Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
Briana Kaddren wrote:
How do you get that to work from a mechanics sense with the forum software?

Open a new tab in my browser for Google Translate. I translate what I want to say, select the language, and then copy-and-paste back into the forum window.

I put the "translation" (i.e. what I originally typed) behind a spoiler tag.

The Paizo forums work with Unicode text, hence the accent marks and Greek letters.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

that is a cool way to do that (i'm totally stealing it).


I think that, in the heat of the moment, and you have all just been thrown into this together...an outburst of emotion...is not unexpected...yes you are all Pathfinders (or at least likely to be working for the Pathfinder Society), but that doesn't make you consummate professionals all of the time...

But I agree PvP is not fun (at least not sustained PvP)...the fun thing is how you guys get over this 'interesting' start and become the saviours of Varisia!!!

...and can I once again say thanks to all of you for making the start of the adventure so much fun...the gremlins appearing could have, without a group willing to play along, turned into a couple of attack rolls, a bunch of XP and move on...I think we got a lot more than that, so well done....


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Yeah, we know that the cleric is the squeamish one for one thing. :D

That was a lot of fun and I plan on having Joanna straighten up as time goes on, it's just that for the first few encounters, she's going to be getting used to some nasty, nasty things. I also want to apologize if I play her a bit dumb at first. She's supposed to be naive and hasn't quite learned that not everyone has her best interests at heart, or that her step-mother is down right pleasant compared to some of the characters she's going to meet.

Besides, if Joanna gets into trouble, that just means the rest of you get to pull a Big Damn Heroes moment, right?


Inactive

I'm more or less in agreement with GM Zed; prolonged PVP isn't fun unless the entire party is on board from the start but occasional outbursts make things interesting. For what it's worth, it seems in-character based on what impressions I've gotten of Ziomarra so far. So...probably not a good idea for it to happen often (and as the party gets to know each other better it would hopefully be less likely to happen anyway) but for the record, I'm fine with Zio giving Briana (and even Rowenna) the hairy eyeball if they do something really stupid or are being especially irritating. That's just for me though, everyone else may feel differently :)


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I completely agree on PvP being something that should be avoided.

At this juncture, I think this was kind of like in the comics: When superheroes meet for the first time, they always fight each other.

I think that a rocky start and some low-level intraparty conflict can lead to some very interesting role-playing opportunities in the future. Just as long as no one holds a deep grudge, and everyone in the party remains friends in the end!

Hopefully the post I'm about to put up in the gameplay thread will smooth things over...


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

yeah... i'm not really a fan of it to begin with and my bigger concern is that Teldon has near perfect memory (even more so at next level when he gains the ability "Perfect Recall"), so if someone turns on him he will always remember it and see them as at least partially an enemy.

i mean, honestly, lets assume that if there is check to identify what happened he failed because otherwise its going to be hard to get the party to coalesce.


So I meant to do this at the start but now is still a good time....

This, I hope, is going to be a good long game...and maybe we should all agree ground rules so that everyone has the best possible time with it...

So topics for discussion / opinion / agreement should be...

  • Agreeing Posting Frequency...and what happens if you don't post when we are in combat (i.e. GMPC, delay, standard action, etc)...weekend posting...
  • Inter Part Conflict...what are the limits / boundaries...we already know Nalathi will occasionally 'find' something that belongs to someone else in her belongings...how far beyond that are people comfortable with
  • OOC chat in Gameplay thread vs Discussion Thread... People's preferences....

One rule I am going to put on all of you now is...if you see a rule interpretation of mine you don't like...or you think I've got it outright wrong...say so.

...and always remember, 'Rule of Cool'...


...yeah, I agree Teldon...that's why I wanted the 'nagging feeling' not the 'oh, Ziomarra has just Evil Eye'd me....and I'm supposed to be her friend now'...so, GM ruling is, you don't get a check....


Nice post from Nalathi...this is the thing I struggled with in reading the encounter...are the gremlins so bad that you should put them to the sword? Yeah, they're annoying...like, really annoying...but are they shish kebab, blow them up and crush them under a big stone box annoying? So...I'm glad that Nalathi, as the 'outsider' to the group is asking those questions...even from a naive perspective...


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Heehee. Yep, I think this constantly as a player. Some characters simply don't care, particularly if you're of True Neutral or Chaotic Neutral alignment, but for other characters I always try to have a reason if I'm gonna going into battle...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

My take on it as a player, Gremlins are described as fey that take pleasure at the misfortunes of others and often set up "pranks" that are often crippling or lethal. Pugwampis are no exception and they especially love to see others suffer, and like to help them suffer even more.

Is it possible there are Good gremlins, Pugwampis included? Yes, but that's not the same as likely, or even rarely.

From a character perspective, well, let's just say that sometimes, the player infects the character. I've played in the first part of Legacy of Fire, and I've come to hate the little rat-dog things.

That said, Joanna and Nalathi's relationship is going to be interesting. :D

And now for GM Zed's list of questions:

1. 1/day I can do, and I'll try my best to let you know if things aren't going to work out. I'd also like for you to GMPC Joanna if I'm gone.

2. Pranks, dope-slaps, incapacitation by tickling are cool, Basically as long as it doesn't cause harm to Joanna or her belongings, I'm cool with it.

3. If it's related to the game in some way, I'm cool with it in the gameplay thread. Everything else is in the discussion thread.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

oh, right, i forgot about the questions...

1. i think as long as we're all at 1+/day we should be in pretty good shape. i can (obviously) do more than that a lot of the time but like i said, i'll try not to post so often that Teldon is stealing the show, and please feel free to say something if you feel like i'm posting to frequently- i tend to err on the side of moving the story along so you may need to say something at some point. i actually joined another PbP* to cut down how much time i have for this one, lol. I would love it, too, if we could have some set guideline for APC actions (especially in combat or situations where we all have to wait on someone's turn)- like you have 12 or 24 or whatever hours to post or the GM will act on your behalf (and some mechanic where we can PM the GM or pre-post planned actions in discussion if we're worried we might not be able to hit that window).

* funny story about that:
part of Teldon's backstory is that his father was one of the heroes from Rise of the Runelords... someone was recruiting for RotRL a day or two ago so i applied with Baldric Moore, Teldon's lore warden/martial master father, and got accepted- so now his background is/will be true!

2. ooc i will not hold a grudge, but as i said Teldon has a very good memory and he is likely to remember any serious aggression for a very long time (though I think we've found a pretty good resolution to this initial tension).

3. my preference is to put as much as possible in the discussion thread but i'm certainly not going to get bent out of shape about using ooc tags on the gameplay thread


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
GM Zed wrote:
  • Agreeing Posting Frequency...and what happens if you don't post when we are in combat (i.e. GMPC, delay, standard action, etc)...weekend posting...
  • Inter Part Conflict...what are the limits / boundaries...we already know Nalathi will occasionally 'find' something that belongs to someone else in her belongings...how far beyond that are people comfortable with
  • OOC chat in Gameplay thread vs Discussion Thread... People's preferences....

One rule I am going to put on all of you now is...if you see a rule interpretation of mine you don't like...or you think I've got it outright wrong...say so.

...and always remember, 'Rule of Cool'...

I am totally with the Rule of Cool! I try to use it judiciously when I GM.

Posting Frequency: I can ususally do 2-3 posts per day, but I don't like to commit to more than one. I promise to let you all know if I'll be away or if something comes up that will prevent me from posting. I'm fine with the GM running Zee as an NPC if you need to move the game forward-- I think I've done a pretty good job defining her personality so far.

Inter-Party Conflict: I pushed it farther than I should have. I should not have thrown that hex at Teldon without Nate's prior OOC approval. That was the first kinda/sorta PvP I've ever started in a PbP, and it left a very sour taste in my mouth. I can assure you that I won't let that happen again. I hope I've smoothed it over in-game, and that this mea culpa smooths things over IRL.

That said, I'm OK with PCs getting into arguments with each other, Nalathi's kleptomania, and even the occasional "grabbing another character's swordarm" dramatic moment, as long as it furthers the story and doesn't breed any resentment.

OOC Chatter in Gameplay thread: If it's short and directly related to what's happening (i.e. game mechanics or brief OOC explanation of character motivation), I think it's appropriate to put in the Gameplay thread. Anything more than that belongs in Discussion. When in doubt, put it in discussion. If you've an important point to make and want to be sure that people see it, make an OOC note in the Gameplay thread that you said something in Discussion.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)
Ziomarra Callinovo wrote:
I hope I've smoothed it over in-game, and that this mea culpa smooths things over IRL.

as far as i'm concerned we're totally cool on both accounts. and i agree with your follow up too- arguments and a little light kleptomania, even ocasional dramatic tension can be really good for the story, as long as we're all (myself included) conscientious about it.

and I apologize too if any of my ooc or discussion comments came across as overly harsh.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

1. I'll usually post multiple times a day. Most weekends are less busy for me than most weekdays (yay, bachelor!), but if for example I have family coming in town I may not be able to post at all for an entire weekend. If I suspect this to be the case, I'll say so.

2. I actually have no problem with PvP. In my regular gaming group we've grappled each other, stolen from each other, Bluffed each other, etc. I think it adds an interesting element to the game. As long as there's no ongoing malice involved, I'm fine with it (even temporary malice is ok with me, like Ziomarra and Teldon earlier). That said, whoever's the least comfortable with PvP should be the standard we go on.

3. Anything directly related to the game I think ought to go in the gameplay thread. Anything else should probably go in the discussion thread. Really though, you can put any OOC comments you want in the gameplay thread and I won't care, as long as it doesn't become a conversation.


Inactive

Questions and Answers!

(1) I can generally commit to posting at least 1/day on any given day. The days that I work usually see me posting less because 12 hour shift + 2 hour round trip drive time + sleep doesn't leave much time for anything else. Sometimes if things get slow I can phone post, though. My work days vary somewhat but more often than not I'm working Weds-Fri and free most weekends + Mon/Tues.

(2) Pretty much on board with what everyone else has said. Occasional arguments, Nalathi's sticky fingers, pranks, etc. don't bother me if they fit the characters and/or the current action. Highly dislike the "I'ma steal from the party 'cause I'm an evil thief and that's what evil thieves do" sorts of shenanigans though.

(3) Things directly relevant to gameplay should go in the gameplay thread, more in-depth and OOC stuff is best saved for the discussion thread, I think.

And speaking of more in-depth stuff, I think I'm going to change Briana's primary spirit to either Heavens or Nature but I can't decide which I like the best. Nature would fit her personality pretty well and has some useful abilities, Heavens makes sense with her being an Aasimar and Desna follower and also has some useful abilities. Decisions ;_;


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Now that you've played your character a little, I think you should go with whatever you think fits her personality better. To me, having a coherent character is much more fun than an optimized one, especially in the roleplay-heavy PbP environment. Which is why I took Skill Focus (Sleight of Hand) as my feat-- not because it's likely to be useful (although it certainly might), but because it makes the most sense to me.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

its not gonna be long until we have to divy up our first loot... do we want to discuss how we'll do that ooc our let our characters hash it out in game? i mean, i assume we'll discuss it in game either way but do we want to talk about it ooc first or do it completely in character (i know sometimes people make characters who's views on that are less magnanimous than their RL views)?


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I'd rather discuss it OOC and assume that it was done off camera IC.

Divide evenly, with an extra share for party funds. Anything that's extra goes into the party funds as well.


Inactive

I'm happy to have treasure discussions here if that suits everyone else; Briana is by no means a treasure hog so there isn't likely to be much protest from her in-game about how things get sorted.

And thanks for the vote of confidence Nalathi, I've finally made a decision! I'll be switching Briana's spirit from Lore to Nature, pending GM Zed's approval. Relevant changes are:

(1) Switch spirit magic spell from Identify to Charm Animal
(2) Switch spirit ability from Monstrous Insight to Storm Burst; relevant info will be in her profile.

Rowenna's sheet changes slightly too; will update that later.

I think I'll leave everything else as is.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

There are a whole lot of ways to divvy up treasure. Some like to tally up the GP sale value of everything, and whoever wants a particular item needs to count that as part of his or her share. While the most objectively fair (in that it keeps all of the PCs on totally equal footing), this becomes problematic when one item ends up being significantly more valuable than the rest of the treasure. (How do you evenly split a treasure trove of 3,000 gp wirth of treasure and a 25,000 gp magic item?) We would also run the risk of selling a "quest item" that's needed later in the game.

I prefer the subjective approach. We decide as a party which PC would benefit most from a particular items, and that PC gets it. Everything else can be sold, and the money split evenly.

If any player thinks their PC is is being given short shrift vis-à-vis magic items, say something, and we'll work something out.

So, in this case, we would assign someone to take the ring of feather falling and someone else to take the masterwork silver dagger. We'd then sell the garnets and split the 150 gp five ways, for 30 gp each.

EDIT: Ninja'd by Joanna. I hadn't considered a party fund share. That's a good idea. We can use the party funds to buy stuff like potions of healing, scrolls of restoration, etc.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

I'm a big fan of a party share (split evenly 6 ways and 1/6 goes in party fund) for cure wands, utility scrolls, etc. I also like the subjective method of magic item distribution, though I would add that I think with that approach we 'recycle' items, so when you replace something the old item goes to whomever it benefits most and when it runs out of usefulness completely gets sold and the gold split 6 ways as usual.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Party share sounds ok, except that someone will have to keep track of it. I would prefer that when there's a need for party equipment (like a wand) everyone just pools money and buys it. Subjective method of magic items ("to each according to need") sounds good to me. The ring of feather fall could just be left up to a die roll-- it would be more or less equally useful on anyone. I'm guessing Joanna and I will be sharing a lot of the melee combat, but neither of us use daggers. Still, someone probably ought to hold onto the silver dagger in case we fight werewolves. (I don't know how likely that would be.)

So if we do Teldon's method, would that essentially mean that all items sold get split six ways?


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Yep. Unless we just agree to all pitch in for party items like wands of CLW, potions, scrolls, and the like.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

we could go for pitching in if you guys want, the issue with that is what we do when one or two people don't have enough for their share in something...

if the only concern is tracking it, i'm willing to be responsible for that.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

We could use a shared Google doc to track stuff. That's what I do for the in-person game I GM.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

shared google doc sounds good to me.

something like this maybe?
https://docs.google.com/document/d/1hWl3ztm8iXhtYvFRZj_fgGiutm4oNFuaHsfLPAf yfWw/edit?usp=sharing


Inactive

Google Doc for keeping up with party treasure works for me! Subjective for distributing magic items and such is what I'm used to in other PBPs as well as meatspace games, so I have no problems with that either. As far as cash goes, I'm used to having a shared party fund that is used for buying supplies and other in-game necessities but I can go with just splitting the cash and people chipping in if the group needs stuff or doing the split 6 ways with the 6th share going to the party fund. That way there's a kitty if the group at large needs supplies but each PC has some personal pocket money if they want to do/buy things on their own time.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Same here. Also, as one that will be benefiting and using any wands of CLW we get, I'm more than happy to chip in.

And on another note, Briana, did you ever give the info that Joanna would have known from the Knowledge(Nobility) check? I don't remember it ever getting posted.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

should we vote on whether or not to do a party fund?

the downside is that we each have a little bit less to spend on individual items; the upside is that it eliminates all the hemming and hawing about whether or not its worth giving up our 'own money' for that CLW wand or water breathing scroll or other item that's not as great for an individual but might save the whole party...

i'm cool with majority rule if everyone else is.


If you folks want to do a Google Doc for accumulated / party treasure, I am happy to link it in the Campaign Info tab so that it is 'to hand' for everyone...


Inactive

Whoops, knew I'd forgotten something! I edited my last post with a tag for Joanna with the pertinent information; hope I was sufficiently vague but not *too* vague ;_;


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Joanna: Both witches and shamans have cure light wounds on their spell lists, so you, Briana, out I could use a wand of CLW.

A full share for a party fund seems like it might be overkill, but I'm still ok with it.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)
Ziomarra Callinovo wrote:
A full share for a party fund seems like it might be overkill, but I'm still ok with it.

we could do a half share (i'm good at math, lol), or we could just round everything to the nearest 50 or 100 and throw the extra in the party fund? i don't care how we do it (and won't really be upset if we don't do it at all), but in the past i've had very good experiences with a full share- it can get to be a lot after a while, but in those parties we've always tended to have a lot of tools in tight spots (we usually use the fund for a lot of potions and utility scrolls, and a handy haversack for quick access- once there's a lot in there it can be used for raise dead if necessary or to get high level scrolls like scry, teleport, and breath of life before our casters normally have access to them). and with our melee-light party it might not be a bad idea to carry around a bunch of summoning scrolls to add some meat-shields to tougher combats.


I have added a link to the proposed Party Treasure document in the Campaign Info tab...if you decide to use something different, let me know and I'll link to your proposed alternative.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

OK-- I'll vote for a full share for the party fund.

I think that 100 GP advance should go there to start.

On the way to Dockside, I thnk we should find a jeweler and sell the garnets. If we so the full party share, that will give us each 25 gp, plus another 25 for party expenses.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Sounds good to me.

Also, Joanna has almost 40 GP to add to the bribe money if necessary.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
Joanna Whitehall wrote:

Sounds good to me.

Also, Joanna has almost 40 GP to add to the bribe money if necessary.

I hope we're not going to blow 100 gp on bribes!


...hmmm, and you think you're going to get face value for those gems? Seems like you don't know Magnimar so well!!! Anything you want to sell 'off camera' as an accountancy exercise, assume you'll get 50% of normal price...

If you want higher then, stick in a bit if RP and the appropriate Skill Rolls... Having said that, let's not derail the adventure into 'a Pathfinder's tale of selling trinkets in Magnimar', so I'm just expecting a single post (you can write the Buyer's side as well...) and I'll just post a final offered price...

...sound reasonable?


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I hope not either, but you never know.

Of course there are three lovely ladies in the group, two of whom are on the naive side. I'm pretty sure we're going to get one greaseball wanting to be bribed with a date, or three. (If not, I shall lament the missed opportunity for classic comedy. :D )


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I know the ARG wayang is pretty nightmare-inducing, but I picture my character as basically a shadowy gnome or halfling. If we meet any, who knows... :-)


...I love the ARG imagery of the Wayang...dripping with character...but probably not date material!!! I can go with shadow-y gnome / halfling though...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I stand corrected, three lovely ladies and a pretty little shadow girl :P

I kid. I was assuming that most of the informants we would run into would be human. That said, I'm sure there's a greaseball of a gnome that'd give up information for a date with Ms. Sticky Fingers.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
GM Zed wrote:

...hmmm, and you think you're going to get face value for those gems? Seems like you don't know Magnimar so well!!! Anything you want to sell 'off camera' as an accountancy exercise, assume you'll get 50% of normal price...

If you want higher then, stick in a bit if RP and the appropriate Skill Rolls... Having said that, let's not derail the adventure into 'a Pathfinder's tale of selling trinkets in Magnimar', so I'm just expecting a single post (you can write the Buyer's side as well...) and I'll just post a final offered price...

...sound reasonable?

Oh, OK, if that's how you prefer to play it. Just as long as we're all on the same page.

This system is different from just about every other campaign I've played in...

Selling treasure in other games:

By the rules, the game treats trade goods and regular equipment as different things. Most GMs I've played with (myself included) treat gems, jewelry, art objects, etc the same as trade goods: intrinsically valuable and effectively equal to cash.

Typically, the value listed for gems/jewelry/etc is what the PCs can sell the item for without haggling.

In most games, buying such items usually has a markup; 10% is typical. So under that system, a "100 gp pearl" can be sold for 100 gp. If you want to buy a 100 gp pearl, it costs 110 gp. Other GMs don't want to bother and let PCs exchange gold for gems at face value. (It saves time on bookkeeping.)

Equipment and magic items are what's typically bought at full price and sold for half price.

If PCs want to try to do better than that, there's the bargaining rules from Ultimate Campaign, but most players would rather not bother.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

In my defense, the description does specifically say they are "similar in stature to gnomes"...


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +
GM Zed wrote:
If you want higher then, stick in a bit if RP and the appropriate Skill Rolls...

Fun fact: I've been tossing around the idea of a high-Charisma character built around this very concept for some time now. He'd use Diplomacy, Bluff, even a covert charm person to get the party more gold from shopkeepers.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

It just dawned on me that our party's greatest challenge will be traps.

We don't have anyone with Trapfinding, and I don't think anyone has any ranks in Disable Device!

I'm thinking that a wand of knock, a wand of find traps and a few scrolls of dispel magic will be things we'll want to invest in ASAP!

RPG Superstar 2012 Top 32

Ziomarra Callinovo wrote:
I'm thinking that a wand of knock, a wand of find traps and a few scrolls of dispel magic will be things we'll want to invest in ASAP!

sadly, we can't even afford scrolls of any of that yet. and, we never took an actual vote... i think its pretty obvious that i vote for a full-share party fund, but i definitely don't want anyone to feel like they got steamrolled into anything...

party fund votes (full-share, partial-share, none)
Ziomarra: full-share
Teldon: full-share
Briana: ???
Joanna: ???
Nalathi: ???


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Full-share's fine with me.

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