Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Ivar looks from one spell caster to the other, then to Randy, finally nodding at the orb; hefting his sword. "So are we gonna leave it here, smash it to bits or take it with us?"


It's pretty large (enough to go inside) and there's an opening leading in.


drbuzzard wrote:
It's pretty large (enough to go inside) and there's an opening leading in.

guess that means were going to have to take it in pieces :-)


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

"Are you sure it's a good idea to go through it? If its an evil artifact I'd say we smash it and be done with it. It might be a portal going to the abyss." Dargorath says.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"Well Darg, sometimes you have to walk inside a den of Evil to vanquish it. This is one of those times, quite literally."


You never know, it could be a living room of evil.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Somebody go tell the dinosaur lady her mine is haunted."

"I say we avoid it."


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

"The last time I went to look for dinosaur lady, you complained I was wasting time. I say we smash it to fix the problem."Dargorath urges his companions. "Or I could try to shatter it with an arrow."

Reason I'm not doing it yet is because I don't want to interfere with player choice of the rest.


As curious as i would be to see wether you can actually smash that, i´m concerned that the negative energy contained inside would just explode and turn us all into ghosts or something.

Also if you take a look, it already is smashed and broken. Either there was something inside, or the break might have caused a malfunction. Perhaps it always was some instrument of evil or necromancy, who knows.

Just because no one did before, Lalali looks around a bit more inside the globe if possible and on the island.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


So you approach the globe and look inside? Two more Wight come out and attack.

init: 1d20 + 2 ⇒ (1) + 2 = 3


Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Lalali fires a scorching ray at the closest Wight, then takes cover behind her companions.

Scorching Ray: 1d20 + 5 ⇒ (11) + 5 = 164d6 ⇒ (2, 2, 3, 5) = 12


'Ok, evil stone, probably the problem here, dinosaur girl doesn't want the mine, The archeologist is right we should leave it ... Oh, Sasali is walking toward it.' Ivar shrugs and lifts his sword off of his shoulders. "I still like the idea of smashing it."

Init: 1d20 + 2 ⇒ (19) + 2 = 21

I was going to attack, but the combat map doesn't look changed


Map updated


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Init: 1d20 + 3 ⇒ (20) + 3 = 23


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Init: 1d20 + 2 ⇒ (6) + 2 = 8


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath shoots for wight number 2.

bow: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d8 + 3 ⇒ (5) + 3 = 8

bow: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Init: 1d20 + 5 ⇒ (8) + 5 = 13


Bart takes '1' on init for a 3.
Tie goes the GM who actually rolled, so he's last in the round.

Order for round 1
PCs except Bart
Wights
Bart

Lalali shoots a rays of fire at the undead tagging it, and scorching the dead flesh. Then she pulls back.

Dargorath fires off a couple arrows, one of which hits.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok fires his trusty shortbow..

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Dam: 1d6 ⇒ 1


miss


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Activate Luck

longsword +4 (1d8+5/19-20) (power attack)

Bart charges a Wight

charge longsword: 1d20 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16 (power attack, luck, heroism)

damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10


Moving to where there is enough space on the Island for more room, Ivar begins to rage, screaming at the Wight's, "Come on then!" getting ready to hit one of them if it comes near.

Move 20 ft. readied action: Attack Wight: MW greatsword, WA, PA, FF, rage
attacks: 1d20 + 12 ⇒ (8) + 12 = 20 for damage: 2d6 + 9 + 6 + 1 ⇒ (2, 6) + 9 + 6 + 1 = 24


Need an action for the peck. Then I'll have the baddies go.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Sorry, the website went AWOL yesterday and I couldn't make it

The peck moves to cover Ivar's flank, drawing his rapier and readying himself and saying "Yeah! Come and hit him! I mean, us!"

Can anyone move the token? I'm on my phone and can't make changes to the map. That said I believe 20 ft suffice. Then Ready Action: Attack ugly wight

Rapier: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


You can't get next to him with a 20' move. I move you as far as possible to still have a ready.

Wights move up and attack Ivar.
The first one wears some armor and swings a pick.
to hit: 1d20 ⇒ 14 damage: 1d6 + 11 ⇒ (3) + 11 = 14 hit
You gain one negative level

[diceto hit: 1d20 ⇒ 10 damage: 1d4 + 4 ⇒ (2) + 4 = 6 miss

PCs are up.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath aims two arrows at the armored wight, seeing it as the more dangerous threat.

bow: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d8 + 3 ⇒ (5) + 3 = 8
bow: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 1d8 + 3 ⇒ (2) + 3 = 5

factor in cover necessary


I should mention Bart charges a wight and misses. Ivar's readied action also misses the armored wight.

Dargorath: Miss both (first one due to cover).


"Blast!" Snarlling at the wight that hit him, Ivar swings his greatsword at the armored undead.

- 1 level, attack: MW Greatsword, WA, PA, FF, rage, pb AC -2 @ 18
attacks: 1d20 + 12 - 1 ⇒ (11) + 12 - 1 = 22 for damage: 2d6 + 9 + 6 + 2 + 1 ⇒ (5, 4) + 9 + 6 + 2 + 1 = 27


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok moves up and casts a spell hitting the two wights but missing the group.

Casting Burst of Radiance, DC 17 reflex.

Dam: 4d4 ⇒ (1, 2, 1, 2) = 6 no save for 1/2.

If fail blinded for Rounds: 1d4 ⇒ 2, if save dazzled for Rounds: 1d4 ⇒ 4


reflex: 2d20 ⇒ (17, 8) = 25 pass, fail


Acid Splash: 1d20 + 3 ⇒ (2) + 3 = 51d3 + 2 ⇒ (1) + 2 = 3 on the before singed one, or the one that still stands.


Peck is up.

Acid splash misses.


drbuzzard wrote:
Acid splash misses.

So surprising this outcome :)

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

His quick way to stabby town closed, the peck sighs and starts tumbling between his pals and then between the uglies, trying to evade any retaliating attacks.

Moving to the spot I moved his token, using Acorbatics to avoid AoOs.
Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30


Ivar missed (actually Dagorath missed the armored one even with cover)

Peck moves into position without provoking.

1 again attacks Ivar
to hit: 1d20 ⇒ 5 damage: 1d6 + 11 ⇒ (3) + 11 = 14 miss

Other one attacks also, but is flailing about blindly
1d100 ⇒ 66 to hit: 1d20 ⇒ 11 damage: 1d4 + 4 ⇒ (4) + 4 = 8 miss

Bart attacks and misses even with flank.

Rest are up for round 2.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Seeing he can't get the angle to properly shoot the armored wright, Dargorath chants a prayer to Erastil to guide the party's aim."Oh Great Stag, grant us strength to banish these foul spawn."

Bard song up


"Blast!" Realizing he missed the undead, ivar lifts his greatsword and swings again.

attack: MW greatsword, WA, PA, FF, rage AC -2 @ 18
attacks: 1d20 + 12 ⇒ (4) + 12 = 16 for damage: 2d6 + 9 + 6 + 1 ⇒ (3, 5) + 9 + 6 + 1 = 24

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Remember the bardic song, Ivar, and I'd swear we flank the ugly


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He rolled a '4', you don't have enough buffs to make him hit.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok starts a summoning spell..


Forgot I was botting.

Lalali will launch a magic missile at the armored one.

force damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Baddies go again.

armored one again picks on Ivar
to hit: 1d20 ⇒ 7 damage: 1d6 + 11 ⇒ (2) + 11 = 13 miss

other one attacks him as well
to hit: 1d20 ⇒ 19 damage: 1d4 + 1 ⇒ (3) + 1 = 4 hit take a negative level

Bart is up, then the rest of the party for round 3.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Seeing Ivar's life force getting drained by the wight, Dargorath yells, "Ivar, you need to get out of there!"

Dargorath then also begins a summoning spell.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

(Lingering Luck 1/2

Bart swings at #2

longsword: 1d20 + 4 + 2 + 2 + 2 ⇒ (11) + 4 + 2 + 2 + 2 = 21 (power attack, luck, heroism, flank)

damage: 1d8 + 5 + 4 + 2 ⇒ (1) + 5 + 4 + 2 = 12


Hit.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok spells ends and a small earth elemental appears behind the armored baddie.. It swings.

Attack: 1d20 + 10 ⇒ (5) + 10 = 15

but misses..

Malok starts another summon spell.


Magic Missile again on the same one: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Or another one if already beaten.


this is Ivar's last round of rage.

Reeling from the attack, as the small scratch makes him feel even weaker. Unable to hit the amored wight, Ivar, lifts his greatsword and attacks the other one. "I hope this helps." He then steps back beside Barton as his anger and rage depletes itself.

2 levels drain, bard songattack: MW greatsword, WA, PA, FF, rage AC -2 @ 18, 5 ft step next round fatigued,
attacks: 1d20 + 12 - 2 + 1 ⇒ (6) + 12 - 2 + 1 = 17 for damage: 2d6 + 9 + 6 + 1 + 1 ⇒ (4, 3) + 9 + 6 + 1 + 1 = 24
I'm assuming the unarmored wight is #2 so no flank attack.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

The peck spins his rapier before thrusting forward towards #2 "Corblimey! I can't stand undead, they are fricking ugly... and also the part where they disrupt natural order."

Rapierino, Flank: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Critical Confirmation: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
If crit add: 1d4 + 5 ⇒ (3) + 5 = 8


Ivar misses before he steps back.
The peck puts down #2.

#1 attacks the peck for putting down his companion.

to hit: 1d20 ⇒ 9 damage: 1d6 + 11 ⇒ (4) + 11 = 15 miss

PCs are up.


Lalali-Re wrote:

[dice=Magic Missile again on the same one]2d4+2 = 9

Or another one if already beaten.

Did you account this one?

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