| Ivar "Goldilocks" Theodinson |
'blast, that shoulder wound is a problem, need to end this fast.' Being attacked by two of the islanders, one barely slashing his thigh, the other burying his blade in Ivars shoulder, "Aaauuuuggghhhhh" Screaming in rage, Ivar jerks his axe from the corpse of the first islander and swings it at the islander attempting to draw his blade from Ivar's shoulder.
2nd round: Full Attack: Rage, Power attack
attack: 1d20 + 7 ⇒ (13) + 7 = 20 for damage: 1d12 + 9 + 3 ⇒ (9) + 9 + 3 = 21
| Malok, the East Wind |
Malok staggers from the blow.. Gritting his teeth he 5' steps away and fires again at his attaker.. Swift for Hawkeye..
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Dam: 1d6 + 2 ⇒ (4) + 2 = 6
At his command his hawk flying charges the guy too..
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Dam: 1d4 - 2 ⇒ (3) - 2 = 1
| Janzadar |
Janzadar takes a 5' step back and tries to fry one of his attackers.
Ranged Touch Lightning Arc: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 (Electricity)
| drbuzzard |
Jan zaps his target, but he remains standing.
Ivars remaining opponent hacks away again.
to hit: 1d20 ⇒ 2 damage: 1d6 + 4 ⇒ (2) + 4 = 6 miss
Malock's attacks him again.
to hit: 1d20 ⇒ 18 damage: 1d6 + 4 ⇒ (3) + 4 = 7 hit
And the last one on Jan.
to hit: 1d20 ⇒ 20 damage: 1d6 + 4 ⇒ (5) + 4 = 9 hit
confirm: 1d20 ⇒ 8 damage: 1d6 + 4 ⇒ (3) + 4 = 7 fail
NPCs to the rescue.
Ishirou attacks a cannibal.
to hit: 1d20 ⇒ 3 damage: 1d10 + 3 ⇒ (6) + 3 = 9 miss
Jask attacks a cannibal
to hit: 1d20 ⇒ 6 damage: 1d6 + 2 ⇒ (1) + 2 = 3 miss
Sasha attacks a cannibal
to hit: 1d20 ⇒ 3 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss
Aerys punches a cannibal
to hit: 1d20 ⇒ 17 damage: 1d3 + 2 ⇒ (3) + 2 = 5 hit
It appears that your recovering drunk is a hell of a brawler and she drops the one on Malock.
3 enemies remain. PCs are up.
| Malok, the East Wind |
Malok is staggered by the blow.. He casts a cure spell on himself..
Heals: 1d8 + 2 ⇒ (8) + 2 = 10
| Janzadar |
Janzadar, feeling about to faint, decides a good offense is the best defense and takes a 5' step back and keeps shooting electricity at his attacker.
Ranged Touch Lightning Arc: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 (Electricity)
| Janzadar |
Seeing his fellow castaways hurt, while he himself can barely stand, Janzadar prays for deliverance from their wounds (standing near them, and away from the cannibals, of course).
Channel heals for: 1d6 ⇒ 3
Channel heals for: 1d6 ⇒ 1
Channel heals for: 1d6 ⇒ 6
Channel heals for: 1d6 ⇒ 5
Everybody heals 15 HP.
| Ivar "Goldilocks" Theodinson |
'That certainly feels better' Ivar lowers his axe, his shoulder sliced open like a holiday ham, splattered in the blood his dead enemies he drags his axe over to stand beside Janzadar giving a heavy sigh as Janzadar prays to his god. Ivar nods at the Bonuwatu standing up a little straighter, wiping the blood from his face, "Shall we drag the bodies out into the jungle and finish sleeping till dawn? Then we can go to our new camp."
| Lalali-Re |
Not sure if that is the best idea Ivar, it will certainly attract some wild animals or worse. But better in the jungle than in our camp. We could also take the time to bury them and perhaps make sure they don´t come back as zombies somehow. We encountered some before, so i reckon there must be something or someone behind those zombies.
| Ivar "Goldilocks" Theodinson |
Ivar quickly drags the corpses into the jungle, then there are several thunking sounds, similar to what you would hear in a butcher. Ivar comes out of the jungle, carrying four heads by the hair, the fifth bald head he is kicking in front of him like ball. Going down the beach to the ocean he throws the heads far out into the water. Looking back at the team, he shrugs his shoulders and observes. "I couldn't carry it, it didn't have any hair. And beheading them should keep them from coming back, right?"
Going to bed, sleeping like a baby the rest of the night, Ivar wakes with the dawn. When the team is ready he carries his designated part of the camps gear, lifting his axe to his shoulder. Taking point he heads south down the beach, headed toward the grassy knoll that seemed clear enough that it would make a good camp.
| Janzadar |
Janzadar shakes his head.
"We will burn them. Even if evil people, they don't deserve being left out for the beasts to eat, or for a necromancer to desecrate."
He will make a pire, and take the bodies into it for burning.
"I beg you all to help me."
| Ivar "Goldilocks" Theodinson |
Going to bed, sleeping like a baby the rest of the night, Ivar wakes with the dawn. When the team is ready he carries his designated part of the camps gear, lifting his axe to his shoulder. Taking point he heads south down the beach, headed toward the grassy knoll that seemed clear enough that it would make a good camp.
Leading the castaways south down the beach Ivar keeps an eye out for anymore natives, or zombies, or traps or any of those little lobster-scorpions that the met the first day.
perception: 1d20 + 6 ⇒ (17) + 6 = 23
| Ivar "Goldilocks" Theodinson |
I was thinking, looking at the map, from K we head north west we would find the trail that we set the two traps of on. Then follow it to L1 and then head west up the coast.
Waking in the morning Ivar, rucksack and axe on his shoulders, points to the northwest, "I believe the trail we were following was that direction, shall we follow it to the cove and search the northwestern part of the island?" Setting off that direction, assuming the explorers would follow and the campers would set up camp.
| drbuzzard |
You head back west across the spine of the island. Passing the location of the trap which you triggered earlier, you see it is reset, but you can avoid it because you are familiar with the location.
Eventually you make it back to the beach and follow that along in the direction you wish to go. It is relatively easy trekking and less likely to be trapped than the paths, you suspect.
Coming along to L you see:
The waves crash against a narrow beach of white sand, swirling around an immense red and orange crab the size of a small house that crouches on spiny legs.
| Malok, the East Wind |
"Am I the only one that thinks it might be a bad idea to attack something that large?"
Know Nature: 1d20 + 5 ⇒ (18) + 5 = 23
| Malok, the East Wind |
Malok readies his bow and awaits his companions to interact with whatever is moving it.