Knight of Ozem

Senach Slane's page

268 posts. Organized Play character for Awenydd83.


Full Name

Senach Slane

Race

Nagaji

Classes/Levels

Paladin/ 3 (1 Neg Lvl) 21/21hp] [AC:18 T:13 FF:15] [F+6/R+5/W+5 (Immune Disease, +2 vs Mind effects, poison)] [CMB +5] [CMD 18] [SP 30FT] [INIT +1] [Perc +3]

Gender

Male

Size

Medium

Age

24, 6'5", 237lbs

Alignment

LG

Deity

Erastil

Homepage URL

Chronicles, Char Sheet, etc

Strength 16
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Senach Slane

Humanoid (Nagaji)
Favored Class: Paladin of Erastil
Init +1; Perception +3
Resurrected, 1 negative level remains

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Defense
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AC 18, touch 13, flat-footed 15 (+4 Hide Armor, +2 Dex, +1 Natural, +1 Dodge)
hp 21
Fort +6, Ref +5, Will +5
Resistant: +2 vs mind affecting effects and poisons
Immune: Disease and Fear

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Offense
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Base Atk +3; CMB +5; CMD 18
Speed 30 ft.

Melee
Dagger: +5/1d4+3/19-20 x2
Heavy Mace: +5/1d8+4/ 20 x2

Ranged

Special Attacks/ Abilities
Smite Evil: Once per day as a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite.

Aura of Courage: Allies within 10' receive +4 vs fear

Lay On Hands: May heal 1d6 HP, 4/day. Standard action to heal others, Swift action for self. Anyone healed via LOH is also subject to Mercy. Mercy removes one condition from the target of the spell.
Mercies:
Fatigued

Greater Mercy: When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points of damage

Spell-Like Abilities
Detect Evil: At will

Spells Known (CL X)

Level 0 (At Will):

Level 1 (/day):

]

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Statistics
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Abilities:

Str 16
Dex 14
Con 13
Int 10
Wis 10
Cha 16

Feats:
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Dodge
Greater Mercy
Martial Weapon Proficiency - All
Shield Proficiency
Simple Weapon Proficiency - All

Traits:
Armor Expert
Sacred Conduit

Skills:
Acrobatics +0
Appraise -1
Bluff +2
Climb +/- 0
Diplomacy +7
Disable Device -
Disguise +2
Escape Artist -1
Fly -1
Handle Animal - (+2 vs reptiles)
Heal +3
Intimidate +2
Knowledge (religion) +3
Linguistics -
Perception +3
Ride -1
Sense Motive +0
Sleight of Hand -
Spellcraft -
Stealth +0
Survival +0
Swim +0
Use Magic Device -

Languages:

Common
Nagaji

Equipment:

Combat Gear
Dagger
Heavy Mace

Other Gear
Backpack
Belt pouch
Explorer's Outfit
Holy Symbol (Erastil)
Holy Text (Erastil)
Waterskin

Magical Gear
Wand of Cure Light Wounds x35

Coin 340gp 5 sp
F:12 PP:10

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Special Abilities
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Armored Scales: +1 Natural armor
Aura Of Courage Allies within 10' receive +4 vs fear
Aura Of Good
Detect Evil: At will, as a move action cast detect evil. Counts as if concentrated for 3 rounds.
Divine Health Immune to all diseases
Lay On Hands 1d6 hp, 4/day, +Mercy and Greater Mercy
Low Light Vision
Mercy Fatigued
Resistant +2 vs mind affecting effects and poisons
Serpents Sense: +2 Handle animal vs reptiles and on Perception
Smite Evil: 1/day, Swift Action, +3 to hit, +1 dmg. If target is evil outsider, evil dragon, or undead= first successful attack dmg is +2. Smite Evil bypasses DR, +3 deflection to AC vs smite target. If target is not evil, smite is wasted with no effect.