Victor "Vic" Lofliss |
I believe that my companions and I will aid in the handling of this threat as you have described it, m'lady. I would ask that we be provided any assistance necessary from the council before heading into the teeth of the danger at the portal. In other words, is there some payment anticipated for our services? I would also like to hear what the Council seeks as an endgame to the threat.
Keeper of Forbidden Lore |
The council talks among themselves.At last something seems settled and Ionnia Teppen speaks to Vic "Very well, if you agree to handled this, we will supply you equipment you require.." She is cut off by an older man saying "within reason of course." She sighs, "Yes, within reason. We will cover up to 80 gp of equipment and can provide a modest fee of 150 gp for your services. do you agree?"
In the silence in between, as the offer hangs in the air, Lady Malassene speaks "If you agree , I will pay you 500 gold from my personal wealth upon your return."
Victor "Vic" Lofliss |
Vic nods.
I assume this will sit well with my companions. I will agree on our behalf right now, pending final confirmation, after I speak with the group as a whole. May I have a moment to consult with those that you wish to engage?
Vic bows politely, and he backs out of the council chamber with a hop in his step.
By all means, carry on, I will just be a moment.
Vic steps outside the chamber and calls to Arannis and any others present.
Quickly, can we gather the others to the council chamber? We have a proposal for our services that I think everyone will agree upon. I would like to head back in together.
Arannis Amastacia |
Arannis pops up from his sitting position by the door, face adorned with his usual bright smile.
"Certainly!" he says, hefting his staff with a little twirl. "I'll run and fetch everyone."
He trots energetically away to find the others.
Unless something goes wrong, he'll bring them all immediately here to accept the Council's terms. Should we shop in Discussion, or...?
Tursk Krune |
Tursk steps away from his grim work to mull over the request.
"Yes, of course. I will be more than willing to take this on with the others."
Tursk Krune |
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The heroes, save Barl and Tursk, all carry Helen's funerary boat. They gently placed it into the icy-cold water. And stepped away. Barl stands next to a lit brazier, with a large, sacramental bow covered in Erastilan symbols in his hands. And next to him, looking grim and subdued is Tursk.
After a moment, Tursk finally speaks.
"The first gift we ever receive is family." The others repeated his words.
"I’ve only known Helen for a few weeks. She did not grow up here. This was not her home by birth. But by choice. When the call went out to aid our neighbors, she answered. She was under no obligation. No duty. She merely took it upon herself to help. And so I say, that while we did not grow up with her. That it makes her no less our family."
"The first gift we ever receive is family." The others repeated his words once again.
"And so we are burdened by her loss. But strengthened by her memory. Gods watch over Helen Gardamum and guide her to her final home."
By this point the boat had drifted into the center of the lake. Tursk looked to Barl, and gave a nearly imperceptible nod.
Barl lit the arrow in the brazier and drew back the bow, his powerful muscles making the longbow creak loudly in the solemnly quiet air. He held the shot for a long moment, judged the distance, and let the missile fly. It landed dead center. A perfect shot.
Erastil was pleased.
The boat went up in flames.
"Farewell, Helen. Til we meet again. Tell my wife, I miss her," Tursk said quietly.
Happy Holidays.
Keeper of Forbidden Lore |
You set out in the early morning light. A snow has covered the ground, ankle deep and your breath forums clouds in the air,well some of you anyhow. As you enter the woods the cold and the snow has deepened, its near knee deep as you trudge though the forest and toward the lodge. The going is slow as the snow and bitter cold fight you all the way, mores now falls and its hard to remember this should be summer.
It is well past midday when you make it to the lodge. It seems to be as you left it with no sign of fire or light from the inside. The question that is left to you, is do you lodge for the night here with so much daylight left or move on down the trail?
Tursk Krune |
"I suggest we wait here, we can't know the next time we'll get good shelter. But if you would rather trudge on, then so be it. I can see the value in haste."
So unless someone would also rather wait, then this is a vote to more forward as well.
Keeper of Forbidden Lore |
With the majority wanting to move forward, that is just what you do. You spend hours going deeper and deeper into the frozen forest, pushing across barely used trails and ever increasing wintry chills. within a few hours you come to a clearing. Dozens of bolder sized chunks of ice litter the clearing. At its center a strange hut sits upon tree trunks, overlooking the clearing.
Victor "Vic" Lofliss |
Vic puts a finger to his lips and circles around to stealthily approach the hut from the side. He is ever-wary of traps as he advances.
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Tursk Krune |
Is this an unusual design for Taldan houses?
INT: 1d20 + 1 ⇒ (7) + 1 = 8
Tursk stays put, trusting in Vic's scouting prowess. But his hand gripped his spear hard, all the same.
Arannis Amastacia |
Seeing that his new companions seem to have a clear idea of what they want to do, Arannis waits patiently in place, smiling brightly.
After seeing the child, he says, "Hey, a kid! Kids are great!"
Keeper of Forbidden Lore |
Jack enter the field, looking for the girl, she seems to be a human child, maybe six or seven years of age. Blond headed with Ulfan features. The girl seem to react to Arannis's calls, and glances back at you "I'm sorry! Don't hurt me! I never meant to call you names!" The child screams.
Vic has crept closer, but the house is too high up and dark to get a good view from outside it seems.
Jack Speed-Runner |
Jack fires an arrow from his shortbow at the girl hit: 5 + 1d20 ⇒ 5 + (13) = 18
dmg: 1d6 + 3 ⇒ (3) + 3 = 6 sneak attack: 1d6 ⇒ 3
And then says a sentence to justify his actions.
There is no way a girl like you can survive out here in the cold by yourself, and that house looks creepy. Obviously you are a fey, or supernatural. She wants to kill us when we are not looking, or she will call upon an army to kill us, which justifies shooting her from being hidden, which justifies shooting her first.
Arannis Amastacia |
"NO!" Arannis shrieks, darting toward the location of the girl with a look of alarm on his face. "Are you stupid, Jack?!" he growls, "You're fey-blooded yourself and you're ready to kill someone just for maybe being the same?!"
Keeper of Forbidden Lore |
The girl screams as the arrow strikes her and falls behind one of the boulders. The violent act seems to have awakened something and a feeling of terror and unease seems to sweep across you all
If you fail this save the feeling of terror over takes you. You have no choice but to run randomly as all thoughts but escaping from the unknowable horror consume you.
if you fail the save you use a dash action and run as far as you can for as long as you can. The next 10 rounds or so
Victor "Vic" Lofliss |
Wis: 1d20 + 2 ⇒ (15) + 2 = 17
Upon approaching the scene and seeing Jack down the child, Vic senses the terror and unease of the act, but he also recognizes that the assassin may simply be acting in his very nature, as absurd as that may be.
He rushes behind the boulder to aid the fallen child.
Tursk Krune |
Wisdom Save: 1d20 + 5 ⇒ (17) + 5 = 22
Tursk feels fear grip him for a moment, but the thought of an innocent in danger banishes the panic. Instead he runs to the girl ready to cast healing.
"Are you alright, little girl?"
Jack Speed-Runner |
A cry inside the house earlier and now a doll? Obviously, this house is possessed by demonic spirits
Jack moves inside stabs the doll with his short sword hit: 5 + 1d20 ⇒ 5 + (18) = 23
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
oh right sneak attack: 1d6 ⇒ 4 If it is just an object, it is definitely surprised
and then with his offhand attack knock over the chair with his left hand str: 1 + 1d20 ⇒ 1 + (2) = 3 obviously I'm too weak to knock over a haunted chair.
I suggest someone set the house on fire, a burning hands will do.