Shisumo's Shattered Star 2 (Inactive)

Game Master Shisumo


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The ceiling used to be about 10 feet above the floor - the septic pits are another three feet or so below where the floor was, so the total range is about 13 feet. If you don't have darkvision, the goblins and their leader have concealment, but I somehow doubt that's going to last very long.


Female Gnome Sorceror

If she can get a clear shot Miet unleashes a colour spray into the rafters trying to get as many as possible. Dc 17 will save.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Heh - would it help if I lifted you up?


No roll for Galyna yet, and it seems Kassandra is still out. Would someone roll for them, and take actions for them as appropriate? And Miet, if you take a step southwest (to S26), you could hit one of the goblins and their Varisian leader. It's really your only shot at getting more than one of your enemies in the blast zone.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Galyna's Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

Kassandra's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Ugh, sorry, ladies...


Female Gnome Sorceror
DM Shisumo wrote:
And Miet, if you take a step southwest (to S26), you could hit one of the goblins and their Varisian leader. It's really your only shot at getting more than one of your enemies in the blast zone.

Go with that then.


Up in the rafters, the Varisian woman crouches down, focusing her attentions on Ellantera. "You!" she points down at the ranger. "You are the first to know my glory!" She murmurs an arcane phrase and gestures with her free hand.

El, Will save DC 14. If you fail, you are charmed.

At the same time, the clockwork construct jumps down from the rafters to land on the chimney slab next to Oscar, and swings one of its mechanical arms at him. Slam attack: 1d20 + 6 ⇒ (4) + 6 = 10, damage 1d4 + 6 ⇒ (3) + 6 = 9. Even wrapped up in the net, however, Oscar is able to hurl himself sideways to avoid the blow.

Miet adjusts her position in the muck and then casts a spell straight up, sending mind-bending colors blasting through the rafters. Natalya's Will save: 1d20 + 4 ⇒ (18) + 4 = 22. Goblin guard's Will save: 1d20 - 1 ⇒ (1) - 1 = 0 Although the Varisian woman seems unaffected by the magic, the goblin staggers and topples through the rafters, falling to land - unconscious and twitching - in the septic sludge.

The remaining three goblins cackle and fire their bows again - all aiming for the spot where Shiv just was. As the arrows pass harmlessly through the empty spot, the Varisian woman curses. "No, you fools! Deal with the intruders below!" The goblins look confused, but understanding seems to finally penetrate as she repeatedly points downward vigorously.

In the doorway, Erwin raises his holy symbol and murmurs a prayer to Abadar. You all feel the hand of the Master of the First Vault touch you, guiding your actions.

You guys are all up (except Erwin, obviously).


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa targets the closest goblin to her position with her last force Missle of the day.

Force Missle damage 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Rogue(Scout) 2nd

Shiv smiles to himself, despite his pain, as the goblin next to him eats a blast of magical energy from Uraisa just before he simply steps off the beam and lands in the muck beside his dear sister. Ellantera feels a tugging at the potion bottle on her belt as his hissed words come out of thin air next to her, "One of the little muckrakers got lucky. Need ta make use what's in that bottle sis."

He'll float down because of his ring and land right next to Ellantera. Seems like a 5' foot step but you let me know if it takes a full move action. If he still has a move action than he'll grab the healing potion from El. If not, than hopefully she'll hand it to him.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Shisumo:
Will Save: 1d20 + 1 ⇒ (8) + 1 = 9

Pretty much saw that coming. Here's the thing - I don't know how to play a charmed character. She sees the Varisian as a trusted friend now, yes? But the others in the group are already her friends - is she going to turn and attack her friends, or is she going to try to play peacemaker?


Ellantera:
I tend to think of it in real-world terms if I can: what would I do if my good friend were being attacked by my other group of good friends? And what if that good friend were for some reason hanging out with a bunch of bloodthirsty goblins? Basically, peacemaker/"hey, break it up guys, seriously!" kind of actions would make sense to me, but you're completely free to beat the crap outta the gobs as long as you aren't terribly worried that any of your friends - real or magically compelled - are in danger...

Shiv: if dropping prone is a free action, stepping off a ledge can't be much more. You're free to grab the potion with your move and drink it as a standard if you like.


Male Human Rogue(Scout) 2nd

Shisumo: I think I am pretty much restricted to just a move action this round (meaning grabbing the potion). When I am disabled I am restricted from making full round actions of any type. So I may get a full action next round (not sure) because I heal with a standard but even that is questionable. All that being said, I'll drink it as soon as you allow me too, if that is this round than yay :)


Oh, right, forgot you were at 0. Yeah, just the move then. You can drink it on your next action - but at that point, you would still be able to take another move, since you would no longer be disabled.

And because she's not around and it makes sense for her to do...

Kassandra murmurs a brief invocation and points toward the ceiling. Four balls of colored light glimmer into existence, illuminating the rafters and banishing the concealing darkness up there. Kass casts dancing lights and the goblins and Natalya no longer have concealment.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera has both hands away from her sides, looking up into the rafters.

"Take it, Shiv. Natalya, is that you? We've been looking for you and the goblins are trying to stop us! You are in danger! Your machine is going to hurt Oscar, you need to make it stop!" Looking around at the others, she says, "It's Natalya! Don't hurt her! Miet, you almost got her with your spell - be careful!"

She takes no other action.


Male Dwarf

Wow if a 21 won't break me out...I'm in trouble.

Oscar struggles in the small space with the webbing around him. He tries to draw his dagger and cut his way out of the strands, backing into a corner, and keeping his weapon between the mechanized creature and himself.


Roll your dagger damage for me please, Oscar.


Female Human Ranger (Infiltrator) 2

Spinning where she stands Galyna sends a bolt flying towards the automoton's eye, cranking the crossbow to prepare another shot should tis one fail to bring it down.

1d20 + 4 ⇒ (20) + 4 = 24
1d10 ⇒ 10

Confirmation
1d20 + 4 ⇒ (10) + 4 = 14
2d10 ⇒ (7, 6) = 13


Male Dwarf

1d4 + 3 ⇒ (1) + 3 = 4 Sawing away.


Oscar hacks away at the net, cutting a sizable hole but not quite one big enough to escape through. Galyna's crossbow slams into the construct's... back? side? it's hard to tell... with surprising force, although she doesn't manage to find a weak spot in the thing's construction to wreak even more havoc.

Only Miet still to go. Also, don't forget Erwin's bless - Galyna, your confirmation roll was actually a 15 (although it still didn't quite hit the clockwork's AC).


Female Gnome Sorceror

Miet Will take a ready action to colour spray any goblins or Natalya if they step into view.


Uraisa's spell hurtles into a goblin, causing it to cry out in pain. Near the back of the attic space, Natalya murmurs another arcane phrase, and a sheet of shimmering substance covers the beams in front of her, making it dangerous to get too close. The goblins lean down and take aim at Galyna, Uraisa and Miet, loosing arrows that fall like rain.

None of the goblins are within range for Miet's readied action and Natalya is staying back for the moment, so Miet doesn't do anything this round.

Goblin Guard #1 attack on Miet: 1d20 + 4 ⇒ (17) + 4 = 21, damage 1d4 ⇒ 1.
Goblin Guard #3 attack on Uraisa: 1d20 + 4 ⇒ (3) + 4 = 7, damage 1d4 ⇒ 1.
Goblin Guard #4 attack on Galyna: 1d20 + 4 ⇒ (10) + 4 = 14, damage 1d4 ⇒ 3.

Although the gnome takes a minor graze from one of the arrows, the other two miss wide, leaving their targets unscathed.

In the chimney, Oscar sees with surprise and shock that some of the damage wrought by Galyna's crossbow bolt on the construct begins closing up, the damaged shell snapping back into place right before his eyes. The thing takes another swing at the warrior even as he stares.

Clockwork servant's slam: 1d20 + 6 ⇒ (6) + 6 = 12, damage 1d4 + 6 ⇒ (2) + 6 = 8

Again, though, Oscar throws himself aside, allowing his armor to absorb the blow without effect.

You guys are up.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

"STOP FIGHTING! Don't you see this is the person we've been trying to rescue? Natalya, these goblins are going to hurt someone, make them stop!"

She will finally fill her hands with a weapon, drawing her bow and pointing at the goblin that grazed Miet with the arrow as she shouts at the Varisian woman.


Male Human Rogue(Scout) 2nd

The potion bottle snatched from Ellantera's belt disappears into thin air only to reappear falling into the muck seconds later, "Ye've gone daft sis. Start killin' things but keep that lass alive fer tha gold." Footprints appear in the muck leading off toward Salt's struggling form.

Cure Light Wounds Potion: 1d8 + 1 ⇒ (1) + 1 = 2 Figures...

Standard action drink healing potion. Move action to R25.

I'm guessing that Kassandra would sleep hex goblin #4 this round.

EDIT: Just as an aside, he keeps low to try and stay out of Galyna's line of fire since she can't see him.


Kassandra focuses her will on the goblin, and its eyes droop suddenly. Will save: 1d20 - 1 ⇒ (16) - 1 = 15 Despite her magic, though, the goblin remains obstinately conscious.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa casts a spell at the goblin she hit with her Missle earlier, hoping to scare some sense into him.

Cast Cause Fear. DC 14 Will to resist.


Female Gnome Sorceror

"Sorry Ellantra I think Natalya there has completly lost the plot."

Miet moving to get into a better position


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Hehe. Speaking of which, I need to plot my reaction to the realization that I've been charmed...

"Natalya, stop your gobs or I will have to defend my other friends! We should not be fighting!"


Male Dwarf

Oscar continues to saw at the tough tendrils.
"I gotta remember to give this thing a better edge".

1d4 + 3 ⇒ (2) + 3 = 5 Dagger Damage

Then to the Mechanoid "Hey cut that out". "When I get out of this mess, I'm gonna turn you into a heap of scrap metal".


Female Human Ranger (Infiltrator) 2

Galyna fires at the mechanical figure again, but this time, in the heat of battle she finds her aim off.

1d20 + 4 ⇒ (4) + 4 = 8
1d10 ⇒ 3


Goblin's Will save: 1d20 - 1 ⇒ (15) - 1 = 14

The goblin resists Uraisa's magic just as its fellow did Kassandra's.

In the hollowed-out chimney, Oscar cuts himself free and is able to toss aside the remnants of the net before turning to face the construct.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

"Knock that ol' bucket o' rust int' th' sewage, Oscar! Natalya, call off yer tin man!"


Erwin needs to take his action still.


Male Dwarf Cleric 2

Erwin shouts an Inspiring Command at Oscar.


As the fight continues, Kassandra tries to move closer to the actual battle in order to be more effective.

Hi everyone, I'm back after my long trip - thanks for playing Kassandra while I was gone!


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Welcome back! Got anything to remove a charm? Heh.


Nice to have you back, Kass!

The three goblin archers fire another volley at their previous targets, except for the one that shot at Galyna last time; that one decides to try for revenge against Kassandra for trying to hex it.

Goblin Guard #1, attacking Miet: 1d20 + 4 ⇒ (13) + 4 = 17, damage 1d4 ⇒ 1
Goblin Guard #2, attacking Uraisa: 1d20 + 4 ⇒ (8) + 4 = 12, damage 1d4 ⇒ 3
Goblin Guard #1, attacking Kassandra: 1d20 + 4 ⇒ (8) + 4 = 12, damage 1d4 ⇒ 1

A second grazing shot catches the gnome, but the other two have no greater luck than they did before.

Natalya - if it is indeed she - raises a crossbow of her own, ignoring Ellantera's pleas for amity. "You will all suffer the terrible consequences of my displeasure!" she howls. "You cannot defeat me! Your only hope is to flee - or bend knee before my glory!" She aims the bolt at Galyna and looses it.

Light crossbow attack: 1d20 + 4 ⇒ (2) + 4 = 6, damage 1d8 ⇒ 2.

The bolt splashes harmlessly into the muck, well away from Galyna. (El: surely she didn't actually mean to threaten your other friends - it must have been a warning shot, in hopes of keeping back those she feels are threatening her... right?)

In the chimney, the construct's self-repair mechanisms continue undoing the effects of Galyna's attack, while the construct itself tries once more to punch Oscar.

Slam attack: 1d20 + 6 ⇒ (6) + 6 = 12, damage 1d4 + 6 ⇒ (4) + 6 = 10

Perhaps the gears and flywheels that control the clockwork's aim remain impaired by the crossbow shot, though - now entirely freed of the net, Oscar has even less difficulty dodging this attack than he had dodging the last one.

You are all up.


Female Gnome Sorceror

"Owww stop that." Miet moves and attempts to get the Goblin that keeps shooting her with a colour spray if she's not in range she will just double move.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera returns fire at Miet's attacker. "I told you to make your vermin stop, Natalya. I warned you."

attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 ⇒ 6


Goblin's Will save: 1d20 - 1 ⇒ (5) - 1 = 4

Miet's spell hammers the senses and mind of the goblin archer, and it gives a little squeak just before its eyes roll up into its head and it topples unconscious from the rafters into the muck below.

El, do you want to choose a different target for your attack, given the circumstances?


Male Dwarf

"This looks like a job for a smashing tool". Oscar draws his mighty warhammer, and swings it at the contraption.

1d20 + 4 ⇒ (8) + 4 = 12 Warhammer Attack
1d8 + 3 ⇒ (8) + 3 = 11dismantle damage

I'm not sure Oscar has ever hit anything in combat.


Male Human Rogue(Scout) 2nd

Shiv glances at the Oscar's battle while passing it before saying, "Salt, stop playin' around with that thing before ya git yerself kilt." The rogue mounts the ladder and makes his way up before stepping off next to the spellcasting object of their quest.

Think it's pretty much a double move to get next to Natalya up the ladder. Moves to U25.

Stealth roll at greater than half speed: 1d20 + 22 ⇒ (3) + 22 = 25


Male Dwarf Cleric 2

Oscar, you forgot a total of +3 for Bless and Inspiring Command. Maybe that helps.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa attempts to Daze the goblin she injured earlier.

DC 13 Will save.


Male Human Rogue(Scout) 2nd

Erwin, is that what you are doing this round too? Inspiring Oscar?


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

I forgot the Bless for Ellantera, also. She will direct her attack to goblin #4 since firing into melee at the clockwork doesn't seem wise.

Ellantera walks over to where the goblin fell from the rafters. As she does, she moves her bow to her off hand and draws her longsword. If possible, she will hold the goblin underwater with a boot - otherwise, she prepares to strike him when he tries to stand up.

Frustration is obvious in Ellantera's voice. "Natalya! We're here to help you! Why are you forcing us to fight?"


Male Dwarf Cleric 2

Yeah, I'll stick to that. I'm lousy with a crossbow.

Erwin keeps the encouragement coming.


Kassandra watches as one of the goblins falls into the muck and decides that this is the time to advance her position. Trying to dodge any other bolts from the goblin adjacent to her, she positions herself closer to Natalya and tries to curse her.

Move to R24; Slumber Hex on Natalya, DC 14 (assuming Kassandra has a clear line of sight to Natalya after moving).


Male Human Rogue(Scout) 2nd

Hmmm, looking at the map I just realized I may be confused about the ladders. I was thinking I was going to use the ladder at T24 to climb up next to Natalya. Does that work Sardaukar or do I have to use the one at V25? And if I have to use V25, can I safely do it around the clockwork construct?


The ladder at T24 connects the septic pool to the chimney floor, while the one at V25 is the one that leads up to the rafters. And yes, that means the construct is currently preventing access to the upper area via the ladder.

Ellantera's arrow dispatches another goblin, and Uraisa attempts to befuddle the mind of the last remaining archer. Will save: 1d20 - 1 ⇒ (3) - 1 = 2. The magic makes the goblin go cross-eyed, and it simply stares blankly for a long moment.

Kassandra tries to hex the group's target at long last. Natalya's Will save: 1d20 + 2 ⇒ (15) + 2 = 17 The Varisian woman shakes off the effect, though, and glares at the witch.

Up in the chimney, Oscar discovers that his strength and the construct's speed are fairly evenly matched; even with the mystical blessings, he cannot manage to land a solid blow on his foe.

Still waiting on Galyna.


Male Human Rogue(Scout) 2nd

Ok, slightly edited action because I can't get up the ladder.

Shiv glances at the Oscar's battle while passing it before saying, "Salt, stop playin' around with that thing before ya git yerself kilt. Circle right Salt an we'll gut it." The rogue steps up next to the strange contraption and pauses for a second examining it before shoving his rapier into what appears to be a particularly important mass of gears. Shiv moves to U24.

Rapier strike: 1d20 + 4 ⇒ (9) + 4 = 13 Well, I hope it's flat-footed AC sucks. Add +2 if Salt can assist me with a 5' step flank. Actually, that would add another +2 to Salt's attack also. We go on the exact same initiative count of 20.
Damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11

Suddenly Shiv appears out of thin air obviously badly injured by the goblin arrow still sticking out of his chest...

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