Jadrenka

Joanna Whitehall's page

1,923 posts. Alias of AdamWarnock.


Full Name

Josephina Annabella Whitehall

Classes/Levels

Spells: 1st - 2/2 | Bardic Performance: 6/6 | Alter-Self: 1/1 | Init: +2, Per: +5 (Darkvision)

Gender

Female Aasimar (Angelkin, Scion of Humanity) Bard 1 | HP: 9/9, NL: 0 | AC: 15/12/13, CMD: 15/13 | F: +1, R: +4, W: +3 (+4 vs. Charm and Compulsion)| Resist: Acid 5, Cold 5, Electricity 5 |

About Joanna Whitehall

Bookkeeping:

Initial Funds: 0 gp, 9 sp, 0 cp
-

Current Total: 0 gp, 9 sp, 0 cp


Stats:

Josephina Annabella Whitehall
Female angel-blooded aasimar (angelkin) bard 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3 (+1 vs. charm and compulsion)
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
. . gladius +3 (1d6+3/19-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—alter self
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, vanish[APG] (DC 13)
. . 0 (at will)—dancing lights, ghost sound (DC 12), mage hand, prestidigitation
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Statistics
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Str 16, Dex 14, Con 12, Int 13, Wis 12, Cha 15
Base Atk +0.75; CMB +3; CMD 15
Feats Cunning
Traits artistic dilettante (taldan), charming, irrepressible, sandpoint faithful
Skills Appraise +2, Artistry (literature) +5, Bluff +2 (+3 vs. characters who could be attracted to you), Craft (calligraphy) +5, Craft (painting) +6, Diplomacy +6 (+7 vs. characters who could be attracted to you), Heal +3, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +6, Knowledge (planes) +4, Knowledge (religion) +2, Linguistics +5, Perception +5, Perform (dance) +6, Perform (sing) +6, Stealth +5; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Common, Sylvan, Varisian
SQ bardic knowledge +1, finesse weapon attack attribute, scion of humanity[ARG], sheltered
Other Gear studded leather, arrows (20), dagger, gladius[UC], shortbow, backpack, bedroll, belt pouch, blanket[APG], calligraphy tools, entertainer's outfit, flint and steel, Lute, painting tools, signet ring, silver holy symbol of Shelyn, traveler's outfit (2), waterskin, winter blanket, 9 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Sheltered You become shaken when you have less than half your maximum hit points.

Paladin Code of Shelyn:

The paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their mission is to defend those who devote their lives to the creation of beauty, bring it forth themselves, and prevent the weak and foolish from being seduced by false promises. Their tenets include the following adages.
  • I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
  • I am peaceful. I come first with a rose rather than a weapon, and act to prevent conflict before it blossoms. I never strike first, unless it is the only way to protect the innocent.
  • I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.
  • I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.
  • I will never destroy a work of art, nor allow one to come to harm, unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
  • I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.

  • Personality:

    Joanna is a kind person. She tries to see the best in everybody and help those down on their luck when she can. Her first choice is to talk. Though she has been taught how to defend herself, she's slow to use violence even in the defense of herself and others. She likes trying new things and traveling to new places, though there's been precious little of the latter in her short life.

    Appearance:

    Height: 5' 0"
    Weight: 100 lbs.
    Age: 20, looks 16
    Eyes: Blue-Gray
    Hair: Raven-black, cut long and done up in various styles
    Skin: Pale with freckles

    Joanna is a short young woman of fair and freckled skin and raven-black hair. Her eyes are a blue-gray and often filled with joy and laughter. She is a modest person, and while she loves dressing in vibrant and flowing outfits, she doesn't like to show much skin. While out of town, practicality and comfort reign, and her clothes tend to be muted and rugged in both color and construction.


    Armor, Jewelry, and Outfits:

    Armor
    Gambeson (Studded Leather Armor)
    - A thick, quilted jacket of green and brown that covers the arms and thighs as well as the torso.

    Jewelry
    Signet Ring
    - Gold with the Whitehall crest in the crown.

    Holy Symbol of Shelyn
    - Fine silver chain
    - A palm-sized pendant in the shape of a long-tailed thrush. The seven feathers of the tail are colored with the seven colors of the rainbow.

    Outfits
    Explorer's Outfit
    - Cream heavy cotton shirt
    - Brown heavy woolen pants
    - Brown heavy leather boots
    - Brown thick, broad leather belt
    - Pine-green padded jacket
    - Green vest
    - Green heavy waist cape (the ones you see on the Amestrian soldiers in Full Metal Alchemist or on the Snow Troopers in The Empire Strikes Back)

    Traveler's Outfit #1
    - Crimson headscarf
    - A few colorful scarves tied as a sash about her waist
    - Black skirt with gold trim
    - Black vest with gold trim
    - Crimson blouse with long, flowing sleeves
    - Black traveling boots

    Traveler's Outfit #2
    -White blouse with long, fitted sleeves
    -Blue vest
    -Blue skirt
    -Black belt with silver buckle
    -Black hat with a blue band that matches the skirt and vest
    -Black traveling boots

    Entertainer's Outfit #1
    - White, loose-fitted blouse with gold trim.
    - Blue skirts trimmed in gold.
    - Blue scarf to tie back her hair.
    - Scarves in all seven colors of the rainbow tied around her waist.


    Background:

    Josephina Annabella Whitehall is the second child of Lord and Lady Whitehall. Nearly a decade younger than her elder brother, she's often mistaken for the youngest child by those that do not know the family well thanks to her small stature and youthful features. Growing up, she and her younger siblings would play with other children from friends of the family and the manor's servants or sit and listen to the stories that her mother, father, and unofficial uncles, Titus and Darius, had collected over the years. All in all, it was a happy childhod.

    As she came closer to being of age, Joanna discovered that she had a knack for magic, a knack that was honed by her mother and Uncle Titus, along with her love of painting, drawing, and music. She and her younger sisters often composed silly songs based on the stories that she and her best friend, Tera, would come up with, a favorite being a song about the Pumpkin King, a goblin that had his head lopped off and replaced with a pumpkin after he was caught forcing other goblins to read and eating the books, before eating the goblins for good measure.

    Sadly, this is also when tragedy almost struck. While Joanna's mother and father were attending an opera with some business contacts that had come into town, a group of second-story men tried to kidnap the younger Whitehall children for ransom. Titus and Darius, old friends and skilled fighters, killed some of them and sent the others flying in full retreat, but the close call lead to all four of them learning how to defend themselves with various weapons. A year later, Joanna would learn that a close cousin of hers, Sara Deverin, had lost her mother in the fire that claimed the old chapel and several lives. Wanting to be there for her cousin, Joanna spent several months in Sandpoint, and would visit ever three to four months after that.

    It was around this time that she also learned how cruel her peers could be, when at Diamonda Scarnetti's coming out ball and again at her own, Joanna became the butt of many jokes about her figure, her stature, and anything at all about her appearance Diamonda could find fault with. While she tried to brush them off, Joanna wasn't impervious to the vicious mockery of her peers, and found herself dreading any ball or party where Diamonda or her cronies would be in attendence. It stopped, however, when her best friend Tera Flinders along with her younger sisters pulled an embarrassing prank on them. Even after a couple of years, Joanna has never gotten the full story of how they managed to pull it off, but the mockery abated in the aftermath of that gloriously embarrassing night for Diamonda.

    As this year's Swallowtail Festival drew near, Joanna and Tera had made plans to go. However, Tera's sister gave birth a few days before they were to leave, and Tera apologized profusely as she told Joanna that she needed to stay and help take care of her older sister and her newly born niece. So, her mood dampened, Joanna set off to Sandpoint with Darius as her bodyguard, the only condition her parents had agreed to let Joanna make the trip under after reports of a group of brigands attacking a Varisian caravan recently.


    The House of Whitehall:

    The House of Whitehall can trace it's line back to the glory days of Taldor, but the family's rise to relative prominence did not happen until the founding of Magnimar. The head of the family used what wealth was left from leaving Korvosa and Cheliax behind to found the Whitehall Mercantile Company and commission the first ships to sail under Magnimar's flag. Since that day, the Whitehall Mercantile Company has steadily grown along with the family's influence. Branch offices of the company can be found in several cities throughout the Inner Sea, from Kalsgard to Oppara and including Absolom.

    The Whitehalls are known for their fair deals that enrich all parties and their strong sense of morals. Far from being self-righteous, the elders of the House of Whitehall try to instill a sense of humility and noblesse oblige in the scions of the house. While they succeed most of the time, there have been a few individuals who sought to use their privilege for their own selfish aims. Their stories did not end happily, and their tales are passed down as cautionary warnings.

    The Whitehalls have good relations with several of the families in Magnimar and Sandpoint, especially the Deverins and Valdemars, both of whom have intermarried with the Whitehalls. The Whitehalls are also on good terms with the Flinders, who, while they have no titles of their own, have a good deal of influence thanks to their own successful enterprises in trade. There is a low grade fued between the Whitehalls on one hand and the Scarnettis and the Teccirosas on the other after their attempt to arrange a marriage between the current Lord Whitehall, Joanna's father, and Lady Narcissia Teccirosa fell through when instead he married a common-born priestess of Shelyn.


    Notable NPCs and Relationships:

    Family
    Lord Joseph Albus Whitehall (Aristorcrat/Fighter)
    Joseph, now Lord Whitehall, was born close to fifty years ago. In his youth he spent a lot of his time traveling with the caravans or sailing on one of the Whitehall Mercantile Company's ships. It was during one of these trips that he met Titus, who became his best friend, and Anna Bell, who became his wife. Older and with more responsibilities after his father's passing, Joseph often looks back on those days wistfully, but has no desire to trade the family he and Anna have raised for a return to those days.

    A patron of the arts and a philanthropist at heart, Joseph has looked to Magnimar's poorer districts to help fulfill his company's needs while also looking for those with skill in and a desire to learn the arts to sponsor. Thanks to his and his wife's efforts, several artists, craftsmen, and musicians that would have otherwise languished in poverty have had a chance to better their lives and the lives of their families.

    Lady Anna Whitehall (Cleric)
    Anna was raised in an orphanage ran by the Church of Shelyn in Absolom. As she grew older, she realized how fortunate she was and helped the aging priestess who ran the orphanage. It was when she was on the cusp of womanhood that she first met Titus after he'd broken into the old priestess' home only to be invited to tea. The two of them became friends, despite a rocky start, and a few years later, Titus introduced Anna to Joseph. The two were married after she traveled to Magnimar with him and Titus.

    A kindly woman with a wicked sense of humor and a sharp wit, Anna has helped Joseph see opportunities that he might have missed with his upbringing and has been far more active in rearing her children than other woman of her station. Despite her lowly birth, many of the noblewomen in Magnimar have learned to be wary of crossing words with her. The fact that Lady Whitehall cares not one wit what they think of her only makes it worse in their eyes. While she is close to fifty than to forty, she is still regarded as one of the most beautiful women in Magnimar, something that makes her detractors seethe with jealousy.

    Siblings
    Alvin Titus Whitehall Joanna's eldest brother. He is currently traveling the Inner Sea to better learn the workings of the Whitehall Mercantile Company as part of his grooming to be the next Lord Whitehall. He married Elvina Flinders two years ago and she's expecting to give birth in a few months from their last letter to their families.

    Victoria Diane and Valory Luna Whitehall Twins only a year younger than Joanna. Clever and charming, they have a mischievous streak a mile wide. While not malicious, they do have a tendency to take their pranks too far.

    Lucias Dominic Whitehall The youngest of the Whitehall children, Lucias is a quiet young man who spends his free time studying or writing. While his mind is sharp, he can be a bit dense when it comes to working with other people, though his good manners and natural charm go a long way to offsetting any rancor his occassional faux pas may engender.

    Friends
    Tera Flinders (Arcanist)
    Tera is Joanna's best friend. The two spent much of their childhoods getting into trouble, though eventually they both mellowed out, somewhat. They still enjoy punning contests or spinning silly stories together, much to Joanna's mother's delight and Tera's mother's chagrin. Tera's sharp wit and strong will have not endeared her to the yougn noblewomen and noblemen of Magnimar, though she cares little for the approval of others. While they were supposed to go to the Swallowtail Festival together, Tera's elder sister gave birth a few days before they were to leave and Tera needed to stay and help out.

    Titus Cailean (Cleric/Fighter/Rogue)
    Titus grew up in a Caydenite run orphanage with no knowledge of his mother nor his father. In his youth, he was a wild one, fighting and getting into trouble all of the time. He fell in with a group of rakes in his teenage years and it seemed that he was one more unfortunate destined for an early grave in a shallow gutter.

    That may have been the case if it were not a chance encounter with an elderly priestess of Shelyn. When he broke into her house with the intent of robbing her, he was offered some pastries and tea. Confused, he accepted the offer and started to talk. The priestess answered his questions kindly, telling him that he was beautiful on the inside, if only he would let it show. He never returned to the gang he was with and soon became an acolyte in the church.

    It was as a travelling priest that he met and befriended then Lord Joseph Albus Whitehall. Always great patrons of the arts, the Whitehalls had a chapel dedicated to Shelyn that was in need of a new chaplain. Joseph offered the position to Titus after they returned to the Whitehall, and Titus accepted. He officated Joseph's wedding to Anna, and has trained each of their children in the basics of self-defense and Shelyn's faith.

    Titus is a irrascible fellow that loves to paint in big, bold strokes. While more traditional artists tut at his brash use of color and unrefined technique, there's no denying his style protrays an energy and character lacking in the more refined protraits of nobility that many courtly artists create. He is a loving man with a quick temper and a short way with fools.

    Donovan and Violet Coin (Experts)
    The husband and wife team that runs the Whitehall Mercantile Company's main office when Lord Whitehall is absent, the Coins have been loyal retainers of the Whitehalls for three generations. They are a jovial pair with several children and a few grand children from their eldest, who has worked his way up to being his father's assistant. Over the past few years, Donovan has been grooming his son to be his successor.

    Darius Felder (Fighter/Rogue)
    A massive man of herculean appetites, Darius is one of the few members of the gang that Titus ran with that kept on good terms with him after he left. Perhaps inspired by the way Titus had cleaned up his act, Darius joined the Whitehall Mercantile Company as one of its guards before being transfered to Whitehall Manor's permanent security detail. While age may have slowed him a little, he certainly hasn't mellowed much. He has a soft spot for Joanna that he hides by teasing her.

    Enemies
    Narcissia Teccirosa (Sorceress)
    Narcissia's name could not be more fitting. She desires power and influence, and saw the House of Whitehall as only a mere stepping stone to greatness. She is vain, using magic to appear as young as ladies half her age. A manipulative woman to the core, even those that are wary of her find it difficult to resist her reasoning and charm.

    Ever since her father's and the Scarnettis' attempt to arrange a marriage between her and Joseph Albus Whitehall fell through, she's seethed and done what she could to ruin the family. As the years have passed, she's grown more desperate and has been bleeding the Teccirosa treasury in an effort to exact some revenge against the Whitehalls.

    Diamonda Scarnetti (Bard)
    Diamonda is one of the daughters of the Magnimarian branch of the Scarnetti family. Born at the same time as Joanna, Diamonda has perpetuated a one-sided fued against Joanna, who up a few years ago was completely unaware of the other young woman's animosity towards her. Diamonda is the embodiment of physical beauty only being skin deep. While she is widely regarded as one of the most beautiful of the Magnimarian nobility's eligible maidens, her personality is that of a snake. When they were at their coming out Galas, Diamonda made some rather pointed comments about Joanna's lack of a figure. Though Joanna has filled out a little since then, Diamonda and her cronies still call the young Whitehall noblewoman the "Washboard Princess."

    Alexander Scarnetti (Cavalier)
    Diamonda's older brother, Alexander is just as handsome as Diamonda is beautiful, and just as poisonous underneath as she is. Arrogant, hot-headed, and rather boorish when not trying to impress someone of the fairer sex, he has grown attracted to Joanna of late, and has been doing what he can to rehabilitate her image of him. Unfortunately for him, Joanna is not so naive as to fall for it, and has so far managed to stave off his ire with polite nothings and innocuous comments.