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Senach reaches the town, and wanders around while the other business is being taken care of. Things are quiet, and he likes it that way. He attempts to play ball with some of the children while Fentar stands nearby, then he joins the human while waiting for the next stage of things.
Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

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One night during the trip, after all the others had fallen asleep she would slip out and head towards the Baron's cabin. She knocks softly upon the door, trying her best not wake anyone, and waits for a response from within.

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Muroi walks around the village, looking for the elders or the one who manages the village to gather information about the place, the hunting activities in the region and maybe some rumors.
Diplomacy to gather information: 1d20 + 4 ⇒ (14) + 4 = 18

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Akal wanders around the town half looking for information on the hunting conditions in the local area but also to record the local area in terms of local government, whose in charge, local trade goods, etc.
Diplomacy, Gather information: 1d20 - 2 ⇒ (14) - 2 = 12

GM DevilDoc |

While we are waiting for the mods to reassign the thread, we can push on a bit.
The Pathfinder mill about around the hunting lodge as the porters and such make camp and sort out all of the effects of a camp with a large entourage. As you do so, you are able to get a bit more information from the regular joes around the place.
Use your earlier perception rolls if you made them, otherwise you may do so now.
other hunting parties have also gone missing in that part of the jungle.

GM DevilDoc |

Once camp is set and the hunt is prepared, the group shares an uneventful and pleasant dinner with their hosts once more. The food is exquisite, and the accommodations are much better than what you are used to in the field, thanks to your patrons. During dinner, Count Matsanda and Baron Rudyahm explain that they will ride in a howdah upon the back of the elephant, while the Pathfinders will remain close by and the porters and beaters will fan out into the jungle to assist in the hunt. The baron explains that animals are skittish this close to the hunting lodge, and that the real trophies are to be found deeper in the Jungle.
After a good nights sleep uninterrupted by watches or problems, you awaken to a loud crash and profuse yelling coming from Count Matsanda's tent.
Yall are up. What do you do?

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Muroi woke up early that morning. Well, he hadn't a perfect night, this weather is not familiar to him. When he listens to the noise coming from Count´s tent, he runs as quick as he can to analize what is going on.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

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Akal jumps to his feet in a near panic at the sudden sounds of commotion. After taking a moment to confirm that the sounds of combat do not follow. Akal steps out of his tent having only stopped long enough to grab his bow and arrows in case this was a prelude to a larger attack.
Akal will then head over to Count Matsanda's tent and see what all the commotion is.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

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Lorelei quickly grabs her whip and joins the others, rushing out of her tent to locate the source of the commotion! "What is going on here?!"
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

GM DevilDoc |

As the adventurers rush to the Counts aid, Baron Rudyahm appears just in front of you and leads the way into the tent. The interior of this spacious canvas tent is richly decorated with portable darkwood and silver furnishings. Torn mosquito netting hangs above the bed, and a mirror, basin, and various shaving implements lie scattered on the ground. A black leather boot lies on the floor next to the crumpled remains of a large black spider. “What the devil happened in here?” he asks as he enters.
Count Matsanda can be seen sitting on his bunk, clutching at his bare right foot and clenched with pain. He replies in a fearful voice “Something in my boot bit me— a spider I think. I fell back onto the bed in surprise. My god, Bomande, what if it’s poisonous? I could lose the foot! You brought some antitoxin, didn’t you? Fetch it quickly!”
Unfazed, the baron replies, “Ah, bit of luck then. The spiders of Segang aren’t dangerous, not like the scorpions. It’ll probably smart for a bit, that’s all. Next time, check your damn boots!”
Count Matsanda is not assured by the promises of his father-in-law, and the two men begin to argue each in turn appealing to you to support their position. The count pleads with the PCs to treat him or to get the baron to give up his antitoxin, claiming that it’s better to be safe than sorry. Rudyahm confesses that he brought some antitoxin but claims it would be a waste to use it on a malingerer.

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"Let me examine your wound and your boots."
Knowledge Nature: 1d20 + 2 ⇒ (19) + 2 = 21
"I can assure you that this spider is a non-dangerous species with venom approximately as strong as a bee sting. You may rest until we part, you won't have any problem."
After Muroi said so, he nods and leaves the tent. "It is better, if we get ready for the hunting."

GM DevilDoc |

You will each have to side with either the baron or the count here.
Akal
Lorelei
Fentar
Muroi- Rudyahm
Uthraed

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Know: Nature: 1d20 + 2 ⇒ (10) + 2 = 12
Lorilei shakes her head at Count Matsanda's request. "Milord, my companions and I know much of the world and the creatures within and from without. We study extensively to learn as much as we can. If my companions tell me that it is not poisonous, then I take their word as fact. You should as well, trust us!" She smiles and pats his shoulder. "We will not lead you astray, I promise you that. We should save our resources for a time when we know for a fact that one of us has been poisoned."

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Akal listens to the others in the group before turning to the count.
"I would listen to both the Baron and my companions in this matter as they are knowledgeable and wise and you will go far in life listening to the advice they offer."
supporting baron in case it wasn't clear.

GM DevilDoc |

As the party chimes in to comfort the count while supporting Baron Rudyahm's position, he gradually eases up on his death grip on his injured foot. "Well... he says hesitantly "I guess you are right.. I don't feel any other effects.. and they would probably be setting in by now, right?" He eases his leg out and stretches his muscles, testing the leg gingerly. "Yes, I can see that you are quite right.. Silly of me to panic. Thank you all for your concern.. we should be getting ready for our hunt today!"
One favor point with the Baron
The party returns to their quarters, and the camp begins to come to life with the morning activities of a hunting camp. A little later, as you are grouped up and awaiting the hunt to get started, Count Matsanda moves over towards you, obviously trying to be nonchalant. "I wanted to thank you for your help this morning. I am also in a bit of another situation.. As could tell from this morning, I am hardly very experienced here in the wilds. I have never had much experience hunting.... in fact, this is my first trip!" he admits. "Is there any advice you can give me??"
There are several ways in which you can help the Count, if you so desire. You may attempt a DC 15 K. Nature or Survival check to give the count advice. There is no spoiler here.. just beat the DC and RP something, as it's the skill check itself that matters. Alternatively, as you are participating in the hunt (If you so choose) You can fan out into the jungle and attempt a DC 15 Intimidate check to try and flush game into the Count's path. Last option is if you are participating in the hunt, attempt a DC 15 Bluff check to pass off any of your kills as Matsanda's. I will give yall a bit of time to offer advice, and then we will set out on the hunt, where any pertinent checks can be made when I call for that part of things.

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"The important thing, I think, is to understand the animal: where is it going, why is it moving in a particular way, what does it expect from the creatures around it... That kind of thing."
survival: 1d20 + 5 ⇒ (13) + 5 = 18

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"Remember that you are the hunter. Each shot you make needs to be precise over fast. If you take a moment to aim before each shot your odds of hitting what your aiming at will rise dramatically."
survival: 1d20 + 3 ⇒ (19) + 3 = 22
are they using bows, crossbows, slings, etc i cant seem to find what weapon they are using in any of the descriptions.

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Does the skill check need to be a group effort on the same skill? Or are we able to chose the individual skill to utilize?
Intimidate: 1d20 + 8 ⇒ (16) + 8 = 24
Lorelei takes her whip in hand as she disappears into the brush with a sly wink... The crack of her whip is unmistakable as she works to flush game towards the Count's path...

GM DevilDoc |

Lorelei: This part is just offering advice if you so desire. It is an overall effort, with everyone making the Survival or Nature roll individually and the accumulated total working in your favor. The intimidate rolls will come on the hunt later.
Lorelei: I have not forgotten your mission. This is all working into that.
Akal: The Count and Baron will actually be using guns from the top of the elephant, and we will get to that in a bit.
This part is really complicated from the GM standpoint, and requires a lot of record keeping from me. At a table, this could go a lot easier, but PbP is what it is.. This is slow, I know, but will pick up soon.
DC 15 K. Nature or Survival:
Akal- Suggestion provided
Lorelei
Fentar- Suggestion provided
Muroi-
Uthraed

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Ah, gotcha. Okay, Lorelei will use Knowledge: Nature instead of that Intimidate check. Is it okay to just use the above roll with her +2 bonus for a total of 18?
No worries! Figured it would take you a bit of time to get into the swing of things here.

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Knowledge Nature: 1d20 + 2 ⇒ (10) + 2 = 12
"It is the first time I will hunt an animal. I don´t find the point to do it, but my mission is to help you... So, here I am. I don´t know what advice can I give to you. But, I will do my best to come back with no mishap."

GM DevilDoc |

Its not so much getting into the swing of it, as it is that this is one of those scenarios that falls rather deep into the catagory of great at a table.. great big pain on the boards. lol. Anyways, Tally ho!
Akal, Lorelei, and Fentar all chime in with well used words of wisdom, while the first time hunter Muroi listens as intently as the Count. Once you have finished, the Count nods thoughfully, obviously considering your words. Any futher conversation, however, is interrupted by a shout from Baron Rudyahm. From around the otherr side of a pavilion, you see him come into view in full glory on the back of an elephant. Joining him in the howdah is an impressive rack holding several rifles, and the mahout driver. He calls over to you "Lets go, Falroun! Haven't you wasted enough of our day! Get up here and lets get the hunt moving!"
With a sigh, Count Matsanda turns to quickly join his father-in-law, and the hunt begins!
Moving through the humid and sticky jungle, there is quite a bit of game to be found! Beaters move ahead of the main party, scaring animals out of hiding and into the sights of your weapons. The main party is spread out, winding through heavy underbrush and think trees, but always within sight of the Elephant and the Nobles. At different points in the day, each companion is faced with a different animal being flushed their way and has an opportunity to be the one to strike the last blow.
Alright.. This is where that intimidate roll may come in handy. Throughout the day, you each run into your own animal.. luckily the dice liked not having duplicate rolls! Below, you will find you particular animal followed by its AC and Touch AC. You may make an attack roll with any weapon or spell to kill this creature, or you may fan out into the jungle and make a DC 15 Intimidate check to try to flush game into count’s path, and finally, PCs who participate in the hunt can attempt DC 15 Bluff checks to pass off any of their kills as Matsanda’s.
Akal- What do you get?: 1d8 ⇒ 8= Rhinoceros AC 16/T 9
Lorelei- What do you get?: 1d8 ⇒ 4= Antelope AC 14/T 14
Fentar- What do you get?: 1d8 ⇒ 1= Golden Jackal AC 13/T 12
Muroi- What do you get?: 1d8 ⇒ 7= Bison AC 17/T 9
Uthraed- What do you get?: 1d8 ⇒ 6= Sloth Bear AC 17/T 13
Akal-
Lorelei-
Fentar-
Muroi-
Uthraed-

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Muroi comes into the jungle and intimidate the bison. I am sure the nobles will enjoy hunting it.
Intimidate: 1d20 + 8 ⇒ (6) + 8 = 14
If the bison doesn't join the party, Muroi casts minute meteors on it. "I know, I know... This won't kill you, but I don't have anything else to do.
Minute Meteors: 1d4 ⇒ 3

GM DevilDoc |

As the first round of creatures get flushed from the jungle, the Pathfinders don't exactly make a strong impression. Even though Muroi eventually brings his bison down, it is only after he missed on his first strike.
Akal- Shot a tree.. poor defenseless tree
Lorelei-
Fentar- Missed his strike and couldn't even hide it
Muroi- Bagged the Bison
Uthraed-

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"I relish hunting animals no more of these battles with strange creatures, just a good old fashion hunt"
As the sloth bear lumbers out of the underbrush Uthraed takes aim and wait for it to get within 30 feet and looses and arrow and draws another in one practiced motion.
longbow: 1d20 + 8 ⇒ (8) + 8 = 16

GM DevilDoc |

Uthraed also misses with his shot, but it allows some distraction for Muroi, who just barely manages to pass his kill off as the Counts!
Lorelei: 1d20 + 9 ⇒ (8) + 9 = 17
Lorelei gives a mighty whoop and throws her arms into the air, starting menacingly towards her antelope, which quickly veers straight for the count, who easily bags the deer from his perch atop the Elephant.
Congrats, a second favor token, this one applied to the Count.
The hunt continues throughout the day, and as the sun begins to sink towards the horizon, the group begins returning to camp. It has been a busy day, and a relatively successful hunt overall. Reaching the camp, the porters offer to skin the bison and the antelope for Count Matsenda, and he graciously offers the spoils of the hunt for the nights feast.
Shortly after returning to camp, everyone is relaxing as woodsmoke and the smell of cooking meat fills your noses and makes your bellies rumble. You are tired, but content and are enjoying the evening noises of animals and insects emanating from the jungle.
Before long though, you begin to notice an uptake in the noise and clamor.. there seems to be a large pack of Macaque monkeys gathering over by the cooking area, and the porters seem to be treating them as reverently as holy creatures.. genuflecting and falling supine in prayers, or offering food and water to the creatures, who greedily take the offerings and move back into the jungle. The troupe begins to grow, now entering the camp and loudly causing trouble: making off with trinkets and shineys, upending tables and pots, and creating a cacophony while stealing food and creating a mess. You arrive onto the bizarre scene with Baron Rudyahm, who begins cursing and yelling.
"These disgusting beasts are ruining my camp!" he cries out. [b]"Damn monkeys.. I've hated them ever since the War with the Gorilla King! Do Something!" he screams, rage bulging the vessels of his neck and forehead. [b]"Get rid of these things in any way possible!"
Yall are up.. What do you do?"

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Knowledge Nature: 1d20 + 2 ⇒ (1) + 2 = 3
Muroi doesn't know anything about this creatures, so he stands next to the Baron and screams loud, like a crazy, trying to scare them.
Intimidate: 1d20 + 8 ⇒ (16) + 8 = 24

GM DevilDoc |

The porters give Muroi dirty looks and mutter darkly while making warding signs against evil.
Meanwhile, the monkeys become more agitated by the display of aggression.
I could have been clearer about yalls options here. You have a couple of choices, basically peaceful or aggression. If you would like to resolve this peacefully, I will need either handle animal, wild empathy, or a charisma check. Otherwise, you can attempt the intimidate/attack method with appropriate rolls. Third option, is that yall do nothing and let the Baron handle it..either way, map is now up, please place your tokens accordingly.

GM DevilDoc |

EDIT: PLEASE POP OVER TO THE DISCUSSION TAB AND READ MY LAST POST.

GM DevilDoc |

The monkeys begin to calm down with Lorelei's tender ministrations..

GM DevilDoc |

Muroi, I hope not.. Lets see what happens. People were posting pretty well last week. I just need Fentar and Akal to fill out the form, and I can submit for credit..
Uthraed: You can tell that they are giving homage or reverence to the monkeys.. they view them in some sort of religious manner.
Lorelei calms the monkeys down, and prevents them from getting too wild. After a few more tense moments of monkey mayhem, they disperse back into the jungle.
Baron Rudyahm approaches the group rifle in hand, his face a mixture of revulsion towards the uninvited guests, and chagrin at his behavior. "Pathfinders, you have my apologies. I over-reacted.. its just that ever since the War with the Gorilla King, those damn beasts bring out the worst in me. I owe you a debt.. you kept me from doing anything rash." he says this last while hefting his weapon as explanation. "That could have gone much worse."
Favor point from the Baron
The rest of the evening is uneventful, and the next morning dawns bright and cheery.
I would like for everyone to post at least once before we move on. I will be sending out PM's.. but the next bit involves combat, and before we get into that, I want to be sure everyone is on board.

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"Sorry, guys. I didn't want to scare the monkeys... Well I wanted, but I was expecting a different reaction."
Muroi rests and prepares his belongings to be ready for any surprise.

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As the racket from the monkeys begins to die down, a new outburst can be heard from across camp. Looking over in that direction, you see a young elven woman burst through the foliage. Strands from her blonde hair stick to her face from the sweat and the thorns seem to have done a number on her robe, which she begins to mend through magic as she grumbles to herself. At first glance, she appears to be a spellcaster, until you notice the longsword on her hip, the longbow strapped to her back, and a curios band of chainmail covering the midsection of her robes.
Upon noticing you, she immediately strides forward and asks in a rather irritable tone "Are you the group attached to Baron Rudyahm's team? Good. Pathfinder Myantha Näilo reporting in. It seems that the Venture Captian thought you needed assistance as an afterthought, so he sent me to the gods-forsaken corner of the planet to 'assist' you. Typical."
I guess I should mention that I designed this pc to have a bit of a "witchy" personality. Rest assured that, no matter how she may come across, she is a team player and will act in the group's best interest.

GM DevilDoc |

The next morning, you wake early and refreshed, and have an uneventful breakfast. Once again, the Count and the Baron ride atop the elephant, while the party spreads out in front of it on the ground. You are moving along the main trail, intent upon the days hunt, when suddenly, a giant cobra rears its head from the dense jungle alongside the path! The Elephant immediately trumpets in fear, Stamping the ground and rearing.. threatening to toss off the howdah in its panic.
Lorelei Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Fentar Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Muroi Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Uthraed Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Myantha Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Baron Rudyahm Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Count Matsanda Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Elephant Initiative: 1d20 ⇒ 7
Giant Cobra Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Baby Cobras Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Bold May Post
Muroi
Lorelei
Uthraed
Myantha
Akal
Fentar
Giant Cobra
Elephant
Baby Cobras
~1
~2
~3
Baron Rudyahm
Count Matsanda
Everyones names are on here to allow a chance to participate. Call me an ever hopeful optimist. I will not hesitate to skip/bot/drop individuals though, depending upon recent posting.

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Myantha curses as she pulls her bow and fires an arrow at the large cobra before taking a 5-ft. step back to stand next to Uthraed.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

GM DevilDoc |

Myantha gets the drop on the cobra, sinking an arrow into its long body.
Bold May Post
Muroi
Lorelei
Uthraed
Myantha
Akal
Fentar
Giant Cobra- 6 Dmg
Elephant
Baby Cobras
~1
~2
~3
Baron Rudyahm
Count Matsanda

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"Welcome, Myantha. It is always good to get some help. My name is Muroi." Muroi says with a wide smile on his face.
Knowledge Nature: 1d20 + 2 ⇒ (19) + 2 = 21 Muroi maybe knows something useful.
Muroi, looking right to the snake, starts his ritual to cast ray of frost. The ritual ends with a soft "Rayo de escarcha" trying to avoid any distraction to his partners.
Ray of frost, range touch attack: 1d20 + 3 ⇒ (9) + 3 = 12
Cold damage: 1d3 ⇒ 3

GM DevilDoc |

Muroi sends out a ray of frost that just barely dances along the Cobras scales
Bold May Post
Muroi
Lorelei
Uthraed
Myantha
Akal
Fentar
Giant Cobra- 9 Dmg
Elephant
Baby Cobras
~1
~2
~3
Baron Rudyahm
Count Matsanda