Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Ok, peck doesn't notice. Bird doesn't bother.

1d20 ⇒ 6

Ivar notices the thugs moving into position for a surprise attack. The rest do not.

init: 1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20


"Blast it, watch out!" Lifting his blade off his shoulders, Ivar prepares for the attack.

init: 1d20 + 2 ⇒ (7) + 2 = 9


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Init: 1d20 + 2 ⇒ (2) + 2 = 4


They all shoot long bows at you.

5,6 shoot at th peck
to hit: 1d20 ⇒ 16 damage: 1d8 + 7 ⇒ (8) + 7 = 15 sneak: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 4 damage: 1d8 + 7 ⇒ (1) + 7 = 8 sneak: 1d6 ⇒ 6 miss

3,4 shoot Dino
to hit: 1d20 ⇒ 6 damage: 1d8 + 8 ⇒ (6) + 8 = 14 sneak: 1d6 ⇒ 4 miss
to hit: 1d20 ⇒ 5 damage: 1d8 + 8 ⇒ (8) + 8 = 16 sneak: 1d6 ⇒ 5 miss

1,2 shoot at Hindi
to hit: 1d20 ⇒ 10 damage: 1d8 + 7 ⇒ (6) + 7 = 13 sneak: 1d6 ⇒ 3 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 7 ⇒ (8) + 7 = 15 sneak: 1d6 ⇒ 6 hit

Round 1

Lalali and the Peck both take 1 on init because they could not be bothered to roll.
order

If they don't post within 24 hours they will skip their action. If they don't post this weekend, I'll look into replacements.

Hindi
Ivar
Lalali
baddies
Peck
Malok

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Round 1 standard action:
Cure (self) + 2 per die (Fey Foundling) + 1/2 CL (Vivacious)
Cure Light Wounds (self): 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10

Round 1 move action:
Quick Channel
Channel Positive: 3d6 ⇒ (1, 3, 5) = 9 Excluding up to 4 bad guys within range

I heal 25 wiping out the 21 damage. Peck heals 9 of the damage he received.


I could swear i posted initiative right after Hindi!

Lalali, a bit slow this time, takes out some ground mica from one of her pouches, throws it in the air towards 5 and 6, motioning and mumbling.

Glitterdust DC 19 with arcane point.


will save: 2d20 ⇒ (10, 12) = 22 fail, fail


Seeing the two attackers up the road to the west, Ivar realizes he can't get to them before they fire again. So moving quickly he draws a chakram and throws it at the one on the left. 5

move action: 30 ft, Attack: Chakram
attack: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 for damage: 1d8 + 5 ⇒ (6) + 5 = 11


Hit, still up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok sends the Dino at #4..

Malok himself casts Sleetstorm on #1 and 2. No save all sight blocked and a creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls. Lasts 5 rounds.

I put a rough circle on the map. Seems about 40' radius.

He moves up a bit after.

Attack #4: 1d20 + 8 ⇒ (6) + 8 = 14
Dam: 1d6 + 1 ⇒ (5) + 1 = 6


Miss.

No peck post and it is Monday. The Peck has voted himself out of the party.

We can either recruit more or just go ahead with 4.


Just bot him for another week, maybe he has been hit by a truck or something. Who's turn is it? Guess it's safe to say Lalali acted on initiative 7 before the baddies according to initiative upthread. Then i guess i could post something again.

Lalali casually walks over to the two now sparkling guys who frantically rub their eyes, turning to Ivar on the way. I'll handle this here, go help the rest. Should i need you, i'll call!
Shortly in front of them she stops, pointing both hands and speaking fierce fiery words as a jet of flame engulfs them.

Burning Hands DC 17: 5d4 + 5 ⇒ (2, 3, 1, 3, 3) + 5 = 17


Actually the baddies are up before you.

The two blind ones wipe at their eyes as they back away

1,2 try to close through the sleet storm
acrobatics: 2d20 ⇒ (3, 15) = 18 pass, pass

Last two attack Dino

to hit: 1d20 ⇒ 16 damage: 1d6 + 2 ⇒ (4) + 2 = 6 hit

to hit: 1d20 ⇒ 9 damage: 1d6 + 2 ⇒ (5) + 2 = 7 miss

PCs ar now up..

Don't know if I mentioned, but they are 10' squares.


Actually the glitterdusted ones get a new save at the end of their round. Spell lasts for 5 rounds. Being blinded, they also suffer some stuff, like maybe having problems with direction, mali to reflex saves, etc., needing to make a dc 10 acrobatics check if they want to move more than half their speed. And no, you didn't mention the 10 foot squares. That kinda invalidates my turn.


I assumed they were 10 ft squares, that's why I didn't charge, couldn't get to them with a double move. Sorry Lalali, I should have paid better attention that those two were probably blinded. They were just nearest.

As the two attackers run away, Ivar moves back toward the party, smiling as he sees the sleet storm. "Nice magic you two." He moves forward a little, waiting to see if anyone continues to approach.

double move to get out front of the party


Way I do things which are a new save each round, I do when you go because otherwise the spell doesn't ever last a full round.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok moves to give himself some space and begins a summoning spell.

Dino attacks #4..

Bite: 1d20 + 8 ⇒ (13) + 8 = 21
Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Claw: 1d20 + 8 ⇒ (2) + 8 = 10

Dam: 1d4 + 1 ⇒ (2) + 1 = 3
Dam: 1d6 + 1 ⇒ (1) + 1 = 2
Dam: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Malok, Shred heals five from the life link. I moved the life link from Bart to Shred when he left the party.

Round 2: I Delay until needed.

I would have assumed the current combat map was 5' squares because the houses show some interiors and single beds are rarely 10'x20' and arm chairs are not usually 10' behind a 10'x20' desk unless we are in a giants realm which is entirely possible.


Yeah the map sizing is indeed weird. Good catch with the round on the spell, just wanted to remind you though. Retcon on the actions above, since they are not possible due to misunderstandings.

Lalali will close in on Ivar and enlarge him.
Go get them! Get them all!


Feeling the magic taking hold, Ivar gives an evil grin... "You boys should have ran like your friends back there."

Just a little fluff while were waiting :-)


Dino hits twice.

1,2 move out of the storm
acrobatics: 2d20 ⇒ (11, 17) = 28 pass

and then shoot at Ivar
to hit: 1d20 ⇒ 14 damage: 1d8 + 7 ⇒ (6) + 7 = 13 hit

to hit: 1d20 ⇒ 18 damage: 1d8 + 7 ⇒ (5) + 7 = 12 hit

3,4 attack Dino.

to hit: 1d20 ⇒ 11 damage: 1d6 + 2 ⇒ (5) + 2 = 7 miss

to hit: 1d20 ⇒ 11 damage: 1d6 + 2 ⇒ (2) + 2 = 4 miss

will saves: 2d20 ⇒ (18, 18) = 36 the blind ones got their sight back and use it to run away.

PCs are up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok's spell finishes and 1d4+2 advanced, augmented, giant viper's appear to have fun, using 3rd level spell.. Which should have happened last round since it's a standard action to summon reptiles, but thats ok.

Snakes: 1d4 + 2 ⇒ (3) + 2 = 5 After the enhancements they are large btw.

Snake Attacks:

Snake 1: 1d20 + 5 ⇒ (19) + 5 = 24 vs #2
Dam: 1d6 + 5 ⇒ (1) + 5 = 6 Plus DC 19 fort or Con: 1d2 ⇒ 2

Snake 2: 1d20 + 5 ⇒ (11) + 5 = 16 vs #1
Dam: 1d6 + 5 ⇒ (1) + 5 = 6 Plus DC 19 fort or Con: 1d2 ⇒ 2

Snake 3: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 vs #3 flanking
Dam: 1d6 + 5 ⇒ (6) + 5 = 11 Plus DC 19 fort or Con: 1d2 ⇒ 1

Snake 4: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 vs #4 flanking
Dam: 1d6 + 5 ⇒ (6) + 5 = 11 Plus DC 19 fort or Con: 1d2 ⇒ 1

Snake 5: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 vs #4 flanking
Dam: 1d6 + 5 ⇒ (4) + 5 = 9 Plus DC 19 fort or Con: 1d2 ⇒ 2

Their AC is 18 for reference with 30 hp.

Because I figured there would be questions. Saurian Shamans can put templates on snakes/dinos they summon by increasing or decreasing the level of summons. For +2 level you can add Advanced and Giant templates. Superior Summons gives +1 critter when you summon more than one. 3rd level summons gives 1d4+1 viper's, hence 1d4+2.

Malok himself hits Ivar with a healing wand.

Heals: 1d8 + 1 ⇒ (5) + 1 = 6

Dino attacks #4 again.

Bite: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Claw: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Claw: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

Dam: 1d4 + 1 ⇒ (3) + 1 = 4
Dam: 1d6 + 1 ⇒ (3) + 1 = 4
Dam: 1d6 + 1 ⇒ (2) + 1 = 3


Ivar delay's until Lalali's spell takes effect, then moves and attacks

"Blast" Unable to dodge the arrows shot at such close range, Ivar let's out a curse. Almost as quickly, he feels some of the wounds being healed. turning, he nods towards Malok. As Lalali's spell takes hold, he moves forward, "You boys really should have ran." He then swings the enlarged greatsword in a sweeping arch an the nearest archer. '1'

Delays: until enlarged, AC 16, move: 10 ft.attack: MW Greatsword, WA, PA, FF, rage, pb, Enlarged
attacks: 1d20 + 14 ⇒ (5) + 14 = 19 for damage: 3d6 + 13 + 6 + 2 + 1 ⇒ (1, 5, 2) + 13 + 6 + 2 + 1 = 30

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Ivar don't forget the life link on your turn.

Life Link Ivar: -5 hp

I should also note that the other life link was Shred from round 2
Life Link Shred: -5 hp

Based on this Ivar should be at Ivar HP: 60 - 13 + 2 - 12 + 2 + 5 + 6 = 50

Round 3: move up to Ivar and cast Cure Light Wounds

Cure Light Wounds: 1d8 + 5 ⇒ (5) + 5 = 10


Dino lands one claw.

Super Sized Ivar takes a mighty swing at one of the attacks, but misses, clearly unused to being so damned big.


Lalali relaxes as she sees the giant Ivar go about making mush of their enemies, but stays alert to annihilate the foes who decided they can flee around a corner blindly with a scorching ray spell should they come back.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Snakes hit at all?


2 snake hits.


fort saves: 2d20 ⇒ (6, 14) = 20 no, yes
1,2 drop their bows and pull out short swords to attack snakes

to hit: 1d20 ⇒ 20 damage: 1d6 + 2 ⇒ (3) + 2 = 5 miss

to hit: 1d20 ⇒ 15 damage: 1d6 + 2 ⇒ (1) + 2 = 3 hit

4 attacks Dino
to hit: 1d20 ⇒ 17 damage: 1d6 + 2 ⇒ (5) + 2 = 7 hit

3 attacks the snake in front of him

to hit: 1d20 ⇒ 10 damage: 1d6 + 2 ⇒ (2) + 2 = 4 miss

PCs are up.


"Blast, that'll chip." Missing the archer and driving his blade into the buildings corner, he jerks his sword loose and swing at the attacker near him. Burring his greatsword blade into the wall again.

attacking one again, is one getting partial coverage from the building?
AC 16, full attack: MW Greatsword, WA, PA, FF, rage, Enlarged
attacks: 1d20 + 14 ⇒ (1) + 14 = 15 for damage: 3d6 + 13 + 6 + 1 ⇒ (1, 3, 3) + 13 + 6 + 1 = 27


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No, they are not getting cover. They just have a decent AC and you are rolling lousy.


<insert Jeopardy music>


I planned to give the glory to the meatballs, but alas...

Lalali sighs as Ivar misses and sends out a barrage of hurtfull glowing balls of force.
Magic Missile: 1d4 + 2 ⇒ (2) + 2 = 4
Magic Missile: 1d4 + 2 ⇒ (1) + 2 = 3
Magic Missile: 1d4 + 2 ⇒ (3) + 2 = 5

Starting with #3, then #4 if there is something over.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Life Link Shred: -5 hp

Cure Light Wounds (self): 1d8 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Super busy this week Buzz.. Sry.

The snakes and dino continue to attacks.

Snakes:

Snake 1: 1d20 + 5 ⇒ (15) + 5 = 20
Snake 2: 1d20 + 5 ⇒ (7) + 5 = 12
Snake 3: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Snake 4: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Snake 5: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Dam 1: 1d6 + 5 ⇒ (4) + 5 = 9 plus DC 18 fort or Con: 1d2 ⇒ 1
Dam 3: 1d6 + 5 ⇒ (4) + 5 = 9 plus DC 18 fort or Con: 1d2 ⇒ 1
Dam 5: 1d6 + 5 ⇒ (2) + 5 = 7 plus DC 18 fort or Con: 1d2 ⇒ 2

Previously poisoned ones have to save again for 1 round.

Dino Bite: 1d20 + 10 ⇒ (10) + 10 = 20
Dino Claw: 1d20 + 10 ⇒ (13) + 10 = 23
Dino Claw: 1d20 + 10 ⇒ (1) + 10 = 11

Dam Bite: 1d4 + 1 ⇒ (2) + 1 = 3
Dam Claw: 1d6 + 1 ⇒ (3) + 1 = 4
Dam Claw: 1d6 + 1 ⇒ (6) + 1 = 7

Malok delays..


3,4 go down under the landslide of attacks and magic

1,2 seeing they are on their own, flee back into the fog cloud (withdrawal).

Unless you have a burning desire to chase people, combat over.


"Blast!" Releasing the rage, Ivar shrugs, looking to the others, "Usually being bigger helps me hit stuff. At least they ran off." He then begins to search the bodies of the dead archers.

Once he's finished he asks, "Ok what now? Do we want to try and find out who's after us? Or just reequip, sleep in a soft bed and head back to the trail in the morning?"


They have coins which mark them as members of the Aspis Consortium. They also carry short swords and composite long bows (str +1). There's only 2 bodies as the rest fled.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"It seems the Aspis are trying to stop us.. Should we try to locate them and eliminate the threat? If we leave them be might be facing the same threat in the future."


While you are in town you're supposed to check in with the local Pathfinder society contact. He's to be found at the Shrunken Head tavern. Maybe he'd know about Apsis activity in the area.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Well let's head over to the Shrunken Head then and look for our contact.."


Collecting the gear from the two members of the Aspis Consortium, Ivar tosses one of the coins to Malok, "Maybe our contact has more information about these bastards. Anyway, at least we get to head to a tavern. I'm parched." Resting his greatsword on his shoulder, Ivar begins looking for the 'Shrunken Head Tavern,' occasionally stopping people and asking them about it's location.


The Shrunken Head tavern lies on a stretch of riverside boardwalk wedged between an exotic hardwoods warehouse and a small copper foundry. A former warehouse, the tavern’s ground f loor sits upon old stone ruins, while the remainder of the structure has a wood frame and plank walls.
Inside, customers crowd the dimly lit hall. A haze of smoke from guttering tallow candles fills the room, and on every table, dark-skinned dancing girls dressed in brightly colored veils work the house, occasionally dipping into the pockets of leering patrons. Once sacred spirit dancers, they’ve been reduced to little more than exotic curiosities who make their money entertaining drunken foreigners by performing bastardized versions of their ritual dances on bar tables.

The PCs’ contact, a brawny dwarf named Cheiton, recognizable by the tattoo on his shoulder, waits for them at a large table near the bar. Once a miner in the Bandu Hills, Cheiton now makes his living organizing expeditions into the Mwangi interior for other foolhardy people, and has been contracted by the Pathfinder Society to facilitate the second stage of the journey. He greets the PCs jovially, and orders them a round of drinks before asking for details of their journey to Kalabuto.


Ivar accepts the offered drink and sits down with the dwarven expediator. Sipping the Ale, after a bit of silence he answers, "Fair trip so far. We passed through a mine, finding the rightful owner here." Nodding at the red-headed savage petting her dinosaur. "We got jumped by a couple of 'Consortium' boys, here in town." He thinks for a moment, "Oddest thing, just before we hit town there was a tree with a bunch of bodies hung by their necks. What did those people do to get executed?" He gives a wicked grin, "I'd like to make sure I don't make the same mistake."

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Realizing that Ivar has a much better memory for details than I do (I just about forgot the tree), I sit quietly sipping my drink and listen to the conversation.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Don't forget the mutated dire moles we ran into.. Mostly interested in these Aspis folks though."


"Ah, Aspis. Hmm. Mostly likely just local thugs they hired on. They don't have much loyalty, so if they got stung, they won't be back for another round. Reckon you'll have trouble with more Aspis in the future though. Them snakes never let be when there's a treasure trove to be looted. "

"As for that tree you saw, don't much know about that. Sounds creepy. "


Ok, if someone wants to make some purchases in town, let me know. Otherwise we'll continue on the trail towards the ruins.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I thought the guy would have some kinda info. Why were we meeting him? Just to report?

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