Keeper of Forbidden Lore |
Jack moves past vic to randomly strike at the doll, screaming something about demon possession. He thrusts threw the doll, scatting some of the straw used to stuff its cloth body. He tries to knock the chair over as well but does not get a good it and it barely wobbles.
A child like voice can be heard to scream "No! Mine!" As the girl you saw before simply appears behind Jack and strikes at him, he eyes aglow with an unnatural color of blue. He hand passes though jack and he screams and feels as if his very soul is on fire. He feels so very weak.
Attack on Jack 1d20 + 6 ⇒ (10) + 6 = 16 and 4d6 + 2 ⇒ (4, 4, 4, 4) + 2 = 18
Edit: should be 3d6+2 so taking 4 HP's away: -14 hp to jack
Vic 1d20 + 3 ⇒ (2) + 3 = 5
Barl 1d20 + 2 ⇒ (8) + 2 = 10
Tursk 1d20 - 1 ⇒ (15) - 1 = 14
Kat 1d20 + 2 ⇒ (18) + 2 = 20
Jack 1d20 + 3 ⇒ (10) + 3 = 13
Arannis Amastacia 1d20 + 2 ⇒ (7) + 2 = 9
The child 1d20 + 2 ⇒ (4) + 2 = 6
INt:
Everyone but vic
The child
Vic
The layout is vic and Jack are in the house, the elf is running scared though the woods as no one went after him and everyone else is outside
Barl “the Boulder” Skein |
Barl stands in the clearing looking around the edge of the woods, trying to spot where Arannis took off to. He jumps, startled by the voice of the little girl yelling, then his blood runs cold hearing Jacks scream.
"What the hell is going on up there? Don't you know that you aren't supposed to get into trouble without me?!" Barl will make his way toward the tree house. If he gets there with enough movement, he'll try to climb. Athletics: 1d20 + 5 ⇒ (16) + 5 = 21
Tursk Krune |
Crap, I meant to say I would go after Arannis. Guess I forgot to. Is it too late to say I would do that?
Victor "Vic" Lofliss |
Round 1, Sneak Att, Cunning Action
Vic moves in quickly for a sneak attack on whatever it was that attacked Jack. He just as quickly disengages an returns to just inside the entrance.
Rapier Att: 1d20 + 5 ⇒ (14) + 5 = 19
Rapier Dam: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11
Keeper of Forbidden Lore |
I am fine with you guys going after them and Vic and Jack scouting ahead. As I have been slow to update, I a gonna give jack another day to get his actions in.
Kat and Barl run back toward the house, barl barreling up the ladder. Inside the small home he sees a single chair, a doll on the floor and the girl standing before both Vic and Jack. "You are not supposed to be here!" She screams as she strikes at Vic. Her small arm seems to pass though vic, almost sizing his heart in pain as it passes though him. Her very touch leaves him with chills and a feeling of weakness -8 hp to vic
Vic recovers a bit and strikes at the phantom child,his attack seems to do little, although she does seem to flinch in pain from his strike
attack 1d20 + 6 ⇒ (12) + 6 = 18 Damage 3d6 + 2 ⇒ (3, 1, 2) + 2 = 8
INT round 1
Jack
Round 2:
Everyone but Vic
The girl
Vic
Tursk Krune |
"Arannis, wait! I can help you!" Tursk calls out as he runs after his fellow cleric.
Keeper of Forbidden Lore |
Sorry busy couple of days, meant to up date sooner. We have a few people in this tiny hut. And yes, the girl can be seen.
Trusk finds the wayward elf panting and hiding behind a tree. As he is trying to clam him down they hear the yell from Vic about an attack.
Inside the tiny Hut, vic and Jack are in pain, there is very little room in the hut and Barl stands in the door. Kat, on the ladder below him however has a good view from between his legs and fires off an icy bolt juts a bit too close to him manhood for comfort. The girl seems to grunt a bit with the hit.
The girl strikes at Kat, but she gets out of the way just in time.
Attack order. 1d3 Jack, Vic or Kat
1d3 ⇒ 3
attack 1d20 + 6 ⇒ (4) + 6 = 10 damage 3d6 + 2 ⇒ (6, 2, 6) + 2 = 16
Round 2:
Jack and Barl can go if they wish
Round 3
Everyone but Vic
The girl
Vic
Tursk Krune |
Fun fact: Protection from evil and good: Doesn't simply cure mind effects anymore. It does however provide advantage on additional saving throws. So no idea if this will work, but...
"Be at peace, Arannis. Your mind has been clouded with fear that is not your own. Let me help you clear it."
Tursk approaches Arannis, places his hand on his shoulder and casts a spell to protect him from evil influences.
Victor "Vic" Lofliss |
Round 2, Sneak Att, Cunning Action
Vic again moves in quickly for a sneak attack, and he again, just as quickly, disengages an returns to just inside the entrance.
Rapier Att: 1d20 + 5 ⇒ (18) + 5 = 23
Rapier Dam: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12
Victor "Vic" Lofliss |
I would imagine that you get the save at the end of each turn, Arrannis, and now you may have the benefits of Protection from Evil on the saving throw.
Arannis Amastacia |
WIS: 1d20 + 5 ⇒ (18) + 5 = 23
Arannis stops, his breath coming in labored heaves as he recovers from his running and screaming. "Thank you, Tursk," he says. After a brief pause, he gets a slightly embarrassed expression and asks, "Was that magic? Please tell me it was magic. It was magic, right?"
Tursk Krune |
Int (arcana): 1d20 + 1 ⇒ (11) + 1 = 12
"Yeah. Sure," Tursk says not completely sure one way or another but wanting to spare Arannis' feelings regardless.
Victor "Vic" Lofliss |
Aye, we are. We need to be moving on, but Jack and I are pretty beat up.
Vic exits the house and awaits everyone else to gather before continuing onward.
Tursk Krune |
Tursk frowns, but says, "Very well then."
I'll use channel divinity to heal Jack up to HP 7/15. And then I suggest a short rest. I'd rather not blow all my healing if I don't need to.
Katarina "Kat" |
Probably away from the dread and unease, or so I would vote. :)
Kat stops with the others, but for some reason doesn't feel all that tired. Perhaps it was because she had not been hurt like some of the others. Instead, she paces back and forth, back and forth. Occasionally she looks at Jack, but then shakes her head and resumes her pacing. Well, the girl was off anyway, like he said. Still didn't seem that dangerous though. We did attack her first.
Tursk Krune |
Tursk finds a place away from the hut for the heroes to rest.
Survival: 1d20 + 5 ⇒ (6) + 5 = 11
While moving along, his hands turn into fists. He is very angry at what happened earlier.
Barl “the Boulder” Skein |
Once the party sets up whatever camp they manage to cobble together, Barl takes a seat in a nearby tree branch. After a minute of sensing tension, he decides to speak up.
"Hey everyone.." The big man scratches his head almost nervously. "I was thinking, I like a good scrap as much as the next guy, but let's make sure they are actual enemies before we attack them next time, alright?"
Keeper of Forbidden Lore |
You take your rest some distance away from the hut, off the trail a bit. Tursk finds you a good spot, hidden a bit in the trees. The temperature starts to drop with the evening getting near and snow has started to fall.
Rested, you keep going down the trail. It continues though ever narrowing passages and starts to descend into a snow covered icy valley. The snow is now well past your knees and you notice odd patterns of lines scratched into the fresh snow. Among the lines reads in common "Turn back before the winter devours you"
If anyone rolled HD for healing, do so in the other thread