Jack Speed-Runner |
Round 1
Jack would attack the attackers with his duel daggers, assuming he can run and jump to reach them, otherwise he throws them. attack: 5 + 1d20 ⇒ 5 + (1) = 6
offhand attack: 1d20 + 5 ⇒ (20) + 5 = 25
dmg first dagger: 1d4 + 3 ⇒ (1) + 3 = 4 as an ally should be next to them for his sneak attack.
sneak attack: 1d6 ⇒ 3
dmg 2nd dagger, yeah crits: 2d4 ⇒ (4, 1) = 5 with the second attack.
does my sneak attack double as well: 1d6 ⇒ 5 addition dmg
round 2, dex dex: 5 + 1d20 ⇒ 5 + (17) = 22 He dodges for half, but doesn't have much left, so he is down.
Victor "Vic" Lofliss |
Based on my reading of the post. The breath weapon damage was 8, 4 if you save, right? If you are at 0, you are down, and going into negatives does not apply in 5E.
Barl “the Boulder” Skein |
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Since it's cold, Barl takes no damage from the breath weapon, right?
Barl laughs off the creatures frosty breath weapon "Ha, your bad breath is just going to keep me cool as i kick your butts!"
Then gets smacked in the face with a claw while he isn't paying attention.
"Ow!"
Barl switches it up and sics Ulga on the fey the hit him.
Ulga: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Keeper of Forbidden Lore |
Barl's cold resistance is to natural cold effect, not magical ones. 5e is a bit iffy on that stuff. I'll let ya take half on a failed save and none on a passed save. And yes, its 8 if people failed the save, 4 if they passed. I am not gonna make folks at 0 start roiling saves or anything.
Round 1:
Jack moves in with a double slash, completely killing the ice creature fighting Barl, the thing explodes and sends shards of ice into both Jack and Barl. Hit with both the shards and the cold, Jack goes downBarl DC 10 Dex , 4 HP if you fail, 2 if you pass
With jack down,that just leaves Vic, Barl and Kat to deal with the two remaining attackers. Barl rushes to double team the one attacking Vic, but misses as Kat blasts at, but misses the one closing to attack her. The creature, attacking vic lands a solid blow 5 hp but the one charging kat fails to hit her.
Attack on Vic 1d20 + 3 ⇒ (15) + 3 = 18 damage 1d4 + 1 ⇒ (3) + 1 = 4 and cold damage 1d4 ⇒ 1
Attack on Kat 1d20 + 3 ⇒ (1) + 3 = 4 damage 1d4 + 1 ⇒ (4) + 1 = 5
Ok, there are two left. One is between Barl and Vic, the other is attacking kat. Vic may take his round 2 action, even if the % HP dropped him. And yes, these things explode in sharp shards of ice when killed.
Init Round 2
Barl, kat(went)
Attackers(went)
Vic
round 3
Everyone
Attackers
Victor "Vic" Lofliss |
Round 2, Cunning Action, Sneak Attack
Vic fires at the nearest Iceman engaged with a companion, then darts back behind the nearest tree to hide.
SB Att: 1d20 + 5 ⇒ (1) + 5 = 6
SB Dam: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Keeper of Forbidden Lore |
Vic and Barl fail to hit the attacker that seems to be between them, Kat on the other hand with a crazed look claws at her attacker, stripping away ice like flesh with her bare hands. At Ice men, fail to hit either Barl or Kat as Vic ducks out of sight
Attack on Vic(1) or Barl (2) Attack1d20 + 3 ⇒ (12) + 3 = 15 damage 1d4 + 1 ⇒ (2) + 1 = 3 and cold damage 1d4 ⇒ 3
Attack On Kat Attack1d20 + 3 ⇒ (5) + 3 = 8 damage 1d4 + 1 ⇒ (2) + 1 = 3
Perception 1d20 + 1 ⇒ (1) + 1 = 2
I forgot to roll the 1d2 there, but I missed both of you with that roll
Init:
Round 3
Barl(went)
Kat( Went)
Attackers(went)
Vic
Round 4
Everyone
Attackers
Victor "Vic" Lofliss |
Round 3, Cunning Action, Sneak Attack
Vic leans around the tree and snipes at the nearest Iceman engaged with a companion, then leans back behind the tree to hide.
SB Att: 1d20 + 5 ⇒ (12) + 5 = 17
SB Dam: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Katarina "Kat" |
1d20 + 2 ⇒ (18) + 2 = 201d6 + 3 ⇒ (6) + 3 = 9
Kat gapes as her fist connects with the fey. A rapturous look flashes briefly over her face before it disappears. More... want more.. She launches herself again, her frenzied assault continuing as her tiny fists tears into her opponent as if ripping the wrapping off a present. Yet, no matter how often she pummels into him, she seems to grow more and more frustrated....
Keeper of Forbidden Lore |
sorry for the delay there
Vic manages to snipe the ice man fighting Barl, which seconds later shatters with A sold connection from Ulga, sending shards of ice into Barl 4 hp. dex save for half. A little ways away Kat is clawing at the last ice man like a ravaged beast, slicing hunks from his ice like flesh.
The last ice man has had enough, he disengages from Kat and takes to the sky, trying to flee
You guys have one round to use a ranged attack on this guy if you wish before he is out of sight
Keeper of Forbidden Lore |
yeah new round
The fleeing iceman is hit at range by both Vic and kat, exploding above into an icy shard filled, mist. Silence then descends upon your camp. A few of you now lay unmoving in clear need of aid. You are left in the cold as darkness descends,wondering if those icemen where alone and if someone else will come looking for them.
Victor "Vic" Lofliss |
Not a bad idea, but I would prefer to push on a little ways and build a fire right out here to keep warm. Does anybody see any defensible positions or cover we can use without having to go all the way back to the cabin. Plus, that is uphill, in this snow.
Vic begins to look for an adequate camp site.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Katarina "Kat" |
Sorry, hope I wasn't the hold up. I hadn't noticed the updates. :(
Kat snarls as the creature explodes into mist. No, no, no!!! she screams inwardly, her fingers flexing impotently in a hungering, near senseless rage as if itching to rip into it more... It appears she had forgotten her companions... or was purposefully ignoring them.
Keeper of Forbidden Lore |
The GM is very, very busy. Should be up to at lest a few times a week right now. Should be up to near daily starting next month( I hope)
You guys have a few options. Going back to the cabin could be hard with so many of you down. And you may have to go wide to miss the hut. Vic can find a defendable site if you wish. The only issue is you will have a very, very hard time covering tracks without magic or something. Let me know what you guys wish to do
Tursk Krune |
Speaking as one of the unconscious, I recommend the defensible site. Traveling with downed folks, sounds bad. And who know you might get lucky on your sirvival roll.
Victor "Vic" Lofliss |
Vic rises, relieves himself in the bitter cold morning air, then returns to the campsite.
Up and at 'em. We need to get back on the trail of the retreating enemy.
Tursk Krune |
Tursk awakes feeling stiff but more numb than in pain. But he knows enough about medicine and the cold to feel concern rather than relief. Still he dresses in his armor and begins his daily prayers. Once he has finished communing with Erastil, he breaks down his tent.
"Thank you for looking over me last night. It can't have been easy," he tells the others.
"I'll find the path. Everyone else keep an eye out."
WIS (Survival): 1d20 + 5 ⇒ (7) + 5 = 12
Katarina "Kat" |
As the sun's bleary light creeps through the campsite and the others begin to stir, Kat gets to her feet and gathers her things. The girl doesn't look like she slept much if at all, yet seems eager to be on the move.
At Tursk's mention of looking over him and the wounded, Kat looks uneasy and mumbles something unintelligible before she quickly takes her place in the marching order.
Tursk Krune |
"Yeah, I'm not very clear on that either. I vaguely remember something loud and freezing cold, but that's it.
Victor "Vic" Lofliss |
Traps, unfortunately, that laid several of us low. As for chasing the enemy, that is why we are out in this god-forsaken cold in the first place, remember?
Keeper of Forbidden Lore |
As of today I will be able to update in the evenings once I get home Monday-Friday. I do in fact see the light at the end of the tunnel. Thank you all for sticking in there
Tursk, has no trouble at all finding the trail, its hidden under snow, but lack of trees makes it stand out very well. The issue is, how you wish to proceed? Its likely someone knows you are coming down the trail. So do you much in, send someone forward to scout of move off the trail and try to find your target without being spotted?
Tursk Krune |
Let's stay together, but use a side path, see if we can turn the tables.
WIS (survival): 1d20 + 5 ⇒ (9) + 5 = 14
Tursk leads the others on an adjacent path.
"Eyes open, everyone."
Keeper of Forbidden Lore |
Ok, I did not get to update yesterday, but a tree fell and took out my power. That was a fun thing to come home to.
Give me a stealth check here
You make your way down into the valley, the snow and cold grow, but you stay off the trail. Kat spots,of all things, icy igloo like domes in the distance.
Tursk Krune |
Assuming Kat tells us what she saw--
"I don't trust this. Jack, Victor -- Get a little closer and see if there are any threats. If so, don't engage. Just come back and get us."