Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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Inactive

And so Teldon gets to live the dream of having two women fighting over him, just not in the way he might've imagined it!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Lol- if Teldon ever imagined two women fighting over him it was probably a lot closer to this scenario than would be expected from most other men!


Your humble narrator

Nate: I sent you a PM about some tinkering I'd done with the transition from Burnt Offerings to Skinsaw Murders.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Gah, bloody rotten timing from me... no chance of getting that sweet burn reduction now!


Shadlah Broken-Earth wrote:
Gah, bloody rotten timing from me... no chance of getting that sweet burn reduction now!

No worries... that talk, and any surreptitious preparation, can happen before Sorshen takes to the skies if you like...


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Gathering power is anything but surreptitious :P


Inactive

There's definitely some site weirdness happening; posts are 'there' then 'not there', it keeps telling me I have new posts to look at when I've already looked at them all, etc. Just remember to keep calm and for all that's good and holy make sure you copy & save whatever posts you're working on!

*edit* Meant to post this over in my Legendary Planet game but may as well leave it here too!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Sorry for the delay- yesterday was my anniversary and it proved busier than expected. Also, I was hemming and hawing over what to do because I really don't have any good options...


Inactive

Congrats!

And anniversaries are pretty much a 'get out of posting free' card so I wouldn't worry too much :3


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Happy birthday to You!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Thanks, Arsith, but it was actually the anniversary of my wedding, not my birth.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

ooops…

That's a nice anniversary too
23 years of marriage for me since March the 4th


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Happy anniversary!

On a completely unrelated note...

I came across a real person today whose name is "Ziomarra."

(Although she spells it the Spanish way: with an "X" and one "r.")


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

That's pretty cool, both the anniversary stuff and Haladir finding a real-life Zee.

Also, really hoping this doesn't go as badly as it has the potential to go. I like playing Joanna. I don't want to have to replace her even if I have a concept for a replacement if need be.


Happy Anniversary indeed...

Now Haladir has got to find a Teldon, Shadlah, Briana and an Arsith... I think Joanna is probably simple enough :)

Bonus points for a Sorshen!!!


Joanna Whitehall wrote:
Also, really hoping this doesn't go as badly as it has the potential to go. I like playing Joanna. I don't want to have to replace her even if I have a concept for a replacement if need be.

Yep, Confusion is a pretty nasty spell to drop in the first round of combat... but going up against 'Sorshen' was never going to be easy!!!!


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

I, uh, hope y'all understand if I wait to see if we can get that nastiness dispelled before I post... I'd hate to roll above 75 and smash someone, because if I crit on an earth blast (which I might, knowing my g#&~&%n luck), I don't think anyone here could survive it.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

That's why I cast Protection from evil on you, so you get a new Will roll with a +2 bonus, Shadlah.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

And that's why I was hoping for a successful dispel.

Zee, I feel you on the narrative restrictions afforded by d20. I'm currently in three face-to-face games (Exalted 2nd edition, Chronicles of Darkness, and Call of Cthulhu 2nd edition), and all three feel much more freeform. It's very different from what I'm used to, and the option of accepting a botch that drives the story is a thrill.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
Shadlah Broken-Earth wrote:
...the option of accepting a botch that drives the story is a thrill.

That's my favorite part of both Fate and the "Powered by the Apocalypse" games. It makes failure feel narratively satisfying, rather than, "No. You suck."


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

A little metagaming...

'Sorshen' cast confusion, which is a 4th-level spell. Assuming that she's a wizard of some stripe, that means she's at least a 7th-level caster. The general rule of thumb is that a creature's SR = 10 + CR. I'm going out on a limb and am assuming that she's not human, so I'm going to guess that her CR is at least 8, meaning that her SR is going to be in the ballpark of 18, if not higher. That means that at best Zee will need to roll at least a 15 on the d20 on her Caster Level Check to get through 'Sorshen's' SR... which is only a 30% chance of success. Not good odds.

From Zee's perspective...

Zee has thrown her two most powerful spells at 'Sorshen,' and both have fizzled with no effect. Zee now realizes that she is greatly outclassed as a magician by her opponent, and that she's not going to be able to match her spell-for-spell. So, insted, it's time to use her own magic to undermine her opponent's ability to cast effectively.

Zee's tactics starting next round...

Ready an action: If 'Sorshen' casts a spell:

Free action: Attempt to identify the spell being cast via a Spellcraft check.

IF successful, AND Zee has the spell prepped: Counterspell.

Otherwise: Ranged attack with a Harrow card to interrupt 'Sorshen's' spellcasting. If it hits, 'Sorshen' will need to make a Concentration check (DC: 10 + damage dealt + spell level). Note that the bonus from Combat Casting only applies when casting defensively, not when taking damage while casting.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Trying to use damage to interrupt her casting is a good tactic- I thought about doing it myself but since I'm the only damage dealer right now I didn't want to risk missing making an attack for a round if she didn't cast or somehow got somewhere I couldn't hit.

Also, I'm trying to give you another chance on that dispel (if Zed will allow it...)


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Well, Shadlah didn't crit, but Jo sure did, and only 1 shy of max damage. Someone's about to have a bad day and I hope it's not one of us.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

I hate to be that person, Jo... But given a familiar is called out as being part of you for the spell's purpose, and an animal companion isn't, I think they count as a separate creature >.>


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Poor Halli, this just ain't her week.


Inactive

Hey Jo, did you see where Briana hit you with Unbreakable Heart? That should suppress the confusion effect and allow you to act normally for 6 rounds.


2 people marked this as a favorite.
Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

*sings at Joanna*

Hey Jo, don't make it bad
Take a sad song and make it better
Remember to let her into your heart
Then you can start to make it better

Hey Jo, don't be afraid
You were made to go out and get her
The minute you let her under your skin
Then you begin to make it better

And anytime you feel the pain, hey Jo, refrain
Don't carry the world upon your shoulders
For well you know that it's a fool who plays it cool
By making his world a little colder

Nah nah nah nah nah nah nah nah nah

Hey Jo, don't let me down
You have found her, now go and get her
Remember to let her into your heart
Then you can start to make it better

So let it out and let it in, hey Jo, begin
You're waiting for someone to perform with
And don't…


Inactive

Hey folks, I'll be heading out of town to DieCon 18 from today through Monday the 11th. While I'll have my phone and Kindle with me, I don't anticipate having much time to catch up on posts so please bot Briana as necessary!


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Funny that I brought up Dungeon World recently...

As I mentioned previously, outside of the Paizo boards, I am primarily playing the RPG Dungeon World to scratch the fantasy gaming itch. It's a rules-light system than emphasizes the storyline and fast-paced action, without ever getting bogged down in complex rules. I have really been singing the praises of this game system for years now.

Right now, Bundle of Holding is offering a Dungeon World bundle, which gets you PDFs of the DW rulebook, plus several supplements, all for $6 (basic), or with an additional eight supplements for $15.

https://bundleofholding.com/presents/DungeonWorld3/

I can't praise Dungeon World enough. My Thursday night fantasy game these days is a DW campaign I'm running that we're calling "DungeonFinder": a sandbox game set in Varisia, with the PCs being DW-conversions of Ezren, Merisiel, Kyra, and Amiri. We've been having a ball!

If you've got $6 to spare, I really would encourage you to check out Dungeon World!

Thanks for letting me plug this, and now we return to our regularly-scheduled Discussion thread.


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

I totally missed Briana's spell. Thanks to both her and Zee for pointing it out because hooboy, Sorshen's in for some bad times now. :D


Please note I am fairly flat out at work trying to get a report finished by the end of this week... apologies that posting has been scarce - normal service should be resumed next week!!!


Inactive

Hey guys, just a quick check-in to say that DieCon was a blast and that normal operations should resume tomorrow afternoon/evening once I've gotten home and had a chance to get settled in :)


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Just a heads up, I've got a lot on my plate at work this week, so I'm going to be a bit spotty this week with posting. Hopefully, I'll get on top of things and I won't have to put in 10-11 hour days next week.


Inactive

Hang in there, Jo! Also, finally read the few posts that I'd missed since Thursday - that was a badass post from you :)

(For anyone that's curious, I'll try to get a write-up of my DieCon activities soonish and will tag them under a spoiler.)


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Hey, it's overtime and I'm getting billable to boot. I just wish I didn't feel like my brain was jelly when I clock out. It's just something that needs to be done and it's my job to do it.


Inactive

For anyone that's interested in reading about my convention experience:

DieCon Stuff (Spoiled for Holy Crap That's A Lot to Read):

So, DieCon 18 - my second DieCon to date - went great. My brother and I hit the road around 8:30 or so Thursday morning and, even with making a couple of stops to hit up a game shop, use the bathroom, and eat, we arrived in Collinsville, IL just after 4:00 pm. We met up with friends Chris (who lives a couple hours north) and Becca (who flew in from Las Vegas and was crashing at Chris' place), got checked in to the Super 8, and then loaded up and headed into downtown St. Louis, MO to have dinner at Blueberry Hill. While there we also met up with another guy that Becca & Chris know from their time in World of Warcraft. This was the second year I've met him and he's a rather odd duck, but nice enough. After dinner we went down the street to the Snow Factory for some Thai-style ice cream. While good and also a rather novel experience, I'm not sure it was worth $8. I'd have been just as happy to go across the street to Fitz's for shakes. After all this the hour was getting late so we headed back to the Super 8 to get some sleep.

Friday morning, we got up and headed to the nearby Denny's for breakfast before going over to the Gateway Convention Center to get ready to sign up for games! Normally registration and sign-ups open at noon but for some reason they started about a half-hour early. Since I'd already preregistered I was able to get my t-shirt and convention booklet and hop right into the registration line.

Event signups for DieCon are interesting in that, with the exception of Organized Play programs like PFS or DnD AL, you sign up in-person and the events tend to be something of a first-come, first-serve basis. You have a card and you write down three sessions that you really want to get in to (first choice) and then write down two alternates (second choice) and then go through the line. The people at the desk then look at your paper and go to see how many slots are still open for the events you want. They then give you stickers to place in your booklet for the events you're able to get into. One limitation they *do* impose for Saturday and Sunday events is that they only give out maybe half of the tickets for those on Friday and hold the rest in reserve for folks who can't get there to sign up until Saturday or Sunday. Luckily for me I was able to get into all of my first choices right away and for the PFS/SFS I'd signed up for, my tickets were held in reserve and waiting for me since I'd done my signing up via Warhorn.

After a quick walk over to the nearby Mexican place for a drink (no lunch since several of us had just eaten) we then filtered back over to the convention center for Session #1, which started at 2pm. My event for this was a board game called 'Mansions of Madness' - gameplay seemed somewhat similar to 'Betrayal at House on the Hill' except with a heckuva lot more Cthulhu creep factor. The rules were a little complex and took some getting used to but the game itself was quite enjoyable and it came right down to the wire on whether we, the players, would win or the GM! I enjoyed it enough that I would've shelled out money for my own copy but none of the vendors seemed to have one. Sadness :(

Each session has an hour-long break before the next session starts so those are good times to hit the restroom, grab a bite to eat, go smoke, wander around the convention hall, etc. I brought some of my own snacks and flavor packs for my bottled water (which I just kept refilling using the canteens placed around the hall) because the snack bar is crazy expensive.

Session #2 was my first foray into playing Savage Worlds. What I didn't know, because the blurb for it didn't mention this part, is that we were going to be using the 'Pirates of the Spanish Main' setting for the game. So when I sat down and ended up being the only one at the table who hadn't played before, the GM grinned at me and said, 'Okay then, you're the captain' and tossed said character sheet my direction. Pretty sure I had an 'Oh god' look on my face but hey, it's good to try new things right? And actually, it turned out pretty good! I mean yeah, we narrowly escaped being executed only to have a rival run off with our ship (after having 'repaid' me by helping to bust us free) and had no navigator and like 5 NPC crew and no money or supplies but we did manage to take a merchant ship (using our persuasive smooth-talk and the one sword we had between 6 characters) and made it to what amounted to Tortuga. The session ended right as we'd finished negotiating a deal for our cargo and making some preparations to buy supplies and start tracking down leads on where to find some cannons...but the rest will be detailed further down for I'd also signed up to play the second part of this little adventure during the middle Saturday session! I also received a copy of the Deluxe Explorer's Edition of Savage Worlds - hooray for free swag!

After a decent night's sleep, we all got up early Saturday morning and trooped back over to the convention center for moar gaming! Session #3 was a game of 'Call of Scooby Doo' using a game system called 'FAST' that was developed by brothers Larry and Woody Babb. Larry himself ran our game and the best way to describe the experience is like a standard Scooby Doo mystery (including special guest stars as playable characters) mixed with puzzle solving and some Cthulhu-style horror. I played this last year, where the scenario was called 'Wednesday Mourning' and featured Wednesday Addams as the special guest star. This year's scenario was called 'Cereal Killer' and featured Count Chocula (or his daughter, the Countess Chocula) as the special guest star. I played Velma, same as last year, while my brother and another con-friend reprised their usual roles as Scooby and Shaggy. The player of Shaggy even brings Scooby Snacks to the game each year! Much fun was had by all and we solved the mystery and defeated the crazed Sonny the Cuckoo Bird, who was the villain for this year's scenario.

Session #4 saw the continuation of Friday's Savage Worlds game and most of the same players returned, including myself. For those of us who played both sessions, we actually got to 'level up' our characters before getting started, which was nice. More pirate hijinks were had wherein our fence wound up murdered and our money stolen...along with someone's daughter? I suspect that said daughter was originally supposed to be my character's daughter but see, I hadn't paid close attention to my character sheet during the earlier session and had given my captain a female name and gender...which in the real world setting and time period the game was set in, would've been really unusual. Oops. But it did lead to some amusing comments from the rest of my crew. At any rate, we raced off to Haiti to try and rescue our money (and the girl, I guess) from the clutches of Baron Samedi and encountered storms, hostile locals, and a bloodthirsty shark along the way. Unfortunately we kinda ran out of time after the shark encounter and the GM had to narrate the rest of the adventure and conclusion but I had a surprisingly good time with the whole thing and would definitely play with this GM again at future DieCons.

Session #5 is where I finally sat down and played my first ever game of Starfinder! Starting with the very first published scenario, Claim to Salvation, which is run using 4th level pregen iconics. Most of the other players had about as much experience as I did, which was none, so it was nice to be more or less on a level playing field with everyone else. I also saw a familiar face at this table, a kid (probably 14-15ish) who was at all of my PFS tables at last year's DieCon. He seemed to have grown up a little in that this time he didn't try to go all murderhobo right off the bat and also didn't keep interrupting the GM as they were trying to talk. All of the other players, as well as the GM, were super friendly and helpful and we all had a great time playing through the scenario. While I think Pathfinder will remain my main squeeze, I definitely enjoyed Starfinder enough that I plan to make my own character for SFS play.

Sunday morning rolls around after another night of adequate sleep and this is the day where my brother and I are in all of the same events together. Session #6, our first of the day, was a PFS game playing the scenario 'Scourge of the Farheavens'. We only had four people for this and had a really weird level split with one 5th level character and everyone else being 1st level because most of said players either only had those characters to play (the 5th level shaman and the 1st level fighter) or just really wanted to play a particular character (my brother and his 1st level druid). I can't say a lot about the particulars of the scenario itself as I want to avoid spoilers but it was highly amusing and surprisingly challenging in certain parts. It was also pretty straightforward and we finished with an hour to spare so it'd probably be an easy one to run for anyone contemplating GMing PFS scenarios.

Since we got done with plenty of time to spare, my brother and I actually hit up the nearby steakhouse for lunch and had the first proper meal we'd had since Friday morning. Afterwards, we went to Session #7 which was a homebrew game of Deadlands titled 'Large Trouble, Small China' wherein we had to solve some issues with gang violence occurring in San Francisco's Chinatown. Oh, did I mention we had to fight an evil wizard and his nigh-invincible henchmen? That was a thing. I've played Deadlands before and would actually like to play it more in the future, if our home group can ever finish some of our Pathfinder campaigns.

Last but not least, our last game of the convention was Session #8, where we played another PFS scenario titled 'Beyond the Halflight Path'. This one is a 3-7 evergreen with multiple story arcs that can be played and it was my first time playing it. The beginning has plenty of social stuff happening and then the latter part was more dungeon-crawl than anything, but that's okay. Once again, we just had 4 PCs but at least this time there wasn't quite as much of a level gap. We won and survived, but man we had one or two tough fights! Our ectoplasmist spiritualist was the MVP of the scenario and I'm positive that without his assistance we would've wiped on at least one of the encounters. On the other hand...what's up with characters not having any ranks in any knowledge skills? Some classes that are skill-starved I can understand but otherwise, I mean...really? Especially when you're 5th or 6th level? I've seen this several times now with live play but I don't know that I've ever seen it in a PbP game. I try not to tell people how to play but sometimes some decisions leave me shaking my head a bit. Ah well.

Anyhoo, that's pretty much the tale of my experiences at DieCon 18! Had lots of fun, picked up a little swag, and managed to survive through all of my games. I'm totally looking forward to next year :)

Also, apologies to those of you who will see this posted across several games!


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Holy crap, that's a lot to read....

But I enjoyed reading it.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

In case anyone is interested...

I just posted a Recruitment thread for an experimental sandbox campaign, set in the city of Kaer Maga, using the Dungeon World game system.

[DUNGEON WORLD] City of Strangers - A Sandbox Campaign

Dot or post if you might be interested!


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Done. I've played in a couple of DW games. I've also got the Class Warfare book which allows you to basically remix moves into new classes, though you're not as effective as just playing a straight class would be.

Debating on a barbarian/fighter half-orc, a wizard, or some sort of gish.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

My comp at home is down. I might not be able to log on on week ends, and partially during the week from work, for the next week (and maybe 10-14 days)

Please bot me as needed


Ziomarra Callinovo wrote:

In case anyone is interested...

I just posted a Recruitment thread for an experimental sandbox campaign, set in the city of Kaer Maga, using the Dungeon World game system.

[DUNGEON WORLD] City of Strangers - A Sandbox Campaign

Dot or post if you might be interested!

Looks like a load of fun and I'm sure you'll turn Kaer Maga into a world of fun but I really don't think I can add any more games to my plate right now :( ...although it does look like you've already gathered a good collection of intrepid explorers!!!


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Sorry for the absence, folks; turns out I'm moving house. It all happened pretty immediately. Boyfriend was given two months' notice because the landlord is demolishing the house, and we signed a rental lease last night. Things will be spotty for a few days.


Inactive

Said it elsewhere, but good luck with the moving and I hope it goes well!


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Good luck with the moving!


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Hey, folks.

I'm not sure how much posting I'm going to get in this week.

I had jury duty today, and while I didn't get picked, they went through 54 potential jurors and have only called 9 so far. I have to go back tomorrow for a fourth round of jury selection, and I have a weird feeling that I am going to get picked for this one.

It's a criminal case that will be emotionally jarring. I can't say anything beyond that.

I'll let you know how things pan out.


Ziomarra Callinovo wrote:

Hey, folks.

I'm not sure how much posting I'm going to get in this week.

I had jury duty today, and while I didn't get picked, they went through 54 potential jurors and have only called 9 so far. I have to go back tomorrow for a fourth round of jury selection, and I have a weird feeling that I am going to get picked for this one.

It's a criminal case that will be emotionally jarring. I can't say anything beyond that.

I'll let you know how things pan out.

Oh wow... Jury service is one 'grown up responsibility' that I've managed to dodge so far in my adult life. I had a colleague in Australia who ended up serving on a jury but I think that one was a financially based case rather than anything horrendous...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I'm pushing 50, and this was the first time I was called for jury duty... and I've lived in this town for nearly 30 years.

I was not picked to be on the jury, so that will not be a hindrance to my posting rate.

Details of the case. Trigger warning:
Since I'm not on the jury, and the case will be a matter of public record, I am now free to speak about yesterday's voir dire.

(To non-US residents: In American jurispridence, voir dire is the process of jury selection, where potential jurors are questioned about their biases in the case at hand... such as having heard about the case in the news; knowing the defendant, counsel, or a witness personally; having been the victim of a similar crime; believing that if a person was arrested, they must be guilty of something; etc. Potential jurors who express such biases are dismissed from serving.)

One factor that made this jury hard to fill was that the incident had received a fair amout of coverage in the local media when it happened, and many of the potential jurors were familar with the media reporting. I had not heard of this incident before, which is why I thought that I would probably be picked for the jury.

This morning, they continued voir dire and called abother 18 names to fill the remaining seats (12 jurors and 2 alternates). I was not called to the fourth panel, and all remaining potential jurors were dismissed (including me).

The defendant was charged with rape in the first degree.

The incident occured at a local bar, approximately three years ago.

The defendant and the accuser met each other at the bar on the night of the incident. They had been drinking and dancing together for a couple of hours. They both went into a single-occupancy restroom to snort some cocaine, and had sex in the restroom. The defendant says the sex was consensual; the accuser says it was rape. There were no other witnesses to the act itself.

Another factor that has to be addressed is race: The defendant is African-American; the accuser is white. As we all know, there is a long history in the US of extreme bias against black men having sex with white women, and how a black man accused of raping a white woman can be at at grave disadvantage in court. (c.f. the plot of the classic American novel, To Kill a Mockingbird.)

At the same time, women have traditionally been at a disadvantage when making accusations of rape, especially when they had been drinking and/or had willingly gone off alone with the accused.

It sounds like the whole case is going to boil down to a "he said/she said" situation, with race, the "Me Too" movement, and the chemical impairment of judgement on both parties all muddying the waters.

All-in-all, I am very happy not to have to sit in judgement of this one.


Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 | Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

I can't decide if Teldon's more resigned or exasperated. Either way, I had to laugh.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Very busy few days, and not sure where to go here. Post coming in the morning. Very sorry.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Hi, folks.

In a few hours, I'm driving down to New York City for the weekend to attend a family event. I'm not sure how much I'll be able to post, if at all. I should be back home Sunday night, and will resume posting by Monday.

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