Droogami

NPC_Tiger?'s page

16 posts. Alias of The Architect.


Classes/Levels

Magical Beast

Size

Large

Strength 23
Dexterity 15
Constitution 17
Intelligence 3
Wisdom 13
Charisma 6

About NPC_Tiger?

Simbiotic Ankheg/Tiger CR 6
XP 2400
N Large Aberration
Init +6; Senses low-light vision, darkvision 60 ft., tremorsense 60 ft. scent; Perception +8

DEFENSE:

AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 57 (6d8+24)
Fort +8, Ref +7, Will +3

OFFENSE:

Speed 40 ft.
Melee 2 claws +10 (1d8+6 plus grab), bite +9 (2d6+6 plus grab)
Ankheg +10 (2d6+3 plus 1d4 acid and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d8+6)

STATISTICS:

Str 23, Dex 15, Con 17, Int 3, Wis 13, Cha 6
Base Atk +4; CMB +11 (+15 grapple); CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw), Toughness
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass),
Swim +11

SPECIAL ABILITIES:

Regen 3

Spit Acid (Ex)
Once every 6 hours, an ankheg can spit a 30-foot line of acid. Creatures struck
by this acid take 4d4 points of acid damage (Reflex DC 14 halves). Once an
ankheg uses this attack, it must wait 6 hours before using it again.
Additionally, during this time period, its bite attack does not inflict any
additional acid damage. As a result, an ankheg does not use this ability unless
it is desperate or frustrated, most often spitting acid when reduced to fewer
than half its full normal hit points or when it cannot not successfully grab an
opponent. The save DC is Constitution-based.

Detach (Ex)
If the survival of a symbiotic creature is
threatened, its two members can separate in an effort to
save at least one of them (often this is the guest). This
process deals 1d6 points of damage to the host. Detaching is
a standard action that provokes an attack of opportunity,
which may be made against host or guest. A symbiotic creature
may also separate to better bring to bear a host’s or
guest’s special attacks.
Reengaging is not a simple matter; it takes one day of
complete rest. If the reattaching creatures are disturbed
during this process, each takes 1d6 points of Constitution
damage from bleeding, and they remain separate.