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Severus "Shiv"'s page

287 posts. Alias of Dark Arioch.


Full Name

Severus Kilundi

Race

Human

Classes/Levels

Rogue(Scout) 2nd

Gender

Male

Size

Medium

Age

25

Special Abilities

Sneak Attack +1d6, Trapfinding, Evasion

Alignment

CN

Location

Magnimar

Languages

Common

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 13
Charisma 8

About Severus "Shiv"

Male Human Rogue(Scout) 2
CN Medium Humanoid
Favored Class Rogue (XP 2544)
Init +3; Senses: Perception +9(+10 vs. traps)

DEFENSE

AC 17, touch 13, flat-footed 14 (+0 dodge bonus to AC vs. traps)
(+3 Dex, +4 Masterwork Chain Shirt)
HP 15 (8+5+2Con) current 15
Fort +1, Ref +6 (+0 vs. traps), Will +1

OFFENSE

Spd 30 ft.
Melee
Rapier +4 (1d6+3/18-20)
MW Shortsword +5 (1d6+3/19-20)

Ranged
MW Hand Crossbow +5(1d4/19-20 Range 30ft)

Space 5 ft.; Reach 5 ft.

STATISTICS

Str 16, Dex 16, Con 12, Int 12, Wis 13, Cha 8
Base Atk +1; CMB +4 CMD 17

Human Favored Class Option: 2/6 Extra Rogue Talent.

Feats: Skill Focus(Perception), Skill Focus(Disable Device)

Skills: Acrobatics +7 (2 ranks), Appraise +6 (2 ranks), Climb +9 (2 ranks and Climber's Kit), Disable Device +13 (2 ranks, Skill Focus, Trapfinding, and MW tools), Escape Artist +7 (2 ranks), Knowledge(Dungeoneering) +6 (2 ranks), Knowledge(local) +6 (2 ranks), Perception +9(+10 vs. traps) (2 ranks and Skill Focus), Sleight of Hand +6 (1 rank), Stealth +7 (2 ranks), Swim +6 (1 rank)

(-1 armor check penalty, for MW Chain Shirt, added into above skills)

Languages Common, Giant

Rogue Talents:
Trap Spotter - Whenever a rogue with this talent comes within 10 feet of a trap, he receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Traits:
Serpent Runner: You’ve participated in the mock
gladiatorial battles and athletic feats at the Serpent’s
Run, Magnimar’s grand hippodrome, but the safe
nature of those games leaves you bored. Seeking greater
thrills and tests of your abilities, you’ve pledged your
arms and skill to the local Pathfinder lodge. Choose one
of the following benefits to represent the techniques you
learned from your time at the Serpent’s Run: Choose a
specific type of armor (Breastplate). When wearing armor of that type,
you treat its armor check penalty as if it were –1 lower.
Defender of the Society (combat): Your time spent studying
the greatest warriors of the Society taught you new defensive
skills while wearing armor. You gain a +1 trait bonus to
Armor Class when wearing medium or heavy armor.

Combat Gear: MW Shortsword 310 gp, Rapier 20 gp, Explorer's Outfit 10 gp, MW Chain Shirt 250 gp, MW Thieves' Tools 100 gp, Ring of Feather Falling, 100' Silk Rope 20 gp, Grapple, Climber's Kit 80 gp, 3x Smoke stick 30 gp, 5x Tanglefoot Bag 250 gp, Second Story Harness 55 gp, MW Hand Crossbow 400 gp, Cat Burgler's Boots 2000 gp, 10 bolts 1 gp, Hooded Lantern, Oil x2, 0 gp, 0 sp, 0 cp

Cat burglar's boots:
CL 3rd, cost 2000 gp. Once per day as an immediate action, the wearer of cat burglar’s boots can reroll any one failed Acrobatics, Climb, or Stealth check, taking the result of that check in place of the first failed check (even if the second result is worse). In addition, a secret pocket in the boots is built to hold a fully functional set of masterwork thieves’ tools. A DC 22 Perception check is required to notice this pocket. Any other object in the pocket causes it to bulge and become obvious to even casual observation.