Common (Halil), Abyssal, Celestial, Draconic, Ancient Azlanti
Occupation
Librarian
Strength
12
Dexterity
18
Constitution
11
Intelligence
14
Wisdom
10
Charisma
12
About Uthraed of Galt
Uthraed
Male Human Fighter 1/Wizard 1
Faction: Dark Archive
Init +7;Perception +5 (+3 sight based in the dark)
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DEFENSE
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AC 19, touch 14, flat-footed 15 (+4 Dex)
Kikko Armor +5AC +4MaxDex -3ACP 20%Spell 20ft
HP 14
Fort +2, Ref +4, Will +2
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OFFENSE
+1 Comp Long Bow 1d8+1 x3 100ft P
[dice=Longbow]1d20+7[/dice]+1 point blank 30ft.
[dice=damage]1d8+1[/dice]+1 point blank 30ft.
Scimitar 1d6 18-19 x2 S
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Speed 20 ft.
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STATISTICS
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Str 12, Dex 18,Con 11, Int 14, Wis 10, Cha 12
Base Atk +1; CMB 2; CMD 16
Traits:
Reactionary
Benefit: You gain a +2 trait bonus on initiative checks
Seeker:
Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you
Feats:
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Weapon Focus (Longbow): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Spell Focus (Illusion)
Languages: Common, Halil, Abyssal, Celestial, Draconic, Ancient Azlanti
SQ
Arcane Bond:
Arcane Bond – Owl
Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
Hp 4 (1d8) Fort +2, Ref +5, Will +2
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15;Racial Modifiers +4 Perception, +4 Stealth
Arcane School:
Foresight
Forewarned (Su)
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Opposed Schools
Necromancy
Evocation
Spells and Abilities:
Prescience – 5/day
0 Level
1st Level – 2/day
Gravity Bow
Mage Armor
Windy Escape
Color Spray
Charm Person
Equipment:
Total Weight 72.5lbs
Spell Book
Spell Component Pouch 5 Gp 2lbs
Rangers Kit 9gp 28lbs
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Explorers Outfit 10gp 8lbs
Kikko Armor 30 gp 25lbs
Scimitar 15gp 4lbs
20/20 Arrows 2gp 3lbs - 2
19/20 blunt arrows 2gp 3lbs. - 2
1/2 CLW potions
+1 comp longbow 1.5lbs
Wand of CLW CL 3/3 (8 charges) 360Gp
GP: 910gp