Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Where to today?"


Good question. What do you all think?


Ivar kicking out the fire from the previous night, points back north up the beach. "We told the other castaways we would be back there today, so lets head up the beach. Once we get back we should talk to the others about moving camp." Gathering up his pack and axe he begins walking north up the beach keeping a keen eye out.

perception: 1d20 + 5 ⇒ (13) + 5 = 18
survival: 1d20 + 5 ⇒ (4) + 5 = 9


M Halfling Rogue 2

"Good thinking, Blondie."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok will help find the way back.. Assuming we stay to the beach I'm not sure how we could get lost though..

Surv: 1d20 + 8 ⇒ (19) + 8 = 27
Perc: 1d20 + 13 ⇒ (15) + 13 = 28

Overhead Bird Perc: 1d20 + 15 ⇒ (5) + 15 = 20


You head up along the coast to make it an easy walk.

GM stuff:
1d100 ⇒ 24

You are able to get as far as D5 before you decide it is a good idea to camp. Beach walking is a lot easier than tromping through the jungle. You figure you can make it back to base camp tomorrow by midday.

I'll assume normal camping method.

GM stuff:
1d100 ⇒ 65
1d100 ⇒ 1
1d100 ⇒ 25

In the middle of the night, during Ivars watch 1d6 ⇒ 3 jungle goats charge into your campsite and attack ivar. They attempt to gore him with their horns (yes, horny old goats)

to hit: 1d20 ⇒ 3
to hit: 1d20 ⇒ 2
to hit: 1d20 ⇒ 9

But they are feeble, horny old goats.

DC 10 perception to wake up.

Party is up (well most are asleep, but you get the idea).


D5 do you mean D3? we were at K then went straight east to d5 camped north of G last night...

earlier, sorry I waited so long,
'blondie? he must not have heard me right.' As their marching along, Ivar hears the colonel call him blondie, Ivar calls back over his shoulder, b[]"Blondie Colonel? I can see where you misunderstood. When I survived a pitched battle fighting in the shield wall I did earn a name referring to my hair. But when my spanglehelm was knocked off my captain called me 'Goldilocks' not blondie. He smiled and laughed and said "I'm glad to see you survived, Goldilocks." So that's was my given name."[/b] Ivar looks at the other incredulously, "What? it's a great honor to be a named man in an Ulfen raiding crew."

Now, at night
init: 1d20 + 2 ⇒ (4) + 2 = 6
'Mmmm, goat is good eating.' Seeing the goats charge him Ivar ducks out of the way, of the first, hip checking the second and swings his axe at the last one, calling out. "Wake up everyone were being attack by Horny Old Goats???"

attack, power attack
attack: 1d20 + 5 ⇒ (17) + 5 = 22 for damae: 1d12 + 3 ⇒ (8) + 3 = 11


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Perception Check: 1d20 ⇒ 14
Janzadar wakes up to the sound of the goats and Ivar playing with them. As soon as he realizes it is not a dream he lets a lighting out at the closest of them.
Lightning Arc: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 (Electricity)


Yes, meant D3


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok rises from his slumber and fires an arrow at one of the goats..

"Why are jungle goats attacking us! Aren't they herbivores!"

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Dam: 1d6 + 1 ⇒ (4) + 1 = 5


Because they are grumpy old goats, and horny too.

Unless you want the technical explanation of random encounter table...


Lalali is soundly asleep...

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Perception: 1d20 + 2 ⇒ (2) + 2 = 4


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Suppose I should roll Init..

Init: 1d20 + 4 ⇒ (10) + 4 = 14


M Halfling Rogue 2

The Colonel snores.


Ivar kills ones of the horny goats. Guess he doesn't swing that way.

Janz wakes up from his comfy pile of leaves, and zaps one of the goats, but doesn't drop it.

Malok wakes up, grabs his bow, stands up, and runs out of actions before he can get that nice shot off.

Lalali and the Colonel decide that their beauty sleep is more important and just turn over with a snort each.

The goats, both quite injured, run for it (withdraw action, so no provoke).

Combat is over unless you wish to chase down horny old goats.


Watching the wounded pair of goats run off, he calls over to the just waking crew members."It's of they've gone, go back to sleep."Ivar sets his axe down, and slitting the goats throat to drain the blood, he begins to skin, disembowel and quarter the goat. 'this goat is old and tough, if we can't eat it we can use the hide.'

for meat and trying to save the skin, but it looks like a lost cause
survival: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Dinner is served!
Janzadar will not pursue... tonight :D


Ivar is able to harvest some meat (enough for a meal certainly), but he's rather over enthusiastic in his skinning and there is no hide to be kept.

The rest of the night passes peacefully, and you wake up reasonably rested, especially Lalali and the Colonel.


'Well I botched that.' As the sun rises, seeing how badly he mangled the goat hide, he tosses it into the jungle. Gathering his axe and pack, he points to the north. "Shall we head up the beach, we told the others we would be back yesterday, the're probably worried." He heads up the beach, keeping a keen eye out as he proceeds.

perception: 1d20 + 5 ⇒ (18) + 5 = 23
survival: 1d20 + 5 ⇒ (20) + 5 = 25


M Halfling Rogue 2

"What a good night's sleep! I feel incredible. Do we have booze?"


'booze, some mead would be wonderful' Ivar smiles at the colonel's question, "Wish I did Colonel, wish I did." thinking for a moment. "Do you think the juice from those thorns would ferment? Or better yet we could have captured the goats and had fermented goats milk!"


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Caw!!"

Malok seemingly displeased by his slow actions vs the horny goats grumbles to himself..


You are able to make it back to base camp before midday, as it isn't a terribly long walk. The castaways who you have befriended, greet you warmly, the middling ones say 'hi' and the hostile ones grunt.


Getting back to the base camp Ivar greets everyone equally, still hoping to get more help from the couple of fringe people, eventually he asks. "What does everyone think about moving the camp? Possibly to the high flat spot we found, It would let us keep an eye out for whoever set those traps."


When you get back to camp, you find Aerys looking rather ragged. She's probably really craving alcohol by this point, but there's none available.

Jan, you think the berries you found, with their curative properties against disease, might work on addiction.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

i am not sure Janzadar got the berries...
Janzadar will make sure Aerys get a couple berries at least, to help her out.


Good idea to give her the berries. Lalali is in support of that, especially since there is no magical cold turkey spell. That´s missing in the game.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"I think moving the camp would be a wise descission. We can't keep walking a day out before we get to uncharted areas again.. We could clear out that hill to provide a good distance to sight in all directions.."


The poorly fleshed out by the GM NPCs assent to the suggestion, and start packing up for a move the next day. By the time that is done, it will be too late to set out.


As Ivar help get the camp ready to move he recommends to the team "Once we get the base camp moved should we finished exploring the northern coast and the northwestern corner? I don't like not knowing what is behind us to the north if we know there are traps to the south and the west."

Once it is to late to continue working, "I assume we will continue with our regular nights watch." turning to Aerys he asks, "Aerys with your elven eyes would you mind helping me keep watch on the second rotation?"


M Halfling Rogue 2

"With what else would he help you? Blondie, that sounded kind of racist."


'racist?' Ivar looks from Aerys to the Colonel, "Um, half elves see better in the dark, it was more of a request." He then bends his face near the shorter adventurer cupping his hand near his mouth so only he could hear him " but I understand your dilemma about racism and all, having difficult understanding such things." looking from the colonel to the half elf. "'cause Aerys Mavato is a trim, athletic half elf with short dark hair, tanned skin, and fierce blue eyes; dresses in tightly fitted leather armor and favors dark clothing and tricorn hats. She, how can I put it? is a girl, a female, a woman a member of the opposite sex, in other words not a dude. Oh and it's Goldilocks. If your going to be condescending, at least get the given name right." Angus straightens up, smiles at the Colonel and then goes to lie down until it was time for his turn at watch.


Personalityless drone NPC now being disposed in a friendly fashion since you cured the shakes, accedes to your request.

Need perception checks from those on second watch.

Spoiler:
1d20 ⇒ 1


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I think I was on 2nd wawtch right? Not sure..

Perc: 1d20 + 12 ⇒ (15) + 12 = 27


Yeah, I couldn't figure it out, so I left it to you folks.

You hear something or someone trying to sneak up on the camp, but there was a fairly loud crack as they stepped on a branch.


perception: 1d20 + 6 ⇒ (15) + 6 = 21

Ivar, walking around the perimeter of the camp, axe on shoulder, stops when he hears a loud crack, as if someone stepped on a branch.


The DC is pretty pathetic on their stealth check so anyone who's isn't deaf (or asleep) got it.


M Halfling Rogue 2

The Colonel dreams of the mystery that is elven gender.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Something is the bushes over there.." He then moves to wake the others while drawing his bow..


I guess Lalali and Janzadar sleep soundly then.

A bunch (6) of humans come rushing into the camp.

init: 1d20 + 2 ⇒ (14) + 2 = 16

They are dressed in crude clothing, just a breechcloth. Their teeth are filed to points, and their bodies appear to be covered in ritual scars. They each carry a shield and some sort of melee weapon, which might be a type of sword. There is no armor apparent on them.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"CAWWRAPP!!! WAKE UP FOOLS!!"

Init: 1d20 + 4 ⇒ (20) + 4 = 24

Malok stuides one as a move and fires, swift for Hawkeye..

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Dam: 1d6 + 2 ⇒ (2) + 2 = 4


init: 1d20 + 2 ⇒ (19) + 2 = 21

'Hear they come, stand firm.' Hearing the attackers rushing through the jungle before he see's them. Ivar is ready for their attack. Swinging his axe off of his shoulder he attacks the nearest savage. "Sjøen ulv"

Attack: Rage, Power attack, powerful blow
attack: 1d20 + 7 ⇒ (6) + 7 = 13 for damage: 1d12 + 9 + 3 + 1 ⇒ (6) + 9 + 3 + 1 = 19

Ulfen:
"Sea-Wolves"


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"What? Shimye-Magalla!"
Janzadar tries to rouse himself and defend the camp.
Initiative Check: 1d20 + 2 ⇒ (17) + 2 = 19
30' Range
Ranged Touch Lightning Arc: 1d20 + 2 ⇒ (7) + 2 = 9
Electricity Damage: 1d6 + 2 ⇒ (2) + 2 = 4
He doesn't rouse himself enough...


Malok hits his target, but it is still moving.

Ivars smites his down to the ground with a massive spray of blood. He won't be getting back up.

Jan's lightning arc misses.


Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Percpetion? Im pretty sure you auto wake up to the sounds of battle within 10' of you, NTM the yelling to wake up..


Yeah, everyone is awake by now, given the screaming cannibals and such.


M Halfling Rogue 2

init: 1d20 + 4 ⇒ (20) + 4 = 24stealth: 1d20 + 12 ⇒ (11) + 12 = 23
The Colonel tries to hide and not to crap his breeches.


Lalali wakes up and wishes she were capable of some mightier magic as she sees what´s intruding there.

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

She´ll stand up and move into a good position, where she isn´t on the front line though.


Ok, cannibal time.

2 cannibals attack Ivar.

to hit: 1d20 ⇒ 18 damage: 1d6 + 4 ⇒ (1) + 4 = 5 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 4 ⇒ (6) + 4 = 10 hit

barbarian needs food badly

one attacks Malock
to hit: 1d20 ⇒ 18 damage: 1d6 + 4 ⇒ (6) + 4 = 10 hit

One attacks Jan

to hit: 1d20 ⇒ 20 damage: 1d6 + 4 ⇒ (2) + 4 = 6 hit
confirm: 1d20 ⇒ 5 damage: 1d6 + 4 ⇒ (5) + 4 = 9 fail

One attacks a poorly fleshed out NPC.
to hit: 1d20 ⇒ 20 damage: 1d6 + 4 ⇒ (2) + 4 = 6 hit
confirm: 1d20 ⇒ 3 damage: 1d6 + 4 ⇒ (1) + 4 = 5 fail

some of your NPCs help out, the others flee
Ishirou attacks a cannibal.
to hit: 1d20 ⇒ 4 damage: 1d10 + 3 ⇒ (10) + 3 = 13 miss

Jask attacks a cannibal
to hit: 1d20 ⇒ 3 damage: 1d6 + 2 ⇒ (3) + 2 = 5 miss

Sasha attacks a cannibal
to hit: 1d20 ⇒ 1 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss

Aerys punches a cannibal
to hit: 1d20 ⇒ 16 damage: 1d3 + 2 ⇒ (2) + 2 = 4 hit

PCs are up.

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