It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
Tursk shook his head.
"I think we should stick to our trail. With the way this snow is packing, I don't want to purposely move into an unfavorable area."
Barl ods to Vic, looking more than a little worried. "Weird. Do you think it's the girl? I hope it's not that girl.Let's just keep following the path and not go anywhere near the ghost writing."
I say we press on and get as far away from here as possible. Since we caused trouble, we should all run. Not to mention getting away from this once haunted place.
Sorry yes, your trail crosses the lines, that the snow is not filling in and into the valley below.The also seem to run a good distance away from the trail, on other sides. Do you wish to cross it and into the valley?
Barl scratches his bald head as he stares at the lines in the snow. "So I guess we hafta cross if we want to keep heading into the valley huh? I'm still not touching it though!"
Barl will climb a nearby tree, move out onto a branch that stretches over the lines and try to jump clear of the markings, onto the other side.
sorry I did not get to update yesterday,I had some little time, but paizo must be getting slammed with new traffic
As you cross the line,well as Barl jump across it with and impressive leap. the line explodes in shards of ice and unearthly cold, catching you all in its embrace
trap:
Cold damage DC 15 dex save for half, or avoid all damage if you are one of the ones with a cold resistance.
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
Look out!" Tursk yells as the detonation of cold went off.
DEX save:1d20 - 1 ⇒ (3) - 1 = 2
But then the burly cleric is caught in the blast. He hits the ground, unsconscious and dying.
Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4
In 5e, I believe that if you say you are helping (Help Action on Page 192 PHB), then you need not roll, we just get to proceed with advantage? Is that right, Keeper?
Yeah, in 5e you are bascally rolling two d20's and taking the best mods with the best roll
The blast was loud and you can hear its echo around you. Ice and snow falls from trees. Many of you took a solid and nasty hit and two of you lay unmoving on the ground. Tursk and Arannis have been made stable by the others. All around you the snow keeps falling and a silence falls upon the area as the echo of the blast fades
"I might have let you carry me, but you just set off that trap Barl!!! Clumsy oaf!! Kathy giggles over her shoulder as she runs and promptly trips over her feet and plants herself face first in the snow.
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
Unless someone can heal him with a spell or potion, Tursk is going to need 1d4 ⇒ 4 hours to gain 1 HP.
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
"Hey that wasn't me!! Ah, crap, was it?" Barl stops with a mortified look on his face, until Kat falls. Then he busts out laughing, forgetting the whole predicament.
Going too far off of the path seems pointless given the trail we will be leaving. Lets go, say, 50 yards and camp out under a tree, out of the wind and snow.
You settle down,not far from the trail. Two of you are down and many are injured, but your day and the danger it brings is far from over. Luckily the three attackers are not very silent as they near you. They are creatures of ice, you have seen them before crossing the river. Now, they leap from tree to tree, fling though the air to lose upon you.
Int
Everyone
the attackers
Three of the icy humanoids fly thought the air, around and though trees, hopping to close on you unseen. They are roughly 30 feet away and airborn.
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
How long has it been since the trap?Because unless it's been 4 hours, Tursk is still at 0 HP.
We are good with the HD rolling if ya guys want, although the Dice gods hate Vic. I am gonna move this forward and allow jack to catch up with the action when he posts
You are warned of the incoming threat and react with speed. Kat gets a solid hit on one of the flyers, it tumbles, but corrects itself and keeps coming. Both vic and Barl attack as well, but miss the incoming attackers and then they are among you.
One flies over spiting icy breath upon you DC 10 Dex for half as two others fly into your mist clawing as they come. One lands a good blow with Barl 4 hp and the other misses Vic entirely.
Helen Gardamum
Human (Ulfen) Wizard 1 | AC 11 | HP 0/8 | Perc +2 | S-1/D+1/C+2/I+5/W+4/C+1 | Spells: 1st (0/2) | HD 1/1 | Insp: [ ]
played by
Jiggy
(95
posts)
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
played by
wicked_raygun
(181
posts)
Victor "Vic" Lofliss
Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4
played by
Filios
(631
posts)