Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Dam at the posts. Sry Buzz, Had to travel upriver on an emergency and just now got settled again.

On his turn Malok casts Entangle(DC 16 reflex) on #3 and #4.

Shred hangs out till something comes closer.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Just realized they weren't visible yet. Malok will ready the action if that's ok. If not I'll do something else.


You act after they do so (and they will just break the surface) so it will actually work fine.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

I'm delaying until I'm needed.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

The peck will delay until they climb.


Bert elects to do nothing since he didn't post since Tuesday.

OK, the one in the pit in front of you continues to tremble with mirth. The other two break ground at the indicated locations.

Malok casts entangle on the field making the grass looking rather unfriendly.

Hindi waits for someone to get an owie.

Ivar, Lalali, Peck , and Bart (maybe) are up.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart posted an action as soon as he rolled a high initiative so you wouldn't have to wait on him.

I guess that requires reading though.

and yeah, he's been waiting since Tuesday for everyone else to post.


Ah, nevermind. Sorry about that. I only went back to actually when I posted the order.

You could have posted an action instead of grousing though (or in addition to).


Less being peckish and grumpy, more awesome game on all sides ;)
The Ankheg gets a new save every round to break free I think.


will save: 1d20 ⇒ 13 fail


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

I will not be deprived of my grousing opportunity.

Bart takes a 5' step towards #1, activates luck, and shoots #1

shot: 1d20 + 6 + 3 + 2 + 1 ⇒ (17) + 6 + 3 + 2 + 1 = 29 (luck, heroism, pbs)

damage: 1d6 + 2 + 3 + 2 + 1 ⇒ (6) + 2 + 3 + 2 + 1 = 14


hit


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

If #2 is available the dino with attack it.

Attack Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Attack Claw: 1d20 + 8 ⇒ (10) + 8 = 18
Attack Claw: 1d20 + 8 ⇒ (20) + 8 = 28

Confirm: 1d20 + 8 ⇒ (11) + 8 = 19

Dam Bite: 1d4 + 1 ⇒ (1) + 1 = 2
Dam Claw: 1d6 + 1 ⇒ (3) + 1 = 4
Dam Claw: 1d6 + 1 ⇒ (3) + 1 = 4

Crit: 1d6 + 1 ⇒ (6) + 1 = 7


Round 2:
Lalali steps 5 foot back from the Ankheg waving at his head and murmuring something. Daze DC 18 at 2

1 is the one with Hideous Laughter? Or 2? If 2, then daze at another one.


1 is the one which is laughing in bug fashion at gopher jokes.

will: 1d20 ⇒ 19 pass


Ivar looks at the one in the hole, "Is that thing laughing?"

Delaying


mini dino hit every time also, forgot to mention

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Galittlehad watches the dino go apeshit on the bugopher and shrugs before adding his toothpick to the effort.

Using Combat expertise, AC is 23
Rapier: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Confirm: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
If crit add: 1d4 + 5 ⇒ (2) + 5 = 7


So #2 is out of the hole?


All but 1 are at the edge of their holes on top.


Peck hits and confirms.


(I re-arranged the numbers for the critters to make more sense #1 is the laughing one).

Peck and Dino attacked #2.
It died from all that.

3 and 4 move up and bit Malok and Lalali respectively
bite
to hit: 1d20 ⇒ 10 damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12 acid: 1d4 ⇒ 1 miss

bite
to hit: 1d20 ⇒ 12 damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9 acid: 1d4 ⇒ 3 hit
grab: 1d20 ⇒ 5 grabbed

1 gets a save 1d20 ⇒ 12 still finds it funny

PCs are up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok swings his club at #3, Dino attacks #4..

Also did the entangle not get anything?

Malok Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Dam: 1d6 + 3 ⇒ (4) + 3 = 7

Dino Claw: 1d20 + 8 ⇒ (12) + 8 = 20
Dam: 1d6 + 1 ⇒ (1) + 1 = 2


Oh sorry forgot about the entangle. It's been a while.

reflex: 2d20 ⇒ (15, 7) = 22 pass, fail.

3 is stuck exiting his hole.


since #3 is stuck I deleted my post and changed it to this
'guess I don't need to wait for laughing boy since another critter is headed this way.' Moving away from the first creature, looping Malok, Ivar lifts his greatsword and beginning to rage attacks the fourth creature.
Move: 20 ft, attack: MW Greatsword, WA, PA, FF, rage, pb AC -2 @ 18
attacks: 1d20 + 14 ⇒ (13) + 14 = 27 for damage: 2d6 + 10 + 6 + 2 + 1 ⇒ (3, 3) + 10 + 6 + 2 + 1 = 25


I'll assume Malok also clubs 4. Between you, him and Dino, it dies.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok would have also moved to #4 as well.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

The peck starts moving towards the grumpy ankheg, hopping and turning as the plants try to get a hold of his still slightly paprik'd body.

Reflex: 1d20 + 14 ⇒ (17) + 14 = 31

Being the agile bugger he is, he manages to do so.

Can't access map right now so I will move the Peck as soon as possible. With 8 squares worth of movement I think I can get to the third square to the right from Ivar


Entangle means it is all difficult terrain, so you can move 4 squares. I did move you.


Lalali tries to daze the one not lying on the floor and blurbling.
DC 16 will save


will save: 1d20 ⇒ 17 pass

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Was Lalali attacked and grabbed up above by #4? I was expecting some life link damage but it has not happened yet.


Yes, actually Lalali is the jaw, so that spell didn't go off.


This confused me a lot. I thought the critter grabbing me was immediately dead. In that case the action would have been different. Might help if it gets spelled out a bit more^^ #4 was also taken from the map? But yeah, took 12 points of damage. In case she would have acted before #4 was dead, she would have shifted out of the jaw as full round action retreat.


OK, sorry, you are free because it died. However you did take damage. The spell did go off.


No problem, just confusing. Migh i suggest something? This helped in a lot of other PbP games i'm in and is minimal effort. Everybody just puts a tag on their posts with combat round number and initiative count. Including the GM. This makes clear what happens when and also makes tracing stuff back a lot easier. Especially good when there are times with lower activity and then times with more activity.


will save: 1d20 ⇒ 6 fail, chuckle

reflex save: 1d20 ⇒ 2 fail, entangled

#3 is a bit frustrated at being stuck, and spits acid in a line

4d6 ⇒ (6, 3, 6, 1) = 16 acid damage DC 14 reflex for 1/2

PCs are up again


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 take 8

Dino moves up first to attack #3, then Malok.

Dino: 1d20 + 8 ⇒ (18) + 8 = 26
Dam: 1d6 + 1 ⇒ (3) + 1 = 4

Malok: 1d20 + 6 ⇒ (9) + 6 = 15
Dam: 1d6 + 3 ⇒ (6) + 3 = 9


Dino hits. You miss.


Seeing the next thing pop it's head over the hole, Ivar rushes over and slashes at it with his greatsword.

move 20 ft. attack: MW greatsword, WA, PA, FF, rage AC -2 @ 18
attacks: 1d20 + 14 ⇒ (3) + 14 = 17 for damage: 2d6 + 10 + 6 + 1 ⇒ (1, 3) + 10 + 6 + 1 = 21


Lalali-Re wrote:
No problem, just confusing. Migh i suggest something? This helped in a lot of other PbP games i'm in and is minimal effort. Everybody just puts a tag on their posts with combat round number and initiative count. Including the GM. This makes clear what happens when and also makes tracing stuff back a lot easier. Especially good when there are times with lower activity and then times with more activity.
or we can look and see if we've gone since the GM said:
drbuzzard wrote:
PCs are up again

and if not go...


Ivar kills #3.

Lots of PC actions which didn't occur for a week remain


drbuzzard wrote:

Ivar kills #3.

Lots of PC actions which didn't occur for a week remain

Sorry if my mildly obnoxious comment made it worse.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

I am still on delay since nobody has taken damage apparently and there has been no life link damage to me.


Half the party is still up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I made my attacks.


Bart, Lalai, and the peck.


Lalali has enough of this creature. She concetrates, focusing her inner arcane power, pure awesomeness, and unleashes two beams of fire on the creature, hoping to bbq it on the spot.

Scorching Ray 1: 1d20 + 5 ⇒ (4) + 5 = 94d6 + 4 ⇒ (5, 6, 2, 3) + 4 = 20

Scorching Ray 2: 1d20 + 5 ⇒ (15) + 5 = 204d6 + 4 ⇒ (3, 3, 4, 2) + 4 = 16


That'll kill it.

Combat over.

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