Man in the Mwangi Expanse

Vandre Quickstep's page

29 posts. Alias of Slaughtersea.


Full Name

Vandre Quickstep

Race

Human

Classes/Levels

Wizard (Conjurer) 7

Gender

Male

Size

5'11''

Age

19

Alignment

NG

About Vandre Quickstep

Vandre Quickstep
Male Human Wizard (Conjurer; Teleportation) 7
NG Medium Humanoid (Human)
Init +3; Senses; Perception +1
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+3 Dex, +0 armor)
HP 44 (7d6+14)
Fort +4, Ref +5, Will +6

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OFFENSE
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Speed 30 ft.
Melee +6 Masterwork Dagger (1d4+2)
Ranged +6 Light Crossbow (1d10)

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STATISTICS
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Str 14, Dex 16, Con 14, Int 15, Wis 13, Cha 12
Base Atk +3; CMB +5; CMD 15
Feats: Athletic, Dimensional Agility, Dimensional Assault, Arcane Strike, Sure Grasp
Skills: Acrobatics +10, Climb +12, Ride +10, Swim +11, Stealth +10
Languages Common
Combat Gear
Other Gear
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SPECIAL ABILITIES
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Favored Class: Wizard (Skill)

Bonded Item: Masterwork Dagger

Summoner's Charm :

Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Shift 6/day; 15 ft.:

At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

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SPELLS
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Wizard (CL 7, Concentration +4)
0- [DC13] (4) Dancing Lights, Spark, Resistance and Root
1- [DC14] (4+1)
2- [DC15] (3+1)
3- [DC16] (2+1)
4- [DC17] (1+1)

Spellbook

0 - All
1 - (8) Adjuring Step, Endure Elements, Shield, Mage Armor, Abundant Ammunition, Air Bubble, Vanish
2 - (4) Scorching Ray, Cat's Grace, Bull's Strength, Carry Companion
3 - (4) Phantom Steed, Sleet Storm, Gaseous Form, Summon Monster III
4 - (2) Dimension Door, Wall of Fire