available on the corpses? Not sure I want to go there, but it would be better that starting the place on fire.


I took Shiv's initiative roll.
Kassandra remains behind while the others repair the bridge and open the door. At the first sound of crossbow fire, she feels frustration for not being able to participate in these bottleneck style fights, but does not advance yet.

Kassandra is quite limited in her remaining spells, so it might be better for the melee people move in the room before she and the other casters provide support from behind.


Male Human Rogue(Scout) 2nd

Totally agree with Kassandra's assessment of the situation. Those crossbows can take most of us down with one decent shot. Shiv will be closing on them from above.


There are a number of the stink missiles (they're not really bombs, in that they have no AoE) still available to grab. Also, sadly no, Oscar, the "basement" sludge pools of each room are separated from one another by earthen walls that still support the wooden walls of the structure above. Without them, it is likely the entire place would have long since collapsed by now.

Galyna can still vaguely see the shapes of the goblins moving behind the barrels, but can't really tell what's happening back there.

Shiv:
From your higher perspective, though, you can see the goblins as they hurriedly go about the process of reloading and winding the heavy crossbows again in obvious preparation for another volley.

You can all take your next actions now.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Knowing that running into an unknown situation, possibly surrounded by enemies isn't one of her strong suits, Uraisa delays to see what the rest of her team decides to do.


Male Dwarf

Oscar enters the room as soon as he can...then with a reluctant grimace waits for the proper time to enter the room.

"From the size of these bolts, and the sound of the release, I would guess those are heavy crossbows". "We should have time to rush them, as they're reloading... well if all of them have shot already... He then plunges headfirst into the toxic water, and begins swimming underwater towards their ambush point.


Male Human Rogue(Scout) 2nd

Quickly realizing that WE are just fish in a barrel entering this room the rogue throws caution to the wind.

Acrobatics: 1d20 - 3 ⇒ (20) - 3 = 17 -10 penalty for moving full speed added in.
Stealth: 1d20 + 2 ⇒ (1) + 2 = 3 -5 penalty for moving over half speed added in.

Trying to scamper quickly and quietly down the rafter the rogue realizes that the beams creaking and dust falling are doing him no favors. Seeing the goblins beady little eyes track his movement he simply steps off the rafter and lands lightly on both barrel and crossbow underneath him, "Now we'll have no more o' that ya lil curs. Git yer arses over here ya daft laggards!"

He'll land on barrel I18. Figured the worst that could happen would be ending up in the muck below, so why not go for it.

Shisumo: Kinda have the picture that the goblins are not actually carrying the oversized crossbows here and have them sitting on top of the barrels as braces. If that is not the case and with relative ease they can quickly turn all the crossbows on him than he will land in H18 and take as much cover as he can instead.


Shiv, I need to know exactly which route you took to get to the spot where you jumped down. Also, they *are* holding the crossbows, although they were using the barrels to brace them as well.


Male Human Rogue(Scout) 2nd

Oh sorry, meant to say that. He followed the beam along the H column. So...yeah, he'll take cover in H18. Can he get full cover since the floor is missing and he's in the pit? He'll get ready to stab anything that hops up to shoot him.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera's original Climb roll (above) was a 7 and presumably a failure. She tried again and got a 20. Is that sufficient for her to progress partway up the wall?


Weighed down by her armor and having trouble finding a good place to start her ascent, El finishes her action about half way up the wall. Shiv drops down into the muck right in front of the goblins' defenses, rapier at the ready.

Shiv will have improved cover against the goblins - but the reverse would be true as well. Also, of course, he doesn't actually threaten the squares the goblins are in without further movement.


Kassandra waits for Galyna's action first, since she blocks the entrance to the room.


You guys can move through an ally's square, you know that right?


Female Human Ranger (Infiltrator) 2

Galyna waits for the goblins to pop up again before she takes a shot at one of the goblins, then taking a step in and to the side of the room to clear the doorway and reload.

1d20 + 4 ⇒ (20) + 4 = 24
1d10 ⇒ 10

Confirmation
1d20 + 4 ⇒ (17) + 4 = 21
1d10 ⇒ 1


DM: yes, but Kassandra did not want to move first inside the room and become an easy target for the goblins.

Kassandra moves into the next room but positions herself far from the goblins for the moment.
Double move to E10.


Galyna takes a few steps into the room and lines up a shot, while Kassandra slips in and turns the other way, trying to put distance between herself and the goblin archers.

Galyna:
For the record, you can only ready a standard action, not a standard and a move - so you can ready the shot and take it when appropriate, you can' reload until your next action.

Kassandra, can I get an Acrobatics check, please? Given that we are in combat rounds, taking 10 is not an option.

Erwin, Uraisa and Miet still to go. Also, I need to know exactly how far Oscar traveled during his move.


Female Gnome Sorceror

If possible miet will move into the room and colour spray the goblins. If she dosent have enough movement or cant do it without hitting a team mate she will just take cover instead.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa will wait at the entrance to the room and see what happens in the next round and stay at G8 until she sees how things shake out.


Male Dwarf

I'm guessing two full turns of movement should get him around H-11 swimming underwater

1d20 + 2 ⇒ (14) + 2 = 16 Swim


Male Dwarf Cleric 2

Erwin won't be able to cross the bridge without help and does not want to stain his clothing wading in the muck. He'll just climb the ladder and try to see what's happening.


The "water" is too viscous to swim through, Oscar, and is only about a foot deep anyway.

Erwin, the ladder is on the inside of the building, and Shiv warned everyone that it would almost certainly collapse if you tried to climb it.


Male Human Rogue(Scout) 2nd

Shisumo: How close could Salt get, to goblin archer #2, with a double move if he got up on the bridge right next to him first? I13?


Since Oscar originally posted that he had climbed back up onto the bridge between the two combats, it looks like he could make it all the way to about I14 this round.


Acrobatics: 1d20 + 1 ⇒ (15) + 1 = 16

In the next month or so my internet connection will be spotty, so please don't wait for me to play Kassandra.


Male Human Rogue(Scout) 2nd

Think we are waiting for Erwin but it seems he is not willing to cross the bridge (tough acrobatics roll for him to make). So, I don't think his action will impact the room much, whatever it ends up being.


Male Dwarf

Then on to I-14 it is...using his shield to protect his more vulnerable spots.


Male Dwarf Cleric 2

Yeah, sorry, meant to update. Will not be crossing the bridge so please proceed. Put Erwin inside the room somewhere on the far side of the bridge.


The four goblins pop back up, their crossbows at the ready. On the instant, Galyna looses her own bolt, taking one of them through the head - the body falls back, the readied bolt shooting up into the crumbling rafters above. The other three take their shots, however - one at Galyna, one at Shiv and the last at Oscar.

Archer #1 shooting at Shiv (Shiv has improved cover against this attack): 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d10 ⇒ 9
Archer #3 shooting at Oscar: 1d20 + 2 ⇒ (12) + 2 = 14, damage 1d10 ⇒ 4
Archer #4 shooting at Galyna: 1d20 + 2 ⇒ (14) + 2 = 16, damage 1d10 ⇒ 6

The bolt loosed at Shiv doesn't make past the barrel, and Oscar's shield easily deflects the shot aimed at him, but Galyna takes the bolt through a crease in her armor, driving her back against the doorframe in a splash of blood. The goblins cackle gleefully as they dive behind the barrels once more.

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