| Full Name |
Arsith D'Abariane |
| Race |
Human |
| Classes/Levels |
Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4 |
| Gender |
Female |
| Size |
Medium 5'8" 160 lbs |
| Age |
23 |
| Special Abilities |
Fervor (2d6, 6/day), Blessings (4/day), Sacred Weapon +1, Sacred armor +1, Channel 2d6,3/day, DC 14 |
| Alignment |
NG (ex LN) |
| Deity |
Shelyn (ex-Pharasma) |
| Languages |
Common, Celestial |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
16 |
| Intelligence |
12 |
| Wisdom |
16 |
| Charisma |
13 |
About Arsith D' Abariane
(20 points build Str 14 Dex 12 Con 13 Int 12 Wis 14 Cha 13 Racial bonus Con+2)
Name Arsith D'Abariane
Sex Female
Race Human
class Warpriest
Level 7
God Sheylin
Alignement NG
Init +5; Senses ; Perception +8
Favored Class: Warpriest
FC bonus:+1 skill
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Defense
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AC 20 , touch 12 , flat-footed 18 (+6 armor, +1 Dex,+1 shield,+1 Deflection,+1 armor attunement)
hp (56/56)
Fort +5 (+9)
Ref +2 (+4)
Will +5 (+9)
Defensive Abilities
Armor Check Penalty -3 (0 for Climb/Swim)
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Offense
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Speed 20
Initiative +5
Bab +5
Melee
Msw Heavy Mace (B) +11, 1d8+3+2, Crit*2 (WF,Msw Wp, Wp att/ Wp Spe)
Dagger (P,S) +8, 1d4+3, Crit*2 (19-20)
Ranged
Thrown dagger (P)+4, 1d4+2, range 10
Special Attacks
Blessings 6/day, DC 16
Good
Holy Strike HS (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
Protection
Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
Sacred Weapon:At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on the table above; see the table below for Small and Large warpriests. The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged) base damage 1d6
At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This ability grants the weapon a +1 enhancement bonus.(4 rounds/day)
Sacred Armor +1:Sacred Armor (Su): At 7th level, the warpriest gains the ability to enhance his armor (but not shields) with divine power as a swift action. This ability grants the armor a +1 enhancement bonus
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Statistics
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Base Atk +5; CMB +8; CMD 19
Feats
(free) Weapon focus (Heavy Mace)
Scribe scrolls
Toughness (+3HP at level 1; +1 Hp/lvl after 3d)
(L3 Fighter Bonus Feat) Power Attack
L3 Improved Initiative
L5 Spell Penetration
L6 Weapon Specialisation (Heavy mace)
L7
Traits
Alabaster Outcast (SS Camp):You are a member of one of
Magnimar’s wealthiest families... or rather, you used
to be. A falling-out left you disowned and disinherited.
Now you hope to get away from the city and find fortune
enough to shame your former kinsfolk—goals which led
you to the Pathfinder Society. Despite your exile, your
name still carries considerable weight in Magnimar, and
you gain a +1 trait bonus on Diplomacy and Intimidate
checks made within the city. Additionally, you start play
with a noble’s outfit, a signet ring, and a single additional
nonmagical item worth no more than 200 gp
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Skills (2 base+ 1 Int+ 1 FC+ 1 Race= 5/lvl)
Diplomacy (+11) Rank 7
Heal (+10) Rank 5
Know Religion (+10) Rank 6
Perception(+10) Rank 4
Spellcraft (+5)
Craft-Weaponsmith (+7)Rank 2
Craft- Armor Maker (+7)Rank 2
Intimidate (+5)
Sense Motive (+7) Rank 2
Survival (+7)Rank 2
Climb (+6)
Ride (+6)
Swim (+6)
Background skills (14)
Artistry (Calligraphy)1
Lore (Famous battles) 2
Lore (Magnimar High Society) 2
Appraise (Armor and Weapons) 3
Artistry (Love letters) 1
Lore (Famous lovers of Golarion) 2
Know Nobility 1
Artistry (Poesy) 2
Languages Common, Celestial
SQ
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Equipment & Money
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Starting Money:175 GP
Combat Gear:
Defense: Msw Agile Breastplate (ACP -3), Msw Light Steel shield (ACP 0)
Offense: Msw Heavy Mace, Dagger, Silver dagger
Other gear:Noble outfit, signet ring, Healing Kit, Msw Backpack, Rations (2 days), Waterskin, Silver Holy symbol, Bedroll, CLW potion (1), Scrolls: Bless, Entropic Shield (2), Bane, Sun Metal UC (2), Know the enemy UM . 5 Alchemical fire flasks
Spare money:
PP:
GP: 523-150-100-30
SP:1
CP:
Other valuables:
Carried weight 58
Encumbrance:none
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Magic
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Spells/day
level 0:5
level 1: 5 (4+1 Wis)
Level 2: 4 (3+1 Wis)
Level 3:2 (1+Wis)
Spell selected:
lvl 0: Guidance, Light, Stabilize, Resistance
lvl 1: Cure Light Wound*2, Divine Favor, Shield of Faith, Protection from Evil
Lvl 2:Hold Person, Shield Other, Bull's strenght
Lvl 3
Looks & Personality
Grief and lost have discolored Asrith's hair, which are prematurely white.She's a strong woman, driven by her holy purpose, carrying herself with nobility.Her own heart is broken, her eyes are sad forever, but she manages to show and feel compassion, especially to lovers.
On the battleground, she uses her heavy mace- a work of beauty,with the head of the mace a raven spreading its wings, and the handle engraved with the names of Lenore and Asrith on one face, the word "Nevermore" on the other.
Before entering combat, she kisses her signet ring, which represents her lover's face
Background 
Five years ago, Arsith was still a young noble woman who could have lived an happy, if a little boring, life in Magnimar.But the young woman fell in love. What could have been an ordinary affair, a simple succession of trysts or even a small scandal quietly ushered if her lover wasn't born in high society, turned to be a tragedy of high proportions.
Because Arsith's lover was a young woman named Lenore, and the D'Abariane family wasn't happy with that. Sure, she was of a respectable, alas not noble, house. But Arsith's duty was to her family, or so she was told: she would have to marry someone and ensure future generations of D'Abariane will be born.
The two lovers plotted to run away from the town, but a few days before they put their plan in motion, Lenore was attacked in the dead of the night, and became ill.
Of course, fingers were pointed, accusations were made by a furious Arsith. It seemed so convenient, too convenient... Family ties were cut, insult were thrown, money became scarce, money that could have been used to pay a spell that would have cured Lenore's illness.
Lenore passed away.
Arsith cried for days and nights, and refused to see anyone. Only Quoth, Lenore's old raven-for Lenore was an apprentice wizard, and Quoth was her familiar- was allowed to stay.
Each time Asrith asked the gods when she would see Lenore again,when they will be reunited, the raven answered "Nevermore".
The priesthood of Pharasma asked questions to Arsith, because they suspected something foul in this death. In fact,on this fateful night, Lenore was attacked by a filth carrying undead.
Asrith wanted to avenge her lost love, and pledged her life to Pharasma. So she began years of training, both martial and religious, and became a warpriest of the goddess of Death, ever vigilant against the Undead.
Magnimar, Pathfinders and PCs
After her training, Arsith put herself under orders from the Pharasman temples. She rode the roads of Varisia for more than one year, battling the unliving or living threats to her church, alone or in groups. Unknown to her, one of the members in these ragtag groups was a Pathfinder named Elubain, who saw some potential in the young woman: even disowned, Arsith was still a D'Abariane, a
well-known noble name, who could enter the higher circles of Magnimar's society.
Recently, Arsith felt compelled to come back to her native town, if only to pray on Lenore's grave. Maybe she could find the creature that caused the death of her former lover, too. Or help people to escape such a grim Fate.
Arsith might have encountered Briana, when they were younger and both members of Magnimar high society.
Unchained bonus
Deflection:The character gains a +1 deflection bonus to AC at 5th level;
Armour Attunement (Msw Breastplate) The attuned suit of armour gains a +1 enhancement bonus at 4th level.
Resistance At 3rd level, the character gains a +1 resistance bonus on all saving throws.
Weapon Attunement (Msw Heavy mace). The attuned weapon gains a +1 enhancement bonus at 4th level.
Physical prowess +2 Str