Kassmak

Fentar Palomine's page

352 posts. Organized Play character for GeraintElberion.


Full Name

Fentar Palomine

Race

Nagaji

Classes/Levels

Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Gender

Male

Size

M

Age

22

Alignment

CG

Deity

Apsu

Location

Absalom

Languages

Common, Draconic

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Fentar Palomine

Fentar Palomine
Male nagaji bloodrager (rageshaper) 3 (Pathfinder RPG Advanced Class Guide 15, 84, Pathfinder RPG Bestiary 4 199)
NG Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 natural)
hp 31 (3d10+9)
Fort +6, Ref +4, Will +3; +2 vs. mind-affecting effects and poison
Defensive Abilities uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee boarding axe +7 (1d6+4/×3) or
. . mwk cold iron greatsword +8 (2d6+6/19-20) or
. . spear +7 (1d8+6/×3) or
. . spear +7 (1d8+6/×3)
Special Attacks bloodrage (16 rounds/day), claws
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 13
Base Atk +3; CMB +7; CMD 18
Feats Extra Rage, Power Attack
Traits deft dodger, indomitable faith
Skills Acrobatics +2, Climb +8, Diplomacy +2, Knowledge (arcana) +6, Linguistics +1, Perception +7, Spellcraft +4, Survival +4, Swim +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Nagaji
SQ fast movement, resistant, serpent's sense
Combat Gear wand of cure light wounds, alchemist's fire, holy water; Other Gear mwk agile breastplate[APG], boarding axe, mwk cold iron greatsword, spear, spear, cloak of resistance +1, backpack, belt pouch, flint and steel, hemp rope (50 ft.), scroll case, 1,759 gp, 6 sp, 4 cp
--------------------
Special Abilities
--------------------
Bloodrage (16 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

---

boons:

Elemental Conquest (Earth):
You gain a +1 insight bonus on saving throws against spells, spell-like abilities and effects of creatures with the earth subtype and against spells with the acid or earth descriptors. While adventuring on the plane of Earth, you instead gain a +1 insight bonus on all saving throws.
As a swift action, you can check the box that precedes this boon in order to gain DR5/Adamantine for 1 minute; once the boon has prevented an amount of damage equal to 5 times your character level, the effect ends.

Ranginori's Debt:
You helped recover the Untouchable Opal, within which Ranginori, Elemenatal Lord of Air, is trapped. While imprisoned, his power is limited. Nonetheless, he has granted you an initial gift with the promise of greater rewards should the society free him. You can activate this boon asa standard action by checking one of the boxes that precedes it [2 boxes], gaining one of the benefits based on your level when youa ctivate the boon.
Any Level - You can recall a spell slot or prepared spell you already cast that day (like pearl of power)
Levels 1-4 - You cast cat's grace, CMW, lesser restoration or shocking grasp as a SLA.

Apprentices Returned: You defeated Gellion and rescued the apprentices he was holding prisoner. The masters of the apprentices that you rescued provide you with handmade gifts from their businesses as a token of their appreciation. When you receive this boon, cross off the rewards for each apprentice you did not rescue. These rewards increase if you apply the Chronicle sheets for one or both of the other chapters of Gallows of Madness to the same character.
Dependable Drummady’s (Rescued Pavolus Laterna): Drummady Laterna crafts you a pair of sturdy, perfectly fitting shoes accented with precious metals worth 50 gp. If you apply credit for all three chapters of Gallows of Madness to this character, Drummady provides additional ornamentation that increases the value of the shoes to 100 gp. When would purchase magic item that occupies the feet slot, you may apply enchantment directly to these shoes, reducing the price by the shoe’s value. These shoes count as jewelry for the purposes of accessorizing a courtier’s or noble’s outfit.
Gunty’s Hearty Breads (Rescued Noemi Tauralio): Gunty regularly sends you baskets of hearty bread that stay fresh across long journeys. You begin each adventure with 4 trail rations. The bread hardens and becomes inedible after each adventure if it is not consumed.
Petrello’s Haberdashery (rescued Betrona Pindlion): Although Peterello Pindlion’s skills as a haberdasher leave something to be desired, he is skilled at picking outfits to accessorize. He gives you a courtier’s outfit. If you apply credit for all three chapters of Gallows of Madness to this character, he also gives you a noble’s outfit.
▫ Pricknettle’s Potions and Poultices (rescued Gellion Vazarro): You only receive this boon if Gellion survives to the end of the adventure and you speak on his behalf to Mayor Trinelli. You may check the box that precedes this boon to purchase a potion from Majara Pricknettle at a 10% discount. This discount increases to 20% if you apply credit for two chapters of Gallows of Madness to this character, or 30% if you apply credit for all three chapters to this character.
Temple of Erastil (rescued Nolaria Wintren): The head priest Illdris Ruvarra gives you a wand of cure light wounds made from an elk’s antler with 3 charges remaining. The wand gains 3 charges each time you apply an additional Gallows of Madness Chronicle sheet to this character. Additionally, Nolaria provides you with the following benefits during the other chapters of Gallows of Madness. If you play “What Lurks in the Woods”, she gives you a map of the area around Saringallow that grants a +2 circumstance bonus on Survival checks during this adventure. She also warns you that she has seen fiendish goblins in the area, and provides you with information about these creatures as if you had rolled a 40 on your Knowledge check to identify them. If you play “Festering Blot” with this character, show this boon to your GM. Nolaria provides you with a rough description of the layout of the areas labeled K1-K17 before you leave Saringallow in their direction.
Witch’s End Tavern (Rescued Morvinarr Albusin): The imposing proprietor Alcie Kruptin is slow to trust wanderers, but she believes that you are worthy of trust. Over a hot meal, she lectures you with advice about how to convince innkeepers that your presence is good for business. Whenever you pay for lodging for yourself or your companion creatures, or other PCs pay for lodging while you are present, reduce the price by 50%. Only one copy of this boon may apply at a time, even if multiple PCs have earned it.
elixir of hiding (250 gp)
elixir of vision (250 gp)
potion of lesser restoration (300 gp)
potion of remove disease (750 gp)
wand of bless weapon (10 charges; 150 gp, limit 1)

---

1. Where were you born? When? How old are you? Were you born into opulence? Were you born behind a dung cart on a short break from another of your mother’s back-breaking work days?

Najagor is where I left the egg. My parents were smiths, labouring for the naga.
Servile to a snake, the least of dragon-kind. How crazed we are by their wiles!

2. Are your parents still alive? If not, when and how did they die? Does their present situation or the circumstances surrounding their death have any effect on your life choices? What is their legacy? …

My parents toil happily.
I could not.

3. Do you have any siblings or other extended family? …

Cousins too numerous to mention.
Generous and friendly, driven but supportive. Their goals are petty.

4. What is your favourite colour? If you could only eat one food for the rest of your life, what would it be? If you had 100,000 gold pieces to spend, and you couldn’t buy anything even remotely useful, what would you spend it on? A menagerie of exotic animals? A magical pleasure barge? An ostentatious harpsichord? A personal chef who follows you around? A parcel of swamp land? A fossilized dire sloth?

A bed of coins to sleep on, like a dragon, ha ha ha!
Yes, like a great wyrm…

5. Who do you hate? Who would you murder if you were sure you could get away with it and no one would ever find out? If you could erase one custom, invention, or practice from the face of existence, what would it be? Why?

The undeserving who abuse their power.
Yes.

6. Who do you love? What person would you sacrifice a thousand people to save? Why do you love them? Do they love you? Are you sure?

Apsu.

7. What do you look like? Are you stocky? Do you have huge jowls? A pug nose, broken from too many bar brawls? The thick forearms of a sailor? Spindly legs with knobby knees? A scar across your forehead? A facial tick? A lazy eye? Are you missing two fingers on your left hand? What happened to those other fingers? Are you bald? Do you have a braided beard with golden ornaments in it? Are you unnaturally tall? Are you an albino? Do you have particularly (and unsettlingly) sharp teeth?

Like a man and a dragon. Proud, strong, scaled.

8. What do you believe in? Do you have faith in a higher power? A god

Apsu is my lord.

9. Are you unworthy of another’s love? Do you love yourself? Do you hate yourself? What are you afraid of most? What have you done that you are most ashamed of? What single deed makes you most proud?

I have seen my fate.
There is no way out.

10. How do you dress? Do you wear black satin doublets because they are slimming and hide the weight you put on since you left the monastery? Do you wear worn grey robes because you believe hiding your power is more important than showing off and inviting unwanted attention? Do you wear sparkling jewels and garish colours to make a splash wherever you roam? Do you favour the dress of your people, or scorn it? Why?

Aptly.

11. How do you talk? Do you stutter? Do you speak slowly, careful to phrase every sentence perfectly? Are you eloquent? Do you favour strange syntax, such as always referring to yourself in the third person? Do you speak softly, or are you especially boisterous? Do you have an accent? Do you grumble? Mutter? Prattle? Do you speak in a high pitch? A low growl? Do you only speak when spoken to?

Tersely.

12. Do you want to restore your family honour? Do you want to impress the woman of your dreams? Find your lost child? Find the secret of immortality? Write a poetic masterpiece worthy of passing down through the ages? Find your mother’s long-lost sword?

I want to invigorate the dragon blood that flows within these veins.

Now for the most important question: Why did you join the Pathfinder Society? The life of a Pathfinder is not one commonly chosen. Why did you choose it? Was it your destiny? Are you trying to prove something? Do you have a burning obsession with the past? A burning obsession with money? Do you do it because it drives the tavern wenches mad? Because it drives your parents crazy? Because somebody must? Because life is the gods’ biggest joke and you plan to laugh your way through it?

It's a job.
Only mysteries will get me where I want to go.